Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: JDC on January 29, 2011, 12:36:02 pm

Title: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 29, 2011, 12:36:02 pm
Note:

This topic was created in order to illustrate the continuously deteriorating situation present on the server and was in no way meant to offend any of its readers. Should any person decide to take offense, I will not accept any responsibility for his / her sentiments. Please read this topic with an open mind and a mature insight, or not at all.

Lastly, keep in mind as well that all the "Good" examples listed here will only apply to people who possess any interest in roleplay, which could be more people than you think.

Thank you.




Law Enforcement.

What is it? Why do we do it?

Or rather, how do we do it?

 A civilian walks into a police department and takes out a uniform, a badge, and stock firearms from the police lockers. He equips them and descends into the garage to take a patrol vehicle. After some driving around taking money from people for speeding too much, he gets a call on the radio about 7 orange men shooting the fuck out of everyone in a given district.

 The cop and some of his colleagues from the station group in the vehicle and proceed to the incident, where the first thing they do after getting out of the vehicle, is shout an incomprehensible series of warnings and mount an offensive at the orange men by shooting as many bullets in their direction as they can with the hopes of killing at least one.

 After a long and bloody shootout where many cops and suspects die, at least two units walk away with one heavily injured suspect in their custody who happens to be moaning about how unfair the cops were, or how he was abused. The cops in turn are gritting their teeth and mouthing threats to the criminal to either shut the fuck up before they shoot him dead on the spot. Upon arrival at the PD, the suspect is placed in a jail cell and the world receives yet another story of how two heroic officers survived a dire shootout and saved the day from the criminal scum.

Interesting routine of work, isn't it?

...

No?

Then why don't we change it?



 People have constantly been complaining left and right about how others lack roleplay. In spite of the efforts of some cops and criminals, the majority of at least 90 percent (or even more) are only interested in shooting or escaping the other. Whenever a discussion about RP ensues, one of these discussions is sure to arise:

Cop: God damn suspects always fucking pull combats out of their ass and shooting cops!
Suspect: Cops are unfair and overpowered shits who abuse all the time!

 I'm sure just about all of us are tired of this. However, no matter how much we complain about the situation, none of us try to change it as a whole, which is why it repeats itself constantly. Aren't you sick of that?

So, I have here some reminders for cops and criminals / suspects that are sure to bring more roleplay between them, if followed.



1. Analyze the situation for possible roleplay opportunities.

 If you know how that the opponent who is threatening your safety is one who is a potential companion and roleplay, then try to inject some roleplay or humor into the situation. Doing such helps to ease the feeling of hostility and may even cause both parties to develop a mutual respect.

An example: Barricaded Interior. Suspected ballas are stuck inside a house that has been blockaded by the cops while a sweeper team enters the house to apprehend or eliminate the suspects.

Bad:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Suspect1(0) shouts: DIE F**KING CUNTS! Let's kill them, everyone!! (Criminals' Side)
**Cop1(7) says: There they are, let's kill them and get this over with. (Cops' Side)
(A bloody shootout ensues where almost everyone dies.)
**Suspect2(1): ADMINS COPS WERE ABUSING, DO SOMETHING!!!

Good:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Cop1(7) says: Commander, our radar has detected them around the corner wall 5 meters from here.
**Cop1(7) says: Shall we storm them and take them out?
**Cop2(8) says: No, we might all die. What information do we have on the suspects?
**Cop1(7) says: They are a group of african-american gangsters, sir.
**Cop2(8) says: Hmm... I think I might have another solution.
*Cop2(8) reaches into a black case marked "SWAT EMERGENCY SUPPLIES".
*Cop2(8) takes out a bucket of KFC.
**Cop1(7) says: Sir, what are we supposed to do with THAT?
**Cop2(8) says: Use this to bait them. I have a plan.
(The suspects see everything that has transpired and intend to participate in roleplay.)
**Suspect1(0) says: They be storming in, man. What will we do? We're gonna die, man!
**Suspect2(1) says: Okay then, can I have your moneys?
*Cop1(7) throws a bucket of KFC into the hallway, near the gangsters.
**Suspect3(2) says: Quiet, guys. Let's organize ourselves. On the count of three, we-
*Suspect3(2) pauses and sniffs the air.
**Suspect1 (0) says: Holy shit, man! I smell KFC!
**Suspect2 (1) shouts: MINE!!!!
*Suspect3(2) runs into the hallway and pounces on the bucket of KFC
*Suspect2 (1) manages to keep his sanity and begins shooting at the cops.
(Gunshots fired.)
**Cop1(7) says: Sir, gunshots have been fired! Orders?
**Cop2(8) says: Catch those ballas who are distracted by the KFC, and deal with the rest normally.
**Cop1(7) says: What am I supposed to do with THIS?
*Cop2(8) facepalms.
**Cop2(8) says: This is a net. What were you expecting, pokeballs? Use it to catch them!
(after a shootout mixed with humorous roleplay, mostly everyone survives and the suspects are taken to the police department for their roleplay interrogation and imprisonment.)



2. DO NOT jump to conclusions immediately.

 Not every person you face in combat possesses the sole intent of shooting you to death. Many players will enjoy at least a short roleplay as well. As elaborated on in point 1, injecting some roleplay into what seems to become yet another shootout, may turn the situation into a fun and enjoyable roleplay where everyone is happy. In that case, even if one side is annihilated in the ensuing combat, the situation will be a win-win for all parties involved as all of them had fun.

An example: suspect in hiding. The suspect is cautious of every approaching cop.

Bad:
 The suspect sees a cop hiding behind a patrol car. He jumps over the car and shoots the life out of the cop with a combat shotgun. More cops and suspects arrive, and mostly everyone dies. Moan ensues in the public chat afterwards.

Good:
(The suspect sees a cop hiding behind a patrol car.)
**Suspect1(0) shouts: Eyy, you! I know you're hiding back there!
**Cop1(7) mutters: Shit, I've been spotted.
**Cop1(7) shouts: Sir, this is the __PD! Hands up, pants down!
**Suspect1(0) shouts: All you donut heifers are the same! I ain't fallin' for your rape drama!
(During the shootout, both involved continue to execute roleplay.)

Because the suspect in this situation did not immediately conclude that RP with the cop means an absolute chance of death, th



3. Try to inject some humor.
 As I mentioned in Point 1, injecting humor into the situation can ease the hostility / tension and even lead to a good roleplay. Cops and Criminals / Suspects who engage in roleplays between each other tend to develop a mutual respect, which leads to less hostilities overall. We can't deny that humor makes a roleplay situation better, doesn't it? Less moan and flames mean a happier community, which is what I am certain everyone here would like to see.



4. Fighting to the death is NOT the only option.
 The above 3 reminders will most certainly not work if the cop, the suspect / criminal, or both, will do nothing but fight to the death. For cops, the possibilities are solving the situation with roleplay, using better tactics than shoot-to-kill-regardless-of-what-happens-to-you, among others. For the criminals / suspects, we have hiding from the cops and escape. If every single cop and criminal did nothing but fight to the death, then there will be virtually no opportunity for roleplay between both parties.



5. Don't always wait for the other person to make the first move.
 If you will always rely on the other person involved to make the first move, then I can assure you that it would happen more often, where things don't turn out in a desirable manner or where everything is ruined altogether. You should also exert some effort to execute roleplay in cop-criminal situations, and you never know... others may begin to view you as an example / role model.



So in short, we have the basic 5 reminders for lightening the situation. Keep in mind that this will only work best if they are all done together.

1. Analyze the situation for possible role-play.
2. Do not jump to conclusions immediately.
3. Try to inject some humor.
4. Fighting to the death is not the only option.
5. Don't always wait for the other person to make the first move.

I hope the readers will learn something from this reminders and that they will be influenced in a better direction.

Good day and happy playing!
- JDC
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: newton_alex on January 29, 2011, 12:49:51 pm
Nice topic JDC!

But i must say during the shootout that's not gonna happen because cops who arrive late just shoot the fuck outta everyone..
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 29, 2011, 12:53:25 pm
i must say during the shootout that's not gonna happen because cops who arrive late just shoot the f**k outta everyone..

Which is why I listed those 5 reminders for cops as well, not just criminals.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: MrTrane on January 29, 2011, 01:01:39 pm
KFC saves the day  :D

anyways, nice topic
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Flakattak_88 on January 29, 2011, 02:33:19 pm
They do abuse, almost every cop that can shoot uses the cbug, all of swat uses the cbug too, i see it all the time.
So admins, FUCKING BAN THEM THEY ABUSED
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 29, 2011, 03:09:35 pm
They do abuse, almost every cop that can shoot uses the cbug, all of swat uses the cbug too, i see it all the time.
So admins, f**kING BAN THEM THEY ABUSED

This post is a concrete example of the closed-mindedness that is progressively infecting our community, and why I made this topic.

In short, a moaner.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Pandalink on January 29, 2011, 03:19:31 pm
This entire topic is a moan topic.
That aside, it should be noted that since there is no roleplay resolution to suspection, there really is no way to roleplay between cops and suspects and thus they simply fight to the death. This is usually followed by cops moaning that they died despite them likely having deploying themselves to the situation no less than 3 times without ever purchasing combats or armour.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Romeo on January 29, 2011, 03:24:32 pm
JDC, you've wasted your time here. Argonath doesn't support that kind of roleplay and it never will. People aren't afraid of death because in argonath there is next to no loss when dieing anyway. Cops want to kill criminals, most criminals want to kill cops. That's how it always is. Don't like it? Don't get suspected or go on duty. This will change nothing.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 29, 2011, 03:31:01 pm
This entire topic is a moan topic.

Okay, I guess that makes this (http://wiki.argonathrpg.eu/index.php/SA-MP_Solutions_against_deathmatchers,_abusers,_and_alike) into moan as well.



there is no roleplay resolution to suspection
Argonath doesn't support that kind of roleplay

False. Even just yesterday, I had a hell of an RP with a guy suspected for kidnapping. After he "died" after blowing up LVPD, I took his "skeleton" and "dumped it in the desert" while his "ghost got inside the car and stayed with us" until we reached the nearest town.

Obviously, both of you did not see the possibilities of roleplay as you are too busy shooting at cops with a combat shotgun and advocating how cops and roleplay do not mix.

Tthere really is no way to roleplay between cops and suspects
Cops want to kill criminals, most criminals want to kill cops. That's how it always is.

I guess that makes Araatus, Ancelotti, Corleone, Gvardia, Stracci, 58th, and Inferno Nine into DM groups, as they couldn't possibly be RP groups since cops and suspects only fight to the death as they cannot roleplay together.



This is usually followed by cops moaning that they died despite them likely having deploying themselves to the situation no less than 3 times without ever purchasing combats or armour.

The stupidity of those cops in question is no longer our fault.



I understand how your constant losses at the hands of law enforcement have caused you to develop the delusion that the situation between cops and criminals on the server is hopeless and that roleplay is impossible between them, but have consideration as well for the normal humans who still see a possibility to resolve it. Thank you.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Pandalink on January 29, 2011, 03:44:14 pm
Okay, I guess that makes this (http://wiki.argonathrpg.eu/index.php/SA-MP_Solutions_against_deathmatchers,_abusers,_and_alike) into moan as well.
I don't actually think this is much of a moan topic, I just put that bit in there for good measure since if a criminal had made this topic you'd be all over it calling moan.

Obviously, both of you did not see the possibilities of roleplay as you are too busy shooting at cops with a combat shotgun and advocating how cops and roleplay do not mix.
Well sorry, I would take the time to think of interesting roleplays with cops but they tend to continue shooting me in the face when I try. After awhile the bullets embedded in my skull begin to agitate me and I am forced to kill said cop.

I guess that makes Araatus, Ancelotti, Corleone, Gvardia, Stracci, 58th, and Inferno Nine into DM groups, as they couldn't possibly be RP groups since cops and suspects only fight to the death as they cannot roleplay together.
By your logic the SAPD and the FBI are also DM groups, then.
Which, now that I think about it, does not disprove your logic in any way.

your constant losses at the hands of law enforcement
Dunno what server you've been playing on, but we don't lose. If we take down >1 respawn waves of cops before falling then that's no loss. The fact we usually take more than 3 is fairly irrelevant.

The stupidity of those cops in question is no longer our fault.
And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 29, 2011, 04:01:28 pm
I don't actually think this is much of a moan topic, I just put that bit in there for good measure since if a criminal had made this topic you'd be all over it calling moan.

I wouldn't. Surprise.

As much "one-sided" my reputation seems, I have more complicated thoughts for cop-criminal relations than anyone will know.

Well sorry, I would take the time to think of interesting roleplays with cops but they tend to continue shooting me in the face when I try. After awhile the bullets embedded in my skull begin to agitate me and I am forced to kill said cop.

Either you utterly failed at choosing the right cops to roleplay with, or your reputation for shooting at every cop has caused them to shoot at you.

By your logic the SAPD and the FBI are also DM groups, then.
Which, now that I think about it, does not disprove your logic in any way.

Correct.

Dunno what server you've been playing on, but we don't lose. If we take down >1 respawn waves of cops before falling then that's no loss. The fact we usually take more than 3 is fairly irrelevant.

You still end up dying. The only form of victory for a suspect is release or escape.

And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.

I actually see people in the different criminal groups who have good roleplay potential, and some of them who put it into use. When it comes to their leaders, Daniel and NitrOx would be fine. Sadly, I can't say the same for you and Romeo in that aspect.

And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.

Which is because it happens. The same can be said for cops, and unless your eyes have become far too one-sided as to subconsciously avoid what I stated against cops (however little it may be), you should be able to see it.

When I began to write this topic, I was going to use "Reminders for cops: Raising the roleplay level with suspects" as the title, but then I chose one that was less one-sided.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: 9r2e5i3k on January 29, 2011, 04:18:09 pm
I know what's the problem. The problem is people having fun only from winning, not from the pursuit (chasing or running) itself.

The greed for winning (for both criminals/suspects and cops) increased since criminals could escape their wanted level (no matter, if via confess at SF church or by evading cops for n minutes). Criminals knew that sooner or later they would be caught anyway. From the other side, cops knew that a criminal could not escape and would eventually get him, sooner or later. So the fun was not from winning/losing a chase, but from the chase itself.

Also since SAMP couldn't support many skins for the spawning screen, clothes shops were invented (sauce) (http://www.argonathrpg.eu/forum/index.php?topic=63246.0). This created the "one role only" style of play and caused most players to be either only cop or only criminal, and created biasing in opinions, what's "fair" and "advantages" and what is not.

Not to mention a certain amount of players not willing to play with new guys, leaving them on their own without anyone to teach them how to actually play proper as cop or criminal. So, without training from anyone (neither cops or non-cops), they just grab a gun and blast suspects or cops.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Aksel on January 29, 2011, 04:21:29 pm
No, I prefer it the way it is thank you
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Vince on January 29, 2011, 07:03:09 pm
JDC, you've wasted your time here. Argonath doesn't support that kind of roleplay and it never will. People aren't afraid of death because in argonath there is next to no loss when dieing anyway. Cops want to kill criminals, most criminals want to kill cops. That's how it always is. Don't like it? Don't get suspected or go on duty. This will change nothing.

People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Aksel on January 29, 2011, 07:13:26 pm
People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP

lol
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: EminemRulez on January 29, 2011, 07:16:42 pm
But obviously Vince has never been into a mafia so he can't talk about it.
Ignoring post...

Talking about RP - I remember about 6 months ago when I was trying to kidnap someone and was actually RPing with a freecop when [AV]JDC_Kolta came up using a combat shotgun and killed me without even using one single line of /me.
I should've said:
(http://img517.imageshack.us/img517/3962/justrpit.png)
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Cero on January 29, 2011, 07:21:39 pm
People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP

Perfect description of ARPD Officers and SAPD Officers.

"Here takes this gun, now go kill orangemen".
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: [NP]Monte Montague on January 29, 2011, 07:26:39 pm
People can figure it out themselves eventually, if not that's too bad for them ^.^.

Perfect description of ARPD Officers and SAPD Officers.

"Here takes this gun, now go kill orangemen".

 :devroll: Orangemen are the scum of the earth!!111!   :m4: :sig:

Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Pandalink on January 29, 2011, 07:57:26 pm
People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP
SAPD: If you see criminals then kill them on the spot because they're dangerous.
A: Um.. ok
SAPD: Yeah it's fun! Never roleplay with the criminals, or you'll die!
A: Ok!! I wil not RP
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Shockk on January 29, 2011, 07:58:14 pm
I guess that makes Araatus, Ancelotti, Corleone, Gvardia, Stracci, 58th, and Inferno Nine into DM groups, as they couldn't possibly be RP groups since cops and suspects only fight to the death as they cannot roleplay together.
only cops knows is to rp . :cool:
-

You're implying that all players who want to kill players do not roleplay before killing a person.

Cops want to kill criminals, most criminals want to kill cops. That's how it always is.
I agree to a certain extent.

People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP
/s1 /s2 /l /gu ROfLmao XDXDDXDXDXDXDXDXD
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: SG_Baker on January 29, 2011, 08:04:02 pm
The only time when i dont RP with cops is-

1: They pop up M4/SMG/Combat and shout /gu!!! GIVEUP!!!!!
2: They run to you and spray you to death till you either /gu

Their are many more reasons too, and also JDC, Once i shot one bullet of AK near my friend and you started wasting entire fucking 10 m4 clips on my ass, dont even talk about your so called RP
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Nathan on January 29, 2011, 08:07:02 pm
Damn it, another good topic turned into shit. Oh, and KFC saves the day all the time. :)
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: EminemRulez on January 29, 2011, 08:21:39 pm
/s /gu !!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111oneoneone :rofl: :rofl:
The only time when i dont RP with cops is-

1: They pop up M4/SMG/Combat and shout /gu!!! GIVEUP!!!!!
2: They run to you and spray you to death till you either /gu

Their are many more reasons too, and also JDC, Once i shot one bullet of AK near my friend and you started wasting entire f**king 10 m4 clips on my ass, dont even talk about your so called RP

Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Romeo on January 29, 2011, 08:49:15 pm
I wouldn't. Surprise.

As much "one-sided" my reputation seems, I have more complicated thoughts for cop-criminal relations than anyone will know.

Either you utterly failed at choosing the right cops to roleplay with, or your reputation for shooting at every cop has caused them to shoot at you.

Correct.

I wasn't referring to me. If you paid any attention to the ways of the server you'd know fine well that the only criminal activity I take part in is the buying and selling of narcotics, and that whenever I am suspected if I cannot escape without a fight I will surrender straight away. So you're wrong there.

I actually see people in the different criminal groups who have good roleplay potential, and some of them who put it into use. When it comes to their leaders, Daniel and NitrOx would be fine. Sadly, I can't say the same for you and Romeo in that aspect.

This just shows how much knowledge you lack on the subject. NitrOx and Daniel are more prone to gangwars and cop shootouts than myself nor Panda, I myself run a criminal business which serves aa valuable resource to both my group and other groups I work alongside, putting purpose to being a criminal that doesn't consist of fighting.

Which is because it happens. The same can be said for cops, and unless your eyes have become far too one-sided as to subconsciously avoid what I stated against cops (however little it may be), you should be able to see it.
When I began to write this topic, I was going to use "Reminders for cops: Raising the roleplay level with suspects" as the title, but then I chose one that was less one-sided.

Wrong. Every topic you post in seems to work against the opinions of criminals who find the unfair advantages cops possess as an injustice. You come out with "oh, you can roleplay it and it's not needed" even though you will defend the fact that groups have scripts added for purposes which can also quite easily be roleplayed. You have an extremely biased opinion and you are altogether selfish in arguments. If you provided an equal view to both sides of the argument I'd be more inclined to discuss it with you, but for now I can see that I am merely wasting my time.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Romeo on January 29, 2011, 08:52:24 pm
People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP

Stop dribbling shit Vince. Ancelotti is probably the least violent of all criminal groups on the server. We don't get our kicks from wasting our time killing the likes of you, we run a succesful drug industry which provides finances for both Ancelotti and all small groups we work with. I didn't earn over 30 million from killing idiots on duty.  ;)
So please, vincey boy, pull your head out of your ass and you might stop smelling shit.

Also, we don't recruit new players. The players we do recruit are told to give up if there is no sign of escape without violent means, unless of course the idiotic officers decide to shoot first. So yes, stop spluttering rubbish about what you don't understand. It's people like you who ruin it for everyone else.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on January 30, 2011, 02:53:29 am
I wasn't referring to me. If you paid any attention to the ways of the server you'd know fine well that the only criminal activity I take part in is the buying and selling of narcotics, and that whenever I am suspected if I cannot escape without a fight I will surrender straight away. So you're wrong there.

Even if you engage in criminal-civilian or criminal-criminal roleplay, you still view criminal-cop roleplay as impossible, which is why I cited you.

This just shows how much knowledge you lack on the subject. NitrOx and Daniel are more prone to gangwars and cop shootouts than myself nor Panda, I myself run a criminal business which serves aa valuable resource to both my group and other groups I work alongside, putting purpose to being a criminal that doesn't consist of fighting.

While NitrOx and Daniel are more prone to gang wars and shootouts, I have seen several incidents of Cop-Criminal RP involving them in the past. They do not go around on the forums advocating how RP between the Criminals and the Cops is impossible.

Wrong. Every topic you post in seems to work against the opinions of criminals who find the unfair advantages cops possess as an injustice. You come out with "oh, you can roleplay it and it's not needed" even though you will defend the fact that groups have scripts added for purposes which can also quite easily be roleplayed. You have an extremely biased opinion and you are altogether selfish in arguments. If you provided an equal view to both sides of the argument I'd be more inclined to discuss it with you, but for now I can see that I am merely wasting my time.

You left out the fact that you also possess a one-sided view. As you stated yourself, you engage in roleplay with civilians and with other criminals. However, you have utterly failed at the criminal-cop aspect of RP, concluding from the views you advocate.

While I admit that I have, outwardly, a very one-sided reputation, I have also criticized SAPD (and sometimes, yes- even FBI) as well. If you will read the first post of the topic, you will see that the reminders are directed to the cops as well. As I told Panda, while I was writing the topic, I originally intended it to be a reminder for cops to increase roleplay with suspects, although after 5 minutes of writing I decided to convert it into one that will serve as reminders for both sides. As both Panda and Vince have stated, both sides are at fault for alienating each other.



Also, another good topic turned into a shitstorm by these moaners. Judging from the views you hold about me, you should be surprised I even exert any effort to raise RP between both sides.

They do abuse, almost every cop that can shoot uses the cbug, all of swat uses the cbug too, i see it all the time.
So admins, f**kING BAN THEM THEY ABUSED

No, I prefer it the way it is thank you

But obviously Vince has never been into a mafia so he can't talk about it.
Ignoring post...

Talking about RP - I remember about 6 months ago when I was trying to kidnap someone and was actually RPing with a freecop when [AV]JDC_Kolta came up using a combat shotgun and killed me without even using one single line of /me.
I should've said:

The only time when i dont RP with cops is-

1: They pop up M4/SMG/Combat and shout /gu!!! GIVEUP!!!!!
2: They run to you and spray you to death till you either /gu

Their are many more reasons too, and also JDC, Once i shot one bullet of AK near my friend and you started wasting entire f**king 10 m4 clips on my ass, dont even talk about your so called RP



Now, let's get to one of the points on the bottom line.

I find it absolutely ironic how the people complaining about how cops / criminals do not RP are actually the ones complaining how this topic is worthless. It's like a person who shits on the admin team on a regular basis coming to us for help because he can't deal with someone who is annoying him.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Devin on January 30, 2011, 10:46:58 am
You cant enjoy yourself if youre afraid to stray from the normal, and to interact with different senarios.
The reason people say there is no good roleplay on Argonath is just because when they become suspected, a cop will gun them down, thats not the only time.
Even having a roleplay between two or more groups is perfect roleplay, so what if the cops come along? show them respect and it will end well, aim guns and say " pissoff " then obviously they will shoot and others will complain "ruining rp", you need to look from both sides before judging.  ;)

Take some risks (Roleplay with cops) and see the outcome, dont come across violently towards the cops or you know what will happen.

Its a game afterall, money lost in the game means nothing, its not like you will go without food IRL if you lose some virtual money.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: newguy on January 30, 2011, 12:40:12 pm
Both sides moan,thus there will be no solution found...AGAIN!

I dont know 'bout you guys,but if you never gonna try to put an end to this like JDC just tried,then you might aswell go to some DM server. I'm serious.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Violet on January 30, 2011, 02:55:25 pm
This topic was created in order to illustrate the continuously deteriorating situation present on the server and was in no way meant to offend any of its readers. Should any person decide to take offense, I will not accept any responsibility for his / her sentiments. Please read this topic with an open mind and a mature insight, or not at all.
How ignorant.

Lastly, keep in mind as well that all the "Good" examples listed here will only apply to people who possess any interest in roleplay, which could be more people than you think.
First you moan about elitist 1337 ZOMG RP and now are moaning that there is not enough RP. Decide what you want before you try to argue.

This is "ZOMG f**kING RLRP" in the aspect that it forces additional roleplay.


A civilian walks into a police department and takes out a uniform, a badge, and stock firearms from the police lockers. He equips them and descends into the garage to take a patrol vehicle. After some driving around taking money from people for speeding too much, he gets a call on the radio about 7 orange men shooting the f**k out of everyone in a given district.

The cop and some of his colleagues from the station group in the vehicle and proceed to the incident, where the first thing they do after getting out of the vehicle, is shout an incomprehensible series of warnings and mount an offensive at the orange men by shooting as many bullets in their direction as they can with the hopes of killing at least one.

After a long and bloody shootout where many cops and suspects die, at least two units walk away with one heavily injured suspect in their custody who happens to be moaning about how unfair the cops were, or how he was abused. The cops in turn are gritting their teeth and mouthing threats to the criminal to either shut the f**k up before they shoot him dead on the spot. Upon arrival at the PD, the suspect is placed in a jail cell and the world receives yet another story of how two heroic officers survived a dire shootout and saved the day from the criminal scum.

Interesting routine of work, isn't it?
And I wonder why people are not allowed to say ACAB.

People have constantly been complaining left and right about how others lack roleplay.
Yes, mainly you - like here in the same post.

examples listed here will only apply to people who possess any interest in roleplay
If you're gonna be contradictory and a hypocrite, atleast don't do it in the same post.

In spite of the efforts of some cops and criminals, the majority of at least 90 percent (or even more) are only interested in shooting or escaping the other. Whenever a discussion about RP ensues, one of these discussions is sure to arise:
Is the Hydra used for anything else other than shooting?

Cop: God damn suspects always f**king pull combats out of their ass and shooting cops!
I've been noticing a lot of debate going on about this topic ingame, so I decided to make a poll. Combat shotguns or Sawn-off shotguns?

Combat Shotgun:
-Weapon for the skilled
-Two hands required to operate
-7 Shots can be fired before reloading

Sawn-off Shotgun:
-Weapon for those without gun skill, and Dmers
-One hand required to operate each rifle
-2 Shots can be fired before reloading (each gun)

Cast your votes!
:war:

I'm sure just about all of us are tired of this. However, no matter how much we complain about the situation, none of us try to change it as a whole, which is why it repeats itself constantly. Aren't you sick of that?

I'm sure I am are tired of this. However, no matter how much I complain about the situation, I don't try to change it as a whole, which is why it repeats itself constantly. Aren't you sick of that?
Fixed.

So, I have here some reminders for cops and criminals / suspects that are sure to bring more roleplay between them, if followed.
You are not qualified to remind the criminals of anything as you are not one.

1. Analyze the situation for possible roleplay opportunities.
You analyse it with a Hydra, do you?

If you know how that the opponent who is threatening your safety is one who is a potential companion and roleplay, then try to inject some roleplay or humor into the situation. Doing such helps to ease the feeling of hostility and may even cause both parties to develop a mutual respect.
Sure. Blasting the shit out of LSPD when there were unarmed civilians shows how honest a statement this is.


Bad:
(Suspects see cops coming towards them on the radar. They are trapped.)
Don't moan when other people use the very radar you are in love with and have a fit everytime a player more suited to a RLRP server posts an idea about removing.

**Suspect1(0) shouts: DIE F**KING CUNTS! Let's kill them, everyone!! (Criminals' Side)

two heroic officers survived a dire shootout and saved the day from the criminal scum.

mutual respect.

**Cop1(7) says: There they are, let's kill them and get this over with. (Cops' Side)
(A bloody shootout ensues where almost everyone dies.)
Bullshit, it's the cops who die which is why they come back in waves.

**Suspect2(1): ADMINS COPS WERE ABUSING, DO SOMETHING!!!
Exaggerated. Any one who ain't retarded won't moan about being abused by someone who abused /su when in a mass shootout.


Good:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Cop1(7) says: Commander, our radar has detected them around the corner wall 5 meters from here.
LOL.

'Don't moan when other people use the very radar you are in love with and have a fit everytime a player more suited to a RLRP server posts an idea about removing.'


**Cop1(7) says: Shall we storm them and take them out?
**Cop2(8) says: No, we might all die. What information do we have on the suspects?
Cops do not value their lives at all as they can return as many times as they want. Cop2 will die and probably return, so it makes no difference if they all die or not. Most cops in this situation actually return after death many times if not to /weaponequip those who do.

**Cop1(7) says: They are a group of african-american gangsters, sir.
**Cop2(8) says: Hmm... I think I might have another solution.
*Cop2(8) reaches into a black case marked "SWAT EMERGENCY SUPPLIES".
*Cop2(8) takes out a bucket of KFC.
**Cop1(7) says: Sir, what are we supposed to do with THAT?
**Cop2(8) says: Use this to bait them. I have a plan.
Cop2 would be banned if he did this in-game in front of an admin or logs were checked.

(The suspects see everything that has transpired and intend to participate in roleplay.)
What is RP? Do you consider the ninety percent of cops who use /s2 and shoot instantly to be RP? The side shooting first often controls the situation but if cops have entered a building with weapons with suspects inside it, they are engaging and therefore are allowed to be shot by suspects.

*Cop1(7) throws a bucket of KFC into the hallway, near the gangsters.
At this point Cop1 would probably be punished too.


(after a shootout mixed with humorous roleplay, mostly everyone survives and the suspects are taken to the police department for their roleplay interrogation and imprisonment.)
Suspect1 would be shooting too, you know? Depending on the shooting skill of the suspects, the cops would probably be all killed, the first wave i.e. Cop1 and Cop2 atleast.

2. DO NOT jump to conclusions immediately.

Not every person you face in combat possesses the sole intent of shooting you to death. Many players will enjoy at least a short roleplay as well.
More time wasted closer to a cop means more cops come, chances of survival/escape decline. The only reason why suspects would kill a cop is to go escape afterwards.

As elaborated on in point 1, injecting some roleplay into what seems to become yet another shootout, may turn the situation into a fun and enjoyable roleplay where everyone is happy. In that case, even if one side is annihilated in the ensuing combat, the situation will be a win-win for all parties involved as all of them had fun.
Not in my experience, which I have a lot more than you do.


Bad:
The suspect sees a cop hiding behind a patrol car. He jumps over the car and shoots the life out of the cop with a combat shotgun. More cops and suspects arrive, and mostly everyone dies. Moan ensues in the public chat afterwards.
The suspect, if not a retard, would leave the scene after killing the cop who is engaging. If he were not to engage, he would have stayed in the patrol car.

Good:
(The suspect sees a cop hiding behind a patrol car.)
**Suspect1(0) shouts: Eyy, you! I know you're hiding back there!
**Cop1(7) mutters: Shit, I've been spotted.
**Cop1(7) shouts: Sir, this is the __PD! Hands up, pants down!
**Suspect1(0) shouts: All you donut heifers are the same! I ain't fallin' for your rape drama!
Never happens.

(During the shootout, both involved continue to execute roleplay.)
Unless both suspect1 and cop1 are retarded, they will not place themselves at a massive risk of being killed whilst typing. By the time used to type everything, many cops would have came and suspect1 would either have to die or escape.

The following does happen.
**Suspect1(0) sees a cop behind a patrol car.
**Suspect1(0) shouts: Leave now po-lice or I blast y'all
**Cop1(7): This is the law, stop and surrender now
**Cop1(7): This is the law, stop and surrender now
**Cop1(7): This is the law, stop and surrender now
Shootout...
Cop1 is probably killed and suspect1 runs off.

Because the suspect in this situation did not immediately conclude that RP with the cop means an absolute chance of death, th
Makes no sense. 'Abseloute chance of death' lolol


3. Try to inject some humor.
As I mentioned in Point 1, injecting humor into the situation can ease the hostility / tension and even lead to a good roleplay. Cops and Criminals / Suspects who engage in roleplays between each other tend to develop a mutual respect, which leads to less hostilities overall. We can't deny that humor makes a roleplay situation better, doesn't it? Less moan and flames mean a happier community, which is what I am certain everyone here would like to see.

**Suspect1(0) shouts: DIE F**KING CUNTS! Let's kill them, everyone!! (Criminals' Side)

two heroic officers survived a dire shootout and saved the day from the criminal scum.

mutual respect.

4. Fighting to the death is NOT the only option.
The above 3 reminders will most certainly not work if the cop, the suspect / criminal, or both, will do nothing but fight to the death. For cops, the possibilities are solving the situation with roleplay, using better tactics than shoot-to-kill- regardless-of-what-happens-to-you, among others.
FBI is shoot to kill as they do not have to ask for surrender before pew pew. Don't tell people to do something if you don't do it yourself.

For the criminals / suspects, we have hiding from the cops and escape. If every single cop and criminal did nothing but fight to the death, then there will be virtually no opportunity for roleplay between both parties.
You don't even know the difference between a suspect and a criminal, how the f**k are you in a position to advise them?

Besides.
This is "ZOMG f**kING RLRP" in the aspect that it forces additional roleplay.

5. Don't always wait for the other person to make the first move.
If you will always rely on the other person involved to make the first move, then I can assure you that it would happen more often, where things don't turn out in a desirable manner or where everything is ruined altogether. You should also exert some effort to execute roleplay in cop-criminal situations, and you never know... others may begin to view you as an example / role model.

Keep in mind that this will only work best if they are all done together.
Contradictory to point two.

2. DO NOT jump to conclusions immediately.

In others words, you are saying - shoot first so that you don't die. Understand this, if a wave of cops - especially after the first one come in to a barricaded area where they have been told not to go full with suspects, expect to get shot without any warning.


What we have learnt from this moan topic of yours.

Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Cofiliano on January 30, 2011, 02:58:23 pm
People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP
That's more what your SRU does.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDE
Post by: Caltson on January 30, 2011, 03:34:45 pm
Why are some people too stubborn to admit to some of the facts JDC posted? Have atleast the guts to admit to it, in order to set yourself open to the community and improve it.
People saying 'Vince hasn't been a criminal, STFU', who do you think you are? What has this to do with this topic anyway? If Vince likes to share his opinion from his perspective, you should better read it and try to prevent the bad points he states by improving your roleplay! Nobody is perfect, ANYONE can make a mistake, sadly not everyone dares to admit them for their blown up ego.

My opinion about this i rather clear to many of us here....
The SAPD is a law enforcement..Break the law and be punished. However some of us prefer to provoke cops by shouting: OMFG, ABUSE STUPID COP! rather then complying and recieve an investigation.

Otherwise, I feel that due to the server's high amount of population some actions might be set on the /duty command. To prevent abuse. This actions could be a restriction to go on police duty only when having a passport.
I don't completely support it, but i see the big ammount of people asking for it.
When i'm a criminal, My strategy is to keep awareness of the situation. If you are a criminal, Act like one, BUT RESPECT The Argonath Rules. You don't need to kill a cop if he is about to stop you, and you clearly don't go shoot every blue name you see. Guns are overused these days and cause BIG frustration to those getting shot at, try to prevent killing someone at all times, Know WHEN to use /gu and try to understand how roleplay actually is.
As criminal, I make the cops having a hard time to handle me, However that doesn't mean i kill them. Acting as a criminal outrunning the cops, then crashing your vehicle on purpose and roleplay being injured is one way how you can create a decent roleplay situations without any frustrations.

Hope my writing here (which took me 30 min to complete on PS3) will affect some of you in a positive way.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Que on January 30, 2011, 03:43:01 pm
First you moan about elitist 1337 ZOMG RP and now are moaning that there is not enough RP. Decide what you want before you try to argue.

This was my first thought.

And if this was me a half year ago, I'd enter the discussion.
Then I realized that it is not even worth to enter because it will frankly end up in a big argument.
There will be no change if people do not look themselves in the mirror instead of wasting their time trying to change others.
Requesting topic lock.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Frank_Hawk on January 30, 2011, 03:46:12 pm
(http://i53.tinypic.com/14b0186.gif)

Apply the above into the context of civilians and the SAPD - try to figure out who is who.

Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDE
Post by: Caltson on January 30, 2011, 04:11:19 pm
(http://i53.tinypic.com/14b0186.gif)

Apply the above into the context of civilians and the SAPD - try to figure out who is who.

There is a huge difference between the Argonath community and a war between two countries, let stand apart a comic that should be linked to the situation of our community.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Frank_Hawk on January 30, 2011, 05:13:50 pm
It seems as though you have misunderstood the intended impact of the message above. The idea is not to compare the SAPD/civilians to Israel/Palestine but to draw attention on symbolic double standards. The comic is very much relevant to the relationship between the SAPD and civilians. For those who want to see the light, try to work out which role the SAPD is playing and which role the civilians are playing.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: xu1gua on January 30, 2011, 05:37:26 pm
This can improve ROREPLAY, add ''/GU NOW OR I KILL YOU'' Instead of '"SURRENDER OR WE USE FORCE'' - /s3/..



JDC, what you trying to do, eh? Look what you did last month.
Cop1: Special Agent JDC, one of our agents been kidnapped.
JDC: 10-20
cop1: Whetstone.
JDC: How many suspects and what's agent name?
cop1: Agent name is Lance, there's four suspects.
JDC: Alright, we'll deal with one agent loss..
JDC: CHAAAAAAAAAAAAARGEEEEEEEEEE, KILL THEM SWAT KILL THEM! I'LL TAKE MY HYDRA! GOGOGOOGOGOGOGOOG.

Learn it yourself, then learn another..



Eventhough if you RP, I believe you do this..
/me cuffs suspect.
/me shots.
/me catches him.
/me jumps.
/me drives.
/me looks.
/me eats.
/me walks.
/me runs.
/me kills.
/me talks.
etc and etc.. That's cool, isn't?(Ignore my name)
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Altair_Carter on January 30, 2011, 06:23:03 pm
Maximum humiliation post by Violet. If i was that good in English i'd do the same.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Ziad on January 30, 2011, 11:57:40 pm
 :hah: the KFC reminds me of the fight that i did with someone and blamed him that he stole my pants xD and the cop was like O.O
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Leon. on January 31, 2011, 01:11:36 am
**Suspect1 (0) says: Holy shit, man! I smell KFC!
http://www.argonathrpg.eu/forum/index.php?topic=57166.0 (http://www.argonathrpg.eu/forum/index.php?topic=57166.0)
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Alessandro on January 31, 2011, 02:47:10 am
Both sides moan,thus there will be no solution found...AGAIN!
True. But the cops are the ones who have all advantages on server ;) When situation goes on at least 60:40 then we can talk actually. Even Map is edited good to prevent good drivers with good cars to fast evade. I just wonder how JDC have no shame to shows up in every single topic and try to put some funny story.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: newguy on January 31, 2011, 05:17:40 am
True. But the cops are the ones who have all advantages on server ;) When situation goes on at least 60:40 then we can talk actually. Even Map is edited good to prevent good drivers with good cars to fast evade. I just wonder how JDC have no shame to shows up in every single topic and try to put some funny story.


COOPERATE Between criminals.That is the best script support you can get. If it's really that hard to call someone and say "Hey mate,if you help me out,i'll pay ye' ",then i dont know what else i can offer. No script will ever fix the lack of thinking of available options at hand.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDE
Post by: newguy on January 31, 2011, 05:22:15 am
Why are some people too stubborn to admit to some of the facts JDC posted? Have atleast the guts to admit to it, in order to set yourself open to the community and improve it.
People saying 'Vince hasn't been a criminal, STFU', who do you think you are? What has this to do with this topic anyway? If Vince likes to share his opinion from his perspective, you should better read it and try to prevent the bad points he states by improving your roleplay! Nobody is perfect, ANYONE can make a mistake, sadly not everyone dares to admit them for their blown up ego.

My opinion about this i rather clear to many of us here....
The SAPD is a law enforcement..Break the law and be punished. However some of us prefer to provoke cops by shouting: OMFG, ABUSE STUPID COP! rather then complying and recieve an investigation.

Otherwise, I feel that due to the server's high amount of population some actions might be set on the /duty command. To prevent abuse. This actions could be a restriction to go on police duty only when having a passport.
I don't completely support it, but i see the big ammount of people asking for it.
When i'm a criminal, My strategy is to keep awareness of the situation. If you are a criminal, Act like one, BUT RESPECT The Argonath Rules. You don't need to kill a cop if he is about to stop you, and you clearly don't go shoot every blue name you see. Guns are overused these days and cause BIG frustration to those getting shot at, try to prevent killing someone at all times, Know WHEN to use /gu and try to understand how roleplay actually is.
As criminal, I make the cops having a hard time to handle me, However that doesn't mean i kill them. Acting as a criminal outrunning the cops, then crashing your vehicle on purpose and roleplay being injured is one way how you can create a decent roleplay situations without any frustrations.

Hope my writing here (which took me 30 min to complete on PS3) will affect some of you in a positive way.

I suck at RP because i can't force cops to RP,so technically,when we meet up,we both fail at a certain point.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: EminemRulez on January 31, 2011, 08:44:02 am
Eventhough if you RP, I believe you do this..
/me cuffs suspect.
/me shots.
/me catches him.
/me jumps.
/me drives.
/me looks.
/me eats.
/me walks.
/me runs.
/me kills.
/me talks.
etc and etc.. That's cool, isn't?(Ignore my name)
Pretty limited... They've also got keybinds and shit.
But thankfully there are some great RPers in duty such as Jimmy_Bowling and some others :razz:
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Caltson on January 31, 2011, 11:45:39 am
I suck at RP because i can't force cops to RP,so technically,when we meet up,we both fail at a certain point.
You cannot force them, but that does not mean you can't create a situation.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Jimmy_Bowling on January 31, 2011, 11:57:20 am
Come to S.F.P.D.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Void on January 31, 2011, 05:11:02 pm
stickypls
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: EminemRulez on January 31, 2011, 06:07:08 pm
stickypls
Aren't you an IV:MP manager or something?
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Jcstodds on January 31, 2011, 06:54:49 pm

  I just try RP so that it's funny, fair, and in some way feasible so that people can actually imagine what is going on. Seems to work quite well.


  Also, I am one of the very few cops who do care if I die. I don't like dying. I would rather hide and be taken hostage, or get beaten up by some gangsters... so then I can return later and kick their ass.
  The best part of being a cop for me is just the fun you can have with the character, and how funny it can be to the criminals too. I RP a dodgy drunk sheriff RP and players like it because it is unexpected. By choice I try not to kill or jail any criminal and try find a different approach to punish their crime!

  When I am criminal, I also care about dying, and do not like being jailed. I will go through extreme lengths to either outwit, outrun, and outsmart to get away with my crime. Even if it involves hiring 10 lawyers to confuse the cops to death in a 30 minute investigation. Even if it means a bribe of $10k or hiring a corrupt cop...Even if it means making up complete lies (this is obvious in a RP way) to get off the hook! My criminal RP consists of trying to do the most crime whilst not getting caught, rather than the usual " lets do some boring, unimaginative crime for no reason and see how many cops we can kill". 

  So yeah, I have spent roughly half my 4 years on Argonath playing as either cop or civilian/criminal... and the only thing I am gonna bother with quoting in this topic is this:
People like you are the only reason it is that way.

  It is the whole he will not RP so I will not RP, and I will tell my friends attitude that is the worst thing on the server.

I got abused so now I will abuse

Once a cop abused me so now I will never RP with cops

Once a criminal DMed me so now I will never RP with criminals

I trust no one cause once I got tricked

  These attitudes can be seen all over this thread. This is such a bullshit attitude to have. If this sounds familiar, just think next time - maybe there is 50 percent chance he will DM me, but who cares, I will try have a laugh with some RP.

  On an end note which some may bring up. I was not always an admin. My RP style did not change since I became an admin either.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Vince on January 31, 2011, 09:44:48 pm
Jcstodds hit the nail on the head.. and because people who act like that somehow get to be official Argonath mafia leaders, the new players wanting to be a criminal see the fancy sticky topic, join, and are taught this.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Pandalink on January 31, 2011, 11:04:15 pm
Jcstodds hit the nail on the head.. and because people who act like that somehow get to be official Argonath mafia leaders, the new players wanting to be a criminal see the fancy sticky topic, join, and are taught this.
Much like the SAPD, then.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Sago on January 31, 2011, 11:13:02 pm
The solution to ending abusive new police officers is to put a restriction on the /duty command but sadly such restrictions are disallowed etc.

The solution to ending criminal death matching sprees are 30 minute jails and unbelievably strict punishment which is again not fair and definitely not fun etc

In conclusion the only way to increase role play are:

A.) Everyone suddenly becomes happy and joyful and starts role playing to the best of their ability

or

B.) Script functions

You also have to take in consideration the majority of the server population is under 16.

At the end of the day we are all sitting in front of a computer screen shooting at each other so i guess if you want some crazy cool rp go to some crazy cool rp server.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Chris_Knight on January 31, 2011, 11:18:51 pm
I won't even join this pointless argument however as i was Criminal 7 months and 2 months Officer you all are so WRONG . Criminals blame cops,cops blame criminals . Driving buffalos,dark blue names whit armors and such is just tottaly bullshit . To get your dark blue name you get through 100 rules,many lessons nor you need make an examen,you are watched by 10+ Sergeants  4+ Lietuenants 4+ Chiefs . One mistake your out how the fck you can blame this way an Officers? About Criminals your tottaly wrong that they point is Shoot cop asses.The criminals many times got abused as they are regular criminals such as Gvardia Ancelotti or w/e they can't have a normal life in Argonath cause they allways be threated as killers,thiefs,kidnapers,dealers and that why cops allways got backup on them back even when it's simple pullover of guy who is from criminal group even the guy just want simple RP. You all in this topic Romeo,Panda,a JDC everyone from you are the guys who actually make us who we are in here. The Cops trying make a life better in argonath however you ain't better than criminals. The criminals blame cops whit advance and money hungrynes but your the one acting like a foo' whit them . YOU guys all are same here everyone and you never will change till you not face the fact who you are and what you are doing,till you not gona put your self in other side as cop if your criminal or a criminal who is cop. I did i face it from both sides i was badass flamer of cops ,hater lets just make simple i was YOU . I change cause i know how it's been hard from both sides and even im Cop now i respect the suspect's as a humans as personalitys and not acting like you all do it here .
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 01, 2011, 02:50:14 pm
While Violet has written quite a long post, it has more irony than the ARPD has bullets.

How ignorant.
Explain the ignorance in the opening reminders.
 
First you moan about elitist 1337 ZOMG RP and now are moaning that there is not enough RP. Decide what you want before you try to argue.
Someone with your level of English should be familiar with the phrases "in between" and "moderately".

Oh, wait. Why am I telling this to somebody who thinks that RP between cops and criminals is either retarded or impossible?

Lastly, these reminders are not meant to enforce additional roleplay. The addition of scripts can enforce roleplay, but players practicing the guidelines of their own free will negates the possibility of roleplay being enforced on them, as they are the ones carrying out the actions. Or in a more basic form, the difference between those who have been enslaved and those who willingly serve.

And I wonder why people are not allowed to say ACAB.
Before we wonder about the term "ACAB", let's tackle the issue of rogue ex-admins who are busy at work trolling the FBI, the SAPD, cops in general, admins, among other things, shall we? Then we'll talk.

Yes, mainly you - like here in the same post.
Yes, I am complaining (but not moaning, as this has a better aim as opposed to selfish, inconsiderate moan) about the lack of overall roleplay between both sides, especially with the presence of people like you and Panda who exert effort to worsen the situation by discouraging roleplay.

If you're gonna be contradictory and a hypocrite, atleast don't do it in the same post.
Before you accuse me of contradiction, remember that everything in my post is aimed at the same goal: raising roleplay between cops and criminals.

Before you accuse me of hypocrisy, remember who constantly points out the faults of others while doing nothing to better the situation. All you need to see him / her / it is a mirror.

Going to pull the same card on me? I have exerted efforts aimed at cop-criminal roleplay. I have roleplayed with suspects (even if it means putting life at risk), I have reminded cops to exert more roleplay, and once again I have made this topic to remind both sides.

You, Violet. What have you done to make the situation better in any way at all?

Nothing.

Is the Hydra used for anything else other than shooting?
Yes. I have actually created roleplay using what is known as an instrument of death worse than the different guns. Have you?

[My past post about the Combat Shotgun] :war:
People can change a lot in 2 years.
 
For example, somebody named UltraSforza. He was an awesome member of Sforza back in the day who was respected by even players of high MTA:VC caliber such as EliteTerm, and the last I heard is that he moved into SA:MP and contracted the corruption. I don't know what happened to him since, last I heard he was a rogue ex-admin who trolls the FBI regularly. Tragic, actually. :roll:

Fixed.
>Implying I'm the only person who is tired of cop-criminal hostility in the personal context and that everyone else possesses your point of view.

You are not qualified to remind the criminals of anything as you are not one.
=AV=JDC_Kolta. An agent of the law who has served the FBI ceaselessly for over 2 years.

Remember also that I once had access to an admin UC account and that I took the liberty of exploring the possibilities I couldn't do on my main account.

Yes, I committed crimes while posing as a new player and have studied different criminal strategies (most of which the majority never use). It seems you are mistaken here.

You analyse it with a Hydra, do you?
Concluding from your views of cop-criminal roleplay, then even my hydra must have better RP analysis than you.

Sure. Blasting the shit out of LSPD when there were unarmed civilians shows how honest a statement this is.
Those unarmed civilians (and police officers) ignored at least a dozen warnings of the impending bombing meant to stop the riot, just as many unfortunate police officers have ignored your warnings that criminals will instantly kill any cop who poses a threat to them.

Don't moan when other people use the very radar you are in love with and have a fit every time a player more suited to a RLRP server posts an idea about removing.
The radar example was written as a part of the situation and not as a complaint on the radar. It seems like you purposely left out the fact that it was present in the "Good" examples as well.

Exaggerated. Any one who ain't retarded won't moan about being abused by someone who abused /su when in a mass shootout.
By your logic, it would seem we have a legion of retarded criminals on this server.

Good:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Cop1(7) says: Commander, our radar has detected them around the corner wall 5 meters from here.

LOL.

'Don't moan when other people use the very radar you are in love with and have a fit everytime a player more suited to a RLRP server posts an idea about removing.'
> Implying the radar may not be used for roleplay as well.

Cops do not value their lives at all as they can return as many times as they want. Cop2 will die and probably return, so it makes no difference if they all die or not. Most cops in this situation actually return after death many times if not to /weaponequip those who do.
Then those cops are a part of the problem from the cop side as much as you are a part of the problem from the criminal side.

Cop2 would be banned if he did this in-game in front of an admin or logs were checked.
Not every instance of humor in a cop-criminal situation has to be offensive. If that is your idea of humor in such situations, then your sense of humor is a pity to behold. The KFC was a mere illustrative situation.

What is RP? Do you consider the ninety percent of cops who use /s2 and shoot instantly to be RP?
That's exactly one of the things I am trying to criticize with this topic, isn't it? Also, I am for the removal of the /s1-3 and /m1-3 commands as they have turned a creative aspect of RP into a robotic sequence of script and murder.

At this point Cop1 would probably be punished too.
"Not every instance of humor in a cop-criminal situation has to be offensive. If that is your idea of humor in such situations, then your sense of humor is a pity to behold. The KFC was a mere illustrative situation."

Suspect1 would be shooting too, you know? Depending on the shooting skill of the suspects, the cops would probably be all killed, the first wave i.e. Cop1 and Cop2 at least.
You forgot the possibility of arrest and interrogation.

More time wasted closer to a cop means more cops come, chances of survival/escape decline. The only reason why suspects would kill a cop is to go escape afterwards.
You seem to be purposely turning a blind eye to the suspects who kill a cop simply because they want to bad-ass, harass, terrorize, or kill a cop.

Not in my experience, which I have a lot more than you do.
Forgive me for questioning your highly superior IQ, but you seem to have forgotten that not every individual possesses the same experiences... or did you just utterly fail at roleplaying with cops which is why you are crying about this topic now?

The suspect, if not a retard, would leave the scene after killing the cop who is engaging. If he were not to engage, he would have stayed in the patrol car.
Thank you for indirectly labeling any suspect who attempts to roleplay with cops, as a "retard".
 
Never happens.
I don't know what definition "never" has at whatever countryside you came from, but I've seen the said situation happen a lot. It isn't even that far from what players like Jcstodds, Legend, and Eliteterm do in roleplay.

Unless both suspect1 and cop1 are retarded, they will not place themselves at a massive risk of being killed whilst typing. By the time used to type everything, many cops would have came and suspect1 would either have to die or escape.
So by your logic, cops and suspects who try to roleplay with each other are retarded and every cop-suspect situation must always end in death or escape?


The following does happen.
**Suspect1(0) sees a cop behind a patrol car.
**Suspect1(0) shouts: Leave now po-lice or I blast y'all
**Cop1(7): This is the law, stop and surrender now
**Cop1(7): This is the law, stop and surrender now
**Cop1(7): This is the law, stop and surrender now
Shootout...
Cop1 is probably killed and suspect1 runs off.
You forgot the other common occurence, where Suspect1 is killed shortly by Cop1.
If you have any common sense left, it should occur to you that these situations are among what caused me to make this topic, from the cop side. While people are tired of the problem, you seem to be happy and content with it growing.

Makes no sense. 'Abseloute chance of death' lolol
So you are not familiar with a situation where an individual encounters an inescapable possibility that death will happen to them?

FBI is shoot to kill as they do not have to ask for surrender before pew pew. Don't tell people to do something if you don't do it yourself.
If a suspect starts a roleplay with me (which is definitely not walking up to me and directly pew pew), I engage in roleplay. Don't tell people not to try to solve problems if you can't even do it yourself.

You don't even know the difference between a suspect and a criminal, how the f**k are you in a position to advise them?
Criminal: A player who practices a life of crime, or one that is crime-oriented. i.e: Mobsters.
Suspect: A player targeted by the /su command or the auto-murder script, with an orange name. Mostly criminals. i.e: Shooters
You don't even know how to successfully roleplay properly with cops as a criminal / suspect (especially suspect), how the f**k are you in a position to advice me?

Besides. Contradictory to point two.
Point 2: Don't always wait for the other person to make the first move.
Point 5: Don't jump to conclusions immediately.

False. Both points are not absolutely contradictory. Unless you lack the capability to plan a strategy, then you should know that it is possible to make moves (cautious ones, at the least) that consider the possibility that the other person may not be what the immediate first assumption holds him / her to be or do what ... holds him / her to do.

An example would be a person combating a fire, without knowing the cause. If the fire is caused by the combustion of flammable materials such as wood, water will do. If the fire is electrical such as one arising from a short-circuit, water will not put out the fire. To make a move that does not immediately make conclusions regarding the fire would be to use something which can combat fires from both specified sources, such as an extinguisher.

  • Was a self-analysis that needs a little update from most to all.
My topic is not self-analytic, but a summary and statement on the situation. People with vast experience should be able to see that, unless the eyes with which they see have been hopelessly corrupted.

Quote
  • You expect suspects do to things that put them at a disadvantage whilst you do not do the same yourself.
False. The act itself of engaging in roleplay with suspects as a cop is a form of putting myself at a very possible disadvantage, yet I do it anyway.

Quote
  • You moan about combat shotguns and get have a Hydra/Hunter.
I don't know what "get have" means in whatever countryside you grew up in, but I don't blindly use the hydra / hunter on anything. If I do, then access should be restricted only to Fernando by now (or removed from even him for allowing his Agents to use it so blindly).

Quote
  • You do not know the difference between a suspect and a criminal and associate them as the same thing.
Refer to earlier points. If you want a reason why I included both of them in mostly the same comparisons, it is because they practice mostly similar activity... especially criminals who are suspected.

Quote
  • The side shooting first has to be the one not to jump to conclusions and wait for the other side to shoot, making the side shooting first not the side shooting first but the side shooting last.
You take it that everyone who fires a gun is only capable of using the strategy "kill kill destroy destroy".

Quote
  • You are against ZOMG RP yet are moaning that there is not enough RP.
This is not a moan topic. If somebody is moaning here, it would be you moaning about me.

Quote
  • As I understand, you would be Cop2 in that situation, your understanding of humour is racism. I would only tell people to follow your point three if they wish to get banned.
As I understand, you would be closed-minded enough as to conclude that the only possible kind of humor in a cop-criminal situation is one that involves racism. I took my example from a past kidnapping where the criminals who kidnapped an SAPD Sergeant actually demanded a bucket of KFC as ransom.

Quote
  • According to you, suspects simply stay in one position and shoot, waiting for more and more cops to come so that they can eventually die.
According to you, the amount of examples in a topic states that the only possible situations of that kind are the exact ones after which the examples were modeled.

Quote
  • You think people actually RP in the middle of a cop-suspect shootout when you have a Hydra that could kill all of them in an instant.
You think people have never RP'ed, don't RP, and will never RP in the middle of a cop-suspect shootout and that I use my hydra at every single instant.

Quote
  • You don't like others use the radar which you are against the removal of and love yourself.
You have utterly failed to see (or simply deliberately overlooked) the fact that I illustrated the radar as an instrument in RP, checking one of the "Good" examples.

Quote
[
  • Not waiting for the other side to shoot first would mean that you would like suspect's radars to be removed as they use them to locate cops who have engaged whom they are allowed to shoot.
I have never objected to suspects being allowed to use the radar to locate cops who have engaged them in combat. Again, once again, the radar can be used as an instrument of roleplay as it allows you to find other players to RP with.



What we have learned from your response:
 
 You dismiss reminders meant to increase cop-criminal roleplay if voluntarily practiced despite being one of the individuals backing the increase of the problem. One must question the statements in your post dismissing an effort to dismiss tension and moan, as even more moan, seeing as you contribute to the reason for the tension in the first place. Your vision of cop-criminal interaction summarized, is: "/su, shootout, death". Even worse is, you are plagued by the delusion that cop-criminal interaction is and will always be limited to such for everyone.

 What keeps you on Argonath, Violet? The presence of an FBI to satirize and troll? The presence of admins whose work and actions you can criticize? The presence of tension between cops and criminals which you can continue to contribute to? I can sleep peacefully every night knowing that I speak what I stand for, instead of accusing everyone of my own faults.

 Before you point a finger at an FBI Agent of two years who "goes around in his hydra blasting the shit out of every orange dot he sees hurr hurr hurr", remember you have done nothing to solve the problem, even in your own small ways. You belong on a cops and robbers DM server even more than I do.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Violet on February 01, 2011, 05:04:27 pm
Yes, I am complaining
= ban. Don't do it.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Lustigkurre on February 01, 2011, 11:01:24 pm
you gotta keep the all cats out of this, cause im sure we're all on the same side when it comes to cats in game. i won't compromise in that question.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Romeo on February 02, 2011, 01:04:04 am
Jcstodds hit the nail on the head.. and because people who act like that somehow get to be official Argonath mafia leaders, the new players wanting to be a criminal see the fancy sticky topic, join, and are taught this.

We earned that title. You wouldn't know, because you didn't create a group that has achieved such success.
You obviously don't understand what Jcs is saying at all. He is not saying that it is the criminals fault, he is stating that this problem is caused by both sides. You are merely
biased in the fact that you think it is the fault of everyone but yourself. Many criminal groups get enjoyment from nailing cops to the ground with heavy weaponry and many cops get enjoyment from doing the same to suspects, the problem is when those types clash with the people who want roleplay other than mindless violence that there becomes a problem that must be addressed. Ancelotti earned official status because we don't promote deathmatching, we don't promote cophunting, we don't promote being suspected to be recognised as a criminal. We promote positive roleplay with police officers (Yes, we do roleplay with several cops. - Trane being one of them) and we promote cooperation with the law when suitable. If we open fire on police it is merely to find a means from escape if there is no other alternative, otherwise we will surrender promptly. Don't belittle my group or doubt my ability as a leader because in doing so you are insulting the decision of Gandalf, Aragorn, and all other leaders of our community as they were the ones who decided Ancelotti/Corleone/Stracci/Gvardia were suitable to represent Argonath as official groups. All of these groups have been created by a player from scratch and have risen to the top of the food chain because they have proven themselves suitable of the rank. So please, before you accuse us of rubbish because you're biased, think about who else you are insulting in doing so.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Altair_Carter on February 02, 2011, 12:12:03 pm

Oh, wait. Why am I telling this to somebody who thinks that RP between cops and criminals is either retarded or impossible?

Oh, I've not seen her telling that?
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Altair_Carter on February 02, 2011, 12:35:43 pm
I'm not gonna pick another nose in others' business, but just two points:
1)
Quote
For example, somebody named UltraSforza. He was an awesome member of Sforza back in the day who was respected by even players of high MTA:VC caliber such as EliteTerm, and the last I heard is that he moved into SA:MP and contracted the corruption. I don't know what happened to him since, last I heard he was a rogue ex-admin who trolls the FBI regularly. Tragic, actually.
Quite hillarious to see you ripping out others' past, especially the part "Rogue ex-admin who trolls the FBI regularly". Can't take the pressure of catching criminals? I sense moaning in here.

2)

Before you point a finger at an FBI Agent of two years who "goes around in his hydra blasting the shit out of every orange dot he sees hurr hurr hurr", remember you have done nothing to solve the problem, even in your own small ways.
And what have you done besides moderating the server and flying around blasting people in Hydra, even if you sometimes use it for other goals such as crashing your ass into a tree? Hm?
Before you pull the same card on me - I am not complaining about Cop-Criminal Roleplay, as i know how and where to choose non-retarded cops.

Second, I think you actually both suit on cops vs robbers servers.

P.S.: Don't throw around your "2 year experience as a fed", that means jack shit.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 03, 2011, 03:12:32 pm
you ripping out others' past,
Violet is the master of that, so I'm surprised you never made remarks on her regarding that subject. Also, the only moan in this topic comes from people who can't handle the fact that it is a righteous complaint against a problem which they are a part of.

And what have you done besides moderating the server and flying around blasting people in Hydra, even if you sometimes use it for other goals such as crashing your ass into a tree? Hm?
I'll tell you what I do, starting with the most obvious.

I moderate the server, I fly around in a hydra, I blast people in it, I crash into trees and die, I catch criminals, I work as a federal agent, I am one of few who post reason in the ocean of "SUPPORTED" in SA:MP Ideas, I post on these forums, I post on other Argonath related forums, I

You don't really want me to list everything, do you?

As for the cops vs. robbers aspect, I actually have good attributes for the Civilian class.

:ps: My reference to 2 years as a fed was to point out my reputation as one and the reason why I shouldn't be making these topics in the first place.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Altair_Carter on February 03, 2011, 04:21:39 pm
Violet is the master of that, so I'm surprised you never made remarks on her regarding that subject. Also, the only moan in this topic comes from people who can't handle the fact that it is a righteous complaint against a problem which they are a part of.
So, being just as others in response? And we all hoped you were better than that.

Quote
I'll tell you what I do, starting with the most obvious.

I moderate the server, I fly around in a hydra, I blast people in it, I crash into trees and die, I catch criminals, I work as a federal agent, I am one of few who post reason in the ocean of "SUPPORTED" in SA:MP Ideas, I post on these forums, I post on other Argonath related forums, I
And how is "Fly around in Hydra, I blast people in it, I crash into trees and die, I catch criminals, I work as a federal agent<...> I post on theese forums" related to the problem you mentioned? This doesn't even compel to the "Little deeds for a greater good"
Quote
As for the cops vs. robbers aspect, I actually have good attributes for the Civilian class.
Including being a 2 year fed.
Quote
the reason why I shouldn't be making these topics in the first place.
Something Violet was right about.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Altair_Carter on February 04, 2011, 04:30:22 pm
Then I agree with you, he's a criminal mastermind.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 05, 2011, 11:08:45 am
I can promise all of you here that we (the FBI, at least) all knew Violet was a boy. As he claims to be a girl, I decided to respect that.

And how is "Fly around in Hydra, I blast people in it, I crash into trees and die, I catch criminals, I work as a federal agent<...> I post on theese forums" related to the problem you mentioned? This doesn't even compel to the "Little deeds for a greater good"

I never said I do not do good deeds in between. Not everything I do has to be posted on the forums.

So, being just as others in response? And we all hoped you were better than that.
Seeing the words "we", "hoped", "you", and "better" coming from someone who dislikes me makes me disbelieve for some reason.

SIncluding being a 2 year fed.
Fernando is a 3 year-old Fed yet has the capabilities to be an excellent civilian, and even a mob lord. FBI duties do not hinder us from civilian roleplay every now and then.

Also, a person wouldn't get very far with FBI work if they did not have the slightest hint about how criminals think, which is why virtually all members of FBI have criminal experience in some form.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 05, 2011, 11:47:30 am
For those who are wondering, I actually have a decent life IRL, including a lovelife. So yeah, I'm good.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 05, 2011, 11:59:26 am
Even notorious Mr. Greggor wouldn't call five minutes in toilet, as his love life.

On a side note, I think it's rather obvious that those topics never actually helped...

Would have helped if the time you spent on forums, you spent role-playing in game. Or at least trying to.

The response post to Violet took me only 30 minutes, and I wrote it while posting in other places too. After that, I headed ingame. On days when I play Argonath, I only get less than an hour to 4 hours at the most. The rest is either school, band rehearsal, or eating / sleeping.

While the topics never help overall, the reminders will help people who are willing to learn.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Violet on February 05, 2011, 06:07:00 pm
The response post to Violet took me only 30 minutes, and I wrote it while posting in other places too. After that, I headed ingame. On days when I play Argonath, I only get less than an hour to 4 hours at the most. The rest is either school, band rehearsal, or eating / sleeping.

While the topics never help overall, the reminders will help people who are willing to learn.

Weekdays:
1. Wake up at 0430 hours to cook rice for breakfast.
2. Take shower while the rice is cooking.
3. Prepare other foods in addition to rice then breakfast.
4. Listen to music while downloading songs to phone over wifi.
5. Leave for school at 0630 hours
6. Attend classes from 0745 to 1600 hours
7. Overstay at school, eat, socialize with friends until 1800 hours
8. Arrive at home by 1845 hours
9. Take nap (usually) until 1930 hours
10. Dinner.
11. Argonath Forums and other related forums from 2000 hours until 2200 hours.
12. Sleep.
Coming from someone who by their own admission 'dreams about Argonath' around once every three days:

1/10 for effort

0/10 for delivery

0/10 for effect

Wouldn't recommend to a friend.

Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: TruthSvensson on February 05, 2011, 08:08:58 pm
And I thought I had no life.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Mikro on February 05, 2011, 09:07:12 pm
For Christs sake... Why do people always need to bring down such topics? And then without a good reason, without a decent argument. There are a lot of posters who took (a little) time to write atleast something usefull. Something that helps, that gives a new perspective. But there are also a few.. yes douchebags.. here who can only post utter bullshit. Not to improve anything, but only to troll, disrespect and personal attack the other. What is that for a maddnes? Is that how you always (IRL) communicate with other persons?.. I am just wondering.. why is it needed.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: FastSh00T on February 05, 2011, 10:50:59 pm
And I thought I had no life.
yo dawg if u iz haz na life den how u iz talkin' to meh'?? U iz no brainzz


Anyway, This is a good topic and I will try to add funny things in my role play.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 06, 2011, 08:33:17 am
man now I dislike you even more

:D



Coming from someone who by their own admission 'dreams about Argonath' around once every three days:

1/10 for effort

0/10 for delivery

0/10 for effect

Wouldn't recommend to a friend.

Says the guy with more free time than me.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 06, 2011, 02:37:13 pm
I ain't the one dreaming and getting a micro hard-on about Argonath, chea I got more time than you fo sho.

Dreaming about Argonath occasionally beats staying behind in this community to troll, which is what you do. Also, who said I get hard-ons?
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Cofiliano on February 06, 2011, 04:25:54 pm
Wait, by dreaming about Argonath you mean what?

It can be understood in many ways.
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: R.Rivens on February 06, 2011, 09:48:53 pm
Now how can something like that happen in a server where RP is not even forced?
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: Vince on February 07, 2011, 01:07:45 am
Now how can something like that happen in a server where RP is not even forced?

see: signature
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: battle on February 07, 2011, 10:50:46 am
Moderator Comment Off Topic posts removed
Title: Re: Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS
Post by: JDC on February 07, 2011, 11:44:24 am
This is not meant to enforce roleplay in any form. If somebody reads these reminders and decides to put it into practice themselves, then they are voluntarily propagating roleplay, as opposed to being forced to do it.

Basically, the same logic as the difference between somebody volunteering for a charity organization and somebody who was enslaved and is forced to work.
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