Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Jimmy Fierro on February 08, 2011, 03:44:02 pm
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Hello!
I got 2 ideas.
1.
As now, we got the CB radio since we registered. That's great! Nothing to change in that system, but the CB channel system should be changed.
IV:MP Channel system is like /joinchannel 1-99. You can join every channel and they are public channels.
We should have channel 100-999 as channels we can own. Otherwise, the same CB system as in SA:MP.
/cbregister, /cbdelete, /cbentry, etc.
2.
As you maybe saw in the subject "Interior". As it is not possible to create a interior in the IV:MP scripts we can enter places like bars, Niko's safe house, show caf
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2.
As you maybe saw in the subject "Interior". As it is not possible to create a interior in the IV:MP scripts we can enter places like bars, Niko's safe house, show caf
Its not the same like SAMP, if you want to use that sort of interior, you will just be teleported to that house then, and if you want to exit the house, you will just exit the house like you do in singleplayer.
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Its not the same like SAMP, if you want to use that sort of interior, you will just be teleported to that house then, and if you want to exit the house, you will just exit the house like you do in singleplayer.
That is not what I ment. I ment that when you enters a house (Not using /enter), for example: you enters Niko's house at the location, but you are NOT USING /ENTER(cause that isnt scripted yet) you can't see people in the house that enters the house with you.
is it possible to fix that bug?
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That is not what I ment. I ment that when you enters a house (Not using /enter), for example: you enters Niko's house at the location, but you are NOT USING /ENTER(cause that isnt scripted yet) you can't see people in the house that enters the house with you.
is it possible to fix that bug?
That has to do with IV:MP client. Maybe in the new version it will be fixed, i hope atleast.
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That is not what I ment. I ment that when you enters a house (Not using /enter), for example: you enters Niko's house at the location, but you are NOT USING /ENTER(cause that isnt scripted yet) you can't see people in the house that enters the house with you.
is it possible to fix that bug?
Invisible bug in interiors is fixed in next version of IVMP.
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As now, we got the CB radio since we registered. That's great! Nothing to change in that system, but the CB channel system should be changed.
IV:MP Channel system is like /joinchannel 1-99. You can join every channel and they are public channels.
We should have channel 100-999 as channels we can own. Otherwise, the same CB system as in SA:MP.
/cbregister, /cbdelete, /cbentry, etc.
And a /chatmode cb :D /cbalert!
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And a /chatmode cb :D /cbalert!
Yes..
So, I guess supported?
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2.
As you maybe saw in the subject "Interior". As it is not possible to create a interior in the IV:MP scripts we can enter places like bars, Niko's safe house, show caf
Well it is possible to create a interior since i already posted few pics on RS2 sugestions, the stupid thing is that "Cut scenes" interiors do have a solid wall, what i mean is that you can simply go though the walls o.o.
Anyways 5 mins of map editing would be enough to make interiors for bars,clothes shops,and some others.
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Well it is possible to create a interior since i already posted few pics on RS2 sugestions, the stupid thing is that "Cut scenes" interiors do have a solid wall, what i mean is that you can simply go though the walls o.o.
Anyways 5 mins of map editing would be enough to make interiors for bars,clothes shops,and some others.
Great! We already got a ammu-nation close by dukes and when we get the new IV:MP version we might make it able to buy guns there.
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Yes, it could be quick to make interiors, but the problem is, there is NO program to build custom items like interiors yet.