Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Leonardo on March 08, 2011, 01:52:14 am
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Please add a /c changename command if it's possible. Would make everything easier..
With this command you'd change your name and transfer everything automatically to the name you choose (CB radio, phone, money, car(s), house, business, SWAT/VCID/VCPD script ranks, admin levels, password)
I'll use myself as example:
[WS]Leonardo: /c changename Tommy_Vercetti
Changename noted, please log off and switch your name in the VC:MP browser.
*after a while*
Tommy_Vercetti has logged in the server
You are logged in!
Level: 3, Rank: Admin
Easy huh? Used the admin rank as a example but there's also everything that i mentioned..
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Omg you're genious, SUPPORTED
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Supported.
Another idea for Daddy's Todo list cakeload of lists.
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Supported loloolo - I know it's possible as I played a server, where if you changed the nick in browser, in game it checked if your IP has any accounts, and instead of making a new account, it would stay on your account but change your name automatically.
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support this hope it will be implented
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For whatever reason I think it was dropped on our past server version.
Would be good if this could be added.
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Supported loloolo - I know it's possible as I played a server, where if you changed the nick in browser, in game it checked if your IP has any accounts, and instead of making a new account, it would stay on your account but change your name automatically.
Well that server would fail, in cases of dyamic IPs.
In 21st century, the only word that is constant is "dynamic"
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Well that server would fail, in cases of dyamic IPs.
In 21st century, the only word that is constant is "dynamic"
In that case just add the manual command...
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Supported.
Another idea for Daddy's Todo[/size] list cakeload of lists.
MHM SECRET MESSAGE REVEalED!
Well that server would fail, in cases of dyamic IPs.
In 21st century, the only word that is constant is "dynamic"
burn.
Please add a /c changename command if it's possible. Would make everything easier..
With this command you'd change your name and transfer everything automatically to the name you choose (CB radio, phone, money, car(s), house, business, SWAT/VCID/VCPD script ranks, admin levels, password)
I'll use myself as example:
[WS]Leonardo: /c changename Tommy_Vercetti
Changename noted, please log off and switch your name in the VC:MP browser.
*after a while*
Tommy_Vercetti has logged in the server
You are logged in!
Level: 3, Rank: Admin
Easy huh? Used the admin rank as a example but there's also everything that i mentioned..
Supported.. NOANY troll intentions though (a)
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i support this message
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Supported. It's a really useful idea.
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I support this 100% too, but i remember Daddy said something about it, and it's REALLY hard to script since i tried scripting it for 3 days.. But who knows, maybe it can be put in the script ;).
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It is not hard to script,
We did have it before, but it was bugged and i was lazy to fix it...so i removed it
Another idea for Daddy's Todo list cakeload of lists.
:D
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It is not hard to script,
We did have it before, but it was bugged and i was lazy to fix it...so i removed it:D
This means you have added this to your todo list as top priority and you will fix it this time, yeah? :)
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Maybe for you, lol. I'm a medium skilled scripter, and it got bugged as hell too.
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This means you have added this to your todo list as top priority and you will fix it this time, yeah? :)
lists*
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nice idea,
Supported,
in SA-MP there's already /changename,
so why not to be in VC-MP too? ;)
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nice idea,
Supported,
in SA-MP there's already /changename,
so why not to be in VC-MP too? ;)
Huh... i don't want changename because there's in SA:MP, but because it's a useful thing so we won't see anymore ''please transfer that to me and waste my time''.
And i might remind you there's also changename in MTA:VC and MTA:SA. SA:MP is not about everything. :)
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i know you want /c changename not because there is in SA-MP too, i just said there is in SA-MP too
:ps: if /c changename will be added, it'll be possible to transfer stats
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I want to disagree with that. ^
Not being able to transfer stats would make people abuse the command less. I think people should just choose their ideal name from the very first time.
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You got my Supports on that Leonardo.
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I want to disagree with that. ^
Not being able to transfer stats would make people abuse the command less. I think people should just choose their ideal name from the very first time.
What if they want to join a group or gang?
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Well, if there are problems like that we could just make it an Admin enabled command completely to prevent people changing every 2 minutes.
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I'm with Morphine on this. People will be changing names way too often, and that's just annoying in my opinion. People should just choose and nickname, choose a clan or whatever and stick with it!
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I agree with Legend, make it an admin-enable-ish command so admins will see if the player really needs to change his name or not.
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"can you pls help me transfer my stuff?" x65535
Lol.
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"can you pls help me transfer my stuff?" x65535
Lol.
lol, remember when I transfered your 21563252 hotdogs?
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Yeah lol, 3214 pepperoni pizza xD.
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Can you plz transfer my stuff? x (Bass's ping) :D
=insert cheesy diss here=
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Simple fix for the abusers
Add a command to allow admins to allow it for players to add group/clan tag for free
For regular name changes make it cost some monies :evil:
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For regular name changes make it cost some monies :evil:
Against argonath rules...
Also, its a bad idea, coz things aint cheap already.
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Or limit name changes to once every few days or so. Shouldn't be too hard to implement that, and it reduces the number of name changes a user can make. If someone does change nicks to something unrecognizable, they usually tell you that they changed their name, and if not, just ask.
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Against argonath rules...
Also, its a bad idea, coz things aint cheap already.
How is that at all against the rules? What Aldo suggested is EXACTLY what SA:MP does...
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How is that at all against the rules? What Aldo suggested is EXACTLY what SA:MP does...
Why charge non-regulars and not regulars. In argonath, a regular is treated same as non-regular.
Same rules applies to all.
Read rules carefully
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Simple fix for the abusers
Add a command to allow admins to allow it for players to add group/clan tag for free
For regular name changes make it cost some monies :evil:
I guess Aldo meant "regular" as in frequent name changes by people.
I think SA:MP charges like $10k per name change at their City Hall.
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What Aldo suggested is EXACTLY what SA:MP does...
lol, not, when u change the name, u pay 10k, and when u relog u get the money (Its bug) :lol: :lol: :lol:
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lol, not, when u change the name, u pay 10k, and when u relog u get the money (Its bug) :lol: :lol: :lol:
You don't get the money...
@Legend: I never said to charge one person and not the other.
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@Legend: I never said to charge one person and not the other.
Yea, I know - that wasn't to you, think there was a misunderstanding above.
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You don't get the money...
yes, you get the money back, this bug is very known, try...
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yes, you get the money back, this bug is very known, try...
Then you should be giving your money to the admins and reporting it. Knowingly abusing such a bug and not reporting it can lead to a ban.
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*Bump*
I think this should be implemented, even if it's only activated by admins. Users creating countless numbers of accounts in the server's database only builds it larger with unused accounts, taking more time for the server to access and read information from it.
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*Bump*
I think this should be implemented, even if it's only activated by admins. Users creating countless numbers of accounts in the server's database only builds it larger with unused accounts, taking more time for the server to access and read information from it.
Unsure how it is progressing, but hopefully it can be made possible. Someone did trial this last year I think, but apparently it wasn't very reliable on working without getting bugs.
People shouldn't be changing their name on a weekly basis, of course, but I think the majority were in favour of this?
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It is not hard to script,
We did have it before, but it was bugged and i was lazy to fix it...so i removed it:D
I'll be working on it. It'll be tested thoroughly before it's uploaded. Right now, it's being added as a level 3 admin command. There will be a /c namehistory [nick/id] command to see a user's previous nicks. Sound good to everyone?
(I'll be scripting this as the idea changes, so until a decision is made as to how to do this, this'll probably change too)
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I'll be working on it. It'll be tested thoroughly before it's uploaded. Right now, it's being added as a level 3 admin command. There will be a /c namehistory [nick/id] command to see a user's previous nicks. Sound good to everyone?
(I'll be scripting this as the idea changes, so until a decision is made as to how to do this, this'll probably change too)
That sounds like a very good way of giving this a shot. ;)
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Alright, awesome guys, thanks! Let us know when it's completed. I need to change my name to remove a tag yet, but I think I'll wait and use the command. I have nothing worth saving, but no reason to clog up the database with useless duplicate accounts! ;)
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*Bump*
Any progress? Someone mentioned that it was being worked on months ago, but that was the last thing I heard. :)
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This has been implemented a big while ago.
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This has been implemented a big while ago.
Argh, no one said anything hahaha...thanks man.
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I didn't expect anyone to say anything over the huge excitement of it.
It transfers stats (cop, criminal and misc) as well as cars, properties + the stored skins and money. Gang HQ invitations, however, are not transferred and in case you are part of a Gang HQ you will have to be reinvited.
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Admins are afraid to transfer thangs on existing accounts, but the only bug is that you lose your clothes.
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I'm not really worried. I just need to change my name and I'd rather not fill the database with unused accounts :)
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It's been working well for the last few weeks - I think we have got over all the direct issues caused by it.
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Apparently some admins are saying they still don't issue changenames because it's bugged :P
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Well I've used the command a couple of times myself, haven't had any issues with it
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Well I've used the command a couple of times myself, haven't had any issues with it
I think the admins need to be updated then. The one I spoke to, (won't name any names), seemed to be pretty annoyed by me even asking, even after I told him all I needed to do was change my name since I had nothing to transfer.
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Lol if you have nothing to transfer, just make a new account
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Lol if you have nothing to transfer, just make a new account
I don't see a reason why I should add another account to the database and clutter it when a command exists to change my name ;)
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Well I've used the command a couple of times myself, haven't had any issues with it
lol, same here
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One account won't harm the database in my opinion.
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I support this. Very good idea. It would make everything easier.
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I support this. Very good idea. It would make everything easier.
Someone just failed, LOLOLOLO
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One account won't harm the database in my opinion.
You're missing the point though. Everyone changing their name by making a new account is going to add up. Everyone is one of those "single accounts". Why should I be one of them? :)
Change starts with one person with an idea. If one person does it, others may follow. That's how you change the world. ;)
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Oh you mean something like:
ZeRoX
WheelZ
Remington
Michael_Montana
= the same person? :p
Nothing personal eh, just an example
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Yes. If every person does that, imagine how large the user database would be for no needed reason. That's a good cause of lag there in itself.
P.S. Thanks to Spiral I was able to get it changed. :)
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Maybe add a command for admins to see all the past names of an account, and make the list of past names linkable to present accounts.
For example, I change my account name from JDC to [FBI]JDC. If the admin looks up the past account name "JDC", then the admin would be told "This account is now named '[FBI]JDC' " or something similar, while if the admin looks at my past account names it will show all of them.
Is that possible?
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It might be, but it may only work for accounts set up in the database after the script was created unless someone manually went through and linked them. TBH it might not be a bad idea to nuke the unused double accounts and add something such as what you are saying, and only issue changenames from now on to prevent filling the database, which is how SA:MP, IV:MP, and partially MTA:VC work. Not sure about MTA:SA, but I'm assuming that if it has been developed, it probably works that way as well.
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When /c changename was implemented, a /c namehistory command was also added, used like so:
/c namehistory <nickname>
It's rarely used, but probably because no one knows about it (until now, anyways).
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When /c changename was implemented, a /c namehistory command was also added, used like so:
/c namehistory <nickname>
It's rarely used, but probably because no one knows about it (until now, anyways).
In that case I would suggest a database cleanup and maximum enforcement of those very useful commands! :)
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You know, a person that hasn't been on in years might access the server right when stormeus clears the DB. They come by surprise, leave by surprise and then return by surprise. Would be a bit awkward.
"ADMIN PLS WHEY DELETE MY MONIES PLS"
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Oh you mean something like:
ZeRoX
WheelZ
Remington
Michael_Montana
= the same person? :p
Nothing personal eh, just an example
ZeRoX
[EAF]ZeRoX
[IT]ZeRoX
[EAF]WheelZ
[IT]Remington
Remington
Michael_Montana
lolz
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Spongebob :D
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ZeRoX
[EAF]ZeRoX
[IT]ZeRoX
[EAF]WheelZ
[IT]Remington
Remington
Michael_Montana
lolz
You forgot =RmN=Zerox
and RmN.Zerox
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Scout too ? :P
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It's bugged bigtime.
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It's bugged bigtime.
Not really... :P