Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Alexw on March 14, 2011, 01:14:18 am

Title: The crime system
Post by: Alexw on March 14, 2011, 01:14:18 am
Is it not a good idea to have a crime system that log players crimes.
So the law enforcement like the FBI can check if they commit a crime on a application of player.

Also the freecop should be locked for player with a certain crime record that have a certain crime levels.

I see alot of players that goes from criminal to freecop.
Also it is very weird when you arrest someone few min ago and the same player is assisting you on getting a other criminal as freecop....

The crime records should be visible for the admins and all law enforcements on the website.


Thanks,
Alexw
(IV-MP Web Development Team)
Title: Re: The crime system
Post by: sidspyker on March 14, 2011, 08:05:13 am
Is it not a good idea to have a crime system that log players crimes.
So the law enforcement like the FBI can check if they commit a crime on a application of player.

Also the freecop should be locked for player with a certain crime record that have a certain crime levels.

I see alot of players that goes from criminal to freecop.
Also it is very weird when you arrest someone few min ago and the same player is assisting you on getting a other criminal as freecop....

The crime records should be visible for the admins and all law enforcements on the website.


Thanks,
Alexw
(IV-MP Web Development Team)
Argonath isnt STRICT RP, and if your crime is punished, it has NOTHING to do with anymore....Instead I would suggest that the crimes should be listed, like, currently, we have /su over-writing the crime, I think it should be accumulated and based on that the wanted level...
Title: Re: The crime system
Post by: Bilbo on March 14, 2011, 08:12:52 am
One of the main points behind Argonath Vision is that anyone can be anything.
So blocking someone the access to a police duty due to past happenings would be wrong.
Of course, some divisions such as FBI do check their players for past crimes to ensure trust and loyalty.
Title: Re: The crime system
Post by: hAWK. on March 14, 2011, 10:51:46 am
Yea, it can do work for FBI for example. It will be good to have a database with crime records. When someone use /su the reason could be inserted into MySQL table with user id/name and when one day the player apply for FBI, NOOSE, etc. it crimes can be checked and the right decision could be taken.
Title: Re: The crime system
Post by: Huskar on March 14, 2011, 11:01:43 am
One of the main points behind Argonath Vision is that anyone can be anything.


Can i be batman and use fly hacks ? :) Joke, i fully agree with you Icy
Title: Re: The crime system
Post by: Alexw on March 14, 2011, 11:35:32 am
I'm talking about locking FreeCop for a certain crime level.

Low Crime level:
Speeding

High Crime level:
Shooting all cops that you see, and be a suspect alot for high dangerous crimes. Example: Killing, robbery (If there will be a script in the future), etc...

I agree that the FreeCop should not be locked after one crime, but just being locked if you commit crimes alot. Some criminals abuse FreeCop to, because other cops can't suspect him...i dont say that happend very often, but it does happend.
Title: Re: The crime system
Post by: Huskar on March 14, 2011, 12:06:59 pm
I think that would be still against Argonath Vision, because everyone can change their Roles and they can be criminal after that be a officer :) if you lock them that would stop them to be anything they want :) I hope you understand my point.
Title: Re: The crime system
Post by: Alexw on March 14, 2011, 12:18:34 pm
And how about lock it for a period of time after a arrest.
And players that are a suspect cant become a freecop...
Title: Re: The crime system
Post by: sidspyker on March 14, 2011, 12:41:52 pm
And how about lock it for a period of time after a arrest.
And players that are a suspect cant become a freecop...
But why? Hope you read my previous post >_>

AND ABOUT THIS:
I'm talking about locking FreeCop for a certain crime level.

Low Crime level:
Speeding

High Crime level:
Shooting all cops that you see, and be a suspect alot for high dangerous crimes. Example: Killing, robbery (If there will be a script in the future), etc...

I agree that the FreeCop should not be locked after one crime, but just being locked if you commit crimes alot. Some criminals abuse FreeCop to, because other cops can't suspect him...i dont say that happend very often, but it does happend.
/report is made for that...
Title: Re: The crime system
Post by: hAWK. on March 14, 2011, 03:57:51 pm
And how about lock it for a period of time after a arrest.
And players that are a suspect cant become a freecop...

The locking after arrest is useless I think. We spoke about extending jail time in other topic if you mean that. "a suspect cant become a freecop" this is already included. Suspect should be arrested/killed before he can become a cop.
Title: Re: The crime system
Post by: Devin on March 14, 2011, 04:15:17 pm
Players can not go on duty while suspected,

And as for people with a "criminal record" not being allowed to go on duty,
I do not support that idea as often players are falsely suspected which then would limit them from going on duty and being a cop.


As for a limit of time before a jailed person may go on duty, I detest that aswell.
If a player is jailed, when they get out of jail they are free like any other player and they may go on duty if they wish.


If I read right someone mentioned people going on duty just so that cops will not suspect them and so they can do as they like,
that is not true. Players abusing cop rights will end up being punished, may that be a "Cop Ban" or more harsh punishment if felt needed.
Title: Re: The crime system
Post by: Myggen on March 14, 2011, 04:35:39 pm
Loggin crimes is a great idea, as for the others I am not much of a fan.

I don't really know, but it isn't to much of a big deal to code something that
logs whenever /su is used and then transfere it into to a website application?
Title: Re: The crime system
Post by: Void on March 14, 2011, 04:52:27 pm
Hi,

Sincerely said, I do not support this idea. Why? Because it limits the players in the core idea of this Community. Freedom of choosing their roles.
Why should we have a crime logging database? Policing divisions can have them, if they want it, but we seriously don't need to oppress people with such thing.
And I do agree that suspects should not be allowed to go on police duty.


Regards.
Title: Re: The crime system
Post by: Tai on March 14, 2011, 07:07:19 pm
You always should expect the worst. Who will set those "Crime Levels" definetly not an Administrator.
It would be set by cops, truelly everyone would use a high level then to ensure this guy does not make
troubles anymore.

And yes what Icy said does totaly hit the meaning of what we try to make, though we try to keep
people away from a duty that gives rights over other players.

And to be honest, logging crimes somehow might be funny in case you are a hardcore criminal,
but I would really dislike having my crimes visible as it is forgotten once punished. So no Crime logging so far.

And if you disallow people cause of their crimes to get into another roles, then I should also disallow
people who are actually not Medic in next script to not go on Medic as well once they murdered.
Or banning CBF from Fireman duty, cause he loves to play with Firerockets?

Nah obviously it is out of question to do such things. Things been that way for years, it worked.
Title: Re: The crime system
Post by: sidspyker on March 15, 2011, 12:06:53 am
I meant the crimes accumulated TILL we are killed/arrested, then this info is removed and this goes on...and the wanted level be set according to number of crimes?
Title: Re: The crime system
Post by: Alexw on March 17, 2011, 05:07:24 pm
Is it not a better idea to keep the crimes logged only for Criminal Groups?
So when those groups are active and someone join them, and he commit a crime its got logged.
So all law enforcement can keep a eye on them. But if he leaves that criminal group then those logs are not visible anymore.
Title: Re: The crime system
Post by: Tai on March 17, 2011, 06:16:30 pm
Is it not a better idea to keep the crimes logged only for Criminal Groups?
So when those groups are active and someone join them, and he commit a crime its got logged.
So all law enforcement can keep a eye on them. But if he leaves that criminal group then those logs are not visible anymore.
A Crime group does not disallow you from doing other duties. You are maybe acting a Mafia Boss while beeing suspect, but you can truelly be a normal taxi driver in the next moment. The crime does not matter once punished due death or Jail.

So actually it is not even a matter of discussing if it should be logged. It won't ever be logged.
Title: Re: The crime system
Post by: CBFasi on March 17, 2011, 08:27:44 pm
Logging of crimes means storing that data against a players account, for some players that would likely crash the whole system... and as already mentioned we do not generally react to past crimes, they are generally not relevant.

As for FBI etc, they will know if its a player who is regulary a criminal... if they do not then they not done their own job.

TOPIC LOCKED, its not goign to happen
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