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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: PMP on August 13, 2007, 12:26:02 pm

Title: VCMP vehicles and their spawns
Post by: PMP on August 13, 2007, 12:26:02 pm
All, piers should have a boat.Don't forget to put at least 2 jetmaxs and 2 powerboats
All heli pads with foot access shoud have an helli.
VCN heli on top off the VCN building.
Heli with cannon, so that criminals have a chance against the hunter.
BF's at the beach(the life guards building).
Sanches at the motocross tracks, 3 in which one x 3 tracks=9 sanches
PCJ's at: 3 bike emporium(1 in 2 out side), 2 at malibu parking lot, 2 at the parking lot near the offices, some more around the town
Dodo's at:1 movie studio, 1 warehouse near airport, 1 near lighthouse

Don't forget to include those cars that we couldn't see at MTA such as Stallion, blista and some van's for delivery jobs.


Title: Re: VCMP vehicles and their spawns
Post by: ItwasBrad on August 13, 2007, 12:44:35 pm
All the vehicles are already done, gome on now and look.  theres tons of boats and bikes.
Title: Re: VCMP vehicles and their spawns
Post by: Watti on August 13, 2007, 01:31:35 pm
im Redoing Cars... and boats and Planes...

BTW STOP CREATING TOPIS ABOUT VCMP u know the main topic.. dont use another one...
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 13, 2007, 02:38:55 pm
But, thats off topic
I can't put 100 lines posts on other discussion topic
Title: Re: VCMP vehicles and their spawns
Post by: Watti on August 13, 2007, 11:06:01 pm
Says who...??? You?
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 14, 2007, 01:03:53 am
All the vehicles are already done, gome on now and look.  theres tons of boats and bikes.
I know but, there are cars and boats missing, better make those changes now then after when everyone asks for them, don't you think so?
Title: Re: VCMP vehicles and their spawns
Post by: Jnn on August 14, 2007, 01:59:47 am
All the vehicles are already done, gome on now and look.  theres tons of boats and bikes.

Yes, but they're hmm... not so well placed imo. Also, there are way too many bikes compared to cars. But as Watti said, he's replacing cars etc :)
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 14, 2007, 03:13:20 pm
Yes, but they're hmm... not so well placed imo. Also, there are way too many bikes compared to cars. But as Watti said, he's replacing cars etc :)
Agreed.
We should look for SAMP for some inspiration.
There are too many PCJ at Pole position, and sanchez should be relocated to near dirty tracks so we can race.
there are too many sabres too, replace some by stallions and sabre turbos would be great.
Title: Re: VCMP vehicles and their spawns
Post by: Call_me_Dad on August 15, 2007, 02:50:10 pm
ya Jnn is right
cars are not at place
3 Pcj stand just outside the gate of strip club

and i don think we should have tank(rhino)
its speed is less but if we rotate the missile and shoot while moving its speed is more than infernus
it will cause a lot of death matching just for killing a criminal
(like 100 missiles to reach 1 criminal and another 50 missiles to kill him)
1 hunter is enough...
i hope u don't mind it Watti and PMP for entering this post  :idea:
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 15, 2007, 07:09:59 pm
ya Jnn is right
cars are not at place
3 Pcj stand just outside the gate of strip club

and i don think we should have tank(rhino)
its speed is less but if we rotate the missile and shoot while moving its speed is more than infernus
it will cause a lot of death matching just for killing a criminal
(like 100 missiles to reach 1 criminal and another 50 missiles to kill him)
1 hunter is enough...
i hope u don't mind it Watti and PMP for entering this post  :idea:
Don't worry cause the rhino's missiles aren't sync. So no1 will get "missiled", although when it ram, cars explode  :neutral: We'll look into that.
BTW, it's even faster than a PCJ600 that only reaches 300km/h while the rhino reaches more than 500km/h.  :wow: (tested it myself)

And of course i don't mind, in fact we rly need others players opinion.
It's going to be our server yah know?
Posted on: 15-08-2007, 15:55:50
BTW, I modified the copcar color to black and white, instead of green and white.
And set a Police Ranger changing the colours of the FBI ranger to black and white too.
What do you think of it?
Title: Re: VCMP vehicles and their spawns
Post by: Call_me_Dad on August 16, 2007, 11:42:31 am
nice good work...

there are also other problems (like for instance boat)
it has seats but only 1 player can sit in in it.
and no one can stand on it other than driver
can any 1 do about it something :eek:
i m sorry if i wrote wrong that not 2 or more people can sit on boat.

Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 16, 2007, 01:17:16 pm
nice good work...

there are also other problems (like for instance boat)
it has seats but only 1 player can sit in in it.
and no one can stand on it other than driver
can any 1 do about it something :eek:
i m sorry if i wrote wrong that not 2 or more people can sit on boat.

thats true, but some boats are slowly enough to be standing in them.
There's a boat thats not on the template map, that has 4 seats maybe that one can have at least 2 players in it.
The problem with GTA is that you don't have enough grip to stand on top of vehicles.
Title: Re: VCMP vehicles and their spawns
Post by: Call_me_Dad on August 16, 2007, 03:58:28 pm
also every pier shud have atleast 1 cop boat parked their
so that if criminals try to run in boats, the cops can chase and gun them down with cop boat's cannon
Title: Re: VCMP vehicles and their spawns
Post by: Jnn on August 16, 2007, 04:00:39 pm
also every pier shud have atleast 1 cop boat parked their
so that if criminals try to run in boats, the cops can chase and gun them down with cop boat's cannon

Well, cop boat isnt 100% must, the main thing is that you can atleast chase em.. So atleast 2 boats each pier :P
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 16, 2007, 05:17:59 pm
Well, cop boat isnt 100% must, the main thing is that you can atleast chase em.. So atleast 2 boats each pier :P
just quote, cause it's totaly right, and fast boat not those yatchs, those one can be at the marina for some fun.
Posted on: 16-08-2007, 16:15:58
BTW, Grovyle and I agree both that copcars are way cooler when instead of green they have black, so watti, can you test white and black copcars?

And, I WANT VOODOO'S FOR HIDROS CONTESTS!!!!!!!!!!!!!!!!!
Title: Re: VCMP vehicles and their spawns
Post by: Watti on August 17, 2007, 08:11:35 am
guys :)))... Cop Boats.. i will put in... of cos if people Use boats ... then whats the point with out Coppers on water
Title: Re: VCMP vehicles and their spawns
Post by: Call_me_Dad on August 17, 2007, 11:26:03 am
what about hotring racer
its must for official races
i think 5 hotring cars will be good enough :evil:
 :ps: dont forget bloodring cars
but i know watti u wont forget any of these cars .thanx
Title: Re: VCMP vehicles and their spawns
Post by: Watti on August 17, 2007, 01:08:45 pm
:D.. i wont.. :P... but guys... i need to get some software working now.. so itmight take 15-30 mins before i start... then Cause i dunno how to get VC on a window... No car requests
Title: Re: VCMP vehicles and their spawns
Post by: PMP on August 31, 2007, 11:30:14 pm
what about hotring racer
its must for official races
i think 5 hotring cars will be good enough :evil:
 :ps: dont forget bloodring cars
but i know watti u wont forget any of these cars .thanx
Maybe we should have a race dedicated server. But first RPG server
Title: Re: VCMP vehicles and their spawns
Post by: moneris0 on September 02, 2007, 12:32:45 pm
umm i no im not a part of this but...

exotic cars should be hard to find like in real life.. u dont see 20 nice cars in a row lined up in real life would u?? its only once in a lifetime experience.
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 02, 2007, 12:35:32 pm
Yea.... i do alot..
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 02, 2007, 12:56:45 pm
umm i no im not a part of this but...

exotic cars should be hard to find like in real life.. u dont see 20 nice cars in a row lined up in real life would u?? its only once in a lifetime experience.
Have you gone to Monte Carlo?

And, you play VC so you are a part of this ;)
Title: Re: VCMP vehicles and their spawns
Post by: Hess on September 02, 2007, 01:48:49 pm
Most of these vehicles are already there...

But if people aren't happy it can always be changed :)
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 02, 2007, 04:33:09 pm
Most of these vehicles are already there...

But if people aren't happy it can always be changed :)
Could people get their cars to spawn in front of their houses?
Title: Re: VCMP vehicles and their spawns
Post by: Mex on September 02, 2007, 10:30:22 pm
Could people get their cars to spawn in front of their houses?

Not in script version 1.0, but there will be a topic for vcmp ideas hopefully on release.
Title: Re: VCMP vehicles and their spawns
Post by: Hess on September 03, 2007, 12:36:52 am
Not in script version 1.0, but there will be a topic for vcmp ideas hopefully on release.
That would be cool :cool:
Title: Re: VCMP vehicles and their spawns
Post by: lionz on September 03, 2007, 08:27:05 am
Interesting idea ;)
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 03, 2007, 08:27:44 am
Maybe at a large Cost???
Title: Re: VCMP vehicles and their spawns
Post by: lionz on September 03, 2007, 08:31:40 am
Yeh Watti, its good idea. u wuld have to pay for where ur car has to be, the more the car is worth, the larger the cost to teleport it where u want it and for it to stay there :D
Title: Re: VCMP vehicles and their spawns
Post by: Hess on September 03, 2007, 09:42:22 am
I have a question...

In VCMP, garages can open?

If so, that would be a good place to have car spawns...
Title: Re: VCMP vehicles and their spawns
Post by: lionz on September 03, 2007, 09:44:16 am
garage opens in mta too. Starfish house not sure who owns it i think Frodo aka Yamaha, but the door opens
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 03, 2007, 09:45:33 am
:S ill check
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 03, 2007, 12:55:22 pm
I have a question...

In VCMP, garages can open?

If so, that would be a good place to have car spawns...
There a guy that says it can be done. He posted this code.
Code: [Select]
0335: set_free_paynspray_to  1? (true)
0219:  2724?? = create_garage_type  5? from -914.129! -1263.54!  10.706! to -906.3! -1266.9!  14.421! front -907.137! -1246.626!
0219:  2728?? = create_garage_type  5? from -1014.341! -857.732!  6.325! to -1014.341! -841.532!  10.885! front -1001.315! -857.732!
03BB: set_garage  2728?? door_type_to_swing_open
0219:  2732?? = create_garage_type  5? from -886.157! -115.158!  9.992! to -876.7! -119.83!  15.58! front -882.699! -108.312!
0219:  2736?? = create_garage_type  5? from  323.9!  427.4!  10! to  313.9!  430.53!  15.7! front  326.3!  434.5!
0219:  2740?? = create_garage_type  5? from -7.55! -1253.77!  9.322! to  2.64! -1253.7!  14.4! front -7.55! -1261.2!
02A8:  236?? = create_marker  27? at -876.2! -105.5!  12!
02A8:  236?? = create_marker  27? at -3.8! -1265.8!  12!
02A8:  236?? = create_marker  27? at  319!  441.3!  12!
02A8:  236?? = create_marker  27? at -903! -1261.1!  12!
02A8:  236?? = create_marker  25? at -7.55! -1254.77!  9.322!


garage opens in mta too. Starfish house not sure who owns it i think Frodo aka Yamaha, but the door opens
The only dorr that opens in VC is the Vercety one so no other will open for shure cause it is not in the very game code.
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 03, 2007, 01:03:52 pm
Ahh.. :P Yeah PMP i read that :P i dp pay Attn
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 03, 2007, 01:06:30 pm
Ahh.. :P Yeah PMP i read that :P i dp pay Attn
yup, i noticed cause your post was below  :lol:
BTW, when having doubts about the ini, you can ask me for help before starting topics.  ;)
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 03, 2007, 01:21:52 pm
Thanks But im done :P... maybe next version i might need help but i realy doubt it
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 03, 2007, 01:25:44 pm
Thanks But im done :P... maybe next version i might need help but i realy doubt it
BTW, this you manage to get the icecream van working?
Title: Re: VCMP vehicles and their spawns
Post by: Hess on September 03, 2007, 01:31:20 pm
Well I think any garage that opens in single player can be scripted to on VCMP
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 03, 2007, 01:33:23 pm
Well I think any garage that opens in single player can be scripted to on VCMP
yup, but lionz was talking about those starfish island garages, and those don't open in the single player.
Title: Re: VCMP vehicles and their spawns
Post by: lionz on September 05, 2007, 08:41:51 am
one opened for me :conf: lol
Title: Re: VCMP vehicles and their spawns
Post by: Watti on September 05, 2007, 08:49:51 am
BTW, this you manage to get the icecream van working?

Ive always gotten it to work :)
Title: Re: VCMP vehicles and their spawns
Post by: PMP on September 05, 2007, 12:03:59 pm
one opened for me :conf: lol
Only vercety's opens, the other either are open or close.
Title: Re: VCMP vehicles and their spawns
Post by: moneris0 on September 11, 2007, 07:34:45 am
hey. what about the pay n' spray? it should be in future releases of VCMP if its not in there now. so ppl could repair their cars on-the-go without having to get to the car spawn area and blowing the car up.
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