Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on May 22, 2011, 12:24:46 pm

Title: Wanted level system improvement
Post by: Marcell on May 22, 2011, 12:24:46 pm
Now listen up guys and gals.
Us criminal want wanted level system/heat w/e you call it, improved. Why? it doesn't matter how much time cops die, doesn't matter if we get 500 heat, in the end we are considered 'owned' by the cops no matter if they die 100 times before killing us..

So, me and Storm (partially) came up with this idea.
Your wanted level decreases by 1 each 55 seconds there are no cops within 550 meters radius. If you ask me - it's balanced. Vice City is a small city, that's why the radius is 550 - the explanation is easy - if the cops see you by their eyes, you're still wanted (I doubt u can see someone from 550 meters distance lol, unless on the map) if they lose you, your wanted level starts to decrease (as long as they're not in 550 meters radius)

However, that'd be still boring wouldn't it be? Yeah. So I had this idea that could definately raise monies of shop owners - if you buy a set of clothes from any shop while cops don't see it (the distance check would be the same as when selling jewels) your wanted level decreases by 50%. However! The bought clothes will decrease your wanted level only one time - in order to make them 'work' again you need to lose wanted level totally and try again, or just die. /c loadskin would work for that as well, so no need to re-buy same clothes all the time just to lose wanted level. But same limitation - /c loadskin works only once until you finally lose the cops for real.

HOWEVER...to make it balanced, what about a check - script check, so the script enables only if there's at least 1 cop on the server? It makes no sense we could lose wanted level while there's no cops on the serv.

Here's an example:
[IT]Example has wanted level of 20.
[IT]Example's wanted level won't go down as there is no cops online.
Poomba joined the server.
Poomba starts freecopping.
[IT]Example went to clothing shop near him, and bought clothes. His wanted level decreased to 10.
While Pumba finally managed to get to him, his wanted level was already 5 due to fact pumba was late.
He tries to buy clothes again but fails - it says he already bought them.
[IT]Example kills Pumba. His wanted level changes to 8 from 5.
[IT]Example escapes in heli from WS' mansion. Pumba is desperately trying to get a hold of heli as well, but fails to chase him on time.
[IT]Example isn't wanted anymore**

Additionaly we could add intervals - so the time you need to run from the cops to lose 1 wanted level, and the distance check could be lower - if there would be more cops.
The more cops, the easier to escape them (however there would be still some kind of MINIMUM distance and time, so don't expect running away on 1 meter and losing heat after 1 second) the less the cops, the harder to escape them (same)
Title: Re: Wanted level system improvement
Post by: ZeRoX346 on May 22, 2011, 12:36:03 pm
asowme idea! :hurray: i love it!
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 01:24:52 pm
asowme idea! :hurray: i love it!
Thanks Rem.
By the way if no one gets the clothes part - you can only change clothes once when having a wanted level  - either from /c loadskin or /c buyskin. It will decrease half of your wanted level. If you change clothes again, it won't decrease it anymore, unless you die or lose wanted level and start a new wanted level race.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 22, 2011, 02:31:33 pm
So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.

[aeva]
[IT]Example... Poomba starts freecopping....[IT]Example kills Pumba...Pumba is desperately... fails to chase him on time.
[/aeva]
Was it really needed to make a fool out of Pumba and act like the IT guy is the best?
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 02:44:10 pm
Oh God, yes I had to, problem?

If a cop is smart enough he will try to catch the suspect as quick as possible. The time he needs to stay away from the cops and the distance will vary on how big his wanted level is and how much cops are there in the server.

1 wanted level is mostly for felonies. Often, when someone gets wanted level 1 from such a shitty crime like dangerous driving, changes to a bloody shootout, depending on who is wanted. I don't think cops should chase me a hour through whole island for that 500$ just cause I was driving like a retard.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 22, 2011, 03:17:29 pm
Oh God, yes I had to, problem?
Appart from the provoking towards Pumba? no.

1 wanted level is mostly for felonies. Often, when someone gets wanted level 1 from such a shitty crime like dangerous driving, changes to a bloody shootout, depending on who is wanted. I don't think cops should chase me a hour through whole island for that 500$ just cause I was driving like a retard.
''shitty crime''? Don't commit them then. To be honest, i just enjoy roleplay and don't care about how much money killing a suspect will get me.. I've chased people for over 2 hours in SAMP for only 100 bucks.
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 03:57:43 pm
Let me explain why this is balanced mate...
/me rammed few lamp posts with his car, drove on the wrong side of the road, and crashed into a parked car
ExampleCop suspected [IT]Marcell, Reason: reckless driving
however instead of chasing [IT]Marcell, ExampleCop went to buy some donuts and weapons - which gave [IT]Marcell time to escape. ExampleCop didn't see the suspect anymore. If he would however chase him there and then, he would end up in jail, but the cop decided to wander off.

It's pretty much like reality, kinda - a cop wouldn't chase you through the whole city for ranning on a red light - well, he would, but if he'd wander off to buy some donuts he would prolly never find you again unless someone else would take the chase.

Also, besides buying clothes - how about changing car plates in Pay n Spray? I dunno how it would work, maybe knock down 50% of wanted level as well...doesn't make much sense tho.
Title: Re: Wanted level system improvement
Post by: Klaus on May 22, 2011, 03:59:08 pm
I'm not too sure about this idea. I've never been for losing wanted level.
Title: Re: Wanted level system improvement
Post by: Frank_Federico on May 22, 2011, 04:06:57 pm
The more cops, the easier to escape them
wat. That's kind of contradictory. The more cops, the harder it'd be to escape, like IRL. If you're a terrorist on the run who killed over nine thousand cops, it'd be WAY harder to escape when there's the whole SWAT team, FBI, regular police and even the army on your butt.

Post Merge: May 22, 2011, 04:08:45 pm
So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.
This.
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 04:20:03 pm
You don't get it.
If there are more cops chasing criminal will be harder for them cause he can escape quicker (due to fact he needs to stay hidden for less time)
however if there's like one cop, to make it balanced he will need to stay hidden for more time.

And how come changing the wanted level level to time is not the same idea? The higher your wanted level, the more time you need to stay hidden from the cops to escape (lose the wanted level), it's self explanatory..if you change wanted level to time you need to stay hidden nothing really changes lol.

And please don't whine about it being too easy to escape from the cops - the system in theory makes it harder to escape cops than escape them on bankrob, yet no one ever whined about escape being too easy on bankrob. I guess you're just mad coz u haz no time to buy donutz now, LOLOLO
Title: Re: Wanted level system improvement
Post by: Marcus on May 22, 2011, 05:16:36 pm
Who cares? lol
You just don't want to hear the word 'owned' at the end of the story? Fine, say it directly. :lol:
Now seriously, why would people want to lose wanted level, if they 'work' for it? That'd make no sense. But I see your point, Mr. Superman.  :lol:
If most of the community agrees with it, I'm in.
Title: Re: Wanted level system improvement
Post by: Klaus on May 22, 2011, 05:39:47 pm
w/e you say Kirk
Title: Re: Wanted level system improvement
Post by: Marcus on May 22, 2011, 05:57:02 pm
w/e you say Kirk
lol
Title: Re: Wanted level system improvement
Post by: Leonardo on May 22, 2011, 06:06:26 pm
I'm not too sure about this idea. I've never been for losing wanted level.

Of course not.
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 06:10:03 pm
Who cares? lol
You just don't want to hear the word 'owned' at the end of the story? Fine, say it directly. :lol:
Now seriously, why would people want to lose wanted level, if they 'work' for it? That'd make no sense. But I see your point, Mr. Superman.  :lol:
If most of the community agrees with it, I'm in.
Criminals do

no, it's not about 'owned'. It's about there's no balance now - cops will win anyway - unless you suicide which isn't allowed. You can re-enter 1000 times after dying - you have nothing to lose except for pride. So why can't we get any way to lose wanted level? It would motivate cops more to actually chase us, because oh noany they actually lose their monies if they don't give a fuck about chasing us.
Title: Re: Wanted level system improvement
Post by: Leonardo on May 22, 2011, 06:13:14 pm
I actually agree with this idea, rather interesting and gives a chance to criminals to escape without having to die or get jailed.. But i'll be saying by now, this will hardly get implemented.
Title: Re: Wanted level system improvement
Post by: Marcell on May 22, 2011, 06:31:19 pm
I actually agree with this idea, rather interesting and gives a chance to criminals to escape without having to die or get jailed.. But i'll be saying by now, this will hardly get implemented.
I'd like in 2.0. The bribes are largely unused, once I had shitload of money so I just bribed someone for 15k - guess what, after typing /c bribe forgotthenickname, he got the 15k but didnt typed /c accept, resulting in me losing 15k and wanted level staying lol
It makes no sense, a real cop like that would get reported by the criminal/his fellas for taking the bribe.
Title: Re: Wanted level system improvement
Post by: Marcus on May 22, 2011, 07:10:04 pm
Like I said, if most of the community agrees, I'm in.
Title: Re: Wanted level system improvement
Post by: stormeus on May 22, 2011, 07:12:20 pm
Gonna wait for some more feedback before I decide whether or not to implement this. I, for one, like the idea.
Title: Re: Wanted level system improvement
Post by: Ave on May 22, 2011, 10:30:33 pm
This idea reminds me of Most Wanted and hiding under the bridges, weird alleys etc. to lose heat. It's nice.

It would be great to use it with some kind of radar jammers we have mentioned in the other topic. Active and full of action chases is what I support.
Title: Re: Wanted level system improvement
Post by: stormeus on May 23, 2011, 12:05:27 am
Here's what I have scripted so far. This is being scripted as new ideas are posted in this thread and isn't final.

Any changes or objections?
Title: Re: Wanted level system improvement
Post by: ~Legend~ on May 23, 2011, 01:18:00 am
It's interesting - may prevent newer criminals from taking it as a "how many people can I kill?" competition. ;)
I think the timing should be increased though, as it wouldn't work for smaller wanted levels really.

One thing is, if you are a mass murderer the chances are that the cops will catch up on you at some point.
How about the idea of being more 'discreet' and stealthy; so for instance if you kill someone and there is no other player within x radius, the crime doesn't get automatically logged?
While there are implications, this could be useful in certain situations such as if you are sent to assassinate someone.

To add to that, however if you kill x number of people before a certain time is up and still no other player sees you doing it (based on the radius idea) the crime gets directly added? It wouldn't be so easy to get away if you begin all out murdering without a cool down time.
Title: Re: Wanted level system improvement
Post by: Call_me_Dad on May 23, 2011, 07:29:04 am
We need some way to lose wanted level....im not sure which way.

This idea has some problems:

So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.
True dat!

Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)
Title: Re: Wanted level system improvement
Post by: stormeus on May 23, 2011, 01:01:26 pm
Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)

Either way, with case B, he still only has a wanted level of 1. Likewise, his heat would also be 1 as well. We could add to the heat, but the script won't be able to distinguish between roleplay and scripted crimes. What if heat increased if you fail to get away from cops after a grace period? It might rectify the issue, since with a roleplay like that, you'd better have a good chase. :D
Title: Re: Wanted level system improvement
Post by: Morphine on May 23, 2011, 03:40:44 pm
This is such rocket science. Think of the singleplayer wanted system - it decreases with the time distant from cops. The further you are, the more the chance of you staying alive.
@aXXo: Say the killer remains himself, a killer. The cops have "lost" hold of chasing him and he will remain fugitive. Here my thoughts mess up quite a lot and in my opinion those 6 stars in the HUD menu should be put to work. The higher the stars the more you are chased. When you run out of stars you are still wanted, it just means the cops lost you. I think use of a sort of "stealth" should be put somewhere there.
Title: Re: Wanted level system improvement
Post by: Marcell on May 23, 2011, 08:19:02 pm
We need some way to lose wanted level....im not sure which way.

This idea has some problems:
  • Wanted Level is the measure of how dangerous the criminal is. So if a cop killer (who had his wanted level 3) evades and reaches wanted level 2, it doesnt make him any less dangerous, he is still a cop killer. I prefer the system of "Heat", like in Robbank....Heat is a measure of cop evasion.
  • I dont like the part where you change clothes to lose wanted level....it is more like "Type a command to lose level"....and it is no different from picking up bribe pickups (which is obviously lame)
  • Criminals should lose wanted level even if there are no cops online. We want to maximise the player count on server, it is our top priority to encourage players to be online as much as they can. If a criminal is losing level and no cop is online, that is cop's problem. They should be online to protect the civilians....and they need to work on their activity which is most important.
True dat!

Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)
I understand the point of Sal now, hmm...
I wonder how we could make a solution to this...I think, maybe make some 'special' irregular /c suspect commands, where the reason you type will actually give less/more wanted level? Although it could be abused, for example someone 'smart' could suspect you for 'murder' instead of stealing a car and get more money for jailing you..
So yeah, that won't work out, but I think Storm's idea is great...why? Because it's balanced AND realistic...if cops are on your tail for too long time, your wanted level increases (but by small amounts so you won't get OVER NINE THOUSANDZ!111 wanted level after second) anyone ever watched real movies of cops chasing kids (teenagers) acting crazy behind the wheel? First they just follow them, but if the chase is 3 hours long they won't be afraid to take down the suspect by lethal means, like shooting him in the leg...This is the same here, most of times if your wanted level is 1 cops give you big chances to surrender - but if they will chase you for about 10 minutes and you aren't close at all to losing them, your wanted level will increase thus making the cops more...aggressive, and your crime more..evil? lol.
Title: Re: Wanted level system improvement
Post by: Frank_Federico on May 23, 2011, 08:38:22 pm
Like someone here said, the bounty level shouldn't be affected at all: just your heat. Lose all your heat, you'll be unsuspected. Cops on your tail for too long, heat increases. Cops away from you, heat decreases.
Title: Re: Wanted level system improvement
Post by: Klaus on May 23, 2011, 09:11:44 pm
Like someone here said, the bounty level shouldn't be affected at all: just your heat. Lose all your heat, you'll be unsuspected. Cops on your tail for too long, heat increases. Cops away from you, heat decreases.
So basically the same Heat script that the robber gets after a bank robbery.
Title: Re: Wanted level system improvement
Post by: Marcell on May 23, 2011, 10:28:40 pm
So basically the same Heat script that the robber gets after a bank robbery.
With the difference it can increase if you suck at losing cops (or want to gain heat by killing them) which is great.
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 07:56:08 am
Sorry, I couldn't resist but wtf is with that photoshopped payday in Marcell's signature? D:
Title: Re: Wanted level system improvement
Post by: stormeus on May 24, 2011, 12:32:43 pm
Sorry, I couldn't resist but wtf is with that photoshopped payday in Marcell's signature? D:

That was on the test serv, lol.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 03:01:14 pm
Storm scripted this right away and it's fucking amazing, I just can't even imagine how epic the cop chases will be as well as cop determination (as he can actually lose you if he wanders off to buy 100000 spaz )

Let's do a vote, guys...say yes if you want it implemented, no if you don't or something, so Storm can include it or not.

I'll say yes, its just big advantage to our server.
Title: Re: Wanted level system improvement
Post by: Huntsman on May 24, 2011, 03:04:22 pm
No
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 03:17:39 pm
No
Sorry, you can only vote if you're a VCMP player
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 04:20:39 pm
Don't like the idea. It would make me lose interest in chasing too probably... Not because of the principe, but because of reactions that you would get, ''pwned'' ''haha'' and of course even more anti-ARPD moaning ( which apperentally is allowed now? ) from you know who.

So my ''vote'' will also be No.

IF this would get implented :

Quote
This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.

Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 04:39:56 pm
Let me explain how it works.
Let's say you killed a cop.
Your wanted level shows 3/3
3 is the wanted level you have, whereas the second 3 is the 'heat'. 1 = 1 minute, so if it's 3 you need to run for 3 minutes...ALTHOUGH, if you kill a suspect (criminal) it raises by 2 seconds, if you kill a civilian it raises by 5 seconds, if you kill a cop it raises by 20 seconds (or 10? I don't remember) meaning instead of running away for 180 seconds (3*60) you need to run away for 200 seconds (3*60+20)
If cops are near you, after one minute you get a message saying 'Cops are still on your tail. Lose them!', and if you won't lose them - your heat INCREASES each minute.
So if a cop is near you for 2 minutes, your wanted level goes 3/5

Now, you need to escape the cops, if they are far away from you enough. Then you just wait until your heat drops.

And please Sal...don't bring the 'reactions' talk into this. We all know you were 'abused' by criminals who were defending themselfs, then you started a disscussion about how the bankrob is pure DM event..but that's another story.

This can bring more spice to the chases and copwork...If i have 1 wanted level I mostly get a PCJ and ride thru all the city until cops get bored, but later or earlier I will get shot/arrested anyway - it isn't my decision. Which made no sense. Now it's fixed you could say.

As long as ARPD get their asses to chase criminals, there will be no whining. Remember than you can't go to ammunation 10000 miles away from the suspect to buy some guns..But hey - you *MOSTLY* have a partner. It will increase teamwork if you ask me - let's say one chases the criminal, other cop goes to Phills Place for some tasty booN.

Here's my suggestion - let's implement this for a week of playing. If the idea is that much disliked, as long as there are proper arguments, we could delete it. OR, improve it.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 05:46:57 pm
Let me explain how it works.
Let's say you killed a cop.
Your wanted level shows 3/3
3 is the wanted level you have, whereas the second 3 is the 'heat'. 1 = 1 minute, so if it's 3 you need to run for 3 minutes...ALTHOUGH, if you kill a suspect (criminal) it raises by 2 seconds, if you kill a civilian it raises by 5 seconds, if you kill a cop it raises by 20 seconds (or 10? I don't remember) meaning instead of running away for 180 seconds (3*60) you need to run away for 200 seconds (3*60+20)
If cops are near you, after one minute you get a message saying 'Cops are still on your tail. Lose them!', and if you won't lose them - your heat INCREASES each minute.
So if a cop is near you for 2 minutes, your wanted level goes 3/5

Now, you need to escape the cops, if they are far away from you enough. Then you just wait until your heat drops.
...''Heat''? W/e. This is what I propose if implented :

You get a wanted level, no matter the reason, and have to run for at least 15 minutes. This would mean getting rid of the wanted LEVEL or ''heat''. It would just put your name on the wanted list, nothing more, the way I see it, the wanted level is used as some kind of killcount to show off to others. It is unneccesairy, the only argument to keep it would be to ''see a certain difference between the weight that comes with the crime''. Yet that argument is not enough for me to change my stance within the subject. The people who are roleplaying with the criminal will know what he did and will know wheter the crime was important or less important. There's always /c crime too.

Each time you kill a civilian / suspect / criminal / whoever, your running time will increase with another 15 minutes. Your suggestions of 2 seconds, 10 second, 5 seconds just make me laugh :P, You KILL someone and you have to just blink your eyes twice to get it off your time... 10 to 20 minutes would be a good time which actually is a lengthy enough time for murder and also gives the other party ( cops ) a chance to catch you.

And please Sal...don't bring the 'reactions' talk into this. We all know you were 'abused' by criminals who were defending themselfs, then you started a disscussion about how the bankrob is pure DM event..but that's another story.
Why do you think I'm talking about that? I am not even talking about myself. I have simply witnessed people whine, insult, moan and provoke ( about ) the ARPD. One example of what I did see was Perry do all these things to Bass..

This can bring more spice to the chases and copwork...If i have 1 wanted level I mostly get a PCJ and ride thru all the city until cops get bored, but later or earlier I will get shot/arrested anyway - it isn't my decision. Which made no sense. Now it's fixed you could say.
It is your decision to get a wanted level in the first place. I don't really see how this would bring more ''spice'' to chases. If you like chases so much, why do you want them to be limited? Wouldn't having unlimited time as a suspect give you the most ''spice'' reachable? For cop roleplay it wouldn't be much more interesting either. Appart from the annoyance of losing a suspect and having him provoke you afterwards on the mainchat of course. That would certainly give some ''spice'', negative ''spice''.

As long as ARPD get their asses to chase criminals, there will be no whining. Remember than you can't go to ammunation 10000 miles away from the suspect to buy some guns..But hey - you *MOSTLY* have a partner. It will increase teamwork if you ask me - let's say one chases the criminal, other cop goes to Phills Place for some tasty booN.
I will be speaking for myself here and not for the ARPD, but : The reason I personally am not interested in chasing a few people is because it always ends in the same, negative way. First you approach the suspect in order to get your car wheels shot to hell before even being able to say anything at all. Then you get out and have 2 M4's shooting at you. When you finally manage to get HP off the suspect(s), it raises by some mysterious reason ( /c eat pizza or whatever of course ). You shoot him or her again and the suspect takes his vehicle and speeds away.

At that point I have two options, 1. Chase, 2. Look for someone else to actually ROLEPLAY with. For me that choice is obvious. If I chose to chase, it would take 1 to 3 hours only to have someone use over 20 vehicles and in the end die because he ''drowned'' or ''couldn't get out of his burning vehicle''. But hey, thats just the way I experienced it many times.

Here's my suggestion - let's implement this for a week of playing. If the idea is that much disliked, as long as there are proper arguments, we could delete it. OR, improve it.
Yeah, let's implement one random idea that just happens to be yours in the server for one week for the first time in the history of the server! No... I think we will have a perfect way of displaying what this would look like in reality and therefore do not need to see how this works in the server.
 
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 06:08:12 pm
Interesting
105 heat, about 35 cops killed (I won't count civilians)
35 cops, 10 minutes for each kill...I need to run for 350 minutes?
Oh yea, that makes shitload of sense yo.
I don't want 'my' idea implemented - I'm just impressed how it works, and I'm sure most of people will like it.

Naturally Argonath is purely about roleplay, but you can't predict every-f**king-one who plays VCMP Argonath is a guy who knows what roleplaying is at all - some of the people treat the server like DM RPG - a more 'delicate' version of team deathmatch. Why? Because this is VCMP scene. Everyone on SAMP knows what roleplay is (70% at least I'd say) but VCMP is a DMing scene, as RPG servers aren't popular there.
I think your stance is 'roleplay everything'. That is not how that works. Bank robberies in real life for example (ever watched 44 Minutes?) have the shooting part longer than negotiating with cops, trust me. Well it all depends.

If a criminal shoots you just when you approach him, that's his choice. You can't force him to roleplay.
Overall the minute-wanted-level thingy just sounds bad for me and totally copied off from SA Argo. Killing here is ALOT easier than on SAMP Argonath - if your DM skills are good enough, that is. In SAMP that doesn't happen really, you will get shot down easily as long as the cops overnumber you. This is one of reasons why we can't implement exactly the same system.

Vice City is a small city, that's another of the reasons why 10 minutes of running after killing a cop is just overall bad idea..
Anyways, let the others speak - I'd really like to hear their opinions, as your one was extremely expected. If anyone wants to check how this epic shit works, I'll ask Storm to set up test server.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 06:33:14 pm
Interesting
105 heat, about 35 cops killed (I won't count civilians)
35 cops, 10 minutes for each kill...I need to run for 350 minutes?
Oh yea, that makes shitload of sense yo.
I don't want 'my' idea implemented - I'm just impressed how it works, and I'm sure most of people will like it.
Then don't deathmatch so much cops? 35 cops......... ridiculous. If you're interested in losing your wanted level, don't go around killing people, that common sense, mate.

Want to kill someone? sure, but pay for it in time. Neither do I think many people will like it. At least I don't, and there's more if you read other people's posts. Quite frankly there's more people against this than with this..

Naturally Argonath is purely about roleplay, but you can't predict every-f**king-one who plays VCMP Argonath is a guy who knows what roleplaying is at all - some of the people treat the server like DM RPG - a more 'delicate' version of team deathmatch. Why? Because this is VCMP scene. Everyone on SAMP knows what roleplay is (70% at least I'd say) but VCMP is a DMing scene, as RPG servers aren't popular there.
I think your stance is 'roleplay everything'. That is not how that works. Bank robberies in real life for example (ever watched 44 Minutes?) have the shooting part longer than negotiating with cops, trust me. Well it all depends.
So you actually are saying that you THINK VCMP Argonath is a deathmatch server? You're very wrong. /c crimson. The only people that actually should deathmatch are new people that still have to be taught the ways of roleplaying. And the people I am talking about are regulars, like you. Maybe you and your friends are used to deathmatch in Argonath and enjoy DMing all the time, but I will not just participate in that. I stand for the true Argonath vision and will not be stopped from doing that. There is still hope. I wont let it get furthur.

My stance is ''roleplay''. I can't think of anything more simple. You know? That thing Argonath is made for?

If a criminal shoots you just when you approach him, that's his choice. You can't force him to roleplay.
Overall the minute-wanted-level thingy just sounds bad for me and totally copied off from SA Argo. Killing here is ALOT easier than on SAMP Argonath - if your DM skills are good enough, that is. In SAMP that doesn't happen really, you will get shot down easily as long as the cops overnumber you. This is one of reasons why we can't implement exactly the same system.
Yes, deathmatching is his choice, I can't force him to roleplay, but I will always at least try to help him and enforce the rules. Killing in VCMP is a lot easier because the shooting ''system'' just sucks and literally comes from the stone-age of games. Basic. The reason you might suck in SA is because you probably only played 1 time and to my knowledge you are banned for weapon hacks.. If anything actually requires skills, it's GTASA or furthur version of the Grand Theft Auto series. But I don't think SA requires that much ''skill'' either. Just a lot more than VC.

The minute system is a working system. Why exactly do you not like it? Because it reminds you of SAMP? I don't see any valid arguments against it. Just because the shooting works different in GTASA does not have anything, at all, to do with the way the script should work. :

You get a wanted level, no matter the reason, and have to run for at least 15 minutes. This would mean getting rid of the wanted LEVEL or ''heat''. It would just put your name on the wanted list, nothing more, the way I see it, the wanted level is used as some kind of killcount to show off to others. It is unneccesairy, the only argument to keep it would be to ''see a certain difference between the weight that comes with the crime''. Yet that argument is not enough for me to change my stance within the subject. The people who are roleplaying with the criminal will know what he did and will know wheter the crime was important or less important. There's always /c crime too.

Vice City is a small city, that's another of the reasons why 10 minutes of running after killing a cop is just overall bad idea..
Anyways, let the others speak - I'd really like to hear their opinions, as your one was extremely expected. If anyone wants to check how this epic shit works, I'll ask Storm to set up test server.
Vice City too small for you? Then adjust the distance cops are required to be in in order to keep your time-count the same. Simple as that. You keept bragging about how good you are in chases, getting away from the cops shouldn't be hard then. ''epic shit'' indeed.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 07:13:06 pm
That is exactly what is so annoying about you.
You think every player who comes from DM scene of VCMP will join Argo and understand and like all the rules right away. No, I don't think it is a DM server - but combat is a huge part of VCMP Argo.

Also, in theory, if cops wouldn't shoot criminals when wanted they wouldn't get killed - so it's not really criminal's fault that he is wanted for the copkilling. Sure, he can surrender anytime though.

I also think you seriously clearly mistake combat situation with deathmatching. Opening fire on cops that are shooting you themselfs is NOT DMing, trust me...same if I want to destroy a gang - I roleplay but they do not roleplay back. So what I'm suspossed to do? I just assault them. I don't camp at their spawns, I try to roleplay it by doing attacks on their gang HQs. Do you classify that as deathmatching? Me, no. Because it may be deathmatching, but there's roleplay reason for it.

I was banned (I still am) for weapon hacks indeed - seems like playing SAMP on a heavily modded game isn't always the best choice, but I was too lazy to reinstall it.

SA does not require big skill in shooting, and even if you play it for years your skill won't come in-handy, unlike VCMP. If you're overnumbered by cops you actually have to use some tactic on SAMP which is what I like. In here if your combat skills are big enough, you could just gun down those 3 cops after you easily as well.

And the part where you say 'I stop the car near a criminal and he begins to shoot me - then my car is broken. I have two choices - go after him or roleplay with someone else. Guess which I choose' this is more like a whine part. Cops in real life (I know this shouldn't be compared, but still) don't go away from chasing some criminals who just opened fire on him cause 'its too hard' or 'he has no chances'. Surely he can move back and call backup, but not go after someone else.

Also it's kinda funny how roleplaying something that involves killing is classified as deathmatching. If I roleplay a psycho with chainsaw and kidnap people then murder them, I'll still get called a DMer.

Why I don't like the minute system? Because I still think VC is too small city for those kind of things - I manage (with Infernus) to circle whole map in less than 5 minutes (without crashing on the way of course). The 10 minutes time gets lessened - fine, but 10 minutes is way too high for VC. SA is huge and you have helload of places to go, hell, even one cities. VC isn't even as big as one city from SA.
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 07:19:24 pm
Then don't deathmatch so much cops? 35 cops......... ridiculous. If you're interested in losing your wanted level, don't go around killing people, that common sense, mate.

Want to kill someone? sure, but pay for it in time. Neither do I think many people will like it. At least I don't, and there's more if you read other people's posts. Quite frankly there's more people against this than with this..
So you actually are saying that you THINK VCMP Argonath is a deathmatch server? You're very wrong. /c crimson. The only people that actually should deathmatch are new people that still have to be taught the ways of roleplaying. And the people I am talking about are regulars, like you. Maybe you and your friends are used to deathmatch in Argonath and enjoy DMing all the time, but I will not just participate in that. I stand for the true Argonath vision and will not be stopped from doing that. There is still hope. I wont let it get furthur.

My stance is ''roleplay''. I can't think of anything more simple. You know? That thing Argonath is made for?
Yes, deathmatching is his choice, I can't force him to roleplay, but I will always at least try to help him and enforce the rules. Killing in VCMP is a lot easier because the shooting ''system'' just sucks and literally comes from the stone-age of games. Basic. The reason you might suck in SA is because you probably only played 1 time and to my knowledge you are banned for weapon hacks.. If anything actually requires skills, it's GTASA or furthur version of the Grand Theft Auto series. But I don't think SA requires that much ''skill'' either. Just a lot more than VC.

The minute system is a working system. Why exactly do you not like it? Because it reminds you of SAMP? I don't see any valid arguments against it. Just because the shooting works different in GTASA does not have anything, at all, to do with the way the script should work. :
Vice City too small for you? Then adjust the distance cops are required to be in in order to keep your time-count the same. Simple as that. You keept bragging about how good you are in chases, getting away from the cops shouldn't be hard then. ''epic shit'' indeed.
What's the point of 'srs roleplaying'? - are the words I've read somewhere faaaaaaaaaaar back. Why do you act so strong on the behalf of VCMP's Argonath if you don't even play on it? Killing cops is not DMing.
"Maybe you and your friends are used to deathmatch in Argonath and enjoy DMing all the time" - if you would ACTUALLY come see what is happening there you would see that we RP a LOT.
The shooting system in VC:MP is not stone-age. It is way better than what it is on SA-MP. You learn to move your hands more that way. Well that is up to you to decide of course.
Only about 2% of the VCMP Argonath community tend to 'Deathmatch', and that's mostly the new people. Others are loyal enough to the community to avoid it.
You can't blame anyone specifically for what is happening there. We've all a cut of the trouble, so don't go blaming EAF and IT for what is happening there, along with the TCL freedom fighters.
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 07:41:16 pm
Excessive usage of capitals.
Sustain your rage, please.
Title: Re: Wanted level system improvement
Post by: detective_perry on May 24, 2011, 07:46:55 pm
Calm down Emre  ;)

Anyway, Salmonella, I don't see your point. I would understand that you fight for what you believe in only if you played VCMP, but lets be honest, you don't. You're SAMP admin, your job is to be there. If you feel you can't be on both sides, choose one and stick with it.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 07:54:28 pm
He won't - he wants to bring VCMP to MTA:VC level. 10 admins roleplaying, every newbie who rulebreaks gets a kick.
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 07:56:31 pm
Salmonella was part of the VC:MP set for that long, he'd easily deserve to share a word.

I'm sure this "SA:MP regulars have no chance to comment about VC:MP, even if they're veteran-like" trend goes all around the server, which is retarded.

EDIT: Marcell, not to go against you or anything like that, but if you don't punish them for their constant commitment of wrong things , how shall they learn if they don't listen?
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 07:57:57 pm
Mind telling me WHY THE f**k YOU JUST MENTIONED TCL ALTHOUGH YOU HAD NO NEED FOR?!
I did have the need for it, since you are accusing IT and EAF of turning the VCMP server into a gangwar sort. Happy now?
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 08:00:37 pm
I did have the need for it, since you are accusing IT and EAF of turning the VCMP server into a gangwar sort. Happy now?
I am one out of several others in TCL, that's not a reason to write "TCL freedom fighters" instead of "Emre" :hah:
Oh yeah, I did not say "gangwar", I said "cops n robbers" after I have been told that EAF and IT work together (I just wonder what they work on lol)
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 08:07:54 pm
You don't kick someone for breaking the rules when he doesn't even know them, that is my point.
VCMP player list is small, of those actually active ones - you can't say, ban every hacker for hacks. You need to give them by chance by kicking them first, asking to turn hacks off - naturally the flaw of this is that they can go and hack again after you gave them a chance.

He did play VC:MP back in the day, but is not an active VC:MP player which does not permits his voice to be more 'important' than active player's voice. What I'm saying is, just cause he says no doesn't mean this idea won't get implemented unless other players agree with him.

Also the trend is quite simple to understand - if someone has not played IV:MP for example, why he comments it? Unless the idea point is something that is provided in all servers for example.
Title: Re: Wanted level system improvement
Post by: Huntsman on May 24, 2011, 08:08:14 pm
Sorry, you can only vote if you're a VCMP player

 I AM VCMP player, its not my fault Argo in VC is always down.. wanka!  :flame: :flame: :flame: :flame: :flame: :flame: :flame: :flame: :flame: :flame: :war: :war: :war: :war: :war: :war: :war: :war: :war: :pop: :pop:
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 08:09:10 pm
LOLOLOLOLOLOLOL



Marcell, I did not mean to kick on every single commitment , only if they KEEP doing it. Might've been some misunderstanding.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 08:11:25 pm
I guess I just explained it wrong.

Lol, Hitman...*facedesk*
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 08:18:45 pm
That is exactly what is so annoying about you.
You think every player who comes from DM scene of VCMP will join Argo and understand and like all the rules right away. No, I don't think it is a DM server - but combat is a huge part of VCMP Argo.
Me? Annoying? Don't even start talking about who's really annoying here ;) . As for your argument : I do not think such thing. As I've said in my previous post, We have to teach the new people to understand the rules, it's not that bad if someone deathmatches when he is not aware of the rules. Just teach him. The people I am reffering to are aware, or should be aware of the rules.

Also, in theory, if cops wouldn't shoot criminals when wanted they wouldn't get killed - so it's not really criminal's fault that he is wanted for the copkilling. Sure, he can surrender anytime though.
What? I am not even blaming the criminals for killing cops.. I am blaming some people who kill cops without any roleplay.. And yes, we don't have to come to you, but apparentally many of you want that due to the constant moaning.

I also think you seriously clearly mistake combat situation with deathmatching. Opening fire on cops that are shooting you themselfs is NOT DMing, trust me...same if I want to destroy a gang - I roleplay but they do not roleplay back. So what I'm suspossed to do? I just assault them. I don't camp at their spawns, I try to roleplay it by doing attacks on their gang HQs. Do you classify that as deathmatching? Me, no. Because it may be deathmatching, but there's roleplay reason for it.
I also think you seriously clearly mistake my statement. Did I say the cop in my example opened fire? No he didn't. The scenario that I was in was first fire comming from the suspect. Forcing me to shoot BACK. If they don't want to roleplay :
You can't force him to roleplay.
I thought you would at least try to have your posts match up a bit.. If they don't want to roleplay with you, leave them alone. It is considering deathmatch by at least me if you attack someone unwillingly. By the ways, ''deathmatching'' never has a roleplay reason.

I was banned (I still am) for weapon hacks indeed - seems like playing SAMP on a heavily modded game isn't always the best choice, but I was too lazy to reinstall it.
Haha, checkmate. First you told us all that you were banned because ''a hacker gave you smoke grenades'', now this? busted.

SA does not require big skill in shooting, and even if you play it for years your skill won't come in-handy, unlike VCMP. If you're overnumbered by cops you actually have to use some tactic on SAMP which is what I like. In here if your combat skills are big enough, you could just gun down those 3 cops after you easily as well.
You should first try to play SA ''for years'' to understand that then i guess. SA is more advanced in shooting. You actually have a decent aim. The VC aim is as simple as that old Atari 64 game, Duck-shooting or something. The only thing that makes it a little more advanced is the c-bugging and shotguns. I think you know damn well what i mean.

And the part where you say 'I stop the car near a criminal and he begins to shoot me - then my car is broken. I have two choices - go after him or roleplay with someone else. Guess which I choose' this is more like a whine part. Cops in real life (I know this shouldn't be compared, but still) don't go away from chasing some criminals who just opened fire on him cause 'its too hard' or 'he has no chances'. Surely he can move back and call backup, but not go after someone else.
This is Argonath, not real life.

Also it's kinda funny how roleplaying something that involves killing is classified as deathmatching. If I roleplay a psycho with chainsaw and kidnap people then murder them, I'll still get called a DMer.
If you would actually communicate with them, you wouldn't be called a DMer. Communication is essential in roleplaying online.

Why I don't like the minute system? Because I still think VC is too small city for those kind of things - I manage (with Infernus) to circle whole map in less than 5 minutes (without crashing on the way of course). The 10 minutes time gets lessened - fine, but 10 minutes is way too high for VC. SA is huge and you have helload of places to go, hell, even one cities. VC isn't even as big as one city from SA.
No it's not. It's a great time. SA has 20 minutes as far as i know.. 10 minutes is actually a little bit too less in my opinion.



What's the point of 'srs roleplaying'? - are the words I've read somewhere faaaaaaaaaaar back. Why do you act so strong on the behalf of VCMP's Argonath if you don't even play on it? Killing cops is not DMing.
"Maybe you and your friends are used to deathmatch in Argonath and enjoy DMing all the time" - if you would ACTUALLY come see what is happening there you would see that we RP a LOT.
The shooting system in VC:MP is not stone-age. It is way better than what it is on SA-MP. You learn to move your hands more that way. Well that is up to you to decide of course.
Only about 2% of the VCMP Argonath community tend to 'Deathmatch', and that's mostly the new people. Others are loyal enough to the community to avoid it.
You can't blame anyone specifically for what is happening there. We've all a cut of the trouble, so don't go blaming EAF and IT for what is happening there, along with the TCL freedom fighters.
I didn't say anything about ''srs roleplaying''. I am only talking about regular roleplay.. I am actually playing as much as I can on VCMP and don't see you much either. But I guess thats unrelated. The scenarios and things i am reffering to are all real. I have seen and experienced them with my own eyes and will do as much as i can to help get this away.

About the shooting - read my previous argument for Marcelll.

2 percent? 50 percent. Apperentally the loyalty you are reffering to isn't as high as you think it is... If it exists at all. ''You can't blame anyone specificially for WHAT IS HAPPENING THERE''. Do I see some sort of confession here? Again, you oppose your argument in your own post.. I am not blaming anyone specificially either. I am not blaming a group, I will only blame things on specific people which i Know of that they have actually committed such offenses.

Calm down Emre  ;)

Anyway, Salmonella, I don't see your point. I would understand that you fight for what you believe in only if you played VCMP, but lets be honest, you don't. You're SAMP admin, your job is to be there. If you feel you can't be on both sides, choose one and stick with it.
I play a lot, Perry. My SAMP duties don't have anything to do with that. I play in a lot of servers, not only SAMP :).

He won't - he wants to bring VCMP to MTA:VC level. 10 admins roleplaying, every newbie who rulebreaks gets a kick.
What i want is to bring it back to roleplay. 2009 VCMP. The VCMP Me and many others here still cherish the memories and miss the good times. The roleplay times. What's wrong with MTAVC btw?

I did have the need for it, since you are accusing IT and EAF of turning the VCMP server into a gangwar sort. Happy now?
If he did accuse these groups of that, I can't be anything else but supportive for that argument...

He did play VC:MP back in the day
And I'm still active :)

Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 08:23:05 pm
You know what? I'm actually tired of arguing as we will never get to a point where we both agree.
Have fun being a rule enforcing nazi through your playthrough :)
EDIT: And you can check the logs as well, I did trade weapons that day, but I had cleo mods including wep spawners installed as well. I wasn't sure whats the reason at first  ;)
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 08:24:55 pm
You know what? I'm actually tired of arguing as we will never get to a point where we both agree.
Have fun being a rule enforcing nazi through your playthrough :)
What do nazi's have to do with this?

Also, You admit you do not follow the server rules? It sure looks like it...
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 08:26:13 pm
Holy shit, 10/10 on this show.I like it!

...Although ... what does nazism have to do with this?
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 08:34:15 pm
What do nazi's have to do with this?

Also, You admit you do not follow the server rules? It sure looks like it...
This has to do something with nazis - you interrogate me like Hitler did with jewish people who smuggled various things and got trapped.
There is nothing wrong with enforcing rules, but you just fail so hard at doing it that I'm just speechless.
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 08:36:48 pm
So ... you are a jew and consult him being a nazi just for bringing a counter against you? Or how should I get this :s
Title: Re: Wanted level system improvement
Post by: BlackEagle on May 24, 2011, 08:40:33 pm
What's the point of 'srs roleplaying'? - are the words I've read somewhere faaaaaaaaaaar back. Why do you act so strong on the behalf of VCMP's Argonath if you don't even play on it? Killing cops is not DMing.
"Maybe you and your friends are used to deathmatch in Argonath and enjoy DMing all the time" - if you would ACTUALLY come see what is happening there you would see that we RP a LOT.
this is why we can't have nice things.
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 09:05:18 pm
All those cops that actually knew to RP are inactive. I blame their absence for what is happening.
And yes don't load me with that "they have a real life" shit. We all do and most of us know how to get VCMP fit into the schedule.
Most COPS nowadays dont want to roleplay, what is left for the criminals then? Type while getting shot?
And Salmonella, I am not contradicting my own argument. You all seem to be going after the same person with the same accusations. I will not mention any names here but if you're bright enough you will understand what I'm saying.
Title: Re: Wanted level system improvement
Post by: Emre on May 24, 2011, 09:07:08 pm
I thought IT and EAF keep things alive? and Ingame-things may also include RP between people.
Title: Re: Wanted level system improvement
Post by: Klaus on May 24, 2011, 09:11:49 pm
Thank you all for your input. After reading through, the conclusion was quite simple. This idea will be implemented.
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 09:12:32 pm
Thank you all for your input. After reading through, the conclusion was quite simple. This idea will be implemented.
After 10 pages of post war, this comment should be qualified legendary.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:13:39 pm
All those cops that actually knew to RP are inactive. I blame their absence for what is happening.
And yes don't load me with that "they have a real life" shit. We all do and most of us know how to get VCMP fit into the schedule.
Most COPS nowadays dont want to roleplay, what is left for the criminals then? Type while getting shot?
And Salmonella, I am not contradicting my own argument. You all seem to be going after the same person with the same accusations. I will not mention any names here but if you're bright enough you will understand what I'm saying.
I can't speak for my fellow ARPD members, but if you don't realize why some of us do not want to try to roleplay with you anymore.. Then I'd suggest you to actually take innitiative and start a roleplay with me for example.. I've tried countless times as you should know only to get an answer by your precious spaz and M4's

Care to explain how you're not contradicting your own argument instead of turning this in something against ( i think ) Klaus?



Thank you all for your input. After reading through, the conclusion was quite simple. This idea will be implemented.


Lol. Thanks for THAT input. Corruption is proved once again.

After 10 pages of post war, this comment should be qualified legendary.
2 pages.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 09:13:57 pm
Thank you all for your input. After reading through, the conclusion was quite simple. This idea will be implemented.
KLAUS FOR THE KING!1111
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 09:15:29 pm
I can't speak for my fellow ARPD members, but if you don't realize why some of us do not want to try to roleplay with you anymore.. Then I'd suggest you to actually take innitiative and start a roleplay with me for example.. I've tried countless times as you should know only to get an answer by your precious spaz and M4's

Care to explain how you're not contradicting your own argument instead of turning this in something against ( i think ) Klaus?



Lol. Thanks for THAT input. Corruption is proved once again.
2 pages.


Your JKRowling sized inputs always confuse me. Forgive me oh Master Salami, I will never contradict myself again.
Title: Re: Wanted level system improvement
Post by: detective_perry on May 24, 2011, 09:16:22 pm
Lol. Thanks for THAT input. Corruption is proved once again.

Don't be so paranoid, relax  ;)
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:19:20 pm
One usually abuses his power if in possesion of power when there is no other way out - some guy

If this isn't a good example of abuse and corruption, I don't know what is.
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 09:21:31 pm
One usually abuses his power if in possesion of power when there is no other way out - some guy

If this isn't a good example of abuse and corruption, I don't know what is.
You my friend, are ridiculous.
Could you just go back to your SAMP and stop harassing us?
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:22:49 pm
You my friend, are ridiculous.
Could you just go back to your SAMP and stop harassing us?
What.

I could say the same for you and your previous DM servers which you told us about.
Title: Re: Wanted level system improvement
Post by: Morphine on May 24, 2011, 09:23:29 pm
Best thing is to close this discussion since Klaus said it will be implemented.  :war:

I can't speak for my fellow ARPD members, but if you don't realize why some of us do not want to try to roleplay with you anymore.. Then I'd suggest you to actually take innitiative and start a roleplay with me for example.. I've tried countless times as you should know only to get an answer by your precious spaz and M4's

Care to explain how you're not contradicting your own argument instead of turning this in something against ( i think ) Klaus?
by the way it's stubby m60 and ingram  :pop:
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:30:05 pm
Best thing is to close this discussion since Klaus said it will be implemented.  :war:
by the way it's stubby m60 and ingram  :pop:
I wish anything ''Klaus says'' would make sence.
Doesn't really matter which weapon, all can be used.
Title: Re: Wanted level system improvement
Post by: stormeus on May 24, 2011, 09:35:21 pm
Thank you all for your input. After reading through, the conclusion was quite simple. This idea will be implemented.

Implemented on the test server already. Will post details later. As Morph said, it would be best to lock this topic before the debate in here gets out of hand.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:43:04 pm
So even although 80 percent disagrees, this idea will get implented? I ask you, Why?
Title: Re: Wanted level system improvement
Post by: Marcell on May 24, 2011, 09:48:14 pm
So even although 80 percent disagrees, this idea will get implented? I ask you, Why?
If you count yourself as 80 precent of players, that's really precious of you. I sent a list of players to Klaus who agred on this idea after testing it on Storm's server - and guess what, it wasn't only criminals.

Btw Storm, remember to change the seconds to 60 from 55 cause its easier to count. aight?
Title: Re: Wanted level system improvement
Post by: stormeus on May 24, 2011, 09:49:11 pm
Btw Storm, remember to change the seconds to 60 from 55 cause its easier to count. aight?
todo.txt. Intervals also increase as your kills increase.

So even although 80 percent disagrees, this idea will get implented? I ask you, Why?

I'm sorry Salmonella, but after thorough discussion, I'd say the vast majority of the people here would rather have this idea implemented.
asowme idea! :hurray: i love it!
I actually agree with this idea, rather interesting and gives a chance to criminals to escape without having to die or get jailed.
Like I said, if most of the community agrees, I'm in.
Gonna wait for some more feedback before I decide whether or not to implement this. I, for one, like the idea.
This idea reminds me of Most Wanted and hiding under the bridges, weird alleys etc. to lose heat. It's nice.
It's interesting - may prevent newer criminals from taking it as a "how many people can I kill?" competition. ;)
We need some way to lose wanted level.
This is such rocket science. Think of the singleplayer wanted system - it decreases with the time distant from cops. The further you are, the more the chance of you staying alive.
Storm scripted this right away and it's f**king amazing, I just can't even imagine how epic the cop chases will be as well as cop determination (as he can actually lose you if he wanders off to buy 100000 spaz )
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 09:56:15 pm
todo.txt. Intervals also increase as your kills increase.

I'm sorry Salmonella, but after thorough discussion, I'd say the vast majority of the people here would rather have this idea implemented.
None of them or maybe 2 are actually agreeing... Ask them again for a direct answer and then we'll see who's right...
Title: Re: Wanted level system improvement
Post by: stormeus on May 24, 2011, 10:02:20 pm
None of them or maybe 2 are actually agreeing... Ask them again for a direct answer and then we'll see who's right...

Salmonella, the discussion is over. Decremental wanted levels are being implemented, whether you want them or not. Topic lock, please.
Title: Re: Wanted level system improvement
Post by: Salmonella on May 24, 2011, 10:04:44 pm
You know what? Whatever.

If you can't win with arguments, use your power, It's not new in here...
Title: Re: Wanted level system improvement
Post by: Klaus on May 24, 2011, 10:08:54 pm
To save us from more pointless ranting, this topic is locked.
Title: Re: Wanted level system improvement
Post by: Call_me_Dad on May 25, 2011, 08:34:20 am
I didnt quite understand the idea.
Because you brainwashed idiots were too busy arguing with each other, you forgot to discuss what the idea is...
Is it working like this:?

-Heat reduces if there is no cop in 600 m radius for next 60 seconds. Heat = Heat -1
-Heat increases if there is a cop in 600 m radius for next 60 seconds. Heat = Heat + 1
-What happens when you kill a Cop/Civilian?????


  So, after each 60 seconds elapses....your heat either increases or decreases.

-Once you lose heat you lose the entire wanted level.
-No clothes or shi'

Is that is so,
This wanted level heat will add in robbank system too.
So imagine....you robbed the bank.
You killed 10 cops in those EPIC 5 minutes.
Your wanted level = 10 (for robbank) + 30 (for copkills) = 40 
Your heat is 40.  OR is it 10 ????(Heat for the first crime you committed, robbank in this case) ????

Well lets assume the cops stay on your tail for next 10 minutes.
Your heat goes 40 + 10 = 50.

Then you got outtof your car killed 2 cops (Heat = 50 + 6 = 56), and entered the maverick to lose heat faster.

You lost around 10 heat in maverick, but by then the cops got a Hunter, and the situation is:
You have 46 heat to lose....with a hunter on your ass.

That means you have to survive the hunter for approx 45 minutes.
Also, those 45 minutes might INCREASE if the Hunter manages to stay close to your ass.

Dude, that makes robbank impossible....
Title: Re: Wanted level system improvement
Post by: Morphine on May 25, 2011, 09:00:46 am
I didnt quite understand the idea.
Because you brainwashed idiots were too busy arguing with each other, you forgot to discuss what the idea is...
Is it working like this:?

-Heat reduces if there is no cop in 600 m radius for next 60 seconds. Heat = Heat -1
-Heat increases if there is a cop in 600 m radius for next 60 seconds. Heat = Heat + 1
-What happens when you kill a Cop/Civilian?????


  So, after each 60 seconds elapses....your heat either increases or decreases.

-Once you lose heat you lose the entire wanted level.
-No clothes or shi'

Is that is so,
This wanted level heat will add in robbank system too.
So imagine....you robbed the bank.
You killed 10 cops in those EPIC 5 minutes.
Your wanted level = 10 (for robbank) + 30 (for copkills) = 40 
Your heat is 40.  OR is it 10 ????(Heat for the first crime you committed, robbank in this case) ????

Well lets assume the cops stay on your tail for next 10 minutes.
Your heat goes 40 + 10 = 50.

Then you got outtof your car killed 2 cops (Heat = 50 + 6 = 56), and entered the maverick to lose heat faster.

You lost around 10 heat in maverick, but by then the cops got a Hunter, and the situation is:
You have 46 heat to lose....with a hunter on your ass.

That means you have to survive the hunter for approx 45 minutes.
Also, those 45 minutes might INCREASE if the Hunter manages to stay close to your ass.

Dude, that makes robbank impossible....


I remember it took me about 1 hour literally to rob the bank on 20 heat last time, but it still worked.
If you pack good enough long-dis weapons, you might fight off any Hunters which will interfere with your job.
This just makes the rob very difficult, not impossible. Remember it's 60 seconds. If you and your *partners* kill off all cops before the 60 second leap, then your heat won't increase. More shooting is required in this case I presume.
Title: Re: Wanted level system improvement
Post by: stormeus on May 25, 2011, 12:21:34 pm
That means you have to survive the hunter for approx 45 minutes.
Also, those 45 minutes might INCREASE if the Hunter manages to stay close to your ass.

Dude, that makes robbank impossible....

In the current implementation, you lose heat every minute whereas you gain heat every two minutes if the cops are close to your ass. If you lose them, they have to find you and wait another two minutes. Bank robbery heat is separate to that of pursuit heat. Likewise, instead of completely uncriming you for escaping on a bankrob, wanted level now drops by 10 and you'll still have the heat you had before.

Wanted level will still decrease if no cops are online. Clothing changes were removed, and the total wanted level you've evaded is added to /c stats misc. Also, none of these changes were actually uploaded, so this is still subject to change.
Title: Re: Wanted level system improvement
Post by: Emre on May 25, 2011, 12:41:04 pm
Let me implicate that the arguement was idiotic and the ones who did it were brainwashed.


Yet, the current distance idea on post 1 is good enough.
Title: Re: Wanted level system improvement
Post by: Call_me_Dad on May 25, 2011, 02:58:46 pm
In the current implementation, you lose heat every minute whereas you gain heat every two minutes if the cops are close to your ass. If you lose them, they have to find you and wait another two minutes. Bank robbery heat is separate to that of pursuit heat. Likewise, instead of completely uncriming you for escaping on a bankrob, wanted level now drops by 10 and you'll still have the heat you had before.

Wanted level will still decrease if no cops are online. Clothing changes were removed, and the total wanted level you've evaded is added to /c stats misc. Also, none of these changes were actually uploaded, so this is still subject to change.
Sounds good as long it works and doesnt lag scripts :)
Title: Re: Wanted level system improvement
Post by: Marcell on May 25, 2011, 05:07:45 pm
Sounds good as long it works and doesnt lag scripts :)
It doesn't :) We tested it for hours.
Title: Re: Wanted level system improvement
Post by: Huntsman on May 25, 2011, 06:42:44 pm
I guess I just explained it wrong.

Lol, Hitman...*facedesk*

Listen, i don't care who you are, clan leader or whoever you want to be, i will NOT tolerate ANYONE insulting me in ANY ways. I'm sure you would play samp yourself, just because you're banned for your DM attitude doesn't mean anyone else cant enjoy the gaming, just because you got yourself banned
Title: Re: Wanted level system improvement
Post by: Marcell on May 25, 2011, 07:01:28 pm
Listen, i don't care who you are, clan leader or whoever you want to be, i will NOT tolerate ANYONE insulting me in ANY ways. I'm sure you would play samp yourself, just because you're banned for your DM attitude doesn't mean anyone else cant enjoy the gaming, just because you got yourself banned
Keep that topic on the skype and away from here, and also I facedesked at shitload of emoticons in your post, duh
Title: Re: Wanted level system improvement
Post by: SpiralRock on May 26, 2011, 07:43:14 am
Oh no... I hate the idea.
It will be too easy for criminals to get unwanted man...
Its our fault we gain 178 wanted level...

Also, 2.0 will have cops earning system that aXXo had told to us before...
Title: Re: Wanted level system improvement
Post by: Marcell on May 26, 2011, 03:32:28 pm
Oh no... I hate the idea.
It will be too easy for criminals to get unwanted man...
Its our fault we gain 178 wanted level...

Also, 2.0 will have cops earning system that aXXo had told to us before...
Test if first, ffs
Title: Re: Wanted level system improvement
Post by: Leonardo on May 26, 2011, 04:59:21 pm
Oh no... I hate the idea.
It will be too easy for criminals to get unwanted man...
Its our fault we gain 178 wanted level...

Also, 2.0 will have cops earning system that aXXo had told to us before...

Why you don't want to lose wanted level and instead, gain it? That's not logical. The criminals' thougts are to escape, not to wait for cops. ._.
Title: Re: Wanted level system improvement
Post by: Marcell on May 26, 2011, 05:12:51 pm
Why you don't want to lose wanted level and instead, gain it? That's not logical. The criminals' thougts are to escape, not to wait for cops. ._.
True, but if you're a criminal psycho like me getting wanted level now is actually even easier as you don't even need to try hard. Just make sure you have cops near you all the time and it increases (slowly). It's still balanced tho, naturaly the cops can just gun you down if you dont escape fast..
Title: Re: Wanted level system improvement
Post by: JDC on May 27, 2011, 01:15:43 am
I recall seeing earlier in the idea that someone loses their wanted level if they kill the cop chasing them. Isn't it supposed to be reversed?
Title: Re: Wanted level system improvement
Post by: stormeus on May 27, 2011, 04:07:29 am
I recall seeing earlier in the idea that someone loses their wanted level if they kill the cop chasing them. Isn't it supposed to be reversed?

Not the case. If a wanted player kills an officer (or anyone, in general), their heat will increase and the interval they have to wait to lose heat will increase.
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