Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: detective_perry on May 23, 2011, 02:49:31 pm

Title: New drug dealing/consuming system
Post by: detective_perry on May 23, 2011, 02:49:31 pm
So I had a idea that when we use drugs in certain radius that Stormeus or Axxo decide to be, we get wanted.
Its stupid if we use drugs right in front of a cop and we don't get wanted.

Same for drug dealing. If cop sees us giving someone drugs, both buyer and seller get wanted.

Also, I think drugs should get more expensive and that people can't buy as many drugs as they want from their warehouse and then sell for 100 each. Some people carry 5000 heroines or extacy. This should be fixed as it gets abused. I think Klaus' idea of pocket system can solve this problem.

Any thoughts?
Title: Re: New drug dealing/consuming system
Post by: Klaus on May 23, 2011, 03:06:47 pm
Me and Spiral actually had some well good ideas for a new drug system for 2.0
Title: Re: New drug dealing/consuming system
Post by: Frank_Federico on May 23, 2011, 08:11:34 pm
Just roleplay it? We don't need scripts for everything.
Title: Re: New drug dealing/consuming system
Post by: Marcell on May 23, 2011, 08:14:40 pm
Just roleplay it? We don't need scripts for everything.
I guess if you're a cop and some dude who doesn't likes to be chased takes some drugs right infront of you, you guess it from his HP gain?

To be honest I don't like idea of automatic wanted - why? In real life cops ignore junkies often - they won't arrest a homeless man for taking some extacy in an alley..

Instead i'd prefer automated /me command that everyone sees in short distance - like [IT]Marcell snorted cocain
or [IT]Marcell sent 10 units of extacy to Example.
Title: Re: New drug dealing/consuming system
Post by: Frank_Federico on May 23, 2011, 08:39:59 pm
I guess if you're a cop and some dude who doesn't likes to be chased takes some drugs right infront of you, you guess it from his HP gain?

To be honest I don't like idea of automatic wanted - why? In real life cops ignore junkies often - they won't arrest a homeless man for taking some extacy in an alley..

Instead i'd prefer automated /me command that everyone sees in short distance - like [IT]Marcell snorted cocain
or [IT]Marcell sent 10 units of extacy to Example.

The dude should at least do /me takes drugs, that means he wants to roleplay. If he doesn't, I wouldn't waste my time suspecting him without any RP involved, that'd end up in either one of us getting DMed by the other...
And yeah, I like your idea.
Title: Re: New drug dealing/consuming system
Post by: Klaus on May 23, 2011, 09:14:32 pm
I'm surprised that message isn't announced in local. You get a PM- "You have injected Heroin and are now high" but others can't see lol.
Title: Re: New drug dealing/consuming system
Post by: Frank_Federico on May 23, 2011, 11:01:02 pm
I'm surprised that message isn't announced in local. You get a PM- "You have injected Heroin and are now high" but others can't see lol.
Same, lol
Title: Re: New drug dealing/consuming system
Post by: Call_me_Dad on May 24, 2011, 06:57:14 am
It depends on role-play.
If you are hiding in a corner, no-one else needs to know what you are smoking.

If you wanna smoke in public....use /'me command after you use the command, if a cop wants to suspect you, he will do it.
No need for scripts.
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