Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: hAWK. on May 29, 2011, 08:55:20 pm

Title: /search [id]
Post by: hAWK. on May 29, 2011, 08:55:20 pm
The name speaks. It will give the cops the ability to search suspects or citizens for narcotics while in close perimeter.
Title: Re: /search [id]
Post by: Rami on May 29, 2011, 08:57:33 pm
The name speaks. It will give the cops the ability to search suspects or citizens for narcotics while in close perimeter.

Like checking if this ID got any crime or something?
Title: Re: /search [id]
Post by: miha1111 on May 29, 2011, 09:14:07 pm
And you would suspect them for possesing weed? Kinda like forced RP.
Title: Re: /search [id]
Post by: Dino on May 29, 2011, 09:50:55 pm
I like idea, but first we need houses to store drugs, so people wont carry them all the time in their pockets  :D
Title: Re: /search [id]
Post by: Rami on May 29, 2011, 10:37:47 pm
could someone make it clear for me? :D
Title: Re: /search [id]
Post by: Void on May 29, 2011, 10:41:11 pm
The name speaks. It will give the cops the ability to search suspects or citizens for narcotics while in close perimeter.

It was removed from SA:MP because officers would walk around and do /search (in this case /frisk) on anyone who'd pass by. Resulting in everyone being suspected.
Clear "no" here. Sorry.

Do not say "Add it for higher rank then", because it was misused by higher authorities as well, which was disappointing.


Regards.
Title: Re: /search [id]
Post by: Void on May 29, 2011, 11:29:46 pm
The topic subject is about the /frisk command implementation, not /area implementation.
Although, /area will not be added anyways.

Please stay on the subject.


Regards.
Title: Re: /search [id]
Post by: shitaka on May 29, 2011, 11:58:12 pm
I'd love /search  /frisk someone .... but i guess it will be misused by alot of people
Title: Re: /search [id]
Post by: hAWK. on May 30, 2011, 09:42:56 am
Then let's wait until there is place where the drugs can be stored as Dino said. We will search only suspicious guys besides it will be set to work in close perimeter only just like /cuff.
And forgot to add that /gu can be implemented here, too.
Title: Re: /search [id]
Post by: shitaka on May 30, 2011, 09:47:24 am
Then let's wait until there is place where the drugs can be stored as Dino said. We will search only suspicious guys besides it will be set to work in close perimeter only just like /cuff.
And forgot to add that /gu can be implemented here, too.

Good idea, supported.
Title: Re: /search [id]
Post by: Rami on May 30, 2011, 10:50:09 am
Good idea, supported.
Title: Re: /search [id]
Post by: Void on May 30, 2011, 01:23:23 pm
We will search only suspicious guys besides it will be set to work in close perimeter only just like /cuff.

That was told in SA:MP as well. Everything implemented to "help" the PDs was practically abused.
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