Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: _Zeke_AsaAKuRa_ on June 14, 2011, 02:42:31 am

Title: Drunk visuals
Post by: _Zeke_AsaAKuRa_ on June 14, 2011, 02:42:31 am
You guys should add drunk visuals to player wen he drinks vodka and other alchohol stuff.
Like taking extasy  :weed:.
Title: Re: Drunk visuals
Post by: Bass on June 14, 2011, 12:18:01 pm
PS: I've noticed the driving is too easy for a drunk person, so add:
Code: [Select]
SetPlayerDrunk(playerid,250,100);
100 is the proper handling for a drunk person.
Title: Re: Drunk visuals
Post by: stormeus on June 14, 2011, 12:30:37 pm
I'll experiment with different drunk visuals. I like the idea, but its effect should depend on the type of alcohol you take. For example, beer won't get you as drunk as vodka.
Title: Re: Drunk visuals
Post by: Marcell on June 14, 2011, 02:48:53 pm
This idea will definately decrease my vodka sales :S

I think the drunk effect should vary on drugs, it seems taking extacy gives same screen effect as LSD. The more powerful the drug, the bigger drunk effect there should be.
Title: Re: Drunk visuals
Post by: Klaus on June 14, 2011, 03:54:15 pm
Taking Heroin should set the players weather to 666. But sadly it can't be done
Title: Re: Drunk visuals
Post by: _Zeke_AsaAKuRa_ on June 14, 2011, 04:23:41 pm
Yea stormy you are righ.
And marc this will not decrease you vodka sales i thing cuz ppl aways wanna get drunk and stuff.
By the way this will perfectly feet with the hooker job hah.
Title: Re: Drunk visuals
Post by: detective_perry on June 14, 2011, 04:44:02 pm
Taking Heroin should set the players weather to 666. But sadly it can't be done

Hallucinating hell? :S
Title: Re: Drunk visuals
Post by: Frank_Federico on June 15, 2011, 03:38:38 am
Awesome, go buy pizzas, guyz :D
Title: Re: Drunk visuals
Post by: SpiralRock on June 15, 2011, 05:32:20 am
Awesome, go buy pizzas, guyz :D
from pizza face in havana
Title: Re: Drunk visuals
Post by: Morphine on July 08, 2011, 12:26:40 pm
If weathers are set to change automatically over time like in Squirrel, weather 666 might appear differently to what it is right now.
Just a note for the future version.
Title: Re: Drunk visuals
Post by: Klaus on July 08, 2011, 04:15:19 pm
I was just using 66 as an example. In fact, I know a much better weather ID for Heroin
Title: Re: Drunk visuals
Post by: Morphine on July 08, 2011, 05:58:04 pm
Same.
/setweather 1234567890
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