Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on June 30, 2011, 03:08:29 pm

Title: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on June 30, 2011, 03:08:29 pm
Now I'm not even sure why I'm posting this, cause I'm pretty sure all answers I will get is 'LOLO LOOK MARCELL BUTTHURT ABOUT ARPD PWNING HIM AGAIN SO HE WANTS TO LIMIT US LOLO' 'LOLO MARCELL GTFO WE HAVE LIMITATIONS U DONT KNOW SHIT!111'

But guess fucking what. I play 24/7 here. I know how cops react. I am wanted at least 15 times a day. So if someone insist on arguing with me, let it be constructive criticism :)

This is kinda suspossed to give more vision on how VCPD's weps are suspossed to be used. Also, it encourages freecops to join VCPD for better guns. Now you may say 'LOLO IF WE MAKE THEM JOIN FOR BETTER GUNS VCPD IS FULL OF DMMM' but no. If you see all a guy cares about is weapons, you deny him and let him re-apply, if he improves you accept him. Smart, huh?

So let's start out. Weaponry of each unit, depends on current wanted level of suspects.
If there is no one wanted, freecops can only be equiped with standard Colts with 250 9mm ammo, no kevlar, and no nails. That's right. However if the cop is in VCPD, he can choose a Python revolver with 150 ammo instead of the Colt. Dirty Harry style.
If there is a wanted level of 1 somewhere in the city, VCPD officers can take 'riot' equipment for roleplay purposes. There are many riots, so why not. Riot gear consist of a baton, tear gas, and a kevlar. Yes, you get a kevlar, but no weapon (except for baton).
After there is finally a murder around, meaning a suspect with wanted level of 2, freecops can /c restock which gives them Colt 45, shotgun, bag of nails, kevlar. Like usual. VCPD officers can do the same, with the difference that they can take Pythons instead of Colts.

Now for the fun part. Have you ever watched the epic movies such as 'Heat' or '44 Minutes' ? In such movies, if there is lots of armed targets (suspects) with better guns than cops do (a pistol against automatic rifle stands no chance) cops can often take automatic rifles so they are as powerful as criminals. So if there is Jack The Ripper in the city, regular VCPD cops can take special guns instead of their regular gear.
Wanted level of 0: Colt 45s or Pythons, no kevlars, no nails
Wanted level of 1: Possible riot gear, baton, kevlar, nails
Wanted level of 2: Colt 45s or Pythons, Shotguns, kevlars, nails
Wanted level of 25: MP5 weapon for VCPD officers. Used for mid-range fighting, can be quite dangerous if stormed a criminal along with your cop mates. It does not replace any weapon you take, it's a bonus. It has 150 ammo on take. The reason why wanted requirement is high is cause it can be very deadly while used for drive-by on criminal cars.
Wanted level of 50: Jack The Ripper is in the city. If a criminal has wanted level that is as high as 50, it means cops couldn't even really access him during fight. Governament has funded rifles for VCPD officers, Rugers with 150 ammo that they can take instead of Shotguns.
Wanted level of 80: Lolo, they still fail? Let's give them better rifles then. M4s with 210 ammo.

Also, regular VCPD officers can no longer take VCID cheetahs. If it's VCID Cheetah, why regular cops can use them? Now they're restricted to Police Cruisers, in which they can restock. However in order to restock, officer (driver) in the Police Cruiser must not move for 15 seconds. This is done in order to reduce amount of guys who would try to heal in battle. Also I guess this could take too much memory or cause lags, but it would be awesome if cops could only restock from one police car once, then they would need to use another car, or the same car after it respawns.

SWAT:
Wanted level of 1: Can be deployed for roleplay purposes; for example if someone locks in his house and bombs the place and demands some cash, this is where SWAT comes in, with limited armoury. Basicly, they only have CQB weapons such as VCPD officers, meaning: Shotguns, Colts/Pythons, Nails, kevlars.
Wanted level of 2: Instead of regular CQB equipment, can take the regular gear consisting of MP5, M4, Python, kevlar, nails, lolo
Wanted level of 3: SWAT has access to every possible gear that is available. If the suspect is in a location that provokes Close Quarters Battle, they can access 25 rounds of Stubby instead of MP5.

SWAT has access to hunter with full permission to use any weapons (heli cannon, rocket) when the protocol thingy is enabled (same that lets Gear 5 to activate)
SWAT has access to enforcers which from they restock or change gears (only once if possible)
VCID:
Wanted level of 1: Can be deployed with limited weapons for roleplay purposes, no kevlar, Python/Colt, no nails
Wanted level of 2: Can be deployed with regular police accesory, Python/Colt, nails, kevlar, shotgun
WL of 3: Can use regular sniper rifles, or M4, along with Colt/Python, kevlar, nails
WL of 6: Can use laser sniper instead of regular sniper rifles
VCID has access to VCID Cheetahs from which they can restock  (only once if possible)

SRU: Has more guns than SWAT, but higher wanted level requirements.
Wanted level of 1: Can be deployed for roleplay purposes, useable regular cop gear (shotgun, kevlar and shit) or riot gear.
WL of 2,3: Can take Stubbies for CQB, MP5/Uzi as backup weapon
WL of 5: Can take long-range weapons, Ruger or M4
WL of 12: Can take any one-handed illegal SMGs, Ingram or Tec
WL of 20: Can take military shotguns such as Spaz, as well as regular sniper rifles
WL of 30: Laser snipers
WL of 40: Grenades or incenidiary gas (molotovs) available, take them down!
WL of 50:Military rifles (m60s) available
WL of 80: YOU'RE BRINGING SHAME! Take this rocket launcher!
SRU cannot restock from any cars.

Naturally the WL requirements work like '50, OR higher'...
This is just a plan how it could work, if you think you have more balanced wanted level requirements, discuss
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Jaga848 on June 30, 2011, 03:56:57 pm
I think it's a great idea. I think it's good cause, you know, it'll make the things fair between cops and criminals.
If you're asking me, it should be scripted as soon as possible. GZ on this idea Marcello!  :)
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Leonardo on June 30, 2011, 04:14:05 pm
Alright. Really looooong post, but i'll be saying something from here. SRU was not made to equip with ''illegal weapons'' as you mention, purposely to avoid criminal moaning. (Rocket Launcher (!!!!!!!!!!!!!!!!!!), molotovs... Even the M60, supposed to be used only in really serious situations, but cops are using often due to the criminals equipped with it, after death, the cops occasionally pick it)

About equipping VCPD... Well, not a bad idea. But i'd agree if all Officers (including VCPD and ''freecops'') were equipped like it always was since 1.1, Colt, Shotgun, baton and kevlar, no matter if wanted online or not. There would be no change of equipment till higher wanted levels (if ''x'' wanted level or more, a message would be displayed ''You can now equip yourself with a ''x'' (MP5, ruger, M4). Go to the locker room and use /c restock.'' Restocking inside PD cruisers would be abused if they could restock from more than 1 car before respawn... like, ''lololllloolo i'll restock from 11 PD cars and get 2000 m4''. I'd rather the restock to stay like how it is.

However, i support the idea that SWAT can restock weaponry, but ONLY with Enforcers (in the future, Enforcers to be replaced with 4-door FBI Ranchers) and ONLY once.

SWAT and SRU do have gun restrictions already, so, the rest is not needed.




Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on June 30, 2011, 04:23:10 pm
Ok, so the main idea is to give freecops better guns if a criminal is completely rampaging. MP5 and even a Ruger at desperate times seems fair.
I'm not so keen on the idea of restricting certain police vehicles to certain levels however. A freecop might need to use the pursuit cars or the enforcers. Both have their advantages and can come in handy in certain situations.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on June 30, 2011, 04:39:44 pm
I like Leo's idea, of giving cop a message after certain wanted level is reached and giving them a chance to get more powerful weapon with /c restock
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on June 30, 2011, 05:17:46 pm
I like Leo's idea, of giving cop a message after certain wanted level is reached and giving them a chance to get more powerful weapon with /c restock
That's the point.
@Klaus
I don't really like seeing freecops take all VCID cheetahs and VCPD needing to use police cruisers. How about VCID Cheetahs only available when there is someone with wanted level of 1? This makes some sense, real cops don't patrol with fast vehicles, but regular police cruisers, and if there is someone speeding who doesn't pullover:
/c r need a VCID Cheetah deployed, Police Cruiser isnt good enough
/c sus example speeding, evading police
'VCID Cheetah available to use'
EDIT: I forgot to add. If this idea gets implemented, over with illegal guns for cops. They can still use guns they pick up from criminal's bodies, but no guns from ammunation or gang HQs. It will just say 'You need to be a citizen in order to use that' or 'Citizen of law are suspossed to use guns they get from their lockers'
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on June 30, 2011, 05:35:57 pm
real cops don't patrol with fast vehicles
o.O
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on June 30, 2011, 05:36:48 pm
lol
i meant with sport cars, w/e
it's not germany where cops patrol with lambos or ferraris
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on June 30, 2011, 09:53:45 pm
lol
i meant with sport cars, w/e
it's not germany where cops patrol with lambos or ferraris
In Finland, there's a cop patroling with Dodge Challenger.. :D
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: stormeus on June 30, 2011, 10:07:28 pm
A wanted level of 1 could result from suspecting for attempted murder, so the idea of only being able to carry a baton isn't very realistic. However, I would agree with being able to carry a Colt with level 1 gear. It should also be possible to restock from police vehicles, but only those such as an Enforcer where extra gear can easily be stored. This can easily be done in 2.0 where we can detect when a vehicle respawns. Lastly, patrolling in VCID Cheetahs, FBI Ranchers/Washingtons, etc. could be used to roleplay patrol in an unmarked vehicle, so let's not restrict vehicles.

P.S. @Leonardo, All vehicles (including Ranchers) are tested working in 2.0.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 01, 2011, 12:53:23 am
lol
i meant with sport cars, w/e
it's not germany where cops patrol with lambos or ferraris

Stop watching Cobra 11...
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 03, 2011, 06:59:36 am
I like the way things are set now. Why make 1001+ changes when cops still win anyway.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 03, 2011, 11:17:14 am
I like the way things are set now. Why make 1001+ changes when cops still win anyway.
wRONg.

Cops never win  :lol:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 03, 2011, 03:36:02 pm
wRONg.

Cops never win  :lol:
Lolz.
Imagine no re-enter for cops. We could make instant win-bankrob-script cause there would be no point of shootouts we'd always win lolo
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 04, 2011, 10:49:08 am
Cops are originally supposed to have an advantage over criminals, I don't blame the new ARPD applicants since they really don't get any training anymore due to the inactivity of the heads.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 04, 2011, 03:01:47 pm
Very true indeed
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 04, 2011, 08:55:40 pm
Well, in most cases a shotgun against M60s, stubbys etc. don't come out too well - just a little something. ;)

Cops are originally supposed to have an advantage over criminals, I don't blame the new ARPD applicants since they really don't get any training anymore due to the inactivity of the heads.

Untrue - not everyone is inactive; most of VCPD Command's working on something or another.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 04, 2011, 08:58:34 pm
Well, in most cases a shotgun against M60s, stubbys etc. don't come out too well
In most cases, if you suck at fighting...

and how can you say untrue? Leo is inactive, that's a fact. The leader of the police should be as active as me; the leader of the biggest criminal gang.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 04, 2011, 11:50:30 pm
In most cases, if you suck at fighting...

^_^
Someone with good skills can pwn with any close combat gun.

As for those that are genuinely inactive - server/forums etc... yea, got to be worked on.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Willy on July 05, 2011, 07:33:32 am
What a biased idea marcell.
You did really got pwnt again, my guess would be a freecop this time...
Who could it be??? ummm [ES]Phillip??

Suppose you have wanted level 1, cops come with colts...
Now he got no chance of pwning you. And guess what it will be same until wanted lvl 15 - 20...

Here is what i propose:

Use cops stats. ARPD is inactive, it ain't free coppers fault. If they kill about 150 criminals, they can use swat gear anytime they want.
Currently ARPD is biasing btw free cops and ARPD. I think its time free cops get hold of m60, only if THEY PROVE THEY CAN BEAT SHIT OUT OF CRIMINALS.
i.e: after they kill more than 150 criminals.
ARPD is just a Cop Gang, why are special scripts given to them, when free cops dont.

Swat skin must be available for every single pile of blue shit only after they get 150 wanted guys.

Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 05, 2011, 11:44:32 am
Well all the good cops get blamed for lag don't they. We all know that and who exactly blames them every time. :p
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 05, 2011, 01:52:51 pm
150 kills isn't much. I got like 2.5k copkills
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Leonardo on July 05, 2011, 02:05:48 pm
What a biased idea marcell.
You did really got pwnt again, my guess would be a freecop this time...
Who could it be??? ummm [ES]Phillip??

Suppose you have wanted level 1, cops come with colts...
Now he got no chance of pwning you. And guess what it will be same until wanted lvl 15 - 20...

Here is what i propose:

Use cops stats. ARPD is inactive, it ain't free coppers fault. If they kill about 150 criminals, they can use swat gear anytime they want.
Currently ARPD is biasing btw free cops and ARPD. I think its time free cops get hold of m60, only if THEY PROVE THEY CAN BEAT SHIT OUT OF CRIMINALS.
i.e: after they kill more than 150 criminals.
ARPD is just a Cop Gang, why are special scripts given to them, when free cops dont.

Swat skin must be available for every single pile of blue shit only after they get 150 wanted guys.

Rather making it into 1.1 again, SWAT skin for everyone from the beginning. lol.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 05, 2011, 02:50:21 pm
Honestly, I see better freecops than some of the ARPD's "finest" ..

 :cop: :money:  :money:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Willy on July 05, 2011, 02:53:27 pm
Rather making it into 1.1 again, SWAT skin for everyone from the beginning. lol.
srsly, I don't have problems with that. Everyone must be treated equal.
PS: there is always cop-ban (if new comer decides to DM)
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 05, 2011, 03:37:49 pm
Then the whole of ARPD's purpose will go reverse.
ARPD gives out ranks by merit which is quite reasonable.
If you give everyone SWAT skins there won't be any goal for cops to achieve so they'll leave Argonath forever after a week or so.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 05, 2011, 06:01:17 pm
ARPD gives out ranks by merit which is quite reasonable.
How can they give out ranks when they're inactive?
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 05, 2011, 10:35:29 pm
.....
(http://upload.wikimedia.org/math/8/9/4/89416094f49040f2f798f523d1e53a79.png)
Beats me.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 05, 2011, 10:48:27 pm
ARPD is just a Cop Gang, why are special scripts given to them, when free cops dont.
IN ORDER SO THEY JOIN ARPD FOR BETTER WEPS/EQUIPEMENT/GEAR/WHATEVER, GENIUS
that's how it is on every server (except MTA:VC maybe)
Are you serious on this? If a cop has the fucking skills, if he loves cop job, HE'S MEANT TO JOIN VCPD, not kill the fucking criminals without a fucking dose of roleplay to gain better weapons.. if your idea is brought to life, we might as well request free guns for criminals with bounty over one million, or discount for 'em..
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 05, 2011, 10:57:25 pm
Well you kill cops without your dose of roleplay too so..
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 06, 2011, 01:32:20 am
Well you kill cops without your dose of roleplay too so..
pix or gtfo
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 06, 2011, 02:35:14 am
*** Kessu sighs because of where the topic is going...
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Ave on July 06, 2011, 09:45:38 am
Criminals have never been in better situation than there is right now. But even if police side is rather quiet, you guys are forceful in finding new problems

Presence of police force is nowadays almost non-existent, what about enjoy the game itself?
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 06, 2011, 01:33:23 pm
Hard to enjoy it while roleplaying a criminal doesn't have a point
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 06, 2011, 01:56:21 pm
Hard to enjoy it while roleplaying a criminal doesn't have a point
Killing cops /= Roleplaying a criminal
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 06, 2011, 02:14:11 pm
Killing cops /= Roleplaying a criminal
lol
what's the point of robbing a store if noone gives a shit
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Ave on July 06, 2011, 03:08:54 pm
Hard to enjoy it while roleplaying a criminal doesn't have a point
Well, then it's your problem if you can't feel it... unless you use weapons.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 06, 2011, 04:14:17 pm
lol
what's the point of robbing a store if noone gives a shit
Even that does not need cops, it needs a store keeper..
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 06, 2011, 04:25:12 pm
pix or gtfo
you know as well as me you love to kill anything that comes close to you. i've had my methods of seeing that. shooting a cop to death when he tells you that your car flipped over is one of those i've personally witnessed

there's many other things to vice city than killing cops..
stunting, drifting, riding boats, f**k even play single player.
if all you think about is killing then there's other places for that in the vc:mp community.

i can also offer you call of duty?

anyway, as i've said, cops should originally have advantages over criminals since they're outnumbered far too much these days. this idea biases straight against their freedom and i'd rather have cops run with rocket launchers than cops run with nothing. if you look at what weapons criminals carry you wouldn't doubt it. it is not the cops' fault some people like the protesting person who wrote this topic can't kill them all the time, it's a simple matter of not using a gun properly.

i can predict a wave of insults against my own personal gaming skill but i never said i'm a top notch killer either. even if i did, it was all phrases of the moment.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Willy on July 09, 2011, 08:36:11 am
Unlock the swat skin for any regular player. There is always a cop ban system, if someone death matches.
Period
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 09, 2011, 12:20:40 pm
Unlock the swat skin for any regular player.
It'll just return to what it was in 1.2. Hardly any cops and just a bunch of SWAT dudes running around with M60s.... "patrolling"
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 09, 2011, 06:15:09 pm
"patrolling"
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcus on July 09, 2011, 11:22:58 pm
Unlock the swat skin for any regular player. There is always a cop ban system, if someone death matches.
Period
Sure, why not? Give them free weapons as well.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 10, 2011, 12:28:28 am
Let's just give every freecop SRU.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcus on July 10, 2011, 01:12:00 am
Let's just give every freecop SRU.
Fuck yeah.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Willy on July 10, 2011, 07:07:15 am
I don't like new regular players to sit on forums and put an bs application and wait for weeks just because they wanted to become a swat operative at that time.
You know what, we sit here and chit chat for fcking hours. No one becomes cop these days.

And add to it more: A heat system.
Some nubs just sit around in heli and run off and say: Fuck you cops, you cannot do anything. There are all unlocked vehicles all around vc. And what a cop got? 35 shotguns and colt? and a not synced millee.
And I have not seen anyone except Bass using Swat skin. The whole script shouldnt be made for just 2-3 players. Chance should be given to every playing guy at that time.
I dont care, if it takes us back to 1.1, atleast criminals had some competition and something worthy to fight for. (Like they should have in RL).

I can't even unlock bank robs for new comers these days because no one takes cop skin these days. And when i unlock it, Klaus set it to off. Heck what, the new comers are getting pissed because of this madness.

People are barking about there wanted level that they achieve these days. First Denlow created record, then Klaus, and now marcell is fcking trying it for months to beat Klaus's.
Get new comers swat and I will see how what you guys achieve. I mean Denlow played in early version, but there wasnt this madness.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 10, 2011, 08:56:48 am
Some people are up for any challenge you know, even SWAT won't scare most of our regulars these days.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 10, 2011, 12:17:13 pm
It isn't even about challenge, it's the whole point of argonath vision and ARPD. It was always like that, want better equipment, want to join CIA/FBI/SWAT/SRU/VCID/GODf**kINGKNOWSWHAT, apply to ARPD. ARPD needs more members. You want to have a nice equipment? You need to prove you have common sense, roleplaying skills, and not being a deathmatcher in order to join ARPD. You only want new equipment to make fighting easier? Opsy daisy, rejected. New units are suspossed to bring more roleplay possibilities to cops (which well...they don't, except for VCID some days), not just easier ways to kill criminals. If we give every freecop, DMer or not, SWAT/SRU/VCID skin for just criminal kills, then whole server changes into SWAT patrolling with M60s, shooting wanted level 1 criminals with no warning. Besides, even the 'bad' cops would get SWAT/SRU/VCID skin, it would just take them less time. A guy like Veteran kills about 30 criminals each day, a guy like Maxtitan kills 1 a week. Veteran would get the skin in a week, Maxtitan would in few months. Veteran would use it when needed cause he needs challenge, Maxtitan would shoot everyone on sight with M60.

It was always like that. Criminals had more possibilities, less restrictions, however cops had more advantages yet more restrictions. For example cops can re-enter, criminals can not, criminals can buy M60, cops need to access special duties, BY APPLYING TO ARPD.

If your idea is brought to life, newbie criminals will stand no chance. And so what, are you really so mad about a nab who escapes in a heli? I was escaping with boat/helicopters alot of times, and the only times why cops let you go is cause they're too lazy, they just drive around cars hoping you will come on the land, which is bullshit.
When i play with cops like JDC, Veteran, Stormeus, everyone is f**king smart enough to take a goddamn police heli, try to take down my boat, eventually even hell, take a goddamn hunter. And cops are suspossed to co-operate, one stays on your tail using a car, increasing your heat, and the other one is suspossed to get a heli the time someones chasing you by a police car.

You're mad about cops sucking, lack of cops? blame VCPD, not lack of DMish scripts.

And overall, your post makes the server look like team deathmatch instead of roleplay server, maybe you need to chill down on XE. Now yes, I can't wait for amount of hate I will get within every member, cause 'marcell is bad marcell deathmatcher, lol marcell how u can accuse others of deathmatching cause u deathmatching morez!111' but really, I would like YOU to try to roleplay with shitload of money-hungry cops after their 70k paycheck. It ends with getting backstabbed, trust me...depends on the current cops, ofc

IF YOU WANT 20 COPS EACH DAY, ENCOURAGE NEWBIES TO JOIN VCPD. If they get denied, blame Leonardo. lololo
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on July 10, 2011, 12:44:05 pm
.....
(http://upload.wikimedia.org/math/8/9/4/89416094f49040f2f798f523d1e53a79.png)
Beats me.

Actually this is how we calculate it.

(http://upload.wikimedia.org/math/8/f/2/8f29a8fa3345f5101de608facf0ce83f.png)

As for issue of cops, I believe the cop side needs some major fixes too, including but not limited to the following.
- Elevation of SWAT over SRU (SWAT is supposed to be the most skilled combat division).
- Better training for cops.
- More cops roleplaying with civilians and criminals (it's quite fun, actually).
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 10, 2011, 12:57:47 pm
I heard SRU was suspossed to be a backup unit for regular officers, bringing roleplay, then noticed a new unit that gave weekend cops weapons for easier chasing/killing, and realised it's SRU..
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 10, 2011, 01:03:47 pm
There's a huge amount of discouragement towards people being cops - I've seen applicants put under why they want to join, things along the lines of "I don't want to be insulted that much", perhaps caused by newer players who are introduced into an anti-police environment, taking a good joke too far.

To an earlier post: the revised training methods are fine, and cover all the past loop holes. Really quite thorough so I don't think we need a change there.
Combat wise, ARPD was setting up a Combat Academy, specifically to work on specialised skills. But none of these make a lot of difference if people are not active, of course.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 10, 2011, 01:12:16 pm
I remember training muzdaaz when he was a cadet, on paruni :D

anyways. Really, every player just follows the way of criminal. Why? It's more fun, new players tend to fail at chases, and are OVERNUMBERED AND RAPED by criminals. Why? Cause we're move active than VCPD. Normally, a player who goes freecop should have support of few other VCPD officers, but that doesn't tend to happen too much.  Instead, he gets shot at, and quickly realises what's the cop's position on the server, and instead helps criminals. If he stays as a cop, it either means that he's dumb, determinated, or money-hungry. Or all three.

Really, if there would be 20 cops each day and EAF would be all inactive, I wouldn't just kill every money-hungry cop in my sight. Actually I wouldn't be a criminal at all, maybe. But now it's the other way around - 20 gangsters and VCPD inactive.

I'm sorry but it looks like Leo has lost his faith/hope/determination to run VCPD...I don't want to insult you or anything, but I think setting a new VCPD chief would sort out many things, especially if  he would be as active as we (gangs) are
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 10, 2011, 01:26:28 pm
I think many are drawn in by the 'free bounds' idea that criminals have; essentially allowing them to make their chases, create their moods and characters if you like - which is absolutely fine, and a great thing to see.

VCPD's working on two new 'features' right now. One is directly to pull up those that are inactive, and in a strategic way which should be beneficial overall. The other is slightly on another route, and could hopefully add a new level of roleplay. Time will tell, but it definitely isn't a one man show. ;)
A number of people aren't satisfied by certain things.

You could break it down into the idea of clans and groups. If you are keen on combat-related jobs, and criminal activities you would most likely be drawn into a gang or a group, rather than a clan - as that gives you access to new options, such as Gang HQs and other possibilities. If you are in a clan, and despite it being all round for instance, you would have to keep purchasing individual weapons and work up on your own or go for the police route.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on July 10, 2011, 01:47:51 pm
Once the Second Agency is up, there should be more law enforcement...
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 10, 2011, 02:15:38 pm
VCPD chief: Leonardo. VCMP: inactive SAMP: active
SWAT chief: Drix: Inactive, Recruits: inactive money munchers who use SWAT and spazzes to chase a guy who stole a bubble gum.
VCID members: sitting 10 hours a day playing VCMP ARgo, criminal time: 9 hours 50 minutes, cop time: 10 minutes.
Excuses of VCID members not to go on duty: "im not in teh mood"

Don't get mad at me, this is a fact and this should be solved. If you don't have time or don't want to do your duty, then resign it and hand it to someone who will actually do the job they're supposed to do.

Don't get me wrong, there are good active cops, who don't inject heroin and extacy while on SWAT duty *cough* Helix *cough*.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on July 10, 2011, 02:23:29 pm
I'm always on VCID Duty. :(
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 10, 2011, 05:08:38 pm
1. I trained muzdaaz :( Partially
6. That's the formula for finding the moaners here.
Pi=Guess who..
2. I know a guy who'd fit well for ARPD :) No, not tot..
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 10, 2011, 06:44:35 pm
Get an active leader for ARPD. That'll be a good start.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 10, 2011, 09:08:17 pm
Any offers?
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 10, 2011, 09:33:44 pm
Any offers?
Legend for one..

ARPD truly needs some quality members, and I actually agree with Marcell there. I loved 1.1, I still do love the SWAT skin with free M60 against me when am on a PCJ, but what the hell, I think the new ones are better since not everyone can go and rape everyone with M60 anymore, but needs to either do something illegal or join ARPD.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on July 10, 2011, 10:42:23 pm
I totally agree for Legend being VCPD chief and know a few others who would recommend him as well, both criminal and cops

And Perry, SRU units: 'backup' that instead of helping cops avenge them for their rambo deaths, using heavy-weaponry that shouldn't be accessed by cops at all.
Whereas they told us SRU is suspossed to be a backup unit bringing new roleplay level especially with citizens, it's more of the-unit-you-use-when-you-give-up-work-in-regular-cop-skin
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 11, 2011, 12:48:16 am
I totally agree for Legend being VCPD chief
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 11, 2011, 11:24:25 am
Legend for VCPD chief or I leave Argonath
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcus on July 11, 2011, 12:00:05 pm
Kinda late, but who knows..  :roll:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 11, 2011, 12:34:37 pm
Legend VCPD chief, plzz  :cop:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Kessu on July 11, 2011, 01:07:22 pm
When as many criminal agree on changing a VCPD chief.. Well it should be done  :lol:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on July 11, 2011, 03:29:00 pm
For those who do not know, Leonardo has stepped down from VCPD Chief to Senior Officer, and the [WS]Marcus has been appointed as VCPD Chief. Additionally, [WS]Legend is currently VCPD Deputy Chief.

Also, there would be more changes in VC:MP ARPD (notice I did not say 'VCPD') in the near future... if we are lucky, the very near future.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 11, 2011, 03:44:26 pm
MagruuUuUs  :cop:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 11, 2011, 04:21:37 pm
Chief Darkus!? This is an outrage!!
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 11, 2011, 05:10:43 pm
wtf
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 11, 2011, 08:14:36 pm
I think we have quite a good team now, and have some things planned. :)
Best of luck Leonardo, sad that you are unable to be as active these days.

Thanks very much by the way guys. :o
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 11, 2011, 08:51:00 pm
Why thank us, you know yourself that you are the best fit man for a job like this, you're the nicest guy I've met, hell you're the guy who answered my dumb questions back in January.
Nothing personal, Marcus. You are ALMOST as awesome of a dude too. Hackragonath? :D
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcus on July 11, 2011, 09:11:26 pm
Haha.  :lol:

Why thank us, you know yourself that you are the best fit man for a job like this, you're the nicest guy I've met, hell you're the guy who answered my dumb questions back in January.
Nothing personal, Marcus. You are ALMOST as awesome of a dude too. Hackragonath? :D
Sure.  :lol:
We all know Legend is a really cool dude, and that he's good in everything he does. No doubt in that, folks.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 11, 2011, 09:28:46 pm
We all know Legend is a really cool dude, and that he's good in everything he does. No doubt in that, folks.
Yeah but you have a better music taste
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on July 12, 2011, 01:36:48 am
Hehe, I am taken back, truly, but I think Marcus is going to pwn. In fact, the whole team should be able to revive things. :P


Edit:
We all know Legend is a really cool dude, and that he's good in everything he does. No doubt in that, folks.

Nahh, but we have a huge amount of talent in Argonath VC:MP. :D
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 12, 2011, 11:01:10 am
How does music taste relate to work in VCPD?
It's not like the cops have time to tune up to some rock music before they get their heads blown off
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 12, 2011, 11:35:02 am
All cops should tune into my radio shows. ALL OF THEM
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcus on July 12, 2011, 11:39:25 am
How does music taste relate to work in VCPD?
It's not like the cops have time to tune up to some rock music before they get their heads blown off
I actually do that  :lol:
Except for the part of getting my head blown off.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 12, 2011, 12:28:55 pm
Magrus have my respect for playing guitar

And yeye, tune to VKlaus, listen to rock plz and don't listen to hip hop plz, thanks.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 12, 2011, 12:44:41 pm
magrus  your fighting skill are suck
















yet i cant beat you -.-
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Call_me_Dad on July 12, 2011, 12:52:55 pm
Klaus tortures cops with songs like
"Judas priest-Breaking the law", "RATT-Wanted Man".
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Klaus on July 12, 2011, 01:05:21 pm
Klaus tortures cops with songs like
"Judas priest-Breaking the law", "RATT-Wanted Man".
:D :D
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on July 12, 2011, 01:20:16 pm
hip hop

Trashy shit anyway, just about all of them. Give me my 80's back!

I wasn't born in the 80's, but oh well.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: stormeus on July 12, 2011, 01:45:27 pm
Pfft, this is what I listen to when I go freecopping.

GTA Vice OST - Mambo Mucho Mambo (http://www.youtube.com/watch?v=i9kQs-a5ETo#)
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: detective_perry on July 12, 2011, 02:16:05 pm
Klaus tortures cops with songs like
"Judas priest-Breaking the law", "RATT-Wanted Man".

Typical criminal hymns for VC.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Morphine on July 12, 2011, 06:26:00 pm
classic song storm.. D:
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on August 29, 2011, 04:43:06 pm
bump

i think temporary SWAT/FBI (which is BS) should get replaced by this. Either you are full SWAT member, or a regular officer..with this idea incase there is shitloadz of good armed suspect, you can request a better weapon with balanced ammo amounts.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: JDC on August 29, 2011, 04:50:05 pm
bump

i think temporary SWAT/FBI (which is BS) should get replaced by this. Either you are full SWAT member, or a regular officer..with this idea incase there is shitloadz of good armed suspect, you can request a better weapon with balanced ammo amounts.

I disagree. Temporary rights are good for training (such as trying out candidates for FBI / SWAT, which we have done before) and when we need properly armed backup.

From your past posts you are obviously supporting the idea of criminals becoming even more overpowered, which should not happen.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on August 29, 2011, 05:33:18 pm
Elaborate how criminals are overpowered and how they will get 'more' overpowered, if my idea is invented.

The reason why temp SWAT/FBI rights are bullshit, is that basicly cops give them to every good shooter on bankrobs/when someone is on high wanted level. It discourages guys to try to join VCPD since 'why do I need to risk my neck in VCPD, getting reported when I can just get temp access anytime I ask' and also, it's quite dumb it stays until you /q. Imo there should be a timer, higher VCPD officials would give cops temporary access for described time.

Either that, or cops should be able to replace their shotties with better guns (ruger/m4/etc) if there is a high-level-bounty criminal on a killing spree.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: ~Legend~ on August 29, 2011, 09:46:59 pm
Well, when a fairly concise police force is up against a semi-large group of criminals, armed from head to toe in stubbys, M60s, M4s... people may not always be able to go in with a colt pistol and standard use shotgun.
More often than not, those that request SWAT/FBI access, even if temporary are rejected (sometimes even those that are already members of VCPD). There are only a handful of people that can issue them, and only if the situation needs it so much.
In any case, those rights (temporary included) won't be given to those inexperienced in the role, or new to the server.
Title: Re: How VCPD armory should work, in criminal's eyes lolo
Post by: Marcell on August 29, 2011, 10:05:17 pm
Lately I have noticed Stormeus/Axxo (I don't want to 'snitch' or something, just remind) giving out temp SWAT to people just cause there was a bankrob going on. Whereas I understand that you have the power to do so (due to fact you can use admin commands, have SWAT/FBI access due to being scripters) I don't think it's fair to do it since you wouldn't have same powers if not the scripter-admin-level. It isn't such a problem since most of those guys deserved/needed SWAT access (temporary) but still, kinda feels 'unfair'...if the VCPD chief will give Storm/Axxo the right to give others temp access, I have no problem with that.
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