Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: ZeRoX2 on July 12, 2011, 01:51:30 pm
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How about adding IRC Channel to Argonath?
For those who don't know, IRC Channel is a channel for admins. When admins using IRC, they can ban hackers/rule brakers. IRC is like invisibleity. Admins can not be see by other players when using IRC.
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Somewhat set up for 0.4, but I don't know if it's final. I never really understood the point of admin IRC channels; ask for undercover, go in, get proof, ban, and IRC is text-only, so you can't actually see the situation as a whole.
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Only for admins: Neutral
For everyone: No
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Only for admins: No
For everyone: No
Argonath doesn't need an IRC channel, I think we have enough admins online throughout the day.
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People waste their playing time on forums, they will waste 'playing' time on IRC channel.
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Admins in IRC will be unable to witness certain vital details in several types of situations, such as a player slowly flying around the map.
An example... even with distance and speed commands, the IRC admin would conclude that a certain player is flying a skimmer at normal speed when in fact he is flying it backwards using gravity hacks. Not supported for admins.
As for players on IRC, an absolute no-no. People will abuse its chat aspect and those on IRC would not be in the game altogether.
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The only rule breakers that would be allowed to be banned by IRC are flaming....
I see no reason for this to work...
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OR those that are reported.
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Where the server logs come in. ;)
OR those that are reported.
Not all reports may be valid though, and can't always be used as the only evidence.
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Reports can't always be taken as 100% evidence. People might report for the hatred towards the other player, to avenge for something he has done to him.
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We cannot rely on server logs alone. Let's say someone flew a skimmer backwards using gravity hacks, no amount of text-only commands or logs would be able to show any trace of it, assuming the hacked gravity flight was at normal speed (speed of a normal flying skimmer).
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Not only that, but a player's lag can exaggerate their calculated speed, so a player moving normally in a Sentinel with 400 ping might be clocked at 210mph.
All-in-all, I think we can agree that we won't use IRC any time in the future.
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The only uses for this would be what Gandalf mentioned, and maybe for admins to idle in IRC incase a situation unfolds or a report is received which requires one to go ingame to check it out.
No admin commands should be initiated from an IRC chat though.
When admins using IRC, they can ban hackers/rule brakers.
They need solid proof to ban hackers/rulebreakers though. The only solid proof they will get in a chat is... chat related rulebreaks such as flaming, flood & spam.
IRC is like invisibleity. Admins can not be see by other players when using IRC.
Yes, admins may be invisible to players, but, players would also be invisible to admins.
Like I said, maybe for monitoring the chat and reports from outgame, but not for initiating anything from the chat to ingame.
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There is another way to be invisible IN GAME for VC:MP :P
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The only way I can see this idea working is if it were for all servers within the community, and the rights for channel administration were directly linked to the main Argo forums' board rights, but we're talking about setting something up that's next to impossible to make, and even then there's no guarantee that admins will use it. I agree that an IRC channel would be nice, but we need to focus on resolving the issues with the idea before it can ever become a reality. Any suggestions?
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The reason why IRC channel would be useful is cause whenever you see a hacker around, /c report won't do anything unless admin luckily reads the log just when someone is hacking and someone reports him, which doesn't happen too often. This forces our admins to stay on communicators like MSN, and our users to know their emails. IRC channel is a mobile thingy to see what happens ingame without doing too much, if you see 10 people whining about a hacker then it's not some guy who fights good, but a real hacker. Then admin comes undercover and banhammer lifts up..
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One big problem with IRC is:
All generated messages are echo'ed all over the IRC channel.
It doesnt PM a particular player anything.
So imagine an admin checks alias from IRC.
The alias and IP gets displayed in the whole channel, which is visible to anyone who is present on the channel.
All other servers have IRC channels, they say they just cant live without it....well we can!
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One big problem with IRC is:
All generated messages are echo'ed all over the IRC channel.
It doesnt PM a particular player anything.
So imagine an admin checks alias from IRC.
The alias and IP gets displayed in the whole channel, which is visible to anyone who is present on the channel.
All other servers have IRC channels, they say they just cant live without it....well we can!
IRC has the ability to both echo and send messages to particular users in the channel. Its a case of whether its possible to script it to do so, eg. when player sends a report ingame, making it send a message just to the admins in the IRC channel.
As far as checking aliases go, the aliases would be stored in a file. So a command could just be scripted for the IRC chat-side to read that file directly, instead of through the server.
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There is really no need for this. Admin/moderator goes undercover, sees a rule breaker on act. Punishment. :cop:
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There is really no need for this. Admin/moderator goes undercover, sees a rule breaker on act. Punishment. :cop:
They need to go ingame, get information from another player thru communicator like MSN, or be at the situation, or check the logs. While being connected to IRC channel you can fap to redtube and then notice someone reporting someone. That's not possible without it, you would need to be informed by regulars through MSN or check the logs (which is annoying cause it ain't dynamic)
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They need to go ingame, get information from another player thru communicator like MSN, or be at the situation, or check the logs. While being connected to IRC channel you can fap to redtube and then notice someone reporting someone. That's not possible without it, you would need to be informed by regulars through MSN or check the logs (which is annoying cause it ain't dynamic)
You ever tried fapping for redtube while looking at mIRC? It's very hard you know :lol:
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Well, you can have mIRC running in the background and have it play a notification sound when a report is detected :redface:
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You ever tried fapping for redtube while looking at mIRC? It's very hard you know :lol:
Nice experience there :rofl:
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You ever tried fapping for redtube while looking at mIRC? It's very hard you know :lol:
Hell no, that site is shitty anyways. :lol:
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What about replacing the current chat system on the forum with IRC? If there are a lot of chatting users on the current system, it will lag the forum dramaticly, proven by the last clan meeting.
I've been using IRC for quite a few years now, and in my opinion it still beats chatprograms like Windows Live. Just like Teamspeak, you can create your own channels etcetera...
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The problem is that the forum chat is AJAX-based, so it has to keep sending requests just to see if there's any new data. Not a problem with one or two people, but when you go to eight, ten, or fifteen, it gets really bad. I suppose the Flash socket functionality of AJAX Chat could be used, but that's a different discussion altogether.
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What about replacing the current chat system on the forum with IRC? If there are a lot of chatting users on the current system, it will lag the forum dramaticly, proven by the last clan meeting.
I've been using IRC for quite a few years now, and in my opinion it still beats chatprograms like Windows Live. Just like Teamspeak, you can create your own channels etcetera...
And it is generally easier to manage.
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An IRC channel would be a nice way to communicate/discuss things while not necessary being in-game..
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An IRC channel would be a nice way to communicate/discuss things while not necessary being in-game..
That is a problem, people on IRC can also cause problems for those ingame, while admins on IRC would be unable to do more than half of their tasks.
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Idea is good, I like it very much.. But the negative sides are so hard that I would rather not see this implemented.
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One good side is, I could be present on server echo channel when Im in college :)
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and no one would complain about your laggg