Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: miha1111 on July 17, 2011, 04:57:00 pm

Title: [To be fixed] Improve /crime
Post by: miha1111 on July 17, 2011, 04:57:00 pm
Currently, /CRIME shows this:

Crime RandomGuy(0): evading

It would be better if it includes suspecting officer and that can come handy...for example: suspect feels abused and he doesnt know who suspected him and he wants investigation....

So it should go

Crime of RandomGuy(0): evading, suspected by RandomCop(1)
Title: Re: Improve /crime
Post by: RaFu on July 17, 2011, 05:03:12 pm
100% agree on that point.
Title: Re: Improve /crime
Post by: Rami on July 17, 2011, 05:04:13 pm
100% agree on that point.
Title: Re: Improve /crime
Post by: Martin. on July 17, 2011, 05:56:50 pm
I also agree with this. Before we saw who suspected us and if we felt like this is not a valid suspection we could report this person to admin.
Title: Re: Improve /crime
Post by: Batta on July 17, 2011, 06:07:53 pm
I also agree with this. Before we saw who suspected us and if we felt like this is not a valid suspection we could report this person to admin.

I agree, I'd be useful.
Title: Re: Improve /crime
Post by: Thomas 'Leroy' Crof on July 17, 2011, 06:36:32 pm
I would prefer:

Crime of 1337SuspectPlayer(1337): Super1337evading! (<NameOfSuspector>)
Title: Re: Improve /crime
Post by: hAWK. on July 17, 2011, 06:42:05 pm
I would prefer:

Crime of 1337SuspectPlayer(1337): Super1337evading! (<NameOfSuspector>)

Uhh, I cannot get it. You meant that?:

Crime of Suspectedplayer(1): Evading (Thecopwhosuspectedhim(2))

By the way, I support it, yes.
Title: Re: Improve /crime
Post by: Thomas 'Leroy' Crof on July 17, 2011, 07:56:10 pm
Crime of Suspectedplayer(1): Evading (Thecopwhosuspectedhim(2))
I don't see what you can't get about it; but yes, exactly what you just did.
Title: Re: Improve /crime
Post by: Leroy_Kolta on July 18, 2011, 07:53:27 pm
Would be better, yes. I Agree with that.
Title: Re: Improve /crime
Post by: Void on July 18, 2011, 08:02:06 pm
It was meant to be like that. I seriously don't know who added this Code 240 w/e.
And the police chat spanning into 4 lines, seriously.
Title: Re: Improve /crime
Post by: Thomas 'Leroy' Crof on July 19, 2011, 11:35:23 am
It was meant to be like that. I seriously don't know who added this Code 240 w/e.
This would be CBFasi.


And the police chat spanning into 4 lines, seriously.
No clue.
Title: Re: Improve /crime
Post by: Void on July 20, 2011, 04:34:07 am
On the list "to get fixed".


Regards.
Title: Re: [To be fixed] Improve /crime
Post by: Gandalf on July 21, 2011, 10:45:43 pm
Actually I would prefer to keep the cop who suspected hidden except for fellow (or higher ranked) officers.
This so that people will not start flaming others in PM when they believe to be falsely suspected.

Also as the server is relatively small, the admin team and LCP would have a task to make players understand the role.
Title: Re: [To be fixed] Improve /crime
Post by: Devin on July 21, 2011, 11:32:39 pm
Actually I would prefer to keep the cop who suspected hidden except for fellow (or higher ranked) officers.
This so that people will not start flaming others in PM when they believe to be falsely suspected.

This is actually a really good point, I would be supporting this to be implemented on IV:MP, aswell as SA:MP.
It will solve many conflicts regarding people being suspected.
Any abusing of it by officers whom think they wont get caught because their names dont show can be dealt with.
Title: Re: [To be fixed] Improve /crime
Post by: Void on July 21, 2011, 11:38:13 pm
Its a nice suggestion when you think of it.
So, hidden suspecting officer if it has the rank of cadet/officer and below? All above ranks should be shown as suspecting officer in the /crime command?

Regards.
Title: Re: [To be fixed] Improve /crime
Post by: Devin on July 22, 2011, 11:24:25 am
From my understanding, Gandalf is suggesting hiding the officers names from the civilians and the ones that get suspected to prevent arguments.

For example:
[R*]Void has been suspected for verbal assault
Instead of:
[R*]Void has been suspected by Officer [TCL]Senate for verbal assault

But in the Police Radio or if a High Ranked officer uses /crime it will show which officer suspected the person.
Title: Re: [To be fixed] Improve /crime
Post by: Thomas 'Leroy' Crof on July 22, 2011, 11:44:40 am
The idea is nice, however, abuse will inevitably be there and you won't be able to know who abused you. This would make it a lot harder to report the right person and it will only cause more frustration. Not to mention main chat being flooded "AB00000Zzz!!!11!!eleven!!".
Title: Re: [To be fixed] Improve /crime
Post by: miha1111 on July 22, 2011, 12:18:13 pm
Or better, make only Specific ranks of every department be able to see suspecting officer.
Title: Re: [To be fixed] Improve /crime
Post by: Devin on July 22, 2011, 04:37:37 pm
Ofcourse also administration will be able to see the reason and the cops name via /crime .
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