Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Rami on July 24, 2011, 04:14:33 am

Title: /taxirespond [ID]
Post by: Rami on July 24, 2011, 04:14:33 am
If someone called a taxi by /call taxi, the available drivers should be able to inform the caller that they received the call, and he/she is on the way to pick him/her up.

Like that:
Player1(5) >> /call taxi Meadows Park
Driver1(9) >> /taxirespond 5

And a message should appear to Player1 about the responding.

Thoughts please.



Regards,
Title: Re: /taxirespond [ID]
Post by: RaFu on July 24, 2011, 12:25:37 pm
I like this idea. Supported.
Title: Re: /taxirespond [ID]
Post by: miha1111 on July 24, 2011, 12:35:54 pm
Supported.

And message that caller will recieve after /taxirespond should be something like "Taxi is on your way, please dont change position so taxi can pick up you straight away"
Title: Re: /taxirespond [ID]
Post by: Thomas 'Leroy' Crof on July 24, 2011, 03:57:18 pm
Good idea, but maybe a taxi chat (/r) could also fix this. Would allow for more RP anyway!
Title: Re: /taxirespond [ID]
Post by: Leroy_Kolta on July 25, 2011, 03:18:21 am
Good idea, but maybe a taxi chat (/r) could also fix this. Would allow for more RP anyway!
I like the idea alot, Supported!
Title: Re: /taxirespond [ID]
Post by: Martin. on July 25, 2011, 01:33:51 pm
I also like that idea. When i played taxi driver i used to PM back to them. Its very good idea i think.
/supported
Title: Re: /taxirespond [ID]
Post by: saberman on July 29, 2011, 07:45:03 pm
Supported. The message would be "Taxi %name(%id) is on the way!" and for the taxi, "Your customer has been informed that you are on the way!".

Also, if you enter a car when you did /taxi, it would alert the taxi that you have a car and you don't meed his services anymore.
Title: Re: /taxirespond [ID]
Post by: Rami on July 29, 2011, 09:47:27 pm
If you enter a car when you did /taxi, it would alert the taxi that you have a car and you don't meed his services anymore.[/font]

You might enter a car with 0% fuel. ;)
Title: Re: /taxirespond [ID]
Post by: Crypto on July 29, 2011, 10:09:34 pm
Supported.
Make sense
Title: Re: /taxirespond [ID]
Post by: Pude on July 30, 2011, 12:14:39 am
I'll say it's a necessity.
Title: Re: /taxirespond [ID]
Post by: Leroy_Kolta on July 30, 2011, 12:58:25 am
I'll say it's a necessity.
Title: Re: /taxirespond [ID]
Post by: Void on July 30, 2011, 02:48:11 am
Will be added.
But again, SA:MP implementations. I already told you not to post a topic for each command from SA:MP. You could make 1000 topics just continuing like this.
Title: Re: /taxirespond [ID]
Post by: Rami on July 30, 2011, 05:03:57 am
Will be added.
But again, SA:MP implementations. I already told you not to post a topic for each command from SA:MP. You could make 1000 topics just continuing like this.

Is there even such command in SA:MP?!
Title: Re: /taxirespond [ID]
Post by: SugarD on July 30, 2011, 09:39:58 am
Is there even such command in SA:MP?!
No.
Title: Re: /taxirespond [ID]
Post by: Louis_Keyl on July 30, 2011, 10:23:52 am
*Shows up in IVMP boards and invades*

Is there even such command in SA:MP?!

Yep, /acceptfare...
Title: Re: /taxirespond [ID]
Post by: Void on July 30, 2011, 03:07:49 pm
*Shows up in IVMP boards and invades*
Infidel, shoot him!

Yep, /acceptfare...
My senile blurry memory actually know what it was thinking about this time, fellas.
Rami, you took the same SA:MP command and rephrased it. I don't say it was intentional but I dislike this single command = single topic.
Title: Re: /taxirespond [ID]
Post by: Rami on July 30, 2011, 03:55:35 pm
Rami, you took the same SA:MP command and rephrased it. I don't say it was intentional but I dislike this single command = single topic.

Lol. Trust me man, I never knew about this command in SA:MP. ;)
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