Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: freestyle_Shadow on August 24, 2011, 01:19:16 pm

Title: Colors for Wanted Guys
Post by: freestyle_Shadow on August 24, 2011, 01:19:16 pm
Well IDK if this is implemented but! I'd like it this way

Wanted Level = WL
Heat = H
Stars = S

Citizen ( 0 WL, 0 S ) : White
Low Wanted ( between 1 WL up to 5 ) : Yellow ( Like the citizens nowadays )
Medium Wanted ( between 5 up to 16 ) : Orange ( Like the sharks nowadays )
High Wanted ( between 16 up to 30 ) : Dark Red
Maximum Wanted ( between 30 up to infinite ) : Red ( Like the medics nowadays )

What do you think?
Title: Re: Colors for Wanted Guys
Post by: ~Legend~ on August 24, 2011, 01:26:57 pm
May be useful having at least one set colour for wanted suspects, but as the map isn't too big and as there aren't huge numbers of players at any one time, it doesn't tend to become a problem?

We may have to change a lot of the other colours for this to fit, though.
A star system has been implemented in 2.0. :)
Title: Re: Colors for Wanted Guys
Post by: SugarD on August 24, 2011, 01:30:16 pm
Well IDK if this is implemented but! I'd like it this way

Wanted Level = WL
Heat = H
Stars = S

Citizen ( 0 WL, 0 S ) : White
Low Wanted ( between 1 WL up to 5 ) : Yellow ( Like the citizens nowadays )
Medium Wanted ( between 5 up to 16 ) : Orange ( Like the sharks nowadays )
High Wanted ( between 16 up to 30 ) : Dark Red
Maximum Wanted ( between 30 up to infinite ) : Red ( Like the medics nowadays )

What do you think?
Since orange is most commonly seen in Argo as a suspect, I'd recommend making the wanted levels different shades of orange, if implemented, to avoid confusion. Right now Medics and Firefighters are using red, and the last thing cops would likely want is to see someone as an enemy or ally that is actually the opposite, and don't realize it until it's too late :)

As a side-note to this, if a Medic or Firefighter are suspected on duty and they are maximum wanted, using your system, you wouldn't be able to tell with the radar if they were wanted or not D:

As for Citizens, I agree that they should be white. White tends to mean innocence in most things that compare color to meanings, and white is also generally recognized throughout Argo as a Civilian color.
Changing this would also open up the opportunity for using the yellow blip color with other jobs or statuses.
Title: Re: Colors for Wanted Guys
Post by: Morphine on August 24, 2011, 03:21:30 pm
Sharks are orange D:

My favorite skin is the Shark and I remember some SA:MP Argo guys coming to the VC:MP server were hunting me down because of the orange shade on my name. :()
Title: Re: Colors for Wanted Guys
Post by: Jaga848 on August 24, 2011, 03:54:24 pm
Sharks are orange D:

My favorite skin is the Shark and I remember some SA:MP Argo guys coming to the VC:MP server were hunting me down because of the orange shade on my name. :()
Sorry Morph, but I rofld too hard when I saw this post!  :rofl:
Title: Re: Colors for Wanted Guys
Post by: ZeRoX2 on August 24, 2011, 04:26:53 pm
It sounds nice, but I don't know really, if to support this idea or not.

Title: Re: Colors for Wanted Guys
Post by: Willy on August 24, 2011, 05:33:16 pm
this cannot be scripted I think ... colors donot change in other players screen
Title: Re: Colors for Wanted Guys
Post by: stormeus on August 24, 2011, 07:58:38 pm
Changing a player's team (color) is bugged in VC:MP as of 0.3z R2, and will sync to some people, not sync to others, and only partially sync to others. We can remove a blip, but we can't really set a new color. On top of that, this functionality is completely missing in Squirrel because of that, and probably won't be seen until 0.4. So an idea like this likely won't be implemented in 2.0.
Title: Re: Colors for Wanted Guys
Post by: freestyle_Shadow on August 25, 2011, 11:44:46 am
Are you sure there is no hidden function in Squirrel about that ?
Title: Re: Colors for Wanted Guys
Post by: JDC on August 25, 2011, 01:02:33 pm
One of the few SA:MP features that won't hurt VC:MP if we adopt it, is the name color system.

Law Enforcement - Light Blue / Dark Blue
Suspects - Orange
Medics - Pink
Hookers - Purple
Drivers - Green
Admins On Duty - Red

It should be possible in 0.4.
Title: Re: Colors for Wanted Guys
Post by: SugarD on August 25, 2011, 01:09:20 pm
Admins On Duty - Red
Admins On Duty - Bright Red*
Firefighters - Dark Red

;)
Title: Re: Colors for Wanted Guys
Post by: Kessu on August 25, 2011, 03:30:59 pm
I have never had problems with VCMP blips... Using /c area gives you exact location enough to look him/her from the map and follow him/her
Title: Re: Colors for Wanted Guys
Post by: Klaus on August 25, 2011, 08:20:50 pm
A change isn't required. Having civilians with different colours is best.
Title: Re: Colors for Wanted Guys
Post by: Kessu on August 25, 2011, 08:47:06 pm
A change isn't required. Having civilians with different colours is best.
Atleast by then it's not too easy for every single shizzlenuts running around in blue finding wanted ones  :rofl:
SimplePortal 2.3.7 © 2008-2025, SimplePortal