Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Batta on September 13, 2011, 01:47:27 pm

Title: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 13, 2011, 01:47:27 pm
Well, the title says it all. As SA:MP I would like this useful commands to exist because you wouldn't waste time writing each time "/m FBI (or LCPD), pullover" or "/m FBI, stop or we'll open fire" and furthermore they would give more information to the suspect about what he risks.

Sometimes they could save you and your car because when you write your attention is not all to the driving but on words you have to write, and so you could avoid accidents or losing the suspect's visual.

for FBI:
/m1 = This is the FBI, pullover to the side of the road!!
/m2 = This is the FBI, stop and surrender now!!
/m3 = This is the FBI, stop or we will use force!!

/s1 /s2 and /s3 correspond with /m1 /m2 and /m3 with the difference that /m# can be used only in vehicles equipped with megaphone.

for LCPD:
Same as FBI but with "LCPD" instead of "FBI".

for EMS:
/m1 This is the EMS, clear the road!!
/m2 This is the EMS, this is an emergency, leave the area!!
/m3 This is the EMS, do not panic, the situation is under control!!

for FDLC:
Same as EMS but with "FDLC" instead of "EMS".

Simple and useful.

Thank you.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Thomas 'Leroy' Crof on September 13, 2011, 02:46:55 pm
I would suggest "This is the LCPD, ..." and "This is the FBI, ..." :)
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 13, 2011, 03:05:24 pm
I would suggest "This is the LCPD, ..." and "This is the FBI, ..." :)

Modified, thank you :3
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Rami on September 13, 2011, 03:49:41 pm
Good idea.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Martin. on September 13, 2011, 04:36:58 pm
I think it has been suggested at some point, very good idea nevertheless. This would make things easier for law enforcers.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 13, 2011, 05:16:51 pm
...This would make things easier for law enforcers.

Easier and safer  ;)
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: saberman on September 13, 2011, 06:24:25 pm
Supported.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: stormeus on September 13, 2011, 10:47:00 pm
This is basically a server-side keybind. No from me.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 13, 2011, 10:48:46 pm
FDLC*

I would suggest just having /m and /s. People abused the hell out of it in SA:MP, and it's not really roleplaying to use it. If users can spend the time typing out the command, they should be able to spend the extra time typing out the few extra words. MTA:VC has done it just fine since 2006 without any complaints. People need to stop being lazy so they can rush into deathmatching or speeding down the street. They should be using caution and roleplaying out scenarios.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: hAWK. on September 14, 2011, 11:37:55 am
Thought about such commands and don't see reason why not to be added. I've lost many times suspects (or cost me another 20min chase) that way and I am pretty sure that I am not the only one. Sorry but "It will be abused" phrase starts to sound me banal. If we follow that logic we should remove a solid number of the existing commands. That's why there are punishments, to be applied on abusers. Plus the command in our case is nothing more than plain text messages respectivelly "This is the LCPD, Stop!" and "This is the FBI, Stop!". So as I said I don't find any reason not to be added.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 14, 2011, 01:16:52 pm
Thought about such commands and don't see reason why not to be added. I've lost many times suspects (or cost me another 20min chase) that way and I am pretty sure that I am not the only one. Sorry but "It will be abused" phrase starts to sound me banal. If we follow that logic we should remove a solid number of the existing commands. That's why there are punishments, to be applied on abusers. Plus the command in our case is nothing more than plain text messages respectivelly "This is the LCPD, Stop!" and "This is the FBI, Stop!". So as I said I don't find any reason not to be added.

Exactly what I think.

I would suggest just having /m and /s. People abused the hell out of it in SA:MP...

hAWK already replied here, and he's completely right.

...and it's not really roleplaying to use it...

Well, if we start talking about RolePlay what do you think happens IRL? Do policemen start typing on a keyboard or they quickly talk through a megaphone?

...If users can spend the time typing out the command, they should be able to spend the extra time typing out the few extra words...

I would like someone to explain me how a person can type "/m this is the FBI, stop and surrender now!" with just an "extra time" than "/m1" without risking to: 1. lose the suspect; 2. crash into something or worse, someone; 3. get serious injuries caused by a car crash ...

...They should be using caution and roleplaying out scenarios.

Well, if a cop now wants to use some caution he should stop the car and start writing the message, then re-starting the chase which probably is far away...
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Martin. on September 14, 2011, 04:47:11 pm
Batta is completely right. We cant always talk about real life as this is a game after all and not real life. By typing the message the suspect will get very good head start and actually i know many officers just press "t" and "arrow up" to repeat the last message so basically it is in use anyway. I think it is essential to add this command. Why are people saying for every idea "ow roleplay it", why do we have any scripts atall then. Maybe we should get rid of all the scripts and add some cars around city cause we can roleplay any situation.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Marcell on September 14, 2011, 06:00:42 pm
If there is already a command to ask to surrender without using a command to speak through megaphone (there is at least on VCMP and SAMP) then what is the fucking problem with this?

will also save suspects from certain freecop's complaining about how annoying typing is.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 14, 2011, 06:29:26 pm
If there is already a command to ask to surrender without using a command to speak through megaphone (there is at least on VCMP and SAMP) then what is the f**king problem with this?

will also save suspects from certain freecop's complaining about how annoying typing is.

Uhm dunno if I understood what you mean but I guess there isn't such command.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 07:18:19 pm
Exactly what I think.

hAWK already replied here, and he's completely right.

Well, if we start talking about RolePlay what do you think happens IRL? Do policemen start typing on a keyboard or they quickly talk through a megaphone?

I would like someone to explain me how a person can type "/m this is the FBI, stop and surrender now!" with just an "extra time" than "/m1" without risking to: 1. lose the suspect; 2. crash into something or worse, someone; 3. get serious injuries caused by a car crash ...

Well, if a cop now wants to use some caution he should stop the car and start writing the message, then re-starting the chase which probably is far away...
So basically you're saying that cops should be able to tell suspects and civilians to pull over and surrender quickly, when they can't surrender or respond quickly themselves? All you guys are asking for is yet another way to beat the system so you can catch a suspect faster. How is it that MTA:VC has handled it just fine since 2006 without complaints, yet SA:MP and IV:MP are moaning because they want yet another advantage? You guys have /m and /s, use them. What's the point of having them if you just make a server-side keybind for everything like this? This is not roleplay, this is being lazy so you can open fire on someone faster, or take less time to tell them to pull over before you suspect them on the spot as you're chasing them.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: miha1111 on September 14, 2011, 08:07:32 pm
So basically you're saying that cops should be able to tell suspects and civilians to pull over and surrender quickly, when they can't surrender or respond quickly themselves? All you guys are asking for is yet another way to beat the system so you can catch a suspect faster. How is it that MTA:VC has handled it just fine since 2006 without complaints, yet SA:MP and IV:MP are moaning because they want yet another advantage? You guys have /m and /s, use them. What's the point of having them if you just make a server-side keybind for everything like this? This is not roleplay, this is being lazy so you can open fire on someone faster, or take less time to tell them to pull over before you suspect them on the spot as you're chasing them.
1. If they wanted to surrender, they would done it.
2.
Quote
All you guys are asking for is yet another way to beat the system so you can catch a suspect faster
Incorrect. We're asking a way to ask somebody to pullover without leaving vehicle un-controlled (when u press T vehicle will slow down and go into one direction and you know what happen - 1. You slow down and person u wnat to pullover wont hear u since he will go away (he doesnt slow down) 2. U will crash into something).

Dohh,, I realy hate when peoples post in ideas sections and they almost never go on cop duty or never even go to server to look how it goes..
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: hAWK. on September 14, 2011, 08:14:00 pm
Sorry if I sound rude but I am not really sure that you have enough experience in our server. Giving an opinion while being aside from the action, center is not competently. This is not MTA:VC neither SA:MP, this is IV:MP. Do you know that cars at the moment have unlimited health which makes stop-maneuvers completely useless, I just don't want to mention weapon synchronization. Now you will say that the suspects have the same sync, etc., etc. Yes, they have it but we are those who are chasing, who want to damage suspect's vehicle in most cases and if we should be correct that gives them advantage. Have you ever been a cop, chasing a suspect in the current IV:MP version in order to tell us that we are lazy or moaning? Why adding of one text message is turning in advantage, in (again) something that suspects don't have. I just want to note that the percentage of already surrendered suspects that have been killed is nothing compared to those who are arrested.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 14, 2011, 08:14:26 pm
So basically you're saying that cops should be able to tell suspects and civilians to pull over and surrender quickly, when they can't surrender or respond quickly themselves?...

Cops should be able to warn suspects not to be FAST but to keep the chase up with no further advantage for the suspect (because the suspect doesn't have to write anything and the cop does..)

...All you guys are asking for is yet another way to beat the system so you can catch a suspect faster...

Well, I don't know how to take this... disrespect toward cop players is the best I get... Sounds a bit ridiculous (not to take as an offence) that "faster" since a chase lasts for at least 5 mins if we're lucky.

...yet SA:MP and IV:MP are moaning because they want yet another advantage? You guys have /m and /s, use them...

What about taking an IDEA for an idea and not as a moaning for one time please..?

...This is not roleplay, this is being lazy so you can open fire on someone faster...

Here we are again, if someone wants to shoot faster he could just do /m(/s) stop or I kill ya! Not everyone is a DMer, don't know what you see in IV:MP server when you rarely login...
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 08:14:33 pm
1. If they wanted to surrender, they would done it.
2. Incorrect. We're asking a way to ask somebody to pullover without leaving vehicle un-controlled (when u press T vehicle will slow down and go into one direction and you know what happen - 1. You slow down and person u wnat to pullover wont hear u since he will go away (he doesnt slow down) 2. U will crash into something).

Dohh,, I realy hate when peoples post in ideas sections and they almost never go on cop duty or never even go to server to look how it goes..
1. So then we might as well remove the ability to roleplay escaping and just go back to the days where it was arrest or kill. That seems fair, right?
Cops shouldn't be trying to kill a suspect immediately just because they won't surrender. There are plenty of other tactics you have to use before that should happen, and we all know this. ARPD's various protocols cover it. Just because they haven't surrendered yet doesn't mean they won't, nor does it mean you should just open fire when they try to run.
2. Don't even argue that I don't go on cop duty to know how it works. I've never been a criminal in my life in Argo, not once. I know how the police system works because I've roleplayed it for years. What you are asking is for a quick fix to deal with a problem so you have an advantage that they don't. If you have problems driving while typing, then we might as well disable all chats so no one crashes. How does that sound? MTA:VC has it worse and you people are moaning about how hard it is to drive. In MTA:VC, you lose ALL control over your vehicle when typing, and every time you use the shift key, your horn/siren turns on. It's not hard to let off the gas, get yourself in a straight line, type it, and drive again. Worst case if the subject you're chasing gets too far while typing, speed up, press t, press up, and enter. MTA:VC can't even do that. IV:MP can. Exhaust your roleplay methods first before looking for a solution to a problem. Some things are intended to be difficult. Suspects aren't going to be handed to you on a silver platter with cuffs and all. They have difficulties just the same as you do.

Sorry if I sound rude but I am not really sure that you have enough experience in our server. Giving an opinion while being aside from the action, center is not competently. This is not MTA:VC neither SA:MP, this is IV:MP. Do you know that cars at the moment have unlimited health which makes stop-maneuvers completely useless, I just don't want to mention weapon synchronization. Now you will say that the suspects have the same sync, etc., etc. Yes, they have it but we are those who are chasing, who want to damage suspect's vehicle in most cases and if we should be correct that gives them advantage. Have you ever been a cop, chasing a suspect in the current IV:MP version in order to tell us that we are lazy or moaning? Why adding of one text message is turning in advantage, in (again) something that suspects don't have. I just want to note that the percentage of already surrendered suspects that have been killed is nothing compared to those who are arrested.
I have played there plenty to know how it works. I was playing as a cop before you became Chief. I used to be an Administrator there, remember? I'm well aware of the bugs you guys have to deal with. Every single issue you brought up exists in MTA:VC too, and the sync there is about a thousand times worse. They've done it just fine since 2006 without complaining once about it. I never said cops were lazy or moaning, I'm saying this idea is meant to make cops lazy. Do you really want to put all the focus on commands instead of roleplaying? That's not what this community is about. Scripts are supposed to enhance roleplay, not do it for you.

Cops should be able to warn suspects not to be FAST but to keep the chase up with no further advantage for the suspect (because the suspect doesn't have to write anything and the cop does..)

Well, I don't know how to take this... disrespect toward cop players is the best I get... Sounds a bit ridiculous (not to take as an offence) that "faster" since a chase lasts for at least 5 mins if we're lucky.

What about taking an IDEA for an idea and not as a moaning for one time please..?

Here we are again, if someone wants to shoot faster he could just do /m(/s) stop or I kill ya! Not everyone is a DMer, don't know what you see in IV:MP server when you rarely login...
1. Keybinds are disallowed, so arguing that is like arguing they should be allowed. I get your point, but that is down to the officer's own practice and skills to do. They shouldn't need a command to keep up with warning someone before they suspect them.
2. I don't disrespect cops, and I know it's hard to catch them, but again, use your skills, not your commands.
3. I'm not moaning. I just don't want to see this become another mess like SA:MP has unfortunately become with it's commands. IV:MP was supposed to be based on the same values MTA:VC was made for. The focus was supposed to get people to focus on roleplaying, not scripts.
4. I never said everyone is a DM'er. Saying I rarely log in is an understatement. Don't pull the "criminal" card on me because I've never been a suspect before outside of trainings for other cops. Cops may not be DM'ers now, but this command is just another excuse to make them that. It may not be true for the honest officers that would benefit from this, but you have to remember that new players are going to become dependent on everything they have available to them because they have access to the scripts BEFORE the roleplays.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: miha1111 on September 14, 2011, 08:30:06 pm
I think there should be this commands or removal of obligated warning to surrender before opening fire on suspect. I honestly dont have time to write "This is FBI  stop and surrender or you will be killed" while chasing...if you want me I will ask some colleagues to help in video and you will see how much advantage suspect gets by running while I write those stupid words.

EDIT: Besidesall cops have enough disadvantages: All they do is chasing peoples who dont RP at all, CarHP is bugged, Wep sync is pure shit (excuses)
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 08:36:09 pm
I think there should be this commands or removal of obligated warning to surrender before opening fire on suspect. I honestly dont have time to write "This is FBI  stop and surrender or you will be killed" while chasing...if you want me I will ask some colleagues to help in video and you will see how much advantage suspect gets by running while I write those stupid words.

EDIT: Besidesall cops have enough disadvantages: All they do is chasing peoples who dont RP at all, CarHP is bugged, Wep sync is pure shit (excuses)
1. You could just say "FBI! Surrender!" if the situation calls for a quick response. If you are forced to type out a long statement via /m or /s that is specifically sanctioned by your Law Enforcement group/Government agency, then they should look over the possibility of revising things. As for the "video" statement, I'm well aware of the advantages they get for it. Again, MTA:VC has the same issue and has since it's creation. Don't forget that suspects have the same, exact issue when they go to surrender as cops open fire on them. Yes, they should have surrendered to begin with, but to argue that it's completely their fault would be unfair. Not everyone wants to roleplay a compliant suspect. The point of being a criminal is to get away with the crimes, not get caught. You can't hold it against them if they just want to roleplay out their job correctly. If they are just opening fire and surrender when near death, that is a different story, but cops do the same thing by backing off when they become outnumbered.

2. It takes both sides to RP. If the vehicle's HP is bugged, that is something to have the admins deal with. Suspects shouldn't be using script bugs to escape. The weapon sync affects both sides.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: miha1111 on September 14, 2011, 08:40:26 pm
2. It takes both sides to RP. If the vehicle's HP is bugged, that is something to have the admins deal with. Suspects shouldn't be using script bugs to escape. The weapon sync affects both sides.
See how you know about server?? Its not server-side issue, its IVMP Client issue, I wonder would you even know that CarHP is bugged if I didnt mention it here. Same as hAWK, I am not trying to rude but realy....you cant talk about something u dont know.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: hAWK. on September 14, 2011, 08:44:08 pm
Quote
I have played there plenty to know how it works. I was playing as a cop before you became Chief. I used to be an Administrator there, remember? I'm well aware of the bugs you guys have to deal with. Every single issue you brought up exists in MTA:VC too, and the sync there is about a thousand times worse. They've done it just fine since 2006 without complaining once about it. I never said cops were lazy or moaning, I'm saying this idea is meant to make cops lazy. Do you really want to put all the focus on commands instead of roleplaying? That's not what this community is about. Scripts are supposed to enhance roleplay, not do it for you.

I mentioned the "current". That time the cars could be destroyed which was a big plus. I am opened for roleplay but unfortunatelly if we make a statistic it will show us different things about most of the players. If I should use approximate numbers 90% of the suspects are newcomers or new players. 99% from the crimes are involved with car chases - the citizen is suspected for something he gets in the car afterwards (if he wasn't) and the fun begins. 80% (or maybe more) of the suspects refuse to surrender. I even know people that are just playing for the chase, the whole police is after them and after their RHL expires in front of our eyes they are just ": D". So if we should be honest there a lot of things to be improved. The truth is that roleplaying around the server can be rarely seen.

Quote
...you have to remember that new players are going to become dependent on everything they have available to them because they have access to the scripts BEFORE the roleplays.

Yes, you are right. That's why a system which was firstly suggested by CBF and later considered and added from our command had the purpose to "filter" and limit those who don't know even one rule of becoming a cop. Unfortunatelly it was removed and again we are moving in a circle.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Marcell on September 14, 2011, 08:46:41 pm
EDIT: Besidesall cops have enough disadvantages: All they do is chasing peoples who dont RP at all, CarHP is bugged, Wep sync is pure shit (excuses)
lately all your posts are about 'cops disadvantages'. car HP bug is disadvantage for everyone, wep synch is as well, and 'people who dont RP at all'...yes, throw everyone in one bag like a real genius. Last time I checked, not all cops or freecops (especially freecops) roleplay everytime.

by the way:
FOR ONE CHASE CRIMINAL CAN CHANGE ONLY 5 CARS. Fight or surrender (RPG)
NO ESCAPING WHEN SURRENDERED (RPG)
POLICE VEHICLES ARE ONLY FOR POLICE DEPARTMENTS (RPG)
cops can re-enter
cops have scripts, earning money for jailing crims, etc
cops have free guns, free vehicles
any cop can enter a shootout and give backup to their mates

>implying none of those are advantages..
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 08:57:30 pm
I mentioned the "current". That time the cars could be destroyed which was a big plus. I am opened for roleplay but unfortunatelly if we make a statistic it will show us different things about most of the players. If I should use approximate numbers 90% of the suspects are newcomers or new players. 99% from the crimes are involved with car chases - the citizen is suspected for something he gets in the car afterwards (if he wasn't) and the fun begins. 80% (or maybe more) of the suspects refuse to surrender. I even know people that are just playing for the chase, the whole police is after them and after their RHL expires in front of our eyes they are just ": D". So if we should be honest there a lot of things to be improved. The truth is that roleplaying around the server can be fairly seen.

Yes, you are right. That's why a system which was firstly suggested by CBF and later considered and added from our command had the purpose to "filter" and limit those who don't know even one rule of becoming a cop. Unfortunatelly it was removed and again we are moving in a circle.
1. In that case the scripts themselves need improvements to deal with current issues themselves instead of giving people advantages to bypass them. If new players are abusing the job, restricting them from it will only make them want to leave. There needs to be unique, quick ways to get them to check out the job's information before sending them off on duty. My suggestion there would be to use IV:MP's nice GUI system to display information in the same window that could pop up with the duty selection, allowing them to read it as they choose the duty, and if it's there every time, and made nice and flashy with images of LCPD's logo and other various police shots, they'll want to look at it and it will be very hard to miss. Sometimes it just takes unique ideas to solve problems before they happen. As I've said before in the SA:MP boards recently, and all over the III Server/LU Development topic, Developers should be focusing on preventing problems BEFORE they happen without restricting things instead of handling them after they are already abused. Handling them after requires either a full rewrite of the code to get it to the idea I just mentioned, or the more common situation where they just restrict it to certain groups or ranks, which is not what the Argo Vision really allows.

2. The problem with that method is, as I said, not really preventing the problem, but instead creating another while blocking the original. Even then, it's a good, unique idea, but it conflicts with Argo's Vision, and it's unfair to new players who have actually taken the time to read the rules and PD procedures carefully. There may not be many that do that, but there are some, and if they can't try out the server or the job itself before they get a passport and license, then they have no want to stay or to do the job later, and that only creates more anti-police sentiments with new players towards police.

Just as a side note, I'm not against you guys solving your problems. I'm actually supporting you in getting past the issues that you have been running into. I just don't want to see such a great, honest, hard-working Department turn into something many others have because they became obsessive with having a script for everything. LCPD has a lot of great potential, some of which I've already seen, and I'd hate to see it go to waste. You guys are capable of much more than you know. Sometimes it just takes a bit of inspiration to see that. I know things are tough right now and I agree that the scripts need an overhaul for you guys, as well as many others, but just lobbing on 10 commands to make a RP happen faster isn't going to do anything but create more problems for you.

lately all your posts are about 'cops disadvantages'. car HP bug is disadvantage for everyone, wep synch is as well, and 'people who dont RP at all'...yes, throw everyone in one bag like a real genius. Last time I checked, not all cops or freecops (especially freecops) roleplay everytime.

by the way:
FOR ONE CHASE CRIMINAL CAN CHANGE ONLY 5 CARS. Fight or surrender (RPG)
NO ESCAPING WHEN SURRENDERED (RPG)
POLICE VEHICLES ARE ONLY FOR POLICE DEPARTMENTS (RPG)
cops can re-enter
cops have scripts, earning money for jailing crims, etc
cops have free guns, free vehicles
any cop can enter a shootout and give backup to their mates

>implying none of those are advantages..
Don't make this an advantage/disadvantage topic, either of you, please. I didn't bring up the advantage statement to compare, I brought it up to show that it's not needed if cops find other roleplayed solutions.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 14, 2011, 09:13:16 pm
The discussion is going off topic in my opnion, focus your comments on the commands proposed or just don't comment with advantages, disadvantages, MTA:VC stories and other things. Thank you.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: hAWK. on September 14, 2011, 09:18:57 pm
1. In that case the scripts themselves need improvements to deal with current issues themselves instead of giving people advantages to bypass them. If new players are abusing the job, restricting them from it will only make them want to leave. There needs to be unique, quick ways to get them to check out the job's information before sending them off on duty. My suggestion there would be to use IV:MP's nice GUI system to display information in the same window that could pop up with the duty selection, allowing them to read it as they choose the duty, and if it's there every time, and made nice and flashy with images of LCPD's logo and other various police shots, they'll want to look at it and it will be very hard to miss. Sometimes it just takes unique ideas to solve problems before they happen. As I've said before in the SA:MP boards recently, and all over the III Server/LU Development topic, Developers should be focusing on preventing problems BEFORE they happen without restricting things instead of handling them after they are already abused. Handling them after requires either a full rewrite of the code to get it to the idea I just mentioned, or the more common situation where they just restrict it to certain groups or ranks, which is not what the Argo Vision really allows.

2. The problem with that method is, as I said, not really preventing the problem, but instead creating another while blocking the original. Even then, it's a good, unique idea, but it conflicts with Argo's Vision, and it's unfair to new players who have actually taken the time to read the rules and PD procedures carefully. There may not be many that do that, but there are some, and if they can't try out the server or the job itself before they get a passport and license, then they have no want to stay or to do the job later, and that only creates more anti-police sentiments with new players towards police.

Just as a side note, I'm not against you guys solving your problems. I'm actually supporting you in getting past the issues that you have been running into. I just don't want to see such a great, honest, hard-working Department turn into something many others have because they became obsessive with having a script for everything. LCPD has a lot of great potential, some of which I've already seen, and I'd hate to see it go to waste. You guys are capable of much more than you know. Sometimes it just takes a bit of inspiration to see that. I know things are tough right now and I agree that the scripts need an overhaul for you guys, as well as many others, but just lobbing on 10 commands to make a RP happen faster isn't going to do anything but create more problems for you.
Don't make this an advantage/disadvantage topic, either of you, please. I didn't bring up the advantage statement to compare, I brought it up to show that it's not needed if cops find other roleplayed solutions.

Maybe you are right but the first thing that passes through newcomer's mind is "I want to play, NOW! I don't care about rules!". I don't think that any fancy GUI windows will help after all. Yes I can't say that there aren't players that does everything fine and follow our procedures but they are almost zero. I think that when the player get his passport thats actually his first time when he touches to the roleplay, to Argonath and I don't see reason why not allow them afterwards to be cops. Eventually you are not allowed to get your own vehicle until the 7 days period pass. I just don't want when I login a waterfall from PMs or any kind of messages to flood my window about newcomers (cops) who will leave on the next day that are shooting randomly to citizens, etc. I am witness of how LCPD is turning into second-hand organization, not respected and can't do nothing. We (Cadet+) can't separate from free cops who give a bad reputation in many cases. This is the weak spot which should be healed, alas...

:ps: Turned it in off topic, again.   :lol:
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 09:27:26 pm
Maybe you are right but the first thing that passes through newcomer's mind is "I want to play, NOW! I don't care about rules!". I don't think that any fancy GUI windows will help at all. Yes I can't say that there aren't players that does everything fine and follow our procedures but they are almost zero. I think that when the player get his passport thats actually his first time when he touches to the roleplay, to Argonath and I don't see reason why not allow them afterwards to be cops. Eventually you are not allowed to get your own vehicle until the 7 days period pass. I just don't want when I login a waterfall from PMs or any kind of messages to flood my window about newcomers (cops) who will leave on the next day that are shooting randomly to citizens, etc. I am witness of how LCPD is turning into second-hand organization, not respected and can't do nothing. We (Cadet+) can't separate from free cops which gives a bad reputation in many cases. This is the weak spot which should be healed, alas...

:ps: Turned it in off topic, again.   :lol:
I'm with you on the respect thing, and I know how you're feeling right now. ARFD in it's entirety is treated the same way in nearly all of the servers, and I know it's not easy to deal with when you're leading your group and no one wants to listen or even acknowledge your position.

As for the GUI window thing, it's just an idea, and I'm sure someone could come up with something even better. Obviously users don't like tutorials or going to website links because they want to roleplay right that second, so maybe bringing the information to them and making them want to read it could solve some of the issues, but again, it's just an idea. I know how you feel about not being able to control Freecops, but limiting their ability to play isn't going to stop the abuse. Yes, it will become less common, but it will only be making things unfair to them, and people commonly see either that, which restricts them, or a tutorial of some sort as the only possible ways to solve things. Try to think outside of the box for something unique that will help prevent it before it happens without restricting them instead of stopping them in the first place, or dealing with it after the fact. It's your imagination with which great roleplays are born, and it's that same imagination that's going to help you come up with amazing ideas to solve the every-day problems you are faced with. :)
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Marcell on September 14, 2011, 09:28:52 pm
Newbies need to see if it is worth to respect server rules at all - if everyone would act like an ass towards them and admins would be abusive, he wouldn't have a reason to follow the rules. That doesn't give anyone right to break them, though.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Batta on September 14, 2011, 09:30:09 pm
Please, no more offtopic will be tolerated!

If you have ideas then open a topic!
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 14, 2011, 09:32:58 pm
Newbies need to see if it is worth to respect server rules at all - if everyone would act like an ass towards them and admins would be abusive, he wouldn't have a reason to follow the rules. That doesn't give anyone right to break them, though.
You are correct as well. As I said, it takes both sides to solve the common problems, and it's not just cops and suspects/criminals that I'm referring to in that statement. :)

Please, no more offtopic will be tolerated!

If you have ideas then open a topic!

I'll stop discussing it here if someone would like to open a new topic linking back to this one. I don't have any issue with that. Other than that, I'll drop it here for now.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Leroy_Kolta on September 18, 2011, 03:01:06 am
I didnt read the whole topic yet, but i was hoping /mir could be added to this. As for miranda rights. It does get a bit tiresome to type it out all the time and have it commited to memory :3. I think this should be added. And Batta as for your commands, supported.
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 18, 2011, 03:06:38 am
Considering the Miranda Rights are about 4-5 lines long, that one I don't see an issue with since it literally takes about 5 minutes to type out the whole thing lol
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Leroy_Kolta on September 20, 2011, 02:38:26 am
Considering the Miranda Rights are about 4-5 lines long, that one I don't see an issue with since it literally takes about 5 minutes to type out the whole thing lol
2min 31secs to be exact :P
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: SugarD on September 20, 2011, 02:42:36 am
2min 31secs to be exact :P
That all depends on how fast you can type too. Either way, that's a bit long for something you're trying to RP out. I've done it many times before when /mir didn't exist in SA:MP, but even I have to agree that it's a bit long. There's also many variations of it, so if it were required before questioning, a suspect's lawyer could easily state in a RP'ed court case that the wrong Miranda Rights were read out :P
Title: Re: /m1 /m2 /m3 /s1 /s2 /s3
Post by: Leroy_Kolta on September 20, 2011, 04:11:50 am
That all depends on how fast you can type too. Either way, that's a bit long for something you're trying to RP out. I've done it many times before when /mir didn't exist in SA:MP, but even I have to agree that it's a bit long. There's also many variations of it, so if it were required before questioning, a suspect's lawyer could easily state in a RP'ed court case that the wrong Miranda Rights were read out :P
I meant my average.. I use the same thing.. Idk how i am different but anyway i can go from 30secs to 3mins.... Anyway this command should be added
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