A glitch is a non-documented feature that allows behaviour which is not intended by the creators and is not caused by the script.
lol, not using crouch shooting 'technique' is called non-skilled member in vcmp...This has nothing to do with EAF / ARPD, Willy.. Camon..
wall glitching will be removed in vcmp 0.4 ... So, I don't think their should be any major fuss about it...
I don't know what happened lol?? Everyone was using them from 2008 - 2011... Srsly, its another way to bring EAF down...
Even ARPD used it hiding behind the cars and shooting colts... Seen it numerous times... No one kicked them from server because of it... Another poor debate imo...
VCMP is just not vcmp without crouch shooting and other these stuffs...
PS: Don't go shouting over me, I am not provoking ANYONE...
So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.I suppose it's time for DC and EAF to learn new strategies then.
Crouching behind vehicles and shoot through the car. Disallowed.Correct. Vehicles should be solid.
Stand/Crouch behind wall and shoot from there. Disallowed.Correct. While on the map one may be visible, it hides your location and there for aim.
Fast-switch, crouch glitch, rocket launcher glitch, basically all combat glitches. Disallowed.Fast-switch can be discussed, as it is common on all GTA games.
Sniping behind anything higher of your abdomen. DISALLOWED.If you are shooting through instead of over things it is disallowed.
Is that what you want to do to server? All of those give you the same advantage over others, but yet, everyone uses them in VCMP. I mean, EVERYONE.Its not our fault that the leaders have chosen to stray from the standard rules and allow these.
Yet, referring to topic that now is locked, you could've shot Marcell from where he was shooting, because you CAN shoot through walls same as he could shoot you from there, you just need to aim high enough to hit the head. Not so hard from my opinion.
So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.
Discuss in polite manner please.
Correct. Vehicles should be solid.What you said is right and i agree with you!
Correct. While on the map one may be visible, it hides your location and there for aim.
Fast-switch can be discussed, as it is common on all GTA games.
If you are shooting through instead of over things it is disallowed.Its not our fault that the leaders have chosen to stray from the standard rules and allow these.
The conclusion is simple then; so called "wallglitching" is forbidden. This includes shooting THROUGH everything that is solid and cannot be penetrated/pierced in game, regarding normal shooting - walls, vehicles, stiff textures, etc.Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.
Common combat techniques such as Jumping, Fast Switch, Crouching and Mixed shouldn't be affected.
Crouch glitching (stubby'ing in rapid fire) is pretty much obvious to me - should be disallowed as it wasn't intended on purpose, rather a Multiplayer mistake.
What about using desynchronized cars for cover?
Thank you for your Notifaction, Gandalf.
Now people will stop whining to me about glitching.
I think most purely combat based bugs are "okay".
Using glitches in combat on Argonath server was, is and will remain off-limits...
Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.
I was stating my opinion on the discussion at hand.That doesn't matter. They still aren't allowed regardless. It's not a user opinion, it's a server rule, Server Owner statement, and part of the Argonath Vision, and always has been. The fact that anyone was allowing this despite multiple statements of it not being allowed is beyond ridiculous.
As I said, purely combat/shooting methods that evolved from certain errors in the multiplayer system. Obviously, it's hardly fair if someone can walk around and not take any damage whatsoever, due to them slamming on their keyboards or mice (worst case scenarios, not obviously being quick enough to dodge/crouch/jump), while they can still inflict damage upon others.
There's a lot of discrepancy, and as quotes seem to be the order of the day:
Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)
Switching techniques = Allowed (fastswitch, crouchswitch, jumpswitch)Gandalf said they need to be discussed yet.
Though using projectiles from other side of wall is allowed (meh...common sense)How so?
Ghost shooting needs to be discussed, it actually gives a player infinite ammo.....but it is more or less undetectable. Also it happens un-intentionally quite frequently.If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo and it's intentional, that should be a straight ban for script abuse.
Using desynced cars for cover = Allowed. Since, a player would not know if the car is desynced for others or not.Gandalf already said it's not allowed. Players would know because it would be obvious. If the vehicles are desynced and they don't know it, the player shooting at them would make it obvious by either saying something, or reporting them to admins, which both cases could easily resolve it by word of mouth.
Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)Carjacking is strictly forbidden, so I don't see what needs to be discussed here. If it's on accident, it would be treated as such just as it always has in every server, but if it's intentional, the user should be punished just as they would be for regular carjacking.
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammoNope, that's not what a ghost shot is
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo and it's intentional, that should be a straight ban for script abuse.
Ghost shots are impossible to detectPretty obvious to see though. Admins can easily investigate it.
Pretty obvious to see though.It's really not..
It is pretty obvious to see when you bother recording yourself doing it. Otherwise, you won't differentiate a ghost shot from a normal shot. Please do not try to argue with me about it either since we both know I know far more than you about VC:MP's glitches.And if users see it constantly being used, they can record a video of the user who uses it and show it to admins, effectively getting them banned. Just because it's hard to spot doesn't mean it should be allowed. There have been countless users banned before for using advantages that were nearly undetectable through normal methods.
Someone ghost shooting on one person's screen will show up as a normal shot on another's. This is why it's impossible to detect.Impossible or not, doesn't mean it should be allowed. I'm sure if admins see a user being too good with their shots and they question the user, they can catch them eventually slip up in their story ;)
I'm sure if admins see a user being too good with their shots and they question the user, they can catch them eventuallyOMG pure genius! (http://r16.imgfast.net/users/1611/27/37/42/smiles/445297.gif)
...why make controversial decisions right now... It may cause righteous guys banned...So you're saying that people who abuse bugs to get an advantage are righteous?
SugarD: If you were told the facts, you have no need to keep on arguing. If you can't detect something, you can't punish for it.Bullshit. Regardless, that doesn't make it allowed.
So you're saying that people who abuse bugs to get an advantage are righteous?Disallowing it is useless anyways, I don't see why make a rule about it. Only one person can detect your ghost shooting and that's yourself.
Bullshit. Regardless, that doesn't make it allowed.
Disallowing it is useless anyways, I don't see why make a rule about it. Only one person can detect your ghost shooting and that's yourself.Detecting or not, it still falls under the rule of a glitch that gives you an advantage, therefore it's disallowed.
Allowed or disallowed, doesn't matter. It changes nothing as either way no one will get punished for it.It does still matter. Why would we ever allow it in the first place? We can't detect all hacks, yet they are still disallowed. Just because there's no off-the-hand way of detecting people abusing this glitch doesn't mean it shouldn't be disallowed either. Telling new players and Regulars that they can use it because they won't get caught is encouraging them to abuse a bug that the administration can't fight back against. That's literally asking for rulebreaking.
It does still matter. Why would we ever allow it in the first place? We can't detect all hacks, yet they are still disallowed. Just because there's no off-the-hand way of detecting people abusing this glitch doesn't mean it shouldn't be disallowed either. Telling new players and Regulars that they can use it because they won't get caught is encouraging them to abuse a bug that the administration can't fight back against. That's literally asking for rulebreaking.We haven't encouraged using combat glitches, any slightly experienced knows them already
lol... SugarDProvoking will get you no where, and no, I don't use glitches. I never have. Not once. Most people actually DON'T use them. Those who just think they are being sneaky to bypass the rules are those who do. If you don't like the server rules, that's just too bad.
Then I see a ban coming to you then also... There are glitches everyone use... means everyone...
When you sprint, you dont hold m4 right, when you have to run?? Oh right, we all do... What it does??
Oh yes, you are not letting the animation play ( player emptying the clip and charging it... ), and u get 30 rounds back... Its a glitch...
What we do, send verbal warnings? or stop playing GTA... Post ur next post when you actually are thinking over this topic, and not for the sake of conversation
Glitches are fun, as they show things of how the game was created, and are often caused because GTA:VC is by nature a single-player game, which has a different level of integrity needed as a multiplayer where players will explore the world longer and more thorough.
There for to hunt for glitches and show them off is something that over time always has had a lot of followers.
However there is another use for glitches, and that is to use them in order to obtain advantage over others. Especially in combat situations many people try to take shortcuts in order to win a fight.
Using these glitches for fun or in special circumstances is not a problem at all.
Using them to 'win' make you a loser, lamer and cheater.
Using glitches in combat on Argonath server was, is and will remain off-limits, our players should fight with honour and not by lowering their standards to those of servers where winning is more important as having fun.
Those who just can't live without glitches, well, then you're probably a | a loser, lamer and cheater |
Lastly, the good lot of you don't seem to be supportive of your own server, saying that by disallowing combat glitches, the player count will decrease, we have to stop playing GTA, etc.And anyone who thinks the player count would drop due to the disallowing of glitches, including those used in combat, should take a second look at their own roleplaying methods. This is called Argonath RPG, not Argonath Glitch-And-Kill.
I never have. Not once. Most people actually DON'T use them. Those who just think they are being sneaky to bypass the rules are those who do. If you don't like the server rules, that's just too bad.ye and Osama bin laden was never a terrorist, he was a businessman...
That means all combat glitches used for your advantage are inherently prohibited. Ghost shooting falls under this as well, regardless of whether it's detectable or not. Certain hacks aren't easily detectable as well, but Argonath doesn't allow them either. For those of you saying that glitching is a part of the game or that it's a tactic, this isn't exactly true. Glitches aren't made to be there, else they wouldn't be called glitches. However, there are tactics and strategies that you can use that don't involve combat glitches.
ye and Osama bin laden was never a terrorist, he was a businessman...You have completely failed to grasp this topic, but thank you for flaming me for no apparent reason after making false accusations.
Now, players will be given verbal warnings for shooting half m4/ruger/spaz clip and sprint...
:alc:
Lastly, the good lot of you don't seem to be supportive of your own server, saying that by disallowing combat glitches, the player count will decrease, we have to stop playing GTA, etc.
The point of this topic has been made clear several times. If you cannot handle not glitching, find another community.
yes, someone is encouraging players to leave the server without knowing what he is typing...
yes, someone is encouraging players to leave the server without knowing what he is typing...Oh, I don't know what I'm typing?
Times of unpunished shit is ended, boys and girls...
Either grow f**king up or leave the server...
Using them to 'win' make you a loser, lamer and cheater.
Using glitches in combat on Argonath server was, is and will remain off-limits, our players should fight with honour and not by lowering their standards to those of servers where winning is more important as having fun.
Some of you can be directly compared to first graders trying to solve rocket science. If you do not know much about a topic, there's no need to show the other people who do actually know that you don't. If you have a way to detect Ghost shots then I beg you to also give me a way to differentiate FPS cheaters and legit 30 FPS players.So you're saying because we can't detect it, we should still allow them to use it, unfair or not? That hardly makes sense at all.
I've just sent a letter of question to the Rockstar Games developers about fast-switching in Vice City. I guess their reply will strongly contribute to this argument and they will tell us whether fast-switching was part of their original project or a VC:MP exploit.I doubt the developers will have a clue what you are talking about.
Christopher F, Oct-01 00:17 (EDT):
Hello
Unfortunately we do not support the use of mods and also as Vice City was brought out with no multiplayer functionality we are unable to help.
I will now close this ticket but if you require any further assistance please do not hesitate to contact ourselves.
Kind regards
Christopher
yes, someone is encouraging players to leave the server without knowing what he is typing...I know what I am type, and I see that you are knowingly abusing ammo glitches, which means you would deserve a ban.
Allowed or disallowed, doesn't matter. It changes nothing as either way no one will get punished for it.Incorrect. The same procedure should be followed as with keybinds or handling mods.
Yeah, that's if they'd be thick enough to brag about those mods.If caught in any way at all, they would be banned regardless of bragging or not. If you are using a mod you know can't be easily detected, and you do it on purpose, expect to never be unbanned once caught.
Anyway this topic is getting nowhere. We'd need someone who's actually professional in VC:MP's science to talk in here for a minute.
Yes - *all* glitches that are just glitches and give an advantage should not be allowed.
We just need to pick up on what exactly is a glitch in VC:MP combat, and can be classified as one.
Basically, if you give a 5 year old a gun, he's gonna use it, even tho everyone tells him not to. Same thing with fast switch and some glitches.
in theory the argonth sever and all other admens of sub communtys have say that glitch is not allow of any kind and will hav punishements to doing this but in realities in argonth vc;mp players will alway glitch and will not get ban you wil nevr prevent it fully. :banana:
also no ofeences but i am think that there is not 1 admin in argonth vc;mp who kno every single glith
edit: pls stop sugard i hav read to all your post and i am hav come to conclusiion that you want be able to contributate to this discusion but you do not hav the full experiences of vc;mp to do it. :S:S
So then, I'd like to give my opinion on this one:
Crouching behind vehicles and shoot through the car. Disallowed.
Stand/Crouch behind wall and shoot from there. Disallowed.
Fast-switch, crouch glitch, rocket launcher glitch, basically all combat glitches. Disallowed.
Sniping behind anything higher of your abdomen. DISALLOWED.
Is that what you want to do to server? All of those give you the same advantage over others, but yet, everyone uses them in VCMP. I mean, EVERYONE.
Yet, referring to topic that now is locked, you could've shot Marcell from where he was shooting, because you CAN shoot through walls same as he could shoot you from there, you just need to aim high enough to hit the head. Not so hard from my opinion.
So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.
Discuss in polite manner please.
if you tell someone: Don't do this and that, it is almost an invitation to do that...So the 2 month bump was an invitation to restart up an argument that the Server Owners already cleared stated the rules on? :P