Argonath RPG - A World of its own

GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Gandalf on September 30, 2011, 03:41:56 pm

Title: Glitches : what we (do not) allow and why.
Post by: Gandalf on September 30, 2011, 03:41:56 pm
First of all lets check if we use the definition of a glitch:

Quote
A glitch is a non-documented feature that allows behaviour which is not intended by the creators and is not caused by the script.

Glitches are fun, as they show things of how the game was created, and are often caused because GTA:VC is by nature a single-player game, which has a different level of integrity needed as a multiplayer where players will explore the world longer and more thorough.
There for to hunt for glitches and show them off is something that over time always has had a lot of followers.

However there is another use for glitches, and that is to use them in order to obtain advantage over others. Especially in combat situations many people try to take shortcuts in order to win a fight.
Our vision is that fighting should be based on skills only, and using glitches for your advantage is equal to using cheats. Players who enjoy using them will say that others can use the same glitches as well and there for it should be allowed. Apart from that others can install cheats as well, this does not make their argument valid. By using a glitch during a fight, the other players lose the ability to fight based on skills, and have to rely on the same glitches, which takes away the meaning of fighting.

Look at it this way: if two swordsmen fight each other with their sword, the one with the best skills will win. However if the one with lesser skills can use a shield, the chances of the better fighter will diminish. By adding more protection, it eventually becomes a game of chance instead of skill, and only the lucky and those who know all weak spots will be able to get victory.

A similar thing is to use glitches in order not to be found ot to get away. Using teleports to escape from pursuers or a glitch that puts one in a place where they can not be followed or hurt is also equal to using cheats.

Using these glitches for fun or in special circumstances is not a problem at all.
Using them to 'win' make you a loser, lamer and cheater.
Using glitches in combat on Argonath server was, is and will remain off-limits, our players should fight with honour and not by lowering their standards to those of servers where winning is more important as having fun.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on September 30, 2011, 03:55:17 pm
So then, I'd like to give my opinion on this one:

Crouching behind vehicles and shoot through the car. Disallowed.
Stand/Crouch behind wall and shoot from there. Disallowed.
Fast-switch, crouch glitch, rocket launcher glitch, basically all combat glitches. Disallowed.
Sniping behind anything higher of your abdomen. DISALLOWED.

Is that what you want to do to server? All of those give you the same advantage over others, but yet, everyone uses them in VCMP. I mean, EVERYONE.

Yet, referring to topic that now is locked, you could've shot Marcell from where he was shooting, because you CAN shoot through walls same as he could shoot you from there, you just need to aim high enough to hit the head. Not so hard from my opinion.

So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.

Discuss in polite manner please.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on September 30, 2011, 04:13:21 pm
(http://r16.imgfast.net/users/1611/27/37/42/smiles/75456989.gif)
Title: Re: Glitches : what we (do not) allow and why.
Post by: muzdaaz on September 30, 2011, 04:38:43 pm
Comparing glitching with using cheats is wrong. Cheating is manipulating games variables via f**king with client files or using 3rd party proggy. Glitching however is just using various gameplay features that are already in game. I see no harm it makes, as if player actually plays VCMP, he will learn practically all of them in very short time. Skilled men improve and learn new techniques, thats how simple it is.
Title: Re: Glitches : what we (do not) allow and why.
Post by: ferrari32 on September 30, 2011, 04:41:01 pm
This thing needs further discussion. Glitches are part of the game, same like cars, buildings and bikes. Therefore they shouldn't be forbidden.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Call_me_Dad on September 30, 2011, 04:57:11 pm
Disabling fastswitch and jumpswitch through scripts could take out 80% of combat glitches.
But I personally wont enjoy that :(

This will surely have a much bigger impact on combat.

Some glitches are so common, that they have been renamed as "techniques".
Example: Jumping/Crouching after each shot to skip the Post-Shot delay.

Without such glitches, players will eventually stop using the most popular weapon: Stubby.
So, the server will be full of spazzers....That will seriously affect the player count of the server
Title: Re: Glitches : what we (do not) allow and why.
Post by: XDie on September 30, 2011, 04:59:55 pm
 :wow: :hit: i just found a new glitch, then the glitches becomes forbidden :cry:
Title: Re: Glitches : what we (do not) allow and why.
Post by: Marcus on September 30, 2011, 05:12:07 pm
R1's back.
No, srsly. I don't think this will be a benefit to the server. Glitches are part of the game, maybe unfortunately, maybe fortunately, but it's the cold truth.
The only glitch I allowed as a VC:MP admin was the one aXXo mentioned. I mean, every skilled / dedicaded player would learn how to do that crouch - shoot "technique". With practice, the swordmen, if skilled and dedicaded, can take up his opponent, no matter wether he's wearing a gold suit or he's superman. Every player who dedicated most of his time playing VC:MP would know it from seeing other people's gameplay. People who don't have a taste of something, can't give an opinion. (Hope you get the idea, nothing pretended to be offensive)
I think the only glitch(es) to be limited, so to speak, should be the so called "wallglitching", and some minor ones that can really affect your combat experience (such as the animation related glitch, and the screenshot thingy). These, can, and will give you advantage over your opponent, and turn yourself into a lamer. ;)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Willy on September 30, 2011, 05:27:30 pm
lol, not using crouch shooting 'technique' is called non-skilled member in vcmp...
wall glitching will be removed in vcmp 0.4 ... So, I don't think their should be any major fuss about it...

I don't know what happened lol?? Everyone was using them from 2008 - 2011... Srsly, its another way to bring EAF down...
Even ARPD used it hiding behind the cars and shooting colts... Seen it numerous times... No one kicked them from server because of it... Another poor debate imo...

VCMP is just not vcmp without crouch shooting and other these stuffs...

PS: Don't go shouting over me, I am not provoking ANYONE...

Title: Re: Glitches : what we (do not) allow and why.
Post by: Marcus on September 30, 2011, 05:35:30 pm
lol, not using crouch shooting 'technique' is called non-skilled member in vcmp...
wall glitching will be removed in vcmp 0.4 ... So, I don't think their should be any major fuss about it...

I don't know what happened lol?? Everyone was using them from 2008 - 2011... Srsly, its another way to bring EAF down...
Even ARPD used it hiding behind the cars and shooting colts... Seen it numerous times... No one kicked them from server because of it... Another poor debate imo...

VCMP is just not vcmp without crouch shooting and other these stuffs...

PS: Don't go shouting over me, I am not provoking ANYONE...
This has nothing to do with EAF / ARPD, Willy.. Camon..
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on September 30, 2011, 06:47:33 pm
Then I guess its the end of the server.
Title: Re: Glitches : what we (do not) allow and why.
Post by: stormeus on September 30, 2011, 06:48:37 pm
This has been an Argonath rule dating back to MTA:VC. However, it hasn't been until recently that more attention has been brought to the issue. It is possible to play the game without using glitches. As Ronnel said, you should not be using them to "win." As a roleplay server, Argonath isn't win/lose. It's about having fun through imagination and roleplay.

One example of a glitch that should be strictly disallowed is being able to snipe through an interior (as in, one player inside the bank can kill you when you're outside, and vice versa). Sure, anyone can use it. What happens if the player doesn't have a sniper? You clearly have an advantage over them. When you're inside the bank, you can see them through the windows. They can't see you.

EDIT: Then again, no glitches are allowed anyways.

So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.
I suppose it's time for DC and EAF to learn new strategies then.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on September 30, 2011, 06:53:46 pm
Crouching behind vehicles and shoot through the car. Disallowed.
Correct. Vehicles should be solid.

Stand/Crouch behind wall and shoot from there. Disallowed.
Correct. While on the map one may be visible, it hides your location and there for aim.

Fast-switch, crouch glitch, rocket launcher glitch, basically all combat glitches. Disallowed.
Fast-switch can be discussed, as it is common on all GTA games.

Sniping behind anything higher of your abdomen. DISALLOWED.
If you are shooting through instead of over things it is disallowed.
Is that what you want to do to server? All of those give you the same advantage over others, but yet, everyone uses them in VCMP. I mean, EVERYONE.

Yet, referring to topic that now is locked, you could've shot Marcell from where he was shooting, because you CAN shoot through walls same as he could shoot you from there, you just need to aim high enough to hit the head. Not so hard from my opinion.

So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.

Discuss in polite manner please.
Its not our fault that the leaders have chosen to stray from the standard rules and allow these.
Title: Re: Glitches : what we (do not) allow and why.
Post by: XDie on September 30, 2011, 07:01:15 pm
Correct. Vehicles should be solid.
Correct. While on the map one may be visible, it hides your location and there for aim.
Fast-switch can be discussed, as it is common on all GTA games.
If you are shooting through instead of over things it is disallowed.Its not our fault that the leaders have chosen to stray from the standard rules and allow these.
What you said is right and i agree with you!
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on September 30, 2011, 07:06:42 pm
Limit fighting to fast-switching; that's what I suggested to you in the PM conversation, Gandalf, in case you have to enforce a no-glitch rule.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on September 30, 2011, 07:07:55 pm
Well fast switch isn't a glitch, I accidentaly added it into the list. That shouldn't be disallowed in any case imo.

But I can live with those rules (and btw, when you snipe, your character crouches automatically, making you shoot through wall when infact with M4, you would be shooting over it clearly (just another shitty animation, not fault of the server or scripts)

People will get over it in time, but give people the time, instead of going for warn -> kick -> tempban, since it's what they have been used to for very long time. Meaning, verbal warning, then give all three warnings out, if someone proceeds even after that, kick..
Title: Re: Glitches : what we (do not) allow and why.
Post by: Ave on September 30, 2011, 07:35:05 pm
The conclusion is simple then; so called "wallglitching" is forbidden. This includes shooting THROUGH everything that is solid and cannot be penetrated/pierced in game, regarding normal shooting - walls, vehicles, stiff textures, etc.

Common combat techniques such as Jumping, Fast Switch, Crouching and Mixed shouldn't be affected.
Crouch glitching (stubby'ing in rapid fire) is pretty much obvious to me - should be disallowed as it wasn't intended on purpose, rather a Multiplayer mistake.

What about using desynchronized cars for cover?
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on September 30, 2011, 07:39:32 pm
The conclusion is simple then; so called "wallglitching" is forbidden. This includes shooting THROUGH everything that is solid and cannot be penetrated/pierced in game, regarding normal shooting - walls, vehicles, stiff textures, etc.

Common combat techniques such as Jumping, Fast Switch, Crouching and Mixed shouldn't be affected.
Crouch glitching (stubby'ing in rapid fire) is pretty much obvious to me - should be disallowed as it wasn't intended on purpose, rather a Multiplayer mistake.

What about using desynchronized cars for cover?
Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.

As for giving time to get used to it, it is up to the admin team not to shock players and I would agree that those who use it as habit should be warned first.
Title: Re: Glitches : what we (do not) allow and why.
Post by: ZeRoX2 on September 30, 2011, 08:07:04 pm
Thank you for your Notifaction, Gandalf.
Now people will stop whining to me about glitching.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on September 30, 2011, 08:48:23 pm
Thank you for your Notifaction, Gandalf.
Now people will stop whining to me about glitching.

What? This is a topic which intends to prohibit glitching, not allow it even further.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on September 30, 2011, 08:54:36 pm
Just as a side-note to those still arguing about wall-glitching...the server rules themselves even give it as an example of disallowed advantages.
Title: Re: Glitches : what we (do not) allow and why.
Post by: ~Legend~ on September 30, 2011, 10:18:31 pm
I've seen shooting through walls/interiors or otherwise "solid" objects unacceptable - I have always seen that rule, and it has been applicable for years.

I guess shooting desynced cars, they are often seen by those hiding behind them (otherwise they wouldn't crouch behind thin air :P) and they are expected to appropriately take cover and shoot (standing up/moving to one side) when they wish to engage. Those that can't see the vehicles, often those on the opposite end usually realise that there's something there which has not synced correctly.
Getting back into the vehicle can sort the problem.

I think most purely combat based bugs are "okay". Just becomes questionable when someone's slipping across the floor firing M60 (example) constantly. Becomes a worry if they can hit you, but you can't hit them due to a glitch.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on September 30, 2011, 10:30:15 pm
I think most purely combat based bugs are "okay".

Using glitches in combat on Argonath server was, is and will remain off-limits...
Title: Re: Glitches : what we (do not) allow and why.
Post by: ~Legend~ on September 30, 2011, 10:39:25 pm
I was stating my opinion on the discussion at hand.

As I said, purely combat/shooting methods that evolved from certain errors in the multiplayer system. Obviously, it's hardly fair if someone can walk around and not take any damage whatsoever, due to them slamming on their keyboards or mice (worst case scenarios, not obviously being quick enough to dodge/crouch/jump), while they can still inflict damage upon others.

There's a lot of discrepancy, and as quotes seem to be the order of the day:

Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on September 30, 2011, 10:41:30 pm
I was stating my opinion on the discussion at hand.

As I said, purely combat/shooting methods that evolved from certain errors in the multiplayer system. Obviously, it's hardly fair if someone can walk around and not take any damage whatsoever, due to them slamming on their keyboards or mice (worst case scenarios, not obviously being quick enough to dodge/crouch/jump), while they can still inflict damage upon others.

There's a lot of discrepancy, and as quotes seem to be the order of the day:
That doesn't matter. They still aren't allowed regardless. It's not a user opinion, it's a server rule, Server Owner statement, and part of the Argonath Vision, and always has been. The fact that anyone was allowing this despite multiple statements of it not being allowed is beyond ridiculous.

As for your quote of Gandalf, jumping is not a bug or glitch. It's a feature of GTA. Same with fast-switching, although that one is questionable on it's speed, hence why it needs to be discussed. As stated, anything else isn't allowed because of advantages it gives.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Call_me_Dad on September 30, 2011, 11:08:23 pm
Alrighty....lets resolve all glitches while we are at it.

Switching techniques = Allowed (fastswitch, crouchswitch, jumpswitch)

Sliding = Disallowed

Shooting from an invulnerable position = Disallowed (Invulnerable means: Cant be attacked by a regular weapon)
This would include:
Crouching behind cars.
Using roof edge while roofing.
Firing Flame thrower from behind walls
Using explosion impacts from other side of wall (? Should be discussed ?)
Straightforward wall glitch.
Though using projectiles from other side of wall is allowed (meh...common sense)

Ghost shooting needs to be discussed, it actually gives a player infinite ammo.....but it is more or less undetectable. Also it happens un-intentionally quite frequently.

Using desynced cars for cover = Allowed. Since, a player would not know if the car is desynced for others or not.

All kinds of death evade methods = fall bug, screenie glitch, minimize etc. = Disallowed.

Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)

Hmm...what did I miss?
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on September 30, 2011, 11:14:33 pm
I've just sent a letter of question to the Rockstar Games developers about fast-switching in Vice City. I guess their reply will strongly contribute to this argument and they will tell us whether fast-switching was part of their original project or a VC:MP exploit.
Title: Re: Glitches : what we (do not) allow and why.
Post by: stormeus on September 30, 2011, 11:19:18 pm
Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)

This is usually unintentional, but if they decide to drive away and steal the car, it should be punishable.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on September 30, 2011, 11:20:18 pm
Switching techniques = Allowed (fastswitch, crouchswitch, jumpswitch)
Gandalf said they need to be discussed yet.

Though using projectiles from other side of wall is allowed (meh...common sense)
How so?

Ghost shooting needs to be discussed, it actually gives a player infinite ammo.....but it is more or less undetectable. Also it happens un-intentionally quite frequently.
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo and it's intentional, that should be a straight ban for script abuse.

Using desynced cars for cover = Allowed. Since, a player would not know if the car is desynced for others or not.
Gandalf already said it's not allowed. Players would know because it would be obvious. If the vehicles are desynced and they don't know it, the player shooting at them would make it obvious by either saying something, or reporting them to admins, which both cases could easily resolve it by word of mouth.

Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)
Carjacking is strictly forbidden, so I don't see what needs to be discussed here. If it's on accident, it would be treated as such just as it always has in every server, but if it's intentional, the user should be punished just as they would be for regular carjacking.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on September 30, 2011, 11:29:02 pm
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo
Nope, that's not what a ghost shot is
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on September 30, 2011, 11:30:41 pm
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo and it's intentional, that should be a straight ban for script abuse.

Sorry to say but that is not Ghost Shooting.

Vice City Multiplayer - lagger gets ghost-shot. (http://www.youtube.com/watch?v=dJ-QGua6pOY#)

This is. An old video by ULK.HeAD. Refer to 0:19 to discover what a Ghost Shot is indeed!  :alert"
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on September 30, 2011, 11:50:12 pm
That's just abuse of desync for an advantage. That should be disallowed just like sliding is.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on October 01, 2011, 12:36:42 am
Ghost shots are impossible to detect
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 12:39:39 am
Ghost shots are impossible to detect
Pretty obvious to see though. Admins can easily investigate it.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on October 01, 2011, 12:45:58 am
Pretty obvious to see though.
It's really not..
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 12:49:18 am
It is pretty obvious to see when you bother recording yourself doing it. Otherwise, you won't differentiate a ghost shot from a normal shot. Please do not try to argue with me about it either since we both know I know far more than you about VC:MP's glitches.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 01:08:47 am
It is pretty obvious to see when you bother recording yourself doing it. Otherwise, you won't differentiate a ghost shot from a normal shot. Please do not try to argue with me about it either since we both know I know far more than you about VC:MP's glitches.
And if users see it constantly being used, they can record a video of the user who uses it and show it to admins, effectively getting them banned. Just because it's hard to spot doesn't mean it should be allowed. There have been countless users banned before for using advantages that were nearly undetectable through normal methods.
Title: Re: Glitches : what we (do not) allow and why.
Post by: stormeus on October 01, 2011, 01:15:56 am
Someone ghost shooting on one person's screen will show up as a normal shot on another's. This is why it's impossible to detect.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 01:22:05 am
Someone ghost shooting on one person's screen will show up as a normal shot on another's. This is why it's impossible to detect.
Impossible or not, doesn't mean it should be allowed. I'm sure if admins see a user being too good with their shots and they question the user, they can catch them eventually slip up in their story ;)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on October 01, 2011, 02:05:11 am
I'm sure if admins see a user being too good with their shots and they question the user, they can catch them eventually
OMG pure genius! (http://r16.imgfast.net/users/1611/27/37/42/smiles/445297.gif)





(http://r16.imgfast.net/users/1611/27/37/42/smiles/343626.gif)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 02:09:10 am
I'm not trying to be cocky but I'm being too good with my shots a lot of times too and no one's ever accused me of ghost shooting for the only reason that I do not do it.

You can NOT in any way detect ghost shots other than being shown by the person who's doing it through material such as videos.

Just as stormeus said, they will differ 0% from normal shots on the screen of the person who's being shot by them.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 03:58:17 am
So just because we can't detect it doesn't mean it shouldn't be disallowed? That puts off a great message to players...
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 05:58:37 am
Well that'll be like trying to find one ant in an entire colony. Good luck on banning people for ghosting.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Willy on October 01, 2011, 06:13:12 am
look, many of these glitches are undetectable...

Wall glitching, player may or may not using it... marcell in that pic showed his shots were coming inside the wall... But otherwise it was not detectable many times... UNLESS he is hiding behind a roof 20 feet taller than him...

Also, many times players are accused for the non-seeing vehicle glitch... But 90 % times its not their mistake...

Admins will find it hard to find who glitches or not... So these glitches should be allowed, except like shooting through the WHOLE COVERED WALLS like biker bar's / bank glasses.

Also, VCMP 0.4 will REMOVE these bugs and glitches, why make controversial decisions right now... It may cause righteous guys banned...
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 06:28:38 am
SugarD: If you were told the facts, you have no need to keep on arguing. If you can't detect something, you can't punish for it. That ghost-shooting happens to non-experienced players in combat alot, especially old bunnyhoppers. Also when your experienced player, you can do it and none can say nothing, it CANNOT be detected.

Also what Spiral said.. Sometimes people shoot just over the wall, do they now get accused of wallglitching?
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 06:30:02 am
Quote from: Willy link=topic=75150.msg1158915#msg1158915
...why make controversial decisions right now... It may cause righteous guys banned...
So you're saying that people who abuse bugs to get an advantage are righteous?

SugarD: If you were told the facts, you have no need to keep on arguing. If you can't detect something, you can't punish for it.
Bullshit. Regardless, that doesn't make it allowed.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 06:33:12 am
So you're saying that people who abuse bugs to get an advantage are righteous?
Bullshit. Regardless, that doesn't make it allowed.
Disallowing it is useless anyways, I don't see why make a rule about it. Only one person can detect your ghost shooting and that's yourself.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 06:35:21 am
Disallowing it is useless anyways, I don't see why make a rule about it. Only one person can detect your ghost shooting and that's yourself.
Detecting or not, it still falls under the rule of a glitch that gives you an advantage, therefore it's disallowed.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Klaus on October 01, 2011, 06:42:45 am
Allowed or disallowed, doesn't matter. It changes nothing as either way no one will get punished for it.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 06:47:39 am
Allowed or disallowed, doesn't matter. It changes nothing as either way no one will get punished for it.
It does still matter. Why would we ever allow it in the first place? We can't detect all hacks, yet they are still disallowed. Just because there's no off-the-hand way of detecting people abusing this glitch doesn't mean it shouldn't be disallowed either. Telling new players and Regulars that they can use it because they won't get caught is encouraging them to abuse a bug that the administration can't fight back against. That's literally asking for rulebreaking.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 06:54:19 am
It does still matter. Why would we ever allow it in the first place? We can't detect all hacks, yet they are still disallowed. Just because there's no off-the-hand way of detecting people abusing this glitch doesn't mean it shouldn't be disallowed either. Telling new players and Regulars that they can use it because they won't get caught is encouraging them to abuse a bug that the administration can't fight back against. That's literally asking for rulebreaking.
We haven't encouraged using combat glitches, any slightly experienced knows them already
Title: Re: Glitches : what we (do not) allow and why.
Post by: Willy on October 01, 2011, 07:01:27 am
lol... SugarD
Then I see a ban coming to you then also... There are glitches everyone use... means everyone...

When you sprint, you dont hold m4 right, when you have to run?? Oh right, we all do... What it does??

Oh yes, you are not letting the animation play ( player emptying the clip and charging it... ), and u get 30 rounds back... Its a glitch...

What we do, send verbal warnings? or stop playing GTA... Post ur next post when you actually are thinking over this topic, and not for the sake of conversation

Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 07:24:20 am
lol... SugarD
Then I see a ban coming to you then also... There are glitches everyone use... means everyone...

When you sprint, you dont hold m4 right, when you have to run?? Oh right, we all do... What it does??

Oh yes, you are not letting the animation play ( player emptying the clip and charging it... ), and u get 30 rounds back... Its a glitch...

What we do, send verbal warnings? or stop playing GTA... Post ur next post when you actually are thinking over this topic, and not for the sake of conversation
Provoking will get you no where, and no, I don't use glitches. I never have. Not once. Most people actually DON'T use them. Those who just think they are being sneaky to bypass the rules are those who do. If you don't like the server rules, that's just too bad.
Title: Re: Glitches : what we (do not) allow and why.
Post by: stormeus on October 01, 2011, 07:32:30 am
It would seem a lot of us have strayed off-topic. Let's recap.

Glitches are fun, as they show things of how the game was created, and are often caused because GTA:VC is by nature a single-player game, which has a different level of integrity needed as a multiplayer where players will explore the world longer and more thorough.
There for to hunt for glitches and show them off is something that over time always has had a lot of followers.

However there is another use for glitches, and that is to use them in order to obtain advantage over others. Especially in combat situations many people try to take shortcuts in order to win a fight.
Quote
Using these glitches for fun or in special circumstances is not a problem at all.
Using them to 'win' make you a loser, lamer and cheater.
Using glitches in combat on Argonath server was, is and will remain off-limits, our players should fight with honour and not by lowering their standards to those of servers where winning is more important as having fun.

That means all combat glitches used for your advantage are inherently prohibited. Ghost shooting falls under this as well, regardless of whether it's detectable or not. Certain hacks aren't easily detectable as well, but Argonath doesn't allow them either. For those of you saying that glitching is a part of the game or that it's a tactic, this isn't exactly true. Glitches aren't made to be there, else they wouldn't be called glitches. However, there are tactics and strategies that you can use that don't involve combat glitches.

Regardless of whether or not VC:MP 0.4 will remove these glitches, that does not mean they will be allowed for the time being. I understand that there's been confusion over the status of combat glitches as administrators and players alike were not well informed. However, the VC:MP Rules thread states that they're disallowed, as do an owner and a community leader.

These are server and community rules. There's really no way to override them without owner approval, and I think it's been made pretty clear that combat glitching won't be allowed any time in the future.

Lastly, the good lot of you don't seem to be supportive of your own server, saying that by disallowing combat glitches, the player count will decrease, we have to stop playing GTA, etc. This isn't going to be an instantaneous /c ban player glitching situation. There'll be verbal warnings. As the server becomes more accustomed to it, we will begin giving out punishments such as warnings, kicks, and if need be, tempbans and bans. However, if you still can't get used to it, that's your problem.

Those who just can't live without glitches, well, then you're probably a
a loser, lamer and cheater
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 07:37:06 am
Lastly, the good lot of you don't seem to be supportive of your own server, saying that by disallowing combat glitches, the player count will decrease, we have to stop playing GTA, etc.
And anyone who thinks the player count would drop due to the disallowing of glitches, including those used in combat, should take a second look at their own roleplaying methods. This is called Argonath RPG, not Argonath Glitch-And-Kill.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Willy on October 01, 2011, 07:39:59 am
I never have. Not once. Most people actually DON'T use them. Those who just think they are being sneaky to bypass the rules are those who do. If you don't like the server rules, that's just too bad.
ye and Osama bin laden was never a terrorist, he was a businessman...

That means all combat glitches used for your advantage are inherently prohibited. Ghost shooting falls under this as well, regardless of whether it's detectable or not. Certain hacks aren't easily detectable as well, but Argonath doesn't allow them either. For those of you saying that glitching is a part of the game or that it's a tactic, this isn't exactly true. Glitches aren't made to be there, else they wouldn't be called glitches. However, there are tactics and strategies that you can use that don't involve combat glitches.

Now, players will be given verbal warnings for shooting half m4/ruger/spaz clip and sprint...
 :alc:



Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 07:41:49 am
ye and Osama bin laden was never a terrorist, he was a businessman...

Now, players will be given verbal warnings for shooting half m4/ruger/spaz clip and sprint...
 :alc:
You have completely failed to grasp this topic, but thank you for flaming me for no apparent reason after making false accusations.

The point of this topic has been made clear several times. If you cannot handle not glitching, find another community.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Willy on October 01, 2011, 07:50:59 am
Lastly, the good lot of you don't seem to be supportive of your own server, saying that by disallowing combat glitches, the player count will decrease, we have to stop playing GTA, etc.

The point of this topic has been made clear several times. If you cannot handle not glitching, find another community.

yes, someone is encouraging players to leave the server without knowing what he is typing...
Title: Re: Glitches : what we (do not) allow and why.
Post by: stormeus on October 01, 2011, 07:52:22 am
yes, someone is encouraging players to leave the server without knowing what he is typing...

Please, do not take my quote out of context.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 07:53:21 am
yes, someone is encouraging players to leave the server without knowing what he is typing...
Oh, I don't know what I'm typing?

Times of unpunished shit is ended, boys and girls...
Either grow f**king up or leave the server...

Using them to 'win' make you a loser, lamer and cheater.
Using glitches in combat on Argonath server was, is and will remain off-limits, our players should fight with honour and not by lowering their standards to those of servers where winning is more important as having fun.


Once again, if you don't like the community rules, find another community. No one is stopping you, and no one will change them just because you don't like them.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 08:48:51 am
Some of you can be directly compared to first graders trying to solve rocket science. If you do not know much about a topic, there's no need to show the other people who do actually know that you don't. If you have a way to detect Ghost shots then I beg you to also give me a way to differentiate FPS cheaters and legit 30 FPS players.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 08:50:57 am
Some of you can be directly compared to first graders trying to solve rocket science. If you do not know much about a topic, there's no need to show the other people who do actually know that you don't. If you have a way to detect Ghost shots then I beg you to also give me a way to differentiate FPS cheaters and legit 30 FPS players.
So you're saying because we can't detect it, we should still allow them to use it, unfair or not? That hardly makes sense at all.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on October 01, 2011, 08:52:06 am
I've just sent a letter of question to the Rockstar Games developers about fast-switching in Vice City. I guess their reply will strongly contribute to this argument and they will tell us whether fast-switching was part of their original project or a VC:MP exploit.
I doubt the developers will have a clue what you are talking about.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 08:54:23 am
I doubt they won't have clues about it but I kind of felt it would be pointless.

Quote from: Christofer F, Rockstar Team
Christopher F, Oct-01 00:17 (EDT):
Hello

Unfortunately we do not support the use of mods and also as Vice City was brought out with no multiplayer functionality we are unable to help.

I will now close this ticket but if you require any further assistance please do not hesitate to contact ourselves.

Kind regards
Christopher
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on October 01, 2011, 08:58:46 am
yes, someone is encouraging players to leave the server without knowing what he is typing...
I know what I am type, and I see that you are knowingly abusing ammo glitches, which means you would deserve a ban.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on October 01, 2011, 09:00:50 am
Allowed or disallowed, doesn't matter. It changes nothing as either way no one will get punished for it.
Incorrect. The same procedure should be followed as with keybinds or handling mods.
We can not detect what is on a computer, but if people are letting know that they are using forbidden things they are to be punished.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 09:02:00 am
Yeah, that's if they'd be thick enough to brag about those mods.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 01, 2011, 09:03:59 am
Yeah, that's if they'd be thick enough to brag about those mods.
If caught in any way at all, they would be banned regardless of bragging or not. If you are using a mod you know can't be easily detected, and you do it on purpose, expect to never be unbanned once caught.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 09:08:22 am
Anyway this topic is getting nowhere. We'd need someone who's actually professional in VC:MP's science to talk in here for a minute.
Title: Re: Glitches : what we (do not) allow and why.
Post by: EliteTerm on October 01, 2011, 09:09:55 am
Anyway this topic is getting nowhere. We'd need someone who's actually professional in VC:MP's science to talk in here for a minute.

What science?

Guys.. Gandalf has already explained/ given answers about using glitches.. why are you guys still trying to cause arguments about it? He already gave the final word, get over it.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 11:41:33 am
I'd say I stand behind of what Morphine said. Not even I know even half of the tricks that could be used in combat, but everyone uses fast-reload (with m4 by quickly changing weapons). That's basically same as ghost shooting.

But anyways, if this topic doesn't go further, it should be locked. All the rules that apply have been told in the topic already.

SugarD: Please, stop your nonsense and act like a human for once, instead of a robot..
Title: Re: Glitches : what we (do not) allow and why.
Post by: Yennah on October 01, 2011, 02:29:58 pm
helo to all argonths

i am think that this wil be situations of the theory vs realitys

in theory the argonth sever and all other admens of sub communtys have say that glitch is not allow of any kind and will hav punishements to doing this but in realities in argonth vc;mp players will alway glitch and will not get ban you wil nevr prevent it fully.  :banana:

also no ofeences but i am think that there is not 1 admin in argonth vc;mp who kno every single glith

edit: pls stop sugard i hav read to all your post and i am hav come to conclusiion that you want be able to contributate to this discusion but you do not hav the full experiences of vc;mp to do it. :S:S
Title: Re: Glitches : what we (do not) allow and why.
Post by: ~Legend~ on October 01, 2011, 02:39:35 pm
Sugar, going back to a reply that you had posted towards me - remember, this topic is for discussion, as there *is* clear discrepancy between what can be classified as right or wrong. No one's trying to throw things in the face of the Owners, Community Leaders or the Argonath Vision.

Each and every game/server supported by Argonath RPG is unique in one way or another. It's only right that we manage and develop in that respect. Certain things are clear glitches and do give people a + over others.
Let's not change the context of things.

Some people were talking about fast methods that can only be picked up by experience - dodge, jump, move, shoot or whatever. Certain techniques could be used in unison/in combinations to good effect.
Unintentional glitches (these can usually be set aside from those that are abused) may happen in combat... say... when you carry out a particular action, the results may look alike, however due to poor sync or faults in the multiplayer system it may be logged differently.

It's difficult to put into perspective if you have never seen/checked it yourself.

Yes - *all* glitches that are just glitches and give an advantage should not be allowed.
We just need to pick up on what exactly is a glitch in VC:MP combat, and can be classified as one.
Title: Re: Glitches : what we (do not) allow and why.
Post by: muzdaaz on October 01, 2011, 02:56:49 pm
Yes - *all* glitches that are just glitches and give an advantage should not be allowed.
We just need to pick up on what exactly is a glitch in VC:MP combat, and can be classified as one.

Yes, everything is not black and white. We could actually make an overview of all of them, and discuss what is considered as major advantage and what is not. This would be the best solution, as then people would know the limits. Some people who are trying to contribute to this topic clearly have not played VCMP much, so come ingame and try those "advantages" out.
Title: Re: Glitches : what we (do not) allow and why.
Post by: ferrari32 on October 01, 2011, 03:17:28 pm
Basically, if you give a 5 year old a gun, he's gonna use it, even tho everyone tells him not to. Same thing with fast switch and some glitches.
Title: Re: Glitches : what we (do not) allow and why.
Post by: muzdaaz on October 01, 2011, 03:28:37 pm
Basically, if you give a 5 year old a gun, he's gonna use it, even tho everyone tells him not to. Same thing with fast switch and some glitches.

You gave a 5 year old a gun and he used it?  :trust: What's wrong with you?
Title: Re: Glitches : what we (do not) allow and why.
Post by: ferrari32 on October 01, 2011, 04:06:07 pm
 :eek:
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 04:21:00 pm
in theory the argonth sever and all other admens of sub communtys have say that glitch is not allow of any kind and will hav punishements to doing this but in realities in argonth vc;mp players will alway glitch and will not get ban you wil nevr prevent it fully.  :banana:

also no ofeences but i am think that there is not 1 admin in argonth vc;mp who kno every single glith

edit: pls stop sugard i hav read to all your post and i am hav come to conclusiion that you want be able to contributate to this discusion but you do not hav the full experiences of vc;mp to do it. :S:S

I guess he said it better than anyone, even though it is bad English.  :redface:

I can support what he wrote by today's game. Some people who are like "yes yes sir I follow all the rules!" just glitch in-game whenever the admins have their backs turned.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 04:50:20 pm
And then there are those who accuse of using a glitch when they don't even know what that glitch really is.

Let's take an example of earlier today, when I got accused of crouch glitching with stubby. It is NOT a glitch if you sprint->crouch->shoot->sprint

What is crouch glitching with stubby, is sprint->crouch->shootshootshoot->sprint for example. Shooting once in crouch cannot be claimed as a glitch, but if rapid fire with stubby, it is a glitch.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 01, 2011, 05:20:32 pm
Actually C-Glitching is used in the form of Crouch->Shoot->Sprint.

lol (http://www.youtube.com/watch?v=wWtYjNoxrgw#)

This is old and stupid but it's just to give an example.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on October 01, 2011, 05:56:06 pm
But the glitch in it is not that you go crouch->shoot but if you would continue shooting (as stubby's increased fire rate is not meant to be in game)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Marcell on October 02, 2011, 04:13:18 pm
let me elaborate from psp                                    in my opinion, only vcmp glitches and some sp ones shall be dissallowed, examples                       ghostshots - clear synch bug, lame                slide bug- same             china tech- not a bug, thts how vc works                                wallglitch-its a bug, so dissallow it                                                         sniper rifles - delete em until 0.4 since fpp view gives invulnerability from long range   

Post Merge: October 02, 2011, 04:46:27 pm
and also, crouch glitch is ghost shot by crouch, stubby rapid fire isnt a glitch. its how the weapon works ingame.                                                                    also storm, twas bad example, the victim could buy same gun.                                              also, id just recomend disabling jump and fast switch. no glitching then
Title: Re: Glitches : what we (do not) allow and why.
Post by: Huntsman on October 23, 2011, 04:58:37 pm
So then, I'd like to give my opinion on this one:

Crouching behind vehicles and shoot through the car. Disallowed.
Stand/Crouch behind wall and shoot from there. Disallowed.
Fast-switch, crouch glitch, rocket launcher glitch, basically all combat glitches. Disallowed.
Sniping behind anything higher of your abdomen. DISALLOWED.

Is that what you want to do to server? All of those give you the same advantage over others, but yet, everyone uses them in VCMP. I mean, EVERYONE.

Yet, referring to topic that now is locked, you could've shot Marcell from where he was shooting, because you CAN shoot through walls same as he could shoot you from there, you just need to aim high enough to hit the head. Not so hard from my opinion.

So, you basically disallow tactical position and stragetical moves which of ARPD / small gangs/clans/groups lack, unlike DC and EAF.

Discuss in polite manner please.

EVERYONE is abusing these glitches. I have been long enough and i can tell you. Heck, i can admit i used these glitches to gain advantage in fight (crouching with stubby), well because everyone used it and simply if you would be fair you would get your ass kicked....
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 24, 2011, 04:40:32 pm
Heck why do you need to bump this?

in either way, i play fair and i kick more ass than i get kicked :) not being cocky here.

Glitches just exist to confuse people, not to show skill.
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on October 24, 2011, 06:10:31 pm
And as stated in multiple places, abusing them is not allowed. :)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Morphine on October 24, 2011, 08:39:04 pm
Lock this please. None of us want another shitstorm brewing up.
Title: Re: Glitches : what we (do not) allow and why.
Post by: Call_me_Dad on October 24, 2011, 09:24:35 pm
Will be done if it actually brews up :)
Title: Re: Glitches : what we (do not) allow and why.
Post by: JasonSaint on December 16, 2011, 01:17:25 pm
if you tell someone: Don't do this and that, it is almost an invitation to do that...
Title: Re: Glitches : what we (do not) allow and why.
Post by: SugarD on December 16, 2011, 07:10:43 pm
if you tell someone: Don't do this and that, it is almost an invitation to do that...
So the 2 month bump was an invitation to restart up an argument that the Server Owners already cleared stated the rules on? :P
Title: Re: Glitches : what we (do not) allow and why.
Post by: Kessu on December 16, 2011, 09:13:21 pm
Everything's already cleared. This topic has served its purposes and should therefore be locked. (There really aren't any more questions that haven't already been asked by other members of VCMPs requlars)
Title: Re: Glitches : what we (do not) allow and why.
Post by: Gandalf on May 27, 2012, 11:29:44 am
Made sticky. The original post is still valid, and punishments are still to be given.
Everyone who disagrees can find another server to play on.
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