Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on October 03, 2011, 04:06:07 pm
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since it has been stated that glitching isn't allowed, how can we avoid glitches with weapons that are bugged themselfs lol?
remove:
grenades (explosions go through walls)
molotovs (fire goes through walls)
flamethrower (fire goes through walls)
sniper rifles, rocket launcher, fist (long-range shots are desynched on your screen if you're looking through FPP view)
stubby (crouch-rapid-fire due to weapon stats bug)
either that or give a clear word that using them is allowed...if i hit someone with flames through a wall by accident, i dont want to get punished
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Is this another Rage topic about Bugs?
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>zero accusing others of raging
(http://thepoliticalcarnival.net/wp-content/uploads/2011/02/irony.jpg)
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OMG, you're so funny, I laughed myself so haard.
Lol no mattar what you said I won't rage or get annoyed, i'll just report...
EDIT: Anyways, another Rage topic about Bugs.
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i'll just report...
go ahead and report me for using post button.
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This idea is like removing Miami out of florida... Who wants to play without stubby ??
and lol, it will make ARPD even more vulnerable without snipers...
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This idea is like removing Miami out of florida... Who wants to play without stubby ??
and lol, it will make ARPD even more vulnerable without snipers...
EAF runs around with Spaz instead of stubby would be the result :D
No removal of stubby, others I do not care.
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This idea is like removing Miami out of florida... Who wants to play without stubby ??
and lol, it will make ARPD even more vulnerable without snipers...
i want either
a) those weapons removed
b) statement that using them is allowed in any way since this is how VC handles those weapons. If I remember right, grenade explosions, molotov fires go through walls in SAMP as well. But then, SAMP Argo had no nades and molotovs...lol :S
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It would suck to have them removed, but on the other hand it may stop pointless whining
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it all depends on point of view, personally i think thats just how explosions work in VC - even if cars explode, the explosion will hurt you through walls. I wouldn't even say its a bug, since it happens in every GTA except for IV
although weapons bugged due to VCMP synch should be removed IMO
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even if cars explode, the explosion will hurt you through walls. I wouldn't even say its a bug, since it happens in every GTA except for IV
That's more of just a design flaw in GTA. Rockstar Games didn't really think of it all the way through. I don't see an issue with explosions that happen near walls though, as long as people aren't purposely trying to take advantage of this.
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it all depends on point of view, personally i think thats just how explosions work in VC - even if cars explode, the explosion will hurt you through walls. I wouldn't even say its a bug, since it happens in every GTA except for IV
although weapons bugged due to VCMP synch should be removed IMO
It's not a VCMP desynch, it's a design problem. In GTA IV they fixed most of the bugs that happend in previous GTA's.
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It's not a VCMP desynch, it's a design problem. In GTA IV they fixed most of the bugs that happend in previous GTA's.
DUH, note 'ALTHOUGH' word, I never said explosions/fire through walls were VCMP synch bug. Although that reminds me, molotovs and nades are desynched more or less (players throwing them under their feet on your screen and such) so thats another reason to either state they're allowed or delete them.
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Let's not forget that a grenade would blast through a wall
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and molos can melt the steel :p
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Don't remove the laser rifle and stubby pl0x.. Others I don't care.