Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Kojak on September 01, 2007, 05:46:57 pm

Title: Assassins
Post by: Kojak on September 01, 2007, 05:46:57 pm
I would like to make a suggestion regarding the rules of playing an assassin.

Today I was 'assassinated' by a player who claims to have been hired by another player. I asked him who and he refused to tell me.

I asked two admins to explain the rules of being a hitman and amazingly it is all based on trust. What they both told me was that anyone could say, "I have been hired to kill (whoever)" and then they can go and kill them. We have to take their word that they were hired in the first place. This means that a deathmatcher could simply announce that he has been hired to kill certain players and he can kill them to his heart's content with no reprisal because we officially trust players.

My proposal is this. If an assassin has been hired to kill another player, firstly he must announce it in main chat. Then he is free to do the job at his leisure. But, after he has done the job if the victim wishes to he can make sure it was a legitimate hit by asking an admin to check it. The admin will then check with the assassin and the assassin must reveal in private message to the admin who hired him and for how much money and the reason why. If the assassin cannot reveal or refuses to reveal to the admin who hired him he will be treated as a deathmatcher.

If the admin is satisfied that it was a legitimate kill done for good reason then he will notify the victim but the victim will never know who hired the assassin, only the admin and the assassin will.

Since being in the game today, all I had done was stand outside the police station talking to people so I cannot see how there can be a good reason for the hit. But because there is no accountability whatsoever and it is all done on trust there is no way to find out.

Thanks

Kojak
Title: Re: Assassins
Post by: Wayne on September 01, 2007, 05:52:52 pm
also should admins watch theyr contract.. who hired,the hitmen,the target...
this will be a good change coz, hitman services will be not a excuse to DM
Title: Re: Assassins
Post by: batesy on September 01, 2007, 05:53:25 pm
Good idea Kojak  :cool: then again i dont think most Dmers know the rules and there for dont really know how Hitman jobs work  :D   :war: :skull: :money:
Title: Re: Assassins
Post by: Trix on September 01, 2007, 09:35:05 pm
When I asked an admin about if it was ok to be a "Hitman" and what people should do, they said yes but pm the player who has been targeted to let them know.
Title: Re: Assassins
Post by: Kojak on September 02, 2007, 12:22:26 pm
When I asked an admin about if it was ok to be a "Hitman" and what people should do, they said yes but pm the player who has been targeted to let them know.

Well that just shows that no one knows how to play the role properly then, clarification is needed.

Kojak

Title: Re: Assassins
Post by: Watti on September 02, 2007, 12:30:03 pm
Ok today :) i was put on a Kill.. cause i got unsus  from a Abuse.. then i got 2 Hitmen on me... i killed one.. cops killed other one... then the Guy who hired diced to Carkill im like :D... then cops SUed him then killed him and he went NUTZ
Title: Re: Assassins
Post by: Obi1 on September 02, 2007, 03:17:12 pm
the hitman job needs sum serious work  ;) cause i was a hitman b4 i was hired to kill daaan by mark_est daaan killed me tho  :( i lost 6k of weps or w/e so i quit the hitman buisness then 30 minutse later i bump into mark_est he suspected me for hitman then killed with-out surrender  :mad: i was so annoyed...
Title: Re: Assassins
Post by: Samaron on September 02, 2007, 04:15:11 pm
Why should you announce that youre gonna kill someone i'f had alot of assasins on my ass and if you look good, A GUY COMING WITH GUNS TO YOU WILL PROBS TRY TO KILL YOU, so just use your eyes. also dming isnt killing someone once dming is more like spawnkilling or killing annyone on sight.
Title: Re: Assassins
Post by: Kojak on September 02, 2007, 06:57:46 pm
Why should you announce that youre gonna kill someone i'f had alot of assasins on my ass and if you look good, A GUY COMING WITH GUNS TO YOU WILL PROBS TRY TO KILL YOU, so just use your eyes.

This doesn't address my point at all. My suggestions were not to make it easier for the target to avoid being killed or harder for the assassin to succeed, but to ensure that contracts are legitimate.

also dming isnt killing someone once dming is more like spawnkilling or killing annyone on sight.

Ok, so let me rephrase:

This means that any player who wishes to ruin the game for others could simply announce that he has been hired to kill certain players and he can kill them to his heart's content with no reprisal because we officially trust players.

It isn't hard to make a watertight procedure which allows for the existance of hitmen and also protects players from people who simply feel like killing them. As it stands, we are offering rule breakers a loophole.

Kojak
Title: Re: Assassins
Post by: MrEcks on September 02, 2007, 10:26:55 pm
Why should you announce that youre gonna kill someone i'f had alot of assasins on my ass and if you look good, A GUY COMING WITH GUNS TO YOU WILL PROBS TRY TO KILL YOU, so just use your eyes. also dming isnt killing someone once dming is more like spawnkilling or killing annyone on sight.

Ok, first of all, DMers also run up to you with guns.. are the hitmen too?

Also, on the server people use the term "DMing" with the meaning To kill without reason.
Title: Re: Assassins
Post by: Pje_iceman on September 03, 2007, 07:57:29 pm
i somehow think that this should be under sugestions to the 0.2 script since it as a sugestion and the current script is 'closing' down soon anyway?  :cop:

But back to subject; I personally think that PM'ing the target ruins the whole idea of a hitman, you shouldn't be able to find out who hired the hitman that would make the whole hitman job boring.  :cry:  Instead be a good RP'er and pay the Hitman for info or something  :redface:

- Iceman
Title: Re: Assassins
Post by: Samaron on September 03, 2007, 09:14:36 pm
This doesn't address my point at all. My suggestions were not to make it easier for the target to avoid being killed or harder for the assassin to succeed, but to ensure that contracts are legitimate.

Ok, so let me rephrase:

This means that any player who wishes to ruin the game for others could simply announce that he has been hired to kill certain players and he can kill them to his heart's content with no reprisal because we officially trust players.

It isn't hard to make a watertight procedure which allows for the existance of hitmen and also protects players from people who simply feel like killing them. As it stands, we are offering rule breakers a loophole.

Kojak


Yes this does mean that people can "DM" at there own will I'll hand ye that one. but bein killed once doesnt realy make me mad the extra 400$ isnt that bad and if I have boaght guns I most of the time can kill them... wait you didnt ask that sorry goin off topic :P .  but dming people will get kicked or banned eventually and they fuck up there own reputation.. not saying annynames coughnitroxcough damn its cold. but annyway where both wright. and there should be a system for it but atm theres not and a hitmans gotta eat to.

(And for a not regular player, a player called something like T3rm0N4ti0n i think the admins see that as a posseble dmer so if he calles a hit he's outa the place ! )

 :ps: sorry for the crapy wrighting I always check it didnt feel like doin it this time, so have a good laugh ( yes i also dont know how to spell that )
Title: Re: Assassins
Post by: Prometheus[NL] on September 03, 2007, 09:25:25 pm
I was actualy told the Anounce in main chat rule already Existed , it seems not ...I do think its realy strange to , announce a hit to the target , I mean Come on ...

Maybe In pm to an admin NOT afiliated with the target or the Hitman than there is surprise , it would be nice to be able to use the stealth kill for what it was designed for , to surprise a victim . Maybe Hits should be sent to a special Mail adres on the forum or an main admin , everything is ok with me but the target...
Title: Re: Assassins
Post by: Kojak on September 04, 2007, 11:50:54 am
I agree that there should be no reason why the target should know about the hit in advance, or in fact know who ordered the hit or even why. But I do think that assassins should have to reveal this information privately to admins if asked to ensure the contract was legitimate.

But as two admins have told me, assassins do not have to reveal this information to anyone which means it is all done on trust. All I am suggesting is that assassins should be obliged to reveal who hired them and why, not to their target but confidentially to admins in private message.

Kojak

Title: Re: Assassins
Post by: Sonny on September 04, 2007, 12:45:24 pm
If you PM one admin, what about the rest, if there's ten admins online, that'd be a pain in the ass. You COULD abuse /reportm but I don't think you should. :p
Title: Re: Assassins
Post by: Kojak on September 04, 2007, 03:07:25 pm
If you PM one admin, what about the rest, if there's ten admins online, that'd be a pain in the ass. You COULD abuse /reportm but I don't think you should. :p

My suggestion is not to PM the admin, but to be obliged to tell the admin who hired them and why if the admin asks. If the admin does not ask the assassin who hired them then the assassin does not have to tell anyone.

Kojak

Title: Re: Assassins
Post by: BlackBird on September 04, 2007, 10:16:10 pm
ok ill solve this.
if its a regular player there most likely gonna say who hired them
as it is not required (but should be) to prevent this whole WHO HIRED YOU YOU DMER
problem most regular players say who hired them

if its a new player tell a admin right away
Title: Re: Assassins
Post by: Petey on September 06, 2007, 08:47:30 am
with this, this is how ive always want it to be done,
 Note: this is how i want it to be done!
the person that is going to b killed needs to know about the hit so when the server is full you must announce the hit at least 5 times so that everyone knows about the hit. then you can go about with the hit. if the hit fails(you die) you must not go and try and complete the hit again, other wise announce that it was completed and collect your payment,

heres a step by step process on what should be done.

step 1: announce the hit in the main chat
eg.Main chat: Hit to be made on Nick(ID)
step 2: tell ALL admins about the hit so they know whats happening
step 3: once the hit has been completed announce it, and collect your payment
eg. main chat: Hit completed on Nick(ID)
         --OR--
if the hit fails, announce it and do not go and kill that person
main chat:Hit Failed on nick(ID)

You can not call a hit on the same person if the original hit failed. gangs/mafias don't hire someone in your gang to do the hit, really IRL they have there own hitman that arnt related to the gang/mafia in anyway(stops the cops from linking the two together)
Hits are not to be made when there are:
1. no admins online
2. when there are no ACTIVE admins online
3. when there is an event on, eg. official argonath racing, marathon ext..

remember this is how I believe it should be done
Title: Re: Assassins
Post by: Daaan on September 06, 2007, 10:09:28 am
the hitman job needs sum serious work  ;) cause i was a hitman b4 i was hired to kill daaan by mark_est daaan killed me tho  :( i lost 6k of weps or w/e so i quit the hitman buisness then 30 minutse later i bump into mark_est he suspected me for hitman then killed with-out surrender  :mad: i was so annoyed...

Hehe sorry for that. :P

I'm an assassin myself pretty often, together with Daniel ("D&D Assassin Inc! Professional Hitman Services!"), and I think the victims shouldn't know about the hit, else the whole point of hiriing in an assassin is gone.
An assassin has to kill a target fast and with as much stealth as possible, if you announce everyone including the victim himself that you're on your way to kill him, then it isn't fun and realistic any more.
If an admin asks me about the hit or kill I woulnd't mind telling him who hired me then, but I've never been asked and people never were mad at me after a hit. I think it's the 'mafia life', you can always be killed while you're on the street so you should just use your eyes and if possible, be prepared (always carry armour, and a few guns if possible).
I actually wouldn't even WANT to know if a hitman is coming for me, that spoils the fun. I think it's fun if a hitman suddenly comes after me, and I have to escape (when I got no guns / armour) or fight back (when I got guns / armour).

So I do agree with telling an admin IF they ask for it, and if the admin PROMISES he won't tell anyone who hired me. (D&D Assassin Inc is pretty professional, we really don't want to tell who our clients are and who hired us, we do it as professional as possible, we even try to meet with the victim, pretending we are giving him something, most people think of money then)
But I DON'T agree with announcing a hit on a person, so the person knows he is being chased.
Title: Re: Assassins
Post by: Prometheus[NL] on September 06, 2007, 11:15:56 am
Sorry Petey , but anounce it 5 times in advance AND to admins isnt that a bit to much ? I actualy think the anounce it rule would LEAD to dm , Ill explain :I anounce a hit on a gangster from an Rival gang , lets say he stole drugs ; as soon as his homies see he is going to be hit they all gather to protect him (more people with guns more danger of a BIG fight ) , now my version : you get a contract to hit player X , player X is walking around town NOT suspecting anything , you kill him FAST and SILENT .THEN you anounce : player x has been hit for stealing drugs form Corleone this way all know why, its not Dm as there is a reason stated . I realy think his is a better option , I mean we play GTA , killing is part of it even in RP ! Killing somone once for a reason isn't DM , Dm is when people start killing over and over for NO reason...I mean a hitman who tells his target he's comming , I see that as poor RP. :D
Title: Re: Assassins
Post by: Gandalf on September 06, 2007, 11:27:20 am
Here is the idea that will be in scripts (under debugging right now)
If you want to put out a contract you announce a hit. Everyone except the victim and cops wil be notified. The money for the hit is taken from your account.
Those who want to be hitman, accept the contract. At this point the victim is notified that someone (no ID or name) is coming after him and he might want to get protection.
If a hitman succeeds he gets the money. If one is killed, the contract ends. In both cases all other hitmen will be notified that the hist finished an continuation is DM.

Title: Re: Assassins
Post by: MrEcks on September 07, 2007, 01:58:40 am
Here is the idea that will be in scripts (under debugging right now)
If you want to put out a contract you announce a hit. Everyone except the victim and cops wil be notified. The money for the hit is taken from your account.
Those who want to be hitman, accept the contract. At this point the victim is notified that someone (no ID or name) is coming after him and he might want to get protection.
If a hitman succeeds he gets the money. If one is killed, the contract ends. In both cases all other hitmen will be notified that the hist finished an continuation is DM.



Now that's something everyone can agree with, the player on hit is not announced and the victam still knows.
Title: Re: Assassins
Post by: BlackBird on September 08, 2007, 02:24:35 am
Here is the idea that will be in scripts (under debugging right now)
If you want to put out a contract you announce a hit. Everyone except the victim and cops wil be notified. The money for the hit is taken from your account.
Those who want to be hitman, accept the contract. At this point the victim is notified that someone (no ID or name) is coming after him and he might want to get protection.
If a hitman succeeds he gets the money. If one is killed, the contract ends. In both cases all other hitmen will be notified that the hist finished an continuation is DM.


the question is are the hitman allowed to act like a bodygaurd inorder to egt close enough to them?
cause at that point its that persons fault for ebing stupid enough to hire bodygaurd
Title: Re: Assassins
Post by: Prometheus[NL] on September 08, 2007, 03:24:32 pm
Nice concept Gandalf only one problem , if everyone exept victim and cops see it the fellow gang members will also see it so he will know soon . oh and whats to prevent a citizen that sees it to spawn as cop ?

I like the idea its scripted though , it will make it easier to check for admins (Ive seen this on other servers too)
SimplePortal 2.3.7 © 2008-2025, SimplePortal