Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: RobbyMeister on September 02, 2007, 11:53:23 am
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Gandalf and Aragorn, please, upgrade to 0.2.2. I can't play on Argonath, and it's un-necessary to have an old client when a new one is right in front of us! Please, upgrade today.
/ RobbyMeister
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Hey RobbyMeister,
In fact, there is a 0.2.2 Argonath Test server. However, please be aware that it crashes a lot.
These are the details of it:
HostName: Argonath RPG 0.2.2 test
Address: 89.149.196.238:7778
Cheers,
-xcasio :)
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But why have a test server? 0.2.2 is not a very big update, it's just to download the server and start the 0.2.2, so everybody can play. It isn't that hard.
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Well, they will use 0.2.2 when the new scripts are out. And look at what would've happened if we would've updated the main server to 0.2.2, crashes every 10 minutes :redface:
-xcasio
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Current scripts aren't friendly with our scripts :)
And why shall we run the one what is the newest?
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Well, they will use 0.2.2 when the new scripts are out. And look at what would've happened if we would've updated the main server to 0.2.2, crashes every 10 minutes :redface:
-xcasio
:trust:
mine runs fine
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SA:MP 0.2.2 have a conflict with the big scripts like RPG one...
And it crashes players when there more amount of players using scripts...
So as SA:MP will not fix it (I do not think they even wanna fix it as official servers have no big RPG scripts systems) we should fix it by ourselves...
This means some changes in scripts to stop crashes...
There is a server 0.2.2 Argonath RPG... But as i saw logs from that server, it was crashing every 10-20 minutes as soon as there were more then 10 players...
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SA:MP 0.2.2 have a conflict with the big scripts like RPG one...
And it crashes players when there more amount of players using scripts...
So as SA:MP will not fix it (I do not think they even wanna fix it as official servers have no big RPG scripts systems) we should fix it by ourselves...
This means some changes in scripts to stop crashes...
There is a server 0.2.2 Argonath RPG... But as i saw logs from that server, it was crashing every 10-20 minutes as soon as there were more then 10 players...
:(
we should fix it by ourselves...
that means more work :(
we know you guys will do a great job fixing it. since lazy ass SAMP people dont
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:trust:
mine runs fine
I meant the 0.2.2 Argonath RPG test server.
There is a server 0.2.2 Argonath RPG... But as i saw logs from that server, it was crashing every 10-20 minutes as soon as there were more then 10 players...
It even happens when there are 2-3 players :conf:
-xcasio
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Well, they will use 0.2.2 when the new scripts are out. And look at what would've happened if we would've updated the main server to 0.2.2, crashes every 10 minutes :redface:
-xcasio
lol, mine still runs fine
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lol, mine still runs fine
No, no, I mean, the server restarts for everyone.. The 0.2.2 server...
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i would play on the 0.2.2 server it doesn't crash for me but no1's ever on it :neutral:
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i would play on the 0.2.2 server it doesn't crash for me but no1's ever on it :neutral:
If there are more people, it crashes.
SA:MP 0.2.2 have a conflict with the big scripts like RPG one...
And it crashes players when there more amount of players using scripts...
So as SA:MP will not fix it (I do not think they even wanna fix it as official servers have no big RPG scripts systems) we should fix it by ourselves...
This means some changes in scripts to stop crashes...
There is a server 0.2.2 Argonath RPG... But as i saw logs from that server, it was crashing every 10-20 minutes as soon as there were more then 10 players...
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If there is some conflict of SA:MP and scripts - it can be fixed...
But if SA:MP 0.2.2 buggy as hell itself - only SA:MP developers can fix it...
Thou as I see official servers running, probably they will think - it is not their problem...
So I dunno the future of SA:MP for RPG...