Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Que on November 15, 2011, 09:17:46 am

Title: How to give the community itself a boost?
Post by: Que on November 15, 2011, 09:17:46 am
Hello ladies and gentlemen. Today I wondered, frankly questioned how we let the community slowly sink down to the bottom. After three years of playing; the activity in-game is still good, maybe even better than before. Although if you quickly browse through the forum, it has been slowly affected with a disease. Let me explain a little more properly.

- SA:MP General
This category was the main section of the forum almost a year ago. If you look at it now, the only thing I see is locked topics and random bots spamming our precious forum. It's almost like the Nevada desert. Every topic (almost) is being locked whenever an argument comes up, or whenever any sort of confrontation/disagreement pops up.

- Politics and Religion
Another amusing category that pretty much got removed by racism and arguments. This category was even though the hard words, the best category within this community. Why? Because it was simply about something else than Grand Theft Auto, it was about important and world-wide stuff. 

- "Hello" Topics
Nowadays, every hello topic is made by Box3r (yo bro), iMunna or Junaid (yo bro). What happened to all these REAL new players who actually wrote "hello"-topics to get a friendly puff on their shoulder? We frankly embraced these fellow new players whenever they entered the forum in the past, now I see an obnoxious attitude, example: Click me! (http://www.argonathrpg.eu/forum/index.php?topic=77028.0)

- Unban Requests Section [SA:MP]
In the late past, we were able to post our thoughts in unban requests, comment and discuss whether we had something to say that was important. To be sincere, there was a lot of unnecessary "good lucks" and cross-eyed incidents here as well. But it was also a very good way to express what you had to say. Another alternative could be to ban or obscure just this part of the forum for the people who could not behave properly in this section.

- Trolls
Oh yeah, our fantastic wannabe SA:MP trolls. Wherever you're looking, you will find one. None of them are clever, that's the funny part. It's only a bunch of hard-headed computer dudes with these big glasses somewhere in the dark forest, trying to find themselves. Anyway, this "type" of trolling had its peak almost two years ago, and is nowadays pretty usual to see in each topic. For me, this type of behaviour should not be tolerated, whether it's in-game or on the forum.



Above, I stated a few things that popped up in my mind. I find it important to discuss the matter of these things, and therefore I made the topic. Contribute with ideas, thoughts or whatsoever to give the community itself a boost once again. Some of you might say that RS5 is coming out soon, yet again, RS5 is nothing more than a completely new script in-game. It doesn't occur on the forum, nor changing the players.

Shoot!
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 15, 2011, 10:58:42 am
Sad but true.
Title: Re: How to give the community itself a boost?
Post by: Zaila on November 15, 2011, 11:47:16 am
- Trolls
Oh yeah, our fantastic wannabe SA:MP trolls. Wherever you're looking, you will find one. None of them are clever, that's the funny part. It's only a bunch of hard-headed computer dudes with these big glasses somewhere in the dark forest, trying to find themselves. Anyway, this "type" of trolling had its peak almost two years ago, and is nowadays pretty usual to see in each topic. For me, this type of behaviour should not be tolerated, whether it's in-game or on the forum.

I completly agree with you on this part. I would love seeing zero tolerance against the 'trolls' here.
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 15, 2011, 12:02:38 pm
How about some points regarding the game itself...

First, attitude towards new players.
When new players first join they're mostly ignored. If they ask for help, they're just dismissed with only mentioning a related command (if answered at all). For example, if a new player joins and asks how to be a cop - no regular will pick him up and explain him basic rules how should cop work be done. Yet even if a player manages to go on /duty and shoot someone (not knowing the rules, because no one explained to him), he will instantly be called an "abuser", as if he's breaking the rules on purpose. Most players are just ignorant and will blame the cops or admins for not teaching players, though they are first to moan about abusers.

Second, attitude towards players oustide one's group.
Back in the day you could just go in-game, check the chat if anything interesting was going on, then go there and just join in the scenario and role-play. Players had a more friendly approach to anyone showing up, unlike nowadays - most "characters" are aggressive and unwelcoming; whenever I walk up to some gang or group, the most common reaction towards me is "what are you doing here, get out of here".


I'll rant some more later.
Title: Re: How to give the community itself a boost?
Post by: Chris_Knight on November 15, 2011, 12:58:28 pm
I guess most 3 warm welcoming places for newbies are "proper" gang such as NBA wich never sits on one place "Frank" exceptional :D,offering amazing roleplays and at end you might even receive som weed to sell on streets to have more things to do than just stay at hood  ,58 is awsome too yet they wouldn't pickup unexpierienced player from street "my opinion tho" , then comes EMS/FD little group,I've my self been whit those firefighters for long time around,they are friendly,working as a team and official FD of argo are doing amazing job with teaching newcomers not only to rp during training but real firefighter knowledge. And then comes Police departments,every newbie at som point are future of any kinda of department so all of them are warm welcomed in patrols,where they can teach basics about traffic stops,respondings,proper shooting,couple codes . So it's not that bad as you say just not always neewbies gets in proper locations or proper groups  ;)
Title: Re: How to give the community itself a boost?
Post by: Murt on November 15, 2011, 01:08:25 pm
Quote
- SA:MP General
This category was the main section of the forum almost a year ago. If you look at it now, the only thing I see is locked topics and random bots spamming our precious forum. It's almost like the Nevada desert. Every topic (almost) is being locked whenever an argument comes up, or whenever any sort of confrontation/disagreement pops up.

We need something to prevent these spambots making forum accounts and spamming every section with nosense shit really, I report them on a daily basis to the forum administration all the time when I see a topic from a spambot.

Quote
- Politics and Religion
Another amusing category that pretty much got removed by racism and arguments. This category was even though the hard words, the best category within this community. Why? Because it was simply about something else than Grand Theft Auto, it was about important and world-wide stuff. 

This was disallowed due that members of the community couldn't control themself, they started to provoke, flame, insult and disrespect others nationalities. I don't even know why they drag in nationalities and can't control their temper when it's a game on an online forum.

I don't have any problem discussing it since I am calm in most situations. World-wide stuff is always good to discuss, even share some of your own minds about things and maybe share the opinions. Get the answers for those who live on that side of the world.

Quote
- "Hello" Topics
Nowadays, every hello topic is made by Box3r (yo bro), iMunna or Junaid (yo bro). What happened to all these REAL new players who actually wrote "hello"-topics to get a friendly puff on their shoulder? We frankly embraced these fellow new players whenever they entered the forum in the past, now I see an obnoxious attitude,

I would say this, forum ban the trolls on the forum that troll the new players that actually write a hello topic and introduce themself to the community. They could get a forum ban for 30 days and they would learn that behaviour like that is not acceptable.

Quote
- Unban Requests Section [SA:MP]
In the late past, we were able to post our thoughts in unban requests, comment and discuss whether we had something to say that was important. To be sincere, there was a lot of unnecessary "good lucks" and cross-eyed incidents here as well. But it was also a very good way to express what you had to say. Another alternative could be to ban or obscure just this part of the forum for the people who could not behave properly in this section.

I think the system they change to that only administrators and above can post there is good enough. As you mentioned Que, there was to much posthunters that only wrote good luck. Even in that section we had the trolls who tried to provoke, disrespect and flame the players who requested an unban. They were actually really mean towards the player who requested the unban. Maybe an example, "f*ck u murt, u don't belong here and don't deserve an unban". Those things did I see in many unban requests topic really...

If you are witness to an incident or want to share something that is important to the unban request of that particular player. Send an administrator a forum PM and let him post on your behalf.

Quote
- Trolls
Oh yeah, our fantastic wannabe SA:MP trolls. Wherever you're looking, you will find one. None of them are clever, that's the funny part. It's only a bunch of hard-headed computer dudes with these big glasses somewhere in the dark forest, trying to find themselves. Anyway, this "type" of trolling had its peak almost two years ago, and is nowadays pretty usual to see in each topic. For me, this type of behaviour should not be tolerated, whether it's in-game or on the forum.

I say we should remove the trolls on the forum and forum ban them for a minimum of a month really. Then they know they don't deserve to be on this forum...
Title: Re: How to give the community itself a boost?
Post by: Gimli on November 15, 2011, 01:13:26 pm
It has always amazed me how lots and lots of people apply for moderator, however fail to help new players with basic questions like "how do I change my skin?"..
Title: Re: How to give the community itself a boost?
Post by: McGarrett on November 15, 2011, 01:41:36 pm
I fully agree on these points.

Another point is the "Respect everyone" part. Whenever it is forums or IG. Yesterday, it was a player that said "(name) = gay?" and it was talked alot about. Calling people gay as a joke is even a very senitive offensive. It is the same as harrasing
Title: Re: How to give the community itself a boost?
Post by: Clone on November 15, 2011, 02:43:25 pm
Simple solution for the bots, add a capcha required for every post.
Title: Re: How to give the community itself a boost?
Post by: Ted on November 15, 2011, 06:43:05 pm
It has always amazed me how lots and lots of people apply for moderator, however fail to help new players with basic questions like "how do I change my skin?"..

I gave you help in that department early this morning...

Back to the topic in hand. Why is this posted in the SA:MP section when there are other points that regard the Argonath community as a whole?
Title: Re: How to give the community itself a boost?
Post by: Mashgash on November 15, 2011, 07:43:18 pm
It has always amazed me how lots and lots of people apply for moderator, however fail to help new players with basic questions like "how do I change my skin?"..
:lol:

I fully agree with your, Que.
New players are being greeted like they are useless, we have some players within the community, 'normal' players that can help any new player that may ask. I myself meeting new players as a CMB, I can't actually see what's hard to help a player. Instead of making them looks like fools, answer at their questions.

About the politican part, I myself thinking it's pretty 'fun' to discuss it. But the world today isn't up for discussions, we can't think other thoughts without to be called moaners. Forums are created for discussions, then why can't we discuss? I understand if the discussions turning to personally harrasments and similar things but atleast let us discuss about something...
Title: Re: How to give the community itself a boost?
Post by: Que on November 15, 2011, 08:38:03 pm
Back to the topic in hand. Why is this posted in the SA:MP section when there are other points that regard the Argonath community as a whole?
It was posted here because the largest part of this community is SA:MP players. It was also posted under this section just to make people use it again.

:lol:


About the politican part, I myself thinking it's pretty 'fun' to discuss it. But the world today isn't up for discussions, we can't think other thoughts without to be called moaners. Forums are created for discussions, then why can't we discuss? I understand if the discussions turning to personally harrasments and similar things but atleast let us discuss about something...

I rather see harder rules and more people banned for misbehaviour than closing and locking.
Title: Re: How to give the community itself a boost?
Post by: stormeus on November 15, 2011, 09:15:15 pm
I rather see harder rules and more people banned for misbehaviour than closing and locking.

If the community in general can't handle a mature conversation, I can understand. If it's the same two or three people saying "your religion is crap," then I see no reason why not to delete their posts and ban them. Same with unban requests.

Agreed with the other points made.
Title: Re: How to give the community itself a boost?
Post by: Daniel_Bradford on November 15, 2011, 09:17:16 pm
Quote
For example, if a new player joins and asks how to be a cop - no regular will pick him up and explain him basic rules how should cop work be done.

Sorry to say but you're wrong, I teach players on how to be a cop or whatever else they want to do when they ask. I hope I'm not the only one to do that :) It's just a way to thank you the many people who help me to grow up at the beginning ..
Title: Re: How to give the community itself a boost?
Post by: Ted on November 15, 2011, 09:23:58 pm
Topics are locked when the question or questions have been answered in such cases there is no need to keep such a topic open. They are also locked when a topic is going far off track and will quite clearly never go back on track.

In the Unban Requests Section you say "But it was also a very good way to express what you had to say" "Post our thoughts" That is not always a good thing and is one good reason why it should be kept as it is. Someone gets banned quite rightly for a major rule break a friend comes along and posts their thoughts you can expect what will go down there... insults towards the server, rules, banning administrator etc it can go on and on. Not everyone is like that but there are always a few. I remember having to syphon through all the useless (pardon my language here as I don't swear often) shite, page after page of the stuff before i could read what the banned person typed.

I'm still sticking to my guns that this should be in speakerbox as the community doesn't consist of SA:MP only players however large the base is over here.
Title: Re: How to give the community itself a boost?
Post by: Que on November 15, 2011, 09:42:24 pm
Topics are locked when the question or questions have been answered in such cases there is no need to keep such a topic open.
I know.
They are also locked when a topic is going far off track and will quite clearly never go back on track.
I know.
Still, this section was one of the most crowded places on the forum. Now it is deadly empty.
I'm still sticking to my guns that this should be in speakerbox as the community doesn't consist of SA:MP only players however large the base is over here.
Please let us continue with our thoughts instead of replying to move the topic, just like you did above this line.  :)
If the community in general can't handle a mature conversation, I can understand. If it's the same two or three people saying "your religion is crap," then I see no reason why not to delete their posts and ban them. Same with unban requests.

Agreed with the other points made.
Yeah, exactly. That's what I meant.
Title: Re: How to give the community itself a boost?
Post by: Ted on November 15, 2011, 09:54:45 pm
It being empty is a good thing in a way because that kind of suggests people are thinking before they post a topic 'Is this topic really needed here?' 'Is there already a similar topic?' That or people have become more focused playing in one of the servers than posting topics unless absolutely necessary for them to.
Title: Re: How to give the community itself a boost?
Post by: Que on November 15, 2011, 09:59:50 pm
The forum has always been the stronghold for most of the members, where you actually found unique and interesting material, discussions or ideas. Every topic is necessary if you yourself find it necessary. I have simply no idea if someone ever posted a similar topic like this one, yet I find this one important, therefore I made it.

I am not saying it's good to make moaning/complaining/repeated topics, but I respect people who share their thoughts, who's constantly trying to do something, speak about something and share something with others.
Title: Re: How to give the community itself a boost?
Post by: JayL on November 15, 2011, 10:21:41 pm
We should write an unban request in Politics and religion's behalf.
Title: Re: How to give the community itself a boost?
Post by: [SE]Dr_Pepper27 on November 16, 2011, 04:38:41 am
I agree with everything said. Que says this on behalf of the community, not just his own words.(or so it seems that way).

Personally, I'd love to see politics and religion back. It made my day, and I'm sure others' too, just scrolling around. It was a fun and easy method to learn about the world. If it goes to far, you can always warn or mute someone.

That's all I'm going to say. For now.
Title: Re: How to give the community itself a boost?
Post by: Murt on November 16, 2011, 10:13:23 am
I think maybe the forum should get new forum moderators, and the old forum moderators should be cleaned out who are inactive.

I would want to see more activity of them atleast.
Title: Re: How to give the community itself a boost?
Post by: Que on November 16, 2011, 04:49:39 pm
I'm happy to see that a lot of people agrees to what I've written on this topic.
Feel free to contribute even more, regardless whatever it is, it is always important that you speak about what's bothering you.
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 16, 2011, 08:44:50 pm
If you want me to be really honest, fine. I am literally FED UP of the respect shown by various members within this community. I mean, its not just me but anyone that has a bad past, why do people seem to be 'one-opinioned' if you know what I'm saying. Its such a devastating fact that most of the community judge a player and stick to that judgement, without any possibility of giving another player a chance. Don't you think its unfair? Judging a person from their past? People change. This is not just about me because I've actually got alot of sympathy for other players who've got bad past. This needs to change. You can either respect everyone or get the f**k out. So what if I've got a bad past? Move on. Just like a really close friend told me yesterday via MSN chat. My dad died 5 years ago, I'm over it. You cant keep living for the past. Well, same as this.

Want to really know why I made 121344 accoutns in the past? Because of YOUR respect towards ME. No one deserves that.



/cooldown
You have been crying about this for far too long. That's maybe why people continue on doing it.
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 16, 2011, 09:02:30 pm
Elaborate on that..
As in, you brought up you not being treated fairly and with less respect because you used to be a well known ban evader.
Title: Re: How to give the community itself a boost?
Post by: TheRock on November 16, 2011, 09:36:03 pm
It's a shame that always a 'member' of the community must speak about this, but the 'leaders' or may I say the people in charge, never take any action to do something.
It's always the same thing, somebody will ask something like this, then most will agree, but as always, action is never taken. If that could be changed by the leaders them self, than a change would be able to happen to the current 'inactivity' or situation with the constant in our days, 'trolls'.
Title: Re: How to give the community itself a boost?
Post by: Sisko on November 16, 2011, 11:24:11 pm
I agree, the community need stronger leadership. Where would we be without Kojak at the moment?
Title: Re: How to give the community itself a boost?
Post by: Leon. on November 16, 2011, 11:28:40 pm
I agree, the community need stronger leadership. Where would we be without Kojak at the moment?
Kojak's great in my opinion. When was he appointed as leader?
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 16, 2011, 11:29:25 pm
I agree, the community need stronger leadership. Where would we be without Kojak at the moment?
Well said.
Title: Re: How to give the community itself a boost?
Post by: TheRock on November 16, 2011, 11:38:17 pm
Kojak's great in my opinion. When was he appointed as leader?

Kojak's been here from the very first moments of Argonath.. he was playing together with RON and Ronnel on a previous community they used to play at. Mostly known today as a rival of Argonath.
Title: Re: How to give the community itself a boost?
Post by: Que on November 17, 2011, 12:06:05 am
If you want me to be really honest, fine. I am literally FED UP of the respect shown by various members within this community. I mean, its not just me but anyone that has a bad past, why do people seem to be 'one-opinioned' if you know what I'm saying. Its such a devastating fact that most of the community judge a player and stick to that judgement, without any possibility of giving another player a chance. Don't you think its unfair? Judging a person from their past? People change. This is not just about me because I've actually got alot of sympathy for other players who've got bad past. This needs to change. You can either respect everyone or get the f**k out. So what if I've got a bad past? Move on. Just like a really close friend told me yesterday via MSN chat. My dad died 5 years ago, I'm over it. You cant keep living for the past. Well, same as this.

Want to really know why I made 121344 accoutns in the past? Because of YOUR respect towards ME. No one deserves that.
Let me tell you a little story about myself.

Hello, my name is David but people on Argonath call me Que. I've been here for a couple of years, done a lot of rulebreaking and other horrible things during the time here. It has been good and bad times, funny and horrifying. I've created a community in hatred against Argonath nearly three years ago, I've been weapon hacking, doing it for the fun role-play while I was extremely poor in-game. I've been one of those extreme RLRPers who didn't accept any other role-play method, and also through that, faced a lot of enemies. After all, I would say that most of the individuals around respects me a lot. Do you know why? Because even though I've been a pain in the ass sometimes, I always maintained the respect for people. I have always respected my friends, whether you're new or old. Some people goes after the book with rules, I go after the people with heart and loyalty. Even though you say you have been "clean" for some time now, Box3r, you still got banned only matter of weeks ago when you were "trolling" SeanC.

Respect and trust is everything. Keep that in mind, bro.
Even if it's hard, try harder. If you keep getting beaten, keep fighting, because someday, the bad will turn into something good.

It's a shame that always a 'member' of the community must speak about this, but the 'leaders' or may I say the people in charge, never take any action to do something.
It's always the same thing, somebody will ask something like this, then most will agree, but as always, action is never taken. If that could be changed by the leaders them self, than a change would be able to happen to the current 'inactivity' or situation with the constant in our days, 'trolls'.
I have to agree.

I agree, the community need stronger leadership. Where would we be without Kojak at the moment?
As said to you on MSN, I see Kojak as one perfect example of a great leader.
Title: Re: How to give the community itself a boost?
Post by: [SE]Dr_Pepper27 on November 17, 2011, 12:10:52 am
We need more Kojaks. :(
Title: Re: How to give the community itself a boost?
Post by: Squeak on November 17, 2011, 12:32:36 am

Want to really know why I made 121344 accoutns in the past? Because of YOUR respect towards ME. No one deserves that.


The fact that you attempted to make this topic about yourself is a true testament to your issues, and no one elses.


I agree, the community need stronger leadership. Where would we be without Kojak at the moment?
Kojak has always been a great administrator and addition to the community. If I'm not mistaken, he used to handle the community e-mail, handling complaints and reports. But, one man cannot do it alone.
Title: Re: How to give the community itself a boost?
Post by: Leon. on November 17, 2011, 12:41:57 am
Kojak's been here from the very first moments of Argonath.. he was playing together with RON and Ronnel on a previous community they used to play at. Mostly known today as a rival of Argonath.
Err... what I meant to say was, when did he return?
Title: Re: How to give the community itself a boost?
Post by: Julio. on November 17, 2011, 12:55:00 am
How about some points regarding the game itself...

First, attitude towards new players.
When new players first join they're mostly ignored. If they ask for help, they're just dismissed with only mentioning a related command (if answered at all). For example, if a new player joins and asks how to be a cop - no regular will pick him up and explain him basic rules how should cop work be done. Yet even if a player manages to go on /duty and shoot someone (not knowing the rules, because no one explained to him), he will instantly be called an "abuser", as if he's breaking the rules on purpose. Most players are just ignorant and will blame the cops or admins for not teaching players, though they are first to moan about abusers.

Uh, you're guilty of that too, new players post ideas and you rant at hem like they've killed the pope.

All they're doing is stating ideas.
Title: Re: How to give the community itself a boost?
Post by: Ben. on November 17, 2011, 01:03:32 am
Cring the forum to IG here:

IG, people dismiss new players with commands related to the question.
On the forum people dismiss new players with comments like "search it" or "suggested before".
What's the difference?
I'm a fan of a patient attitude. We may have had 100 new players ask the same question, but that player has only asked once...that's why we should be patient and help them.

I was recently patrolling and came across a new guy "Axel_Rover" looking lost, or rather...standing on his own. I didn't do much...just picked him up, and had a chat as we travelled to LSPD. An hour later, I was RPing someone dying in a car crash, and it isn't hard to guess who did a good RP with me...he came over because he recognised me and wanted to RP with me!
All goes to show, we play for fun and friendship, not money and statistics.
Title: Re: How to give the community itself a boost?
Post by: EliteTerm on November 17, 2011, 01:27:02 am
Just because Gandalf and Aragorn is inactive doesn't mean the Community can't handle it. If everybody paid attention and listen to the Administration, nobody would be complaining about the direction Argonath is heading.

The problem lies with the members of the Community, NOT the Administration. Good example is that topic Que posted about a new player introducing himself, that's just downright insulting. Every members need to be outgiving, friendly, supportive.

We cannot keep relying on the Owners all the time. We need to learn to take care of ourselves, by supporting the Administration AND the new players that will soon take our spots as we grow old.
Title: Re: How to give the community itself a boost?
Post by: Squeak on November 17, 2011, 01:58:44 am
The problem lies with the members of the Community, NOT the Administration.
You cannot put all of the blame on the players and completely disregard the influence of administrators that might've negatively affected the community's disposition.
Title: Re: How to give the community itself a boost?
Post by: Gird3r on November 17, 2011, 11:02:03 am
Err... what I meant to say was, when did he return?

He returned some time ago. About a month or so, not really sure.

It's awesome having Kojak back, we who have seen him play and so on in the past "Dark age" (2005 era of MTA:VC) knows just how good he is.
I actually did not know when he was appointed his status, but it was not particulary suprised upon seeing his status. Mainly because he's an good guy and know's what he's doing.

And looking on the huge cleanup of "Ban-addicted kids" he has started in the unban section... oh man. Kojak rocks.





Eliteterm is actually speaking truth in what he's saying. But! Yes there are rotten eggs in the admin history of Argonath. And yes. Personally, I am suprised at how some sa:mp admins were trained in thier duty back in 2007. Some have improved. Some have not. Some took the turn for the worse because of thier ego getting the better of them.
Eliteterm knows what i'm talking about if I put the past actions of the sa:mp admin team like this:

"Swoop the dust under the rug".

The situation has improved. But it's far from over. There's still things that needs to be fixed.

Squeak, you are also right. But there is blame to be placed at some players. Who constantly feed this community crap upon crap.
Some players even have an asthonishing 10 "perm" bans and are still playing. I'm all up for Aragorns and Gandalfs ideology of "giving a chance". But this many times? It just sets an bad example to let players who have way to many bans roaming around. Especially if they despite all warns they got. Still feeds bullcrap and rotten smell to the community.

People who constantly tries to find loopholes in the rules, who try to talk bullshit to members here and there. Who spread this "troll" bullshit. Should be perm banned. And by Perm, I of course mean for a life-time, there's no sense in talking to immature kids who get's thier high-kick buzz from fapping on the keyboard typing "UMAD BRO LOL TROLL PROBLEM? HAHAHA" every single day. They want to stay? Then they can start by following the rules. And also try to grow up an bit in the process. Being 12 years old is no reason to be given 5+ chances all the time. If they cannot follow some simple rules it only suggsests thier parents are ethier teaching thier kids it's awwright to act like an dick. Or they are simply failures as parents..

I propose that the limit be changed to 4 "permbans". With an increasing timeout between each one (On the fourth, the timeout should be atleast 4 months). On the 5th, the ports to Argonath should close for said player...

Forever.

EDIT:

As for the admin team, that is up to the managers to take of the gloves and start introducing some real balance...

Title: Re: How to give the community itself a boost?
Post by: Kojak on November 17, 2011, 03:43:47 pm
This has been an interesting thread; I saw it when Que first posted it and began writing a reply but I stopped part way through because I wanted to see what the community's perspective was first.

Although Que has separated the problems into distinct categories, they are really all the same problem; this is the issue of how we all interact with one another. It is true that there are some rude and obnoxious things said in the forums and in-game, and it is also true that many genuine friendships have formed and often real displays of affection are shown. We do have a tendency to focus on the negative and that is to be expected, but I do feel that there is a lot of negativity being displayed regularly; this is shown in anything from players suggesting ideas, discussions between gangs and even when a new player says hello!

I can tell you that this attitude will not change with leadership, strong or otherwise. What everyone needs to remember is that this community does not belong to the owners or the leaders; it does not belong to anyone. All of us are the community and all of us are responsible for shaping its future. Attempting to divert responsibility does not help; every time we react angrily to someone's opinion, every time we summarily dismiss an idea and every time we treat a new player with suspicion, we are creating and maintaining this problem.

So how do we fix this problem? Well, we don't. Humanity is confrontational by nature, we will fight and argue, and we will dislike some people and like others. You can't fix that with some new forum moderators and a heavy hand. So instead of trying to enforce peace, we should instead find peace with the problem itself; accept that bad things are said, accept that people get angry and frustrated, in other words we should all toughen up. The next time you want to report someone for making a derogatory remark, ask yourself if you even care; if you do, ask yourself why. The next time you get angry with that guy who said, "UMAD" in your forum post, ask yourself why you even give a shit. Toughen Up.

If you want to stop your thread from being locked, don't allow it to turn into a shitstorm. It's easy to do, just don't react badly when someone shits all over your idea or posts an off-topic remark, it always takes more than one person to derail a thread and that other person is you. Be tougher, not with others but with yourselves. Don't try to change other people, that is their job not yours and certainly not ours; but that doesn't mean you have to let their actions impact heavily on you. We could be tough for you, we could ban and kick but we've been doing that too long and it changes nothing, because ultimately it is up to all of us to play our part.

Change can be positive; but instead of looking for someone else to be responsible, become the change you want to see.



A note on spambots: we have seen a recent influx of bots because a large amount of forum accounts were approved recently. Expect this to die down a bit over time, but if you see them just report them and they'll all get deleted eventually. If in the meantime you have to look at an advert for Viagra for five seconds, it really doesn't matter that much does it?

Personally I think they're useful, my wife wants Ugg boots for Christmas so the spam provides a reminder that will help me stay out of trouble. :lol:

Title: Re: How to give the community itself a boost?
Post by: JayL on November 17, 2011, 04:30:30 pm
Its such a devastating fact that most of the community judge a player and stick to that judgement, without any possibility of giving another player a chance.

Most, if not all, of the community here is capable enough of giving people second chance... Obviously though there aren't many people who have patience to give someone 20 chances a month for same mistake...

Want to really know why I made 121344 accoutns in the past? Because of YOUR respect towards ME. No one deserves that.

Oh so now you blame the community for the shit you did... Yeah no wonder you complain about not being forgiven...



Quote
- SA:MP General
This category was the main section of the forum almost a year ago. If you look at it now, the only thing I see is locked topics and random bots spamming our precious forum. It's almost like the Nevada desert. Every topic (almost) is being locked whenever an argument comes up, or whenever any sort of confrontation/disagreement pops up.

Mmmm well I'd just read what Kojak said above... But then again ingame stuff is more fun when it is actually managed also ingame...

Quote
- Politics and Religion
Another amusing category that pretty much got removed by racism and arguments. This category was even though the hard words, the best category within this community. Why? Because it was simply about something else than Grand Theft Auto, it was about important and world-wide stuff.

Everyone will voice their opinions like that, be it in a forum or in real life or whatever. Only thing is that you should man up and realise that you won't have your ass kissed when you write shit...

Quote
- "Hello" Topics
Nowadays, every hello topic is made by Box3r (yo bro), iMunna or Junaid (yo bro). What happened to all these REAL new players who actually wrote "hello"-topics to get a friendly puff on their shoulder? We frankly embraced these fellow new players whenever they entered the forum in the past, now I see an obnoxious attitude, example: Click me!

I highly doubt /jobcop /jobdriver /jobthis /jobthat scripts teach a player to seek some interaction in forums.

Quote
- Unban Requests Section [SA:MP]
In the late past, we were able to post our thoughts in unban requests, comment and discuss whether we had something to say that was important. To be sincere, there was a lot of unnecessary "good lucks" and cross-eyed incidents here as well. But it was also a very good way to express what you had to say. Another alternative could be to ban or obscure just this part of the forum for the people who could not behave properly in this section.

I believe that is because irrelevant goodlucks and opinions hamper the managers when they have to click page to page back and forth all the time when they need to bring the pieces of an unban process together to make their decision... To issue a ''bullshit = mute'' policy would increase admins workload don't you think?

Quote
- Trolls
Oh yeah, our fantastic wannabe SA:MP trolls. Wherever you're looking, you will find one. None of them are clever, that's the funny part. It's only a bunch of hard-headed computer dudes with these big glasses somewhere in the dark forest, trying to find themselves. Anyway, this "type" of trolling had its peak almost two years ago, and is nowadays pretty usual to see in each topic. For me, this type of behaviour should not be tolerated, whether it's in-game or on the forum.

If you are being trolled then you are seeking their attention (unintentionally or not)... No troll will bother you if you know how to mind your own business or if you know how to deal with the reactions to your acts and words... The fact that every joke and bad language is likely to labeled as ''trolling'' nowadays is something I'd call a problem rather than this.
Title: Re: How to give the community itself a boost?
Post by: Ben. on November 17, 2011, 05:46:15 pm
Personally I think they're useful, my wife wants Ugg boots for Christmas so the spam provides a reminder that will help me stay out of trouble. :lol:
:lol:
I find it funny when I see the viagra ones...which reminds me of a joke!

What happened to the man who got viagra stuck in his throat? ;)
Title: Re: How to give the community itself a boost?
Post by: Chris_Knight on November 17, 2011, 06:24:54 pm
Thats a "human nature" ,the words I repeat always to everyone,nice to see I'm not alone   :roll:
Title: Re: How to give the community itself a boost?
Post by: Ted on November 17, 2011, 06:33:41 pm
:lol:
I find it funny when I see the viagra ones...which reminds me of a joke!

What happened to the man who got viagra stuck in his throat? ;)

Do go on.



People not posting hello or topics might not be down to us, it may be down to the person themselves they may simply not be outgoing, confident or basically don't want to tell us little bits about them. Which is understandable, I myself have never posted a Hello or Welcome topic because I'm one of those people. Which is why i don't say much often.

PS. Friendly puff means something else where I'm from I'm afraid to say.
Title: Re: How to give the community itself a boost?
Post by: Ben. on November 17, 2011, 07:40:14 pm
What happened to the man who got viagra stuck in his throat? ;)
He had a stiff neck for hours  :D
Title: Re: How to give the community itself a boost?
Post by: Julio. on November 17, 2011, 11:13:46 pm
loled
Title: Re: How to give the community itself a boost?
Post by: Que on November 18, 2011, 10:44:17 am
It's good to see the interest of this topic. Keep it up!



Although Que has separated the problems into distinct categories, they are really all the same problem;
It was separated into categories to let people see it from one wider aspect.

All of us are the community and all of us are responsible for shaping its future.
That is whatsoever true, but it is still the higher ranked people who set and decide what's right and wrong within the community.
About the attitude, we all have to take our throw. Just as you said; people who are obviously seeking for attention with writing "umad" and other retarded abbreviations could easily be ignored, yet again; there are too many people caring about these attention seekers, which means the problem will continue until someone puts down the foot.

I highly doubt /jobcop /jobdriver /jobthis /jobthat scripts teach a player to seek some interaction in forums.
When I first started to play here, the forum was like a second home for me. Unfortunately that spirit has slowly extinguished by time. I find it important to get this spirit back to the community that was known for its exceptional forum.

I believe that is because irrelevant goodlucks and opinions hamper the managers when they have to click page to page back and forth all the time when they need to bring the pieces of an unban process together to make their decision... To issue a ''bullshit = mute'' policy would increase admins workload don't you think?
It has its up and down. Even though the section was frankly spammed with "good lucks", it was also a way to let the community somehow; be a part of the requests. It is, of course, higher ranked's main work to take care of these unban requests, nonetheless there are always some cases you would like to post to express your opinion. By cancelling the way of showing expressions in the section is not always the best way to react.

If you are being trolled then you are seeking their attention (unintentionally or not)...
The thing is that we have no real trolls. We got a bunch of kids who are trying to become something by wiggling around the forum and in-game, posting repeated abbreviations and memes. This is not trolling, nor an appropriate attitude. 
Title: Re: How to give the community itself a boost?
Post by: Void on November 18, 2011, 01:03:06 pm
That is whatsoever true, but it is still the higher ranked people who set and decide what's right and wrong within the community.
About the attitude, we all have to take our throw. Just as you said; people who are obviously seeking for attention with writing "umad" and other retarded abbreviations could easily be ignored, yet again; there are too many people caring about these attention seekers, which means the problem will continue until someone puts down the foot.
Everyone wants to see a "foot setting down". That's great because it shows us the players want a change in a certain aspect of the community, but we had seen through the past that imposing strict sanction rises nothing but rebellion and increases troll attempting/moaning.

What we need is the help of all. Especially clans of our community. Start building unity from the very fragment. Every player/group can be an example to another.

When I first started to play here, the forum was like a second home for me. Unfortunately that spirit has slowly extinguished by time. I find it important to get this spirit back to the community that was known for its exceptional forum.
This is a common sentence. If you observe carefully, every player that had been playing here for a year or so will call that year "golden, great" or such. Nothing unusual.

It has its up and down. Even though the section was frankly spammed with "good lucks", it was also a way to let the community somehow; be a part of the requests. It is, of course, higher ranked's main work to take care of these unban requests, nonetheless there are always some cases you would like to post to express your opinion. By cancelling the way of showing expressions in the section is not always the best way to react.
If the management of the said server would allow members to contact them through PM (not only for possible evidence against) but for a remark on the banned player, it would be great. I believe that would exclude the "good luck" problem. This way, the members can help shape management opinion on the banned player.
Again, there is the activity/stress segment. I suppose that it would be a problem for some managers to keep up with the PMs.
Title: Re: How to give the community itself a boost?
Post by: Que on November 18, 2011, 01:36:44 pm
This is a common sentence. If you observe carefully, every player that had been playing here for a year or so will call that year "golden, great" or such. Nothing unusual.
In addition to this being an usual sentence, the forum; which was the largest and most interesting detail within this community is less populated than before, also less interesting than before. In whatever way you decide to turn the mirror, you will no matter what; face this fact. Argonath has decreased in popularity on the forum, and in my opinion, that's something we have to change quickly. Make the spirit free again, make the forum addictive to people.

If the management of the said server would allow members to contact them through PM (not only for possible evidence against) but for a remark on the banned player, it would be great.
Why through a personal message? Once again, this shows the integration problem the community is currently facing.
If someone is simply abusing the right of posting in the unban section, make him suffer for it. There should be zero tolerance against solid misbehaviour.
Making up lies or rumours does also go under the name misbehaviour. Be fair, but hard.
Title: Re: How to give the community itself a boost?
Post by: Cofiliano on November 18, 2011, 02:00:58 pm
All the things that Que has mentioned in his first reply, are just consequences of various factors.

-For example, people start flaming, insulting and provoking on politics and religion, consequences->One of the best sections on forums are gone.

-People are taking a piss on someone else unban requests consequences-> Only authors of the topics and admins some of which are just abusing that right since they ain't even connected to the ban and by doing , are just evading the rule,but that's another subject) can wrote in it.

-City Hall used to be popular cause it was The Community market place, where people could sell/buy their properties and products(which already took a big blow when car selling was disabled) , back then that market was huge with a lot of opportunities that doesn't exist today, with a lot of things to do.


About the 'cool down' situation on Argo:
 
-There's a 'change of generation' at the Community. Last 12-15 months, Argonath has lost a huge amount of veteran older players, for many reasons, and some new younger guys have shown up,  most of which are still not developed as a players( many of them as a person also), there's no new ideas, new businesses, new types of roleplays, or anything new that I saw from them, do they need more time or what I dont know but they do not posses much enthusiasm, originality, imagination, they simply 'accept' and adjust themselves to the way groups on Argo are functioning, without the will to try creating something totally different.
There's simply no any people with new vision and ideas among the 'new' players like it used to be: Que, Frank Hawk, Mario Rinna, Panda, Maxy, Jimmy Cuneo, CBF, Hank, NitrOx, Daniel, Joey, Urs, Romeo, Myself, Eugene  etc, and this is just comapring to last year. The only new guy I met that actually has the potential, knowlege and new ideas is Gavino, that's one guy 'against'  15-20 who left during 12-15 months period.

Lack of new ideas and its own visions and originality consequences-> 'slow down' and monotony.
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 18, 2011, 02:19:58 pm
About "can't sell cars any more" -- this is a direct consequence of being too script dependant. People used to role-play selling imaginary items, like a car radio, a Rolex, or a pack of drugs, and others would buy it. Nowadays, if it's not scripted, people will not buy it.

Similar thing with jobs - the more scripted ones, the less players will rely on own creativity to hire people/offer role-played jobs.

About "no creativity, nothing new", I blame those who keep making "events" because they don't have anything to do with their money after farming up a fortune.

What's equally bad are people moaning about others (especially about new players, hurr durr how friendly and welcoming) being "non RP money hungry". Simplest solution is to hire people and give them role-play jobs. That way the new guys will have a chance to earn some money, as well as get exposed to role-play.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 18, 2011, 02:28:41 pm
Contribute with ideas, thoughts or whatsoever to give the community itself a boost once again.
It doesn't need one.

I like the way things are today. You don't always have to put your old dog down or try to ease its pain. It can die on its own.
Title: Re: How to give the community itself a boost?
Post by: Que on November 18, 2011, 03:06:25 pm
-There's a 'change of generation' at the Community. Last 12-15 months, Argonath has lost a huge amount of veteran older players, for many reasons, and some new younger guys have shown up,  most of which are still not developed as a players( many of them as a person also), there's no new ideas, new businesses, new types of roleplays, or anything new that I saw from them, do they need more time or what I dont know but they do not posses much enthusiasm, originality, imagination, they simply 'accept' and adjust themselves to the way groups on Argo are functioning, without the will to try creating something totally different.
There's simply no any people with new vision and ideas among the 'new' players like it used to be: Que, Frank Hawk, Mario Rinna, Panda, Maxy, Jimmy Cuneo, CBF, Hank, NitrOx, Daniel, Joey, Urs, Romeo, Myself, Eugene  etc, and this is just comapring to last year. The only new guy I met that actually has the potential, knowlege and new ideas is Gavino, that's one guy 'against'  15-20 who left during 12-15 months period.
This is true.
The question remains why the new individuals has not grown up to be strong personalities within the community.
The only one I can remember right now is Dellstorm, that's one good example of a new addition to Argonath.

AI blame those who keep making "events" because they don't have anything to do with their money after farming up a fortune.
The whole rotation is completely out of bounds, and I believe the reset in RS5 will do good. If not higher ups decides to make a list of lottos/paydays, and we are back to the same square once again.

It doesn't need one.

I like the way things are today. You don't always have to put your old dog down or try to ease its pain. It can die on its own.
The "it was better before"-way of speaking is indeed usual, as I stated earlier in this topic. In my opinion, you can't obscure the fact that some sort of disease has hit the community. Some individuals might get along with it, nonetheless I cannot be pleased with something I know could be far better than nowadays, therefore I made the topic.

It's extremely amusing to see mature and ingenuous replies one by one, page by page. Keep it up.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 18, 2011, 04:19:04 pm
In my opinion, you can't obscure the fact that some sort of disease has hit the community. Some individuals might get along with it, nonetheless I cannot be pleased with something I know could be far better than nowadays, therefore I made the topic.
Well, you can't always get what you want.

I don't deny that there are problems, however, I think that if CLs/owners cared about this, they would have taken action in 2009.

It's always easier to pretend there is no problem, or that it's impossible to fix. There's nothing bad about this..
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 18, 2011, 04:25:08 pm
It is not impossible to fix but it would involve banning easily 55-60% of people on server. Not that that may be a problem, can always have better people joining the server. But it is accepted that there are assholes everywhere on the planet, even in the virtual world. A long leash has been given, when it runs out, they are shown the door for a long time.

Argonath believes in friendship, it is one of the pillars of the server...as one player rightly put it "we are one big dysfunctional family".
Title: Re: How to give the community itself a boost?
Post by: Que on November 18, 2011, 04:28:44 pm
Well, you can't always get what you want.
The purpose was not to get anything from my side, but I find it important to have an open discussion.
Let people share their thoughts, contribute and even develop through that.
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 18, 2011, 04:31:17 pm
Essentially, one's personality develops when one gives respect. When respect is given, it is received in return. It is not a one way thing. Through mutual respect, one develops friendship. When there is friendship, there is no bullshit in any form whatsoever.

Seems simple. But with human beings, it is the most complicated thing. Cuz human beings have to fight the the biggest hurdle of all - their own ego.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 18, 2011, 04:39:20 pm
It is not impossible to fix but it would involve banning easily 55-60% of people on server. Not that that may be a problem, can always have better people joining the server. But it is accepted that there are assholes everywhere on the planet, even in the virtual world. A long leash has been given, when it runs out, they are shown the door for a long time.

Argonath believes in friendship, it is one of the pillars of the server...as one player rightly put it "we are one big dysfunctional family".
Would you like to be the first person on that list? : )

The purpose was not to get anything from my side
You do want the "disease" "cured", don't you?
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 18, 2011, 05:31:08 pm
My being on the list or not is unimportant. I have a job to do here and I try to do so with all sincerity.

Come to think of it, there are quite a few guys on the list for me already...

Que, the problem by itself is easy to identify. It is money, just like in the real world. Most people want to be rich, hoard drugs, weapons and money for God knows what reason. Thing is, one does not become cool when he generates some extra kilobytes in the player file because of the money on his screen...It is worthless trash. What is worthwhile is developing friends, helping people and using that brain to generate imaginative, constructive and involving roleplay with the overall essence of fun for all.

So why don't we just about take away money from the roleplay? For starters, some would learn the true, 2006-07 meaning of roleplay and in turn develop friendship with each other now wouldn't they? ^^
Title: Re: How to give the community itself a boost?
Post by: Que on November 18, 2011, 06:32:59 pm
You do want the "disease" "cured", don't you?
It is obviously the community itself that gains something outta it.
Me myself would be more than happy for the community if it's rebuild to its originality. So yeah, I kinda gain happiness.

Que, the problem by itself is easy to identify. It is money, just like in the real world.
It does not understand nor see the connection between this problem and virtual money.
Title: Re: How to give the community itself a boost?
Post by: Emre on November 18, 2011, 09:40:17 pm
It does not understand nor see the connection between this problem and virtual money.
If I'm not mistaken, I suppose that he refers to money as a problem because people prefer money over joy. They infact play for high numbers which is no longer fun.
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 19, 2011, 04:20:17 am
It does not understand nor see the connection between this problem and virtual money.

I humbly beg to differ. Look around. There seems to exist an enemity between smaller, unorganised groups(which is typically the ones in which new players join). Such groups tend to influence the new guy and his attitude takes a beating.
Secondly, the adage "money is power" seems to rule ingame activity. Everyone is trying to make money somehow or the other. People who have been on server for hardly 10 days are using businesses to cheat(it is left to argument whether they are ban evading or not but that is not pertinent).
It is this money gap("I have 45 millionz, ju haz 2 millionz. HAHAHA!"), this feeling of being rich which is one of the causes for the community to generate more @$$holes. The sooner people realise that the virtual money is worthless, the sooner this community will get it's boost...

Hence  sincerely believe that it is related.
Title: Re: How to give the community itself a boost?
Post by: Gird3r on November 19, 2011, 09:11:29 am
Another thing relating to admins.

The peak hours (21:00-02:00) CET.
And the Night times (when it's the most often admins are not around).

Timezones that match with these times should be put on an much higher priority when reqruiting potentional admins.

Because most fights and general trolling starts at those times.


I'm just putting this out right now.

Please moderators (some of you), if you do doubt yourself... Ask an admin. If no admin or higher is around. Ask me if I'm online and I will "help" you.
Letting players flame and troll away in mainchat because you are in doubt or feel uneasy about punishing an player just because he's "that wellknown guy" is not good. I'm always ready to help when I'm on the server.

EDIT: You can also PM me on the forums if you got an question and really want an quick answer for it. (Also when I'm online).
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 19, 2011, 10:21:22 am
All moderators know exactly what they need to do if they are unsure and the new intake are making excellent progress and are settling in very well. Thank you for your offer to help Gird3r, but if they need assistance they should be asking their colleagues and managers who are up to date with current procedure.

I will address one further point which is the unban requests so it is clear. The last thing I want to see in an unban request is opinions, all I am interested in are the facts. A server ban is a disciplinary action which should be handled efficiently and professionally with as little fuss as possible, wading through potentially dozens and dozens of posts before even being able to consider the actual ban is out of the question.

Title: Re: How to give the community itself a boost?
Post by: JDC on November 20, 2011, 11:31:56 am
If we allow non-admins to post, you can expect Unban Requests to become another forum board flooded with "good luck" posts.

I only read the first post since I cba to go through another SA:MP argument, but I will say one thing.

The root of all the problems concerned is the greed of the players which has risen far beyond the levels in the early Argonath days, which is also the reason for the "when I came here in 200X argo was" posts..
Title: Re: How to give the community itself a boost?
Post by: Emre on November 20, 2011, 12:17:23 pm
If we allow non-admins to post, you can expect Unban Requests to become another forum board flooded with "good luck" posts.
Disregarding a few exceptions, that worked out and comparing to today it caused a way better atmosphere ...
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 20, 2011, 12:41:34 pm
It may work out for you, but it doesn't work out for whoever has to deal with the unban request itself and that is the only thing that matters, other people's opinions only serve to complicate the issue. If you have something important to say about a player's ban, the section moderators are marked and you can send them a PM.

Title: Re: How to give the community itself a boost?
Post by: Emre on November 20, 2011, 01:25:50 pm
Opinions aren't even there to confuse, so that's more like an issue that changes by whoever deals with it.
It has always been a nice gesture to write a goodluck post or a "you saw it coming". Nevertheless, these resulted in arguments as well.
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 20, 2011, 07:27:35 pm
The community is obviously going down the path the old players did not want it to go.
Title: Re: How to give the community itself a boost?
Post by: JayL on November 20, 2011, 09:05:02 pm
The root of all the problems concerned is the greed of the players which has risen far beyond the levels in the early Argonath days, which is also the reason for the "when I came here in 200X argo was" posts..

You are complaining about humans being humans. Stop giving players scripts and perhaps that will be an incentive to make them start improvising and seeing the bigger picture behind it all.
Title: Re: How to give the community itself a boost?
Post by: Hevar. on November 20, 2011, 09:07:49 pm
It has always amazed me how lots and lots of people apply for moderator, however fail to help new players with basic questions like "how do I change my skin?"..

+1
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 20, 2011, 09:14:35 pm
Have only /me exist, and everyone's money -99999999
Title: Re: How to give the community itself a boost?
Post by: Chris_Knight on November 21, 2011, 12:55:39 am
Have only /me exist, and everyone's money -99999999
Supported.
Title: Re: How to give the community itself a boost?
Post by: Que on November 21, 2011, 12:56:41 am
I wouldn't play if I had no chance of earning, wasting or winning money.
Does that make me a bad person?
Title: Re: How to give the community itself a boost?
Post by: Cero on November 21, 2011, 01:18:38 am
I wouldn't play if I had no chance of earning, wasting or winning money.
Does that make me a bad person?

It's human nature to strive for more.

No.
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 21, 2011, 05:08:10 am
Que - Nope, it doesn't. My statement was general. It was to see the larger picture, not a limited one.

At the time of launch of RS 4.0, there was a huge beta test, involving everyone from server. All scripts were checked out, including money. Millions were transferred between people, the atmosphere was cordial and there was no cheating whatsoever. There was the sense of impermanence amongst everyone. Maybe it was this factor which led to the perfect atmosphere.

What I mean in the above is  that although money is not by itself the problem(yes, I had worded it wrongly in my previous posts, apologies), the greed is. With the usage of /store and /growweed, although developers tried to simply give us a more enjoyable RP time, it resulted in people cheating more(not all people ofc!). It was not the fault of the owners.  It was the attitude amongst certain players which is spreading like a virus.

Now, unless we all make a conscious sincere effort at changing our attitudes that virtual money is nothing important, nothing is gonna change. 

I will close this post by summarising - Change the attitude, don't worry about the money and the community will get it's boost through friendship and a cordial atmosphere.
Title: Re: How to give the community itself a boost?
Post by: ChasKa on November 21, 2011, 07:07:32 am
What's equally bad are people moaning about others (especially about new players, hurr durr how friendly and welcoming) being "non RP money hungry". Simplest solution is to hire people and give them role-play jobs. That way the new guys will have a chance to earn some money, as well as get exposed to role-play.
Please don't exagerate the situation.Those who blame others can't role play are just minority and cannot represent overall altitude of players.
Also,the problem of nowadays is repetition. We can imagine selling virtual things like flowers,potato,car windows etc.
but if you repeat the "imaginative" dealing for years,it will be boring.
So the problem is not "new players is not welcomed" - I can see many new players around even though I seldom play these days while I never see  experienced players any longer like Seskom/Cofi,Eugene,Nitroxx.

Title: Re: How to give the community itself a boost?
Post by: Que on November 21, 2011, 03:23:13 pm
Que - Nope, it doesn't. My statement was general. It was to see the larger picture, not a limited one.
I do disagree about dough being the general issue-maker, the attitude does not change just because you get rich over a virtual game. There might be a few retarded snails whose sincere wish is to be as rich as possible, not giving a blink to anyone else. Most of the long-runners within this community are rich by now, they have been for several years and there's basically nothing who indicates them being any different than someone who has a low amount of dough. As Cofiliano, and now also Chaska stated; Argonath's true veterans are slowly decreasing in scale. I could make the list long of extraordinarily individuals who had one big status and bunch of respect of the fellows around the community itself, these individuals are no longer around, simply because they decided to turn into different roads than the ones remaining. The new generation of Argonathians has sincerely not replaced them, not even close of being able to do it.
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 21, 2011, 06:10:03 pm
I respect your point of view Que.

Somehow, I come from a generation of roleplayers where there were no drugs/weapon storage facilities, limited cars to buy, where people bought stuff for thousands of dollars without getting anything in return but still enjoyed it to the core. Hell, we couldn't even do a /sit :D.

But still, we enjoyed our roleplay, made friends and to this day, do communicate with each other off and on(although, like other good things, that is coming to an end). See, our mindset was such that we did not care whether we ACTUALLY got anything from the transaction. We just wanted a good time, and we got it too.

In order to make the community what it was before, we do suffer a dearth of like minded pro-active individuals who can take charge of the community and make it what it once was. There is no dearth for the virus-like money minded individuals who worry about the $100 which they lose when they die but don't bat an eyelid when they cheat their way to make the millions. What we need are strong minded, patient individuals who can take new players under their wing. Maybe that is the answer to how the community can be given it's boost. Maybe, one day, we will have people who do not care about a few thousands leaving their virtual account although they get nothing in return.

It maybe due to my experiences with money in both systems, which makes me take a stand contrary to yours :). In all honesty, I respect your views.
Title: Re: How to give the community itself a boost?
Post by: CharlieKasper on November 22, 2011, 08:48:31 am
I do disagree about dough being the general issue-maker, the attitude does not change just because you get rich over a virtual game. There might be a few retarded snails whose sincere wish is to be as rich as possible, not giving a blink to anyone else. Most of the long-runners within this community are rich by now, they have been for several years and there's basically nothing who indicates them being any different than someone who has a low amount of dough. As Cofiliano, and now also Chaska stated; Argonath's true veterans are slowly decreasing in scale. I could make the list long of extraordinarily individuals who had one big status and bunch of respect of the fellows around the community itself, these individuals are no longer around, simply because they decided to turn into different roads than the ones remaining. The new generation of Argonathians has sincerely not replaced them, not even close of being able to do it.
If by new generation you mean 2011, I see Gavino as one of the few new players who have actually attained some respectful skills around.
Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 01:31:37 pm
If by new generation you mean 2011, I see Gavino as one of the few new players who have actually attained some respectful skills around.
Gavino and Dellstorm. After that it's completely dimmed.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 22, 2011, 01:47:44 pm
Who's Gavino?
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 22, 2011, 02:18:11 pm
Who's Gavino?
That just killed it.
Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 02:48:12 pm
Who's Gavino?
Exactly what I meant.
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 22, 2011, 02:49:27 pm
The latest person I could think of that came up with nice and helpful ideas was iMunna, and he has gone a while ago...
Title: Re: How to give the community itself a boost?
Post by: Emre on November 22, 2011, 02:58:50 pm
The latest person I could think of that came up with nice and helpful ideas was iMunna, and he has gone a while ago...
Word.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 22, 2011, 03:18:26 pm
The latest person I could think of that came up with nice and helpful ideas was iMunna
Name one.

That just killed it.
Exactly what I meant.
???
Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 03:24:41 pm
???
You pretty much summed up what I've been talking about for the last replies with that reply of yours.
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 22, 2011, 03:31:01 pm
Name one.

Can't find the topic or anything, but it was about helping new players
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 22, 2011, 04:17:08 pm
You pretty much summed up what I've been talking about for the last replies with that reply of yours.
Is it so hard to give a link?
Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 04:19:08 pm
What.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 22, 2011, 04:38:35 pm
What.
to his profile...  :m4:
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 22, 2011, 05:00:42 pm
He opened the Brigada Orginization.
Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 05:08:08 pm
to his profile...  :m4:
http://www.argonathrpg.eu/forum/index.php?action=profile;u=13200 (http://www.argonathrpg.eu/forum/index.php?action=profile;u=13200)   :sig:
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 22, 2011, 05:18:42 pm
Have only /me exist, and everyone's money -99999999
This will not help. :D I think we need stricter administration. For example: DM = ban, trolling = ban, flaming = ban and etc. I constantly see how players are  only warned / kicked for flaming, deathmatch and violation of rules as a whole. I'm not saying that we should punish new players for making mistakes, but those of regular up should be punished in the most stringent manner.
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 22, 2011, 05:22:50 pm
http://www.argonathrpg.eu/forum/index.php?action=profile;u=13200 (http://www.argonathrpg.eu/forum/index.php?action=profile;u=13200)   :sig:
ah, ok.
Title: Re: How to give the community itself a boost?
Post by: Ted on November 22, 2011, 05:32:08 pm
This will not help. :D I think we need stricter administration. For example: DM = ban, trolling = ban, flaming = ban and etc. I constantly see how players are  only warned / kicked for flaming, deathmatch and violation of rules as a whole. I'm not saying that we should punish new players for making mistakes, but those of regular up should be punished in the most stringent manner.

All that's needed is a good balance which is what the owners have always strived for and they have got that over the years. To my knowledge it's still there. You can't be too strict otherwise people will not enjoy playing but you've got to be reasonable as well in order to keep things fun, pleasant but serious when the need arises.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 22, 2011, 06:52:21 pm
All that's needed is a good balance which is what the owners have always strived for and they have got that over the years. To my knowledge it's still there. You can't be too strict otherwise people will not enjoy playing but you've got to be reasonable as well in order to keep things fun, pleasant but serious when the need arises.
Or stricter rules for trolling, dming and etc or we will keep watching  Flaken, Ness and Wash to dm cops and trolling around.
Title: Re: How to give the community itself a boost?
Post by: Squeak on November 22, 2011, 07:18:16 pm
Or stricter rules for trolling, dming and etc or we will keep watching  Flaken, Ness and Wash to dm cops and trolling around.
We are all humans...
Title: Re: How to give the community itself a boost?
Post by: Cofiliano on November 22, 2011, 08:40:56 pm
Don't touch Flaken and Ness, they are good boys.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 22, 2011, 08:41:42 pm
We are all humans...
Indeed. That's why we got ParUni. ( dm server ) About the trolling, this is not normal. The joke is funny, but not when you pass the border.

Post Merge: November 22, 2011, 08:44:51 pm
Don't touch Flaken and Ness, they are good boys.
Yes, they are awesome.They are also very funny. But somehow this server system allows them to behave the way they behave in a majority of their time.
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 22, 2011, 08:51:08 pm
But somehow this server system allows them to behave the way they behave in a majority of their time.

Both of those players are banned for deathmatching.

Title: Re: How to give the community itself a boost?
Post by: Que on November 22, 2011, 09:38:10 pm
Both of those players are banned for deathmatching.
No offence to my buddies Flaken and Ness, but yet again how many chances are you able to get before you get kicked out?
This is nothing against these two in general, but in the wide; people can behave like they want, get banned, get back too many times.
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 22, 2011, 09:56:05 pm
As many chances as we consider to be enough.

Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 22, 2011, 10:04:13 pm
Both of those players are banned for deathmatching.
Both of us know that they will be unbanned and they will continue to do the same things again and again, as has happened so far...

I don't want to offend Ness, Flaken and Wash, I just use them as an example.  ;)
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 22, 2011, 10:05:27 pm
If they do eventually they will be permanently denied.

Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 22, 2011, 10:08:04 pm
If they do eventually they will be permanently denied.
This should happen with everyone who constantly violate the rules.
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 22, 2011, 10:09:29 pm
It does, when we've determined they have had too many chances.

Title: Re: How to give the community itself a boost?
Post by: Jubin on November 22, 2011, 11:19:57 pm
SAMP Ideas
On SAMP ideas yes we do have a lot of reoccurring suggestions that does not fit the community, but that is actually not the problem at all. What I see as a problem is the lack of execution of the ideas, that are good and does get the community support and is not in anyway contradicting the Argonath Vision.
I know right now we are all waiting for the big RS5 to come out and all but after that could we just add new ideas one by one but at more frequent pace as then the whole thing wont come as a shock and yet keeps the gameplay much more fresh.
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 22, 2011, 11:24:54 pm
@Jubin
Regarding RS5, I guess the good ones are saved as a surprise. About RS4, I only hope the scripters have some additional board (which they probably do), in which they keep all the "good" ideas pinned/organized so none of them is forgotten about.
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 01:00:16 am
Whenever I try to introduce friendly humor as a cop or just normally, I'm labeled a troll. I'm constantly accused of cophunting and dm with no basis for the accusations, just because I'm frequently suspected. Most of the time, the police come to me, and not the other way around. I don't mind it. The police/suspect system was created for the purpose of RP. We're playing GTA. So what if I frequently kill people? I thoroughly rp my killings and make sure I have valid reasons for them. I have never disrupted the gameplay of cops, or anyone else playing when I decide to evade after a suspection, so why should I be attacked for it?
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 23, 2011, 01:28:29 am
The police/suspect system was created for the purpose of RP
It was created to clear out when someone's chased by the police or not, and who the police has to chase.

I thoroughly rp my killings and make sure I have valid reasons for them.
define "rp [your] killings"
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 01:33:22 am
Suspects and police are there to create roleplay situations.
By rping my killings, I keep them in context (won't go around killing people for something they pmed me or said in /p), I try my best to make sure the victim is willingly participating in the roleplay, and I keep it reasonable and try to have a laugh with whoever I kill, just to remind them why we're even playing the game. I don't know why I'm being attacked by people who know nothing about the way I play, and think it's fine to bullshit, just because you added "no offense". I'm offended by your inability to use your common sense. I kindly request the bullshit about me "trolling" and deathmatching be backed up.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 02:08:03 am
Suspects and police are there to create roleplay situations.
By rping my killings, I keep them in context (won't go around killing people for something they pmed me or said in /p), I try my best to make sure the victim is willingly participating in the roleplay, and I keep it reasonable and try to have a laugh with whoever I kill, just to remind them why we're even playing the game. I don't know why I'm being attacked by people who know nothing about the way I play, and think it's fine to bullshit, just because you added "no offense". I'm offended by your inability to use your common sense. I kindly request the bullshit about me "trolling" and deathmatching be backed up.
Ness, I played with you and I know much about the way you play. And no, I do not mean to offend you with this.
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 02:13:42 am
You know f**kall about how I, Wash or Flaken play. We all dislike you man, for the following; your obvious lack of common sense, your disgusting disregard for who you put down, even when you know they're in fact superior and have done nothing wrong, and also just because we plainly don't like you. 
Quote
no offense.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 02:16:34 am
You know f**kall about how I, Wash or Flaken play. We all dislike you man.
You dislike me because i'm not dming cops with you?

EDIT: If you want say more about this, feel free to do it through private message.  ;) No need to write nonsense here, the topic was made for another purpose.
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 02:19:59 am
Again, I would request you to back up this bullshit. By continuing with these accusations, you're just further destroying your credibility, and further revealing your inability to make logical claims.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 02:28:00 am
Again, I would request you to back up this bullshit. By continuing with these accusations, you're just further destroying your credibility, and further revealing your inability to make logical claims.
You know I like you as a person and I think you're funny. But my opinion concerning the manner in which you play is this. At least I had the courage to tell you. ( Admins dоesn't count :D )
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 02:32:43 am
Again you talk shit without backing it up. There is nothing wrong with how I play, and I'm sure none of us value your opinion more than you value your credibility.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 02:39:16 am
Again you talk shit without backing it up. There is nothing wrong with how I play, and I'm sure none of us value your opinion more than you value your credibility.
First, I do not care who rates my opinion and who doesn't. Second, I told you what I think about your way of playing, not for you as a person. Flaken play exactly the same way as you. But actually he is a dude, even taught me some things.


Now let's stop here and hope that they won't lock this topic...
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 23, 2011, 02:40:25 am
I try my best to make sure the victim is willingly participating in the roleplay, and I keep it reasonable [...]
So you make it clear to the victims why are you about to blast them, or do you assume that "they should know why"?
Title: Re: How to give the community itself a boost?
Post by: Ness on November 23, 2011, 02:48:22 am
I wouldn't kill someone for attacking me 2 hours ago and tell him he should've known why I killed him. Of course I'll let them know whey they're being killed. But at the moment it's irrelevant. I just posted to make sure that bullshit would not be thrown without consequence.
Title: Re: How to give the community itself a boost?
Post by: Que on November 23, 2011, 03:57:17 am
There's a thin line between what's inside of the box and outside of it. Some individuals have the intentions of purposely cross this line, consciously or not; I cannot tell. Inside of the box I do not only mean trolling, nor only death matching. There are several individuals who jeopardize their general future within this community by repeatedly doing the same mistakes as before.

I took you in the example, Ness, because of Kojak's reply. There were nothing against none of you or Flaken, but it was although a great example of what I meant. Some individuals mythically end up in the unban requests, but they somehow managed to get themselves unbanned after having one friendly attitude in their topic. I'm not blaming you for neither trolling or death matching, as I have no whatsoever reason to blame you for it, but you both has been banned/tempbanned plenty of times and was one exceptional example for my slight harmless reply.
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 23, 2011, 11:08:39 am
Que, I have left this thread open against my better judgement but it's going nowhere but downhill. If you want it to remain unlocked you should get it back on track in a positive way.

Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 01:43:59 pm
So, how to give the community itself a boost?
Title: Re: How to give the community itself a boost?
Post by: Mario_Rinna on November 23, 2011, 01:47:16 pm
So, how to give the community itself a boost?
Give me CL rights, I'll fix everything. :D
Title: Re: How to give the community itself a boost?
Post by: Que on November 23, 2011, 01:48:56 pm
Que, I have left this thread open against my better judgement but it's going nowhere but downhill. If you want it to remain unlocked you should get it back on track in a positive way.
Alright, I'll try.
Title: Re: How to give the community itself a boost?
Post by: Reece on November 23, 2011, 01:56:00 pm
Why is it that every good thread in Argonath gets derailed with pathetic off topic fights or trolling?

Speaking off trolling, that is a massive issue, trolls. At least, the ones who do it badly, if they can do it creatively it can provide a great area of comedy, but things like 'umad bro' just show the lack of any form of intelligence and the need to use such basic statements in an attempt to piss people off.
Title: Re: How to give the community itself a boost?
Post by: Ratko Gavrilovic on November 23, 2011, 02:01:19 pm
Yeah seems that every single person is trying to become a troll.
Title: Re: How to give the community itself a boost?
Post by: jinjifliaktor on November 23, 2011, 02:05:09 pm
Give me CL rights, I'll fix everything. :D
You should try it.
Title: Re: How to give the community itself a boost?
Post by: Emre on November 23, 2011, 02:16:19 pm
if they can do it creatively it can provide a great area of comedy, but things like 'umad bro' just show the lack of any form if intelligence and the need to use such basic statements in an attempt to piss people off.
This is just about how everyone should think about trolls (only those who can you can count as a troll)
Title: Re: How to give the community itself a boost?
Post by: 9r2e5i3k on November 23, 2011, 03:04:13 pm
Speaking of "trolling", some people seem to not know what it actually is, blindly accusing of "trolling" any reply that they do not agree with.

Just replying "u mad?" or alike, replying with an image depicting someone's reaction to the post/topic, posting something off-topic, or ">implying" (or even just quoting posts by using '>' in front of the quoted text) is not "trolling". It can be used by "trolls" (as well as by non-"trolling" users); but by itself it's not "trolling".

A simple definition of trolling would be making someone reply only to make him "rage" at the "troll" post. But then again, not every post making someone "rage" is "trolling". The target reaction doesn't even have to be "rage", can be disappointment or whatever else.
Title: Re: How to give the community itself a boost?
Post by: Cutt3r on November 23, 2011, 03:16:35 pm
A community is a system. It has subsystems within the system(in this case the groups of Argonath can be seen as subsystems)

Unless the subsystems work well, the community will degrade. Basically, if the community has to get it's boost, the subsystems should work towards it. As Adam Smith said, the subsystems should do what is best for them and for the community as a whole.

How can this be done?

The way I see it, the members have to feel it themselves. There is no other way really. No amount of rules or prohibitions will help.
Title: Re: How to give the community itself a boost?
Post by: JayL on November 23, 2011, 04:12:20 pm
If there is a problem in Argonath in relation to trolling, that is how any joke or any non-angel humor attempt is immediately labeled as trolling.
Title: Re: How to give the community itself a boost?
Post by: Sweeper on November 23, 2011, 04:18:34 pm
there is a problem in Argonath in relation to trolling, any joke or any non-angel humor attempt is immediately labeled as trolling.

Indeed.
Title: Re: How to give the community itself a boost?
Post by: Que on November 23, 2011, 04:30:45 pm
If there is a problem in Argonath in relation to trolling, that is how any joke or any non-angel humor attempt is immediately labeled as trolling.
It is labeled as trolling just because of the history of that 'kind of joking' in the late past was known as trolling. I'm although agreeing with you to the fullest, but yet again, you say 'trolling' to this due to the previous past. Then there are some nutshells who accuses everyone for trolling, I'm not standing by them.
Title: Re: How to give the community itself a boost?
Post by: Leon. on November 23, 2011, 07:05:13 pm
If there is a problem in Argonath in relation to trolling, that is how any joke or any non-angel humor attempt is immediately labeled as trolling.
*Slowly looks over to battle...*
GUILTY.
Title: Re: How to give the community itself a boost?
Post by: Que on November 23, 2011, 11:11:17 pm
When we are pretty much into trolling.
Swedes:
(http://www.n0.se/f/n/f0287_Facebook_WIN.jpg)
Title: Re: How to give the community itself a boost?
Post by: Sweeper on November 23, 2011, 11:16:15 pm
Translation would be better.
Title: Re: How to give the community itself a boost?
Post by: Que on November 23, 2011, 11:17:45 pm
When we are pretty much into trolling.
Swedes:
(http://www.n0.se/f/n/f0287_Facebook_WIN.jpg)
Girl: Yo, who are you?
Guy: Mark, but that won't tell you much. I just added you because you were beautiful and we had a lot of common friends.
Girl: Oh okay. Do you study at ....?
Guy: Yeah. You?
Girl: Paradis (school)
Guy: Do you know Benjamin?
Girl: Lastname?
Guy: Yeah.
Girl: What's his lastname?
Guy: His name is Benjamin.
Girl: But doesn't he have a lastname?
Guy: Who?
Girl: Uhhh, Benjamin?
Guy: Oh, so you know him?
Girl: No, I don't know because YOU'RE NOT TELLING ME HIS LASTNAME.
Guy: Yeah, but his name is Benjamin. Don't you believe me?
Girl: Of course, I believe you. His name is Benjamin, but don't you know his lastname? There are plenty of Benjamin.
Guy: Benjamin
Girl: Ah god!
Title: Re: How to give the community itself a boost?
Post by: Sweeper on November 23, 2011, 11:25:14 pm
Girl: Yo, who are you?
Guy: Mark, but that won't tell you much. I just added you because you were beautiful and we had a lot of common friends.
Girl: Oh okay. Do you study at ....?
Guy: Yeah. You?
Girl: Paradis (school)
Guy: Do you know Benjamin?
Girl: Lastname?
Guy: Yeah.
Girl: What's his lastname?
Guy: His name is Benjamin.
Girl: But doesn't he have a lastname?
Guy: Who?
Girl: Uhhh, Benjamin?
Guy: Oh, so you know him?
Girl: No, I don't know because YOU'RE NOT TELLING ME HIS LASTNAME.
Guy: Yeah, but his name is Benjamin. Don't you believe me?
Girl: Of course, I believe you. His name is Benjamin, but don't you know his lastname? There are plenty of Benjamin.
Guy: Benjamin
Girl: Ah god!

Swedish humor, lol.
Title: Re: How to give the community itself a boost?
Post by: Ratko Gavrilovic on November 23, 2011, 11:26:54 pm
Girl: Yo, who are you?
Guy: Mark, but that won't tell you much. I just added you because you were beautiful and we had a lot of common friends.
Girl: Oh okay. Do you study at ....?
Guy: Yeah. You?
Girl: Paradis (school)
Guy: Do you know Benjamin?
Girl: Lastname?
Guy: Yeah.
Girl: What's his lastname?
Guy: His name is Benjamin.
Girl: But doesn't he have a lastname?
Guy: Who?
Girl: Uhhh, Benjamin?
Guy: Oh, so you know him?
Girl: No, I don't know because YOU'RE NOT TELLING ME HIS LASTNAME.
Guy: Yeah, but his name is Benjamin. Don't you believe me?
Girl: Of course, I believe you. His name is Benjamin, but don't you know his lastname? There are plenty of Benjamin.
Guy: Benjamin
Girl: Ah god!
Haha, good one.
Title: Re: How to give the community itself a boost?
Post by: Oliver_Daniels on November 24, 2011, 03:05:55 am
I fully agree with the original post in that the community has deteriorated due to discussions and arguments getting shut down too fast without letting people vent properly. When someone isn't allowed to speak their mind for a long period of time, they might simply snap and end up banned for something asinine. We shouldn't be creating a 'friendly and welcoming' attitude towards every single little thing, because people are different and there will always be people who don't like something. The current policy of 'What admins say is right, what you say is wrong' reminds me of how the russkies tried to 'russianize' us by banning our holidays and forcing us to speak russian. That kind of a policy didn't work back then and it certainly isn't going to work now.
People should be allowed to express what they feel as long as what they say isn't blatant trolling like 'durr i hate teh america becus they r fat an sin!!!!'.



There was a fire in the royal library in Sweden, and the king was utterly depressed because both books were burned and he`d only gotten around to painting in one of them.
Title: Re: How to give the community itself a boost?
Post by: JDC on November 24, 2011, 01:49:39 pm
The latest person I could think of that came up with nice and helpful ideas was iMunna, and he has gone a while ago...

iMunna turned his back on Argonath and betrayed us, the same as one of =AV='s founders did. That pretty much cancels out everything good he might have done for us.



In regards to the issue about people not being allowed to vent properly, allow me to clarify certain points.

Discussions get locked easily not because people have anything to say against something or someone in the community, and the Administration has listened to valid concerns from the players many times in the past. The discussions in question are locked because the majority of players are incapable of voicing out their concerns in an appropriate manner, or simply because some of the "concerns" in question are completely unnecessary.

We do not expect everyone to act like mature adults, as the majority of the community is underage. All we need is that the players act decently, although many still fail to do so in spite of it being so simple.
Title: Re: How to give the community itself a boost?
Post by: Emre on November 24, 2011, 02:38:44 pm
iMunna turned his back on Argonath and betrayed us, the same as one of =AV='s founders did. That pretty much cancels out everything good he might have done for us.
That's just a big disgrace, forgetting the good things that someone did just because he was literally showing the middlefinger. How would you feel when nobody even wants to remember your good commitments just because you f@cked up big time ?
Title: Re: How to give the community itself a boost?
Post by: Antonio. on November 24, 2011, 02:50:17 pm
iMunna turned his back on Argonath and betrayed us, the same as one of =AV='s founders did. That pretty much cancels out everything good he might have done for us.
Betrayed us? He was a ban evader who sucessfully became an administrator and then trolling the community, so he did not betray us, the higher administration just didn't catch an important detail. Never the less, I implyed that because wether or not iMunna was a good guy, he was the latest player that contriubted good ideas into the community. As for Dave, I don't know the story very well, but I am glad he is not here anymore.

Title: Re: How to give the community itself a boost?
Post by: Oliver_Daniels on November 24, 2011, 02:55:49 pm
iMunna turned his back on Argonath and betrayed us, the same as one of =AV='s founders did. That pretty much cancels out everything good he might have done for us.

You're showing off a completely closed mind there, mate.
Like Emre said, you shouldn't forget everything good that someone did just because they did something bad. It doesn't justify it, but claiming that every good deed they did should be forgotten can't really be justified either.


A person able to do a kind, benevolent deed also has it in them to commit a malevolent act of evil.
People should be remembered for all of their actions since it's impossible for any action to 'cancel' any other 'out'.
Title: Re: How to give the community itself a boost?
Post by: Kojak on November 24, 2011, 03:21:06 pm
Enough now. If anyone was actually thinking about or discussing ways to 'give the community a boost' then this might have been a positive, helpful thread. As it is, people are just using it as a pulpit for their individual grievances, blaming others for imaginary problems and point blank refusing to take any personal responsibility whatsoever.

Pointless moan thread closed.

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