Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Lazlow on December 04, 2011, 02:16:45 pm

Title: [Accepted] Overcomplicate Channels.
Post by: Lazlow on December 04, 2011, 02:16:45 pm
/cbhelp
/cbann (Channel Annoucement) = Channel ppl will see annoucement. Owners and Leaders can do that.
/cbcount (Channel Countdown) = Channel ppl will see annoucement as countdown. Owners and Leaders can do that.
/setleader (Set Channel Leader) = Promotes a channel member to leader. Owners can do that and Leaders.
/setowner (Set Channel Owner) = Promotes a channel member to Owner. Owners can do that.
/setmember (Set Channel Member) = Demotes to basic channel Member. Owners can do that.
/cbkick (Channel Kick) = Leaders and Owners can kick channel Members
/cbinvite [id] (Channel Invite) = Only Leaders and Owners can invite. This will send a message: You are invited to channel [##]. Write: /ok to join.
/cbreset (Channel Reset) = Owner can reset the whole channel, kicking every single person in it and allowing for a new owner to take over.

Recommendation: Rename /cb [text] to /c [text] If so, then all /cb**** commands need to be rewriten as /c*****
Title: Re: Overcomplicate Channels.
Post by: Armelin on December 04, 2011, 03:44:52 pm
Sounds like a good idea to me.
Title: Re: Overcomplicate Channels.
Post by: Martin. on December 04, 2011, 04:19:48 pm
Supported, good idea imo
Title: Re: Overcomplicate Channels.
Post by: yoske on December 04, 2011, 04:23:54 pm
Supported. Great Idea.
Title: Re: Overcomplicate Channels.
Post by: CyBeR_New on December 04, 2011, 05:04:19 pm
supported
Title: Re: Overcomplicate Channels.
Post by: Marko on December 04, 2011, 05:12:43 pm
It's pretty much like the CB's on SAMP. Supported
Title: Re: Overcomplicate Channels.
Post by: Batta on December 04, 2011, 05:13:53 pm
It's pretty much like the CB's on SAMP. Supported
Title: Re: Overcomplicate Channels.
Post by: Leroy_Kolta on December 04, 2011, 05:54:18 pm
Supported. But i hear it isnt possible. Maybe it is...Who knows?
Title: Re: Overcomplicate Channels.
Post by: Armelin on December 04, 2011, 06:07:16 pm
Supported. But i hear it isnt possible. Maybe it is...Who knows?
It's ok to make but at the moment the devs are working on something else. This idea will be brought to table shortly.
Title: Re: Overcomplicate Channels.
Post by: Rami on December 04, 2011, 07:02:44 pm
/cbreset (Channel Reset) = Owner can reset the whole channel, kicking every single person in it and allowing for a new owner to take over.

Hmm, very sensitive command, not sure about it.

Recommendation: Rename /cb [text] to /c [text] If so, then all /cb**** commands need to be rewriten as /c*****

What's wrong with /cb?
Title: Re: Overcomplicate Channels.
Post by: justmeben on December 05, 2011, 06:15:39 am
CB will have to be purchaseable then, how can you ban someone without being owner of CB?
Title: Re: Overcomplicate Channels.
Post by: Marko on December 05, 2011, 06:56:31 am
I guess by registering the channel? Maybe a commands such as /cbregister ? ;)
Title: Re: Overcomplicate Channels.
Post by: Martin. on December 06, 2011, 06:11:14 pm
Shouldnt be problem to register channels I think. However purchasing channels would be better way.
Title: Re: Overcomplicate Channels.
Post by: Driggz on December 07, 2011, 04:17:11 am
Its a nice idea. I have this feeling that new CB functions were gonna be added anyway, if not, then I support this
Title: Re: Overcomplicate Channels.
Post by: Armelin on December 07, 2011, 08:40:05 pm
Accepted.
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