Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on December 29, 2011, 11:53:01 am

Title: two things
Post by: Marcell on December 29, 2011, 11:53:01 am
1. bring kill logs back (incase you need an argument here's the biggest one, admins can't see who killed who even in server logs)
2. I understand what Stormeus wanted to change while changing wanted level 'numbers' to wanted level stars, but think about it this way ; if a guy has 60 wanted level (6 stars if I'm not mistaken) he's definately less dangerous than guy with 300 wanted level (still 6 stars) IMO

so another type of scale would be appreciated
Title: Re: two things
Post by: Klaus on December 29, 2011, 11:56:16 am
1. bring kill logs back
Defiantly, this is necessary.
2. I understand what Stormeus wanted to change while changing wanted level 'numbers' to wanted level stars, but think about it this way ; if a guy has 60 wanted level (6 stars if I'm not mistaken) he's definately less dangerous than guy with 300 wanted level (still 6 stars) IMO
I never understood what was wrong with the current 1.9 wanted level script. Why change something that works?
Title: Re: two things
Post by: brian1996 on December 30, 2011, 02:03:03 pm
I never understood what was wrong with the current 1.9 wanted level script. Why change something that works?
this is alright what needs to be changed?
Title: Re: two things
Post by: ~Legend~ on December 30, 2011, 07:46:08 pm
- Yea, I think the cause of death logs were hidden on purpose. If it works better that way, maybe members of the Admin Team could be given a command to check who killed/how etc.


- Thought the old wanted system was pretty cool (hopefully in 2.0 we won't have difficulties with the script and uncriming), but the HUD stars are also pretty flashy, if possible to make them work as we want them to. ;)
Title: Re: two things
Post by: Marcell on December 30, 2011, 07:50:28 pm
- Yea, I think the cause of death logs were hidden on purpose. If it works better that way, maybe members of the Admin Team could be given a command to check who killed/how etc.
it was removed bcz new messages were suspossed to be implemented, stormeus knows more. prolly something like 'civilian down in AREANAME' etc
Title: Re: two things
Post by: JDC on December 31, 2011, 01:24:56 am
I never understood what was wrong with the current 1.9 wanted level script. Why change something that works?

It would encourage some cops to let themselves be killed over and over again so as to get the suspect's wanted level to high numbers, then kill them (the suspect/s) for the high amount of money.
Title: Re: two things
Post by: stormeus on December 31, 2011, 01:28:58 am
It would encourage some cops to let themselves be killed over and over again so as to get the suspect's wanted level to high numbers, then kill them (the suspect/s) for the high amount of money.

And encourages some suspects to get absurdly high wanted levels to brag about it.
Title: Re: two things
Post by: Marcell on December 31, 2011, 01:31:06 am
It would encourage some cops to let themselves be killed over and over again so as to get the suspect's wanted level to high numbers, then kill them (the suspect/s) for the high amount of money.
so now they'll get themselves killed to make crims reach 6 wanted level maximal?

@stormeus
so people aren't gonna brag about amount of kills in /c crime or having 6 wanted level?
Title: Re: two things
Post by: Klaus on December 31, 2011, 01:35:43 am
so now they'll get themselves killed to make crims reach 6 wanted level maximal?
Script abusers are dealt with by admins, no matter what. So really it makes no difference.
Title: Re: two things
Post by: Marcell on December 31, 2011, 01:38:31 am
Script abusers are dealt with by admins, no matter what. So really it makes no difference.
I never saw anyone getting killed to increase crim's bounty anyways, even biggest gold diggers have their pride
Title: Re: two things
Post by: JDC on December 31, 2011, 02:19:00 am
I never saw anyone getting killed to increase crim's bounty anyways, even biggest gold diggers have their pride

If someone is greedy enough, then you don't know what they will do to satisfy it.
Title: Re: two things
Post by: stormeus on December 31, 2011, 02:55:46 am
so people aren't gonna brag about amount of kills in /c crime or having 6 wanted level?

If that's the case, then surely we'll just use SA:MP's system of only recording the last two or three crimes they committed, having no system of determining how dangerous a criminal is overall, and making all police rewards the same.
Title: Re: two things
Post by: Klaus on December 31, 2011, 03:37:06 am
Boasting isn't disallowed lol. I mean if anything it should incite cops to catch the criminal even more. As long as the criminal isn't rulebreaking, its not really a problem.
Title: Re: two things
Post by: Call_me_Dad on January 04, 2012, 03:47:58 pm
We will have custom death messages.
"S.W.A.T Operative [VU]aXXo b00Ninated criminal scum [EAF]Klaus"
looks much better than "[VU]aXXo killed [EAF]Klaus (M60) (Right Leg)"
:D

There are many possibilities regarding death messages.
Admins will get PM notifying them about deaths.
Title: Re: two things
Post by: Ave on January 04, 2012, 05:15:42 pm
Haha :D
Title: Re: two things
Post by: Kessu on January 04, 2012, 06:28:36 pm
We will have custom death messages.
"S.W.A.T Operative [VU]aXXo b00Ninated criminal scum [EAF]Klaus"
looks much better than "[VU]aXXo killed [EAF]Klaus (M60) (Right Leg)"
:D
This should be implemented seriously :D
Title: Re: two things
Post by: Klaus on January 05, 2012, 09:39:55 am
"S.W.A.T Operative [VU]aXXo b00Ninated criminal scum [EAF]Klaus"
:rofl:
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