Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: STALKER41 on December 29, 2011, 12:47:05 pm
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Idea: Making a auto-sus script.
Note: This way,you won't have to /c sus during a battle if you're a cop. I.E If a player shoots you,he will be auto-sused for shooting a cop. Post your ideas on what a player should be auto-sus'ed,better not be something like: "Being a faggot" or anything like that. I think this should've been in Argonath RPG a loooong time ago.
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If we were to set up something like that, I have a feeling that it would cause more problems than solutions. :(
The script would have to take on some artificial intelligence to determine an actual suspect from, say, a rulebreaker or false positives. Shooting near a cop may not necessarily be linked to roleplay or part of a roleplay.
I would agree that it's extremely annoying when someone just happens to turn up behind you at the wrong time (possibly someone that was picking daisies off the side of the road moments before :P) and manages to unload a clip.
Police - at all times - are expected to use the /c sus(pect) command and offer sufficient chances for the criminal to surrender. Obviously, this becomes more difficult in certain situations. Within a roleplay, saving someone's life should be more of a priority to police than being over-friendly and pleading for someone to surrender, provided there are no other options; often a split second decision when it comes down to it.
I think human interpretation would be best in most situations, as the scripts are more of an aid.
Personally think that SWAT should be able to suspect, as it's often not possible to work around it. Members of SWAT are required to stay within set guidelines, and I don't think it would be a problem.
As a crime must be directly viewed or backed up with enough evidence, asking another officer to /c suspect can often cause confusion.
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^ This
On top of the fact that there is no way to tell who shot who, because there is no scripted event for when a player is shot. Also, an accidental misfire (which happens more often than you'd think) would cause an unintentional suspecting, followed by a long high-speed chase for absolutely no reason.
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I don't think this is possible to script without generating much lag anyways; but then I'm not a scripter
stalker a solution to your problem would be keybinds, but those aren't allowed
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This idea wouldn't work in practice for reasons already mentioned.
I would agree that it's extremely annoying when someone just happens to turn up behind you at the wrong time and manages to unload a clip.
Most times this can be prevented. As a cop, you must be aware of your surroundings at all times.
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Hmmm I agree with keybinds but why are they forbidden? I don't get it...
Post Merge: December 30, 2011, 12:43:51 pm
I'll go back to the "Idea Board". There may be some better stuff on my mind.
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Hmmm I agree with keybinds but why are they forbidden? I don't get it...
Post Merge: December 30, 2011, 12:43:51 pm
I'll go back to the "Idea Board". There may be some better stuff on my mind.
Keybinds give you advantage over other player, therefore not allowed.
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Keybinds give you advantage over other player, therefore not allowed.
having a mouse while others have touchpad gives advantage too, but it's allowed.
but since we discussed everything i guess this topic can be locked
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having a mouse while others have touchpad gives advantage too, but it's allowed.
Trainers give you an advantage over others too, and they're not allowed. Keybinds are comparable to trainers.
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Trainers give you an advantage over others too, and they're not allowed. Keybinds are comparable to trainers.
infinite armour and fast/insta typing are different things
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Well, there are no restrictions on what hardware you can have. :p
On another note, there are things you can do (obviously) in-game without using any kind of add-ons, modifications that give you an immediate advantage over others. Just got to draw the line at a suitable point.