Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: STALKER41 on January 07, 2012, 04:13:22 pm

Title: More uses for Medics
Post by: STALKER41 on January 07, 2012, 04:13:22 pm
1.Medic should be able to revive...
Something like:
n00b killed Player (Minigun) (Leg(musn't be head))
*Player uses /c medic*
Player needs immidient medical attention!
Call Traced to Somewhere of north dakota.
Current Condition of patient:Bad...Barely alive
2.Healing People if they are drugged/drunk...
Title: Re: More uses for Medics
Post by: Marcus on January 07, 2012, 05:08:21 pm
Unrealistic.
You can't just revive people... There are no zombies, afaik.
Title: Re: More uses for Medics
Post by: STALKER41 on January 07, 2012, 05:21:00 pm
Unrealistic.
You can't just revive people... There are no zombies, afaik.
What about zombie Elvis then? Papparazzi are always right :P
Title: Re: More uses for Medics
Post by: Call_me_Dad on January 07, 2012, 06:14:26 pm
Interesting idea.

But I'm afraid it is not possible to script.
Once someone dies, he will always reach the spawn screen by default.
It aint possible to skip the spawn screen or prevent a player from re-spawning.

Though, it can be worked around till some extent.

That is, if a medic heals a supposedly dead player BEFORE he re-spawns.
On re-spawn, scripts can teleport the player back to his death location, with same clothes and no cash/invent loss on death.
But weapons cant be re-stored. :(
Players can accept their death and stop waiting for a medic by simply re-spawning.

Though it adds an important functionality for on-field medics.
But it could seriously get very unrealistic.....in case the assailant decides to fuck up the dead body by shooting it a bit more :D
Title: Re: More uses for Medics
Post by: Skrillex on January 07, 2012, 08:25:07 pm
1.Medic should be able to revive...
Something like:
n00b killed Player (Minigun) (Leg(musn't be head))

2.Healing People if they are drugged/drunk...
L4D2 Much? :P
By the way Stalker, It's always traced... for example, every time someone calls the Medic it can be seen in which area he needs Medical Help.
Title: Re: More uses for Medics
Post by: STALKER41 on January 08, 2012, 02:27:52 pm
Interesting idea.

But I'm afraid it is not possible to script.
Once someone dies, he will always reach the spawn screen by default.
It aint possible to skip the spawn screen or prevent a player from re-spawning.

Though, it can be worked around till some extent.

That is, if a medic heals a supposedly dead player BEFORE he re-spawns.
On re-spawn, scripts can teleport the player back to his death location, with same clothes and no cash/invent loss on death.
But weapons cant be re-stored. :(
Players can accept their death and stop waiting for a medic by simply re-spawning.

Though it adds an important functionality for on-field medics.
But it could seriously get very unrealistic.....in case the assailant decides to f**k up the dead body by shooting it a bit more :D
What if he had armour to block those additional bullets...  :roll:
Title: Re: More uses for Medics
Post by: Marcell on January 08, 2012, 08:45:23 pm
What if he had armour to block those additional bullets...  :roll:
back in 80s it was rarity for body armours to block a .45 acp
Title: Re: More uses for Medics
Post by: JDC on January 10, 2012, 02:26:56 pm
What players will find:

More opportunities to revenge kill without being caught! :drunk:
Title: Re: More uses for Medics
Post by: Marcell on January 10, 2012, 03:20:28 pm
What players will find:

More opportunities to revenge kill without being caught! :drunk:
what?
Title: Re: More uses for Medics
Post by: ~Legend~ on January 10, 2012, 08:34:53 pm
^ I think what he meant was, if such an idea was to be added, there would have to be some hole-free checks + controls in the script to make sure the reviving process isn't so unrealistic, and contradictory to any RP situation going on.
Title: Re: More uses for Medics
Post by: Klaus on January 10, 2012, 08:53:23 pm
This idea just wouldn't work.
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