Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: stormeus on January 27, 2012, 07:09:04 pm
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In real-life inb4 not RLRP, police officers carry first-aid kits if they have to respond to a medical emergency, and then call medics for further assistance. My idea is that on spawn, a police officer gets one first-aid kit. If they must heal someone (/c medic), a police officer can also carry out /c heal if they have a first-aid kit.
Now, police first-aid, unlike EMS medical attention, should only heal between 10 and 20 HP, and their first-aid kit is used up. They'll have to use /c restock to get a new one. Police officers do not receive money. The way I see it, the police officer can call for any additional medical attention if needed. It might also give a slight boost to roleplay between VCPD and EMS. For example:
In the middle of a shootout outside the bank
Officer1 has been shot and critically injured.
Officer1 is calling for medical attention! (Bank)
** Officer2 hastily drags Officer1.
** Officer2 takes out a first-aid kit.
(To Officer2) You have given first-aid to Officer1. You should alert on-staff medics.
** Officer1 feels a little better, but is still in serious pain.
[Emergency] Officer2: We have an officer who needs urgent medical attention near the bank.
[Emergency] Medic1: 10-4, responding.
** Medic1 arrives.
(To Medic1) You have healed Officer1. Cost: $100
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This idea I like VERY much :bow:
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I guess it would work, if the cop doesn't wanna just use drugs
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I guess it would work, if the cop doesn't wanna just use drugs
Some of us don't use drugs because they're, hmm... illegal. :roll:
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Wow, that's a really cool idea, but not all cops are patched with First Aid. What I know is that cop cars are always patched with First-Aid,
Every time you'll get into a cop car, you'll get a first aid kit.
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Wow, that's a really cool idea, but not all cops are patched with First Aid. What I know is that cop cars are always patched with First-Aid,
Every time you'll get into a cop car, you'll get a first aid kit.
I was thinking something like this, but then you'd have to keep track of all the cop cars, all the cop cars that had first-aid, and figuring out when/how to restock first-aid kits in them.
I figured it would be easier to just tie it to the existing /c restock
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I like the idea. :)
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Would be quite useful, I think.
One thing that has been missed in VC with medics is that, they can easily take sides if they wished. Criminals are able to befriend a medic and use them in fight situations.
Of course, in real life medics (paramedics etc.) along with other emergency personnel are bound by strict laws.
In-game police can't use their script tools for corruption (rulebreaking aside).
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Of course, in real life medics (paramedics etc.) along with other emergency personnel are bound by strict laws.
In-game police can't use their script tools for corruption (rulebreaking aside).
What do you mean by this exactly?
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What do you mean by this exactly?
An in-game police officer would be violating server rules and the law by using their scripted commands to aid criminals. However, it's perfectly fine for in-game medics to aid criminals and side with criminals, because EMS is not considered an official faction.
Consequently, it's never guaranteed that the IG medics will help police.
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I don't like it at all.
There's no need to have 2 healing classes on the server. It puts normal medic character into even more trouble with the usage.
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If medic is aiding a criminal, he becomes a criminal and therefore cops should try to arrest the medic also.
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An in-game police officer would be violating server rules and the law by using their scripted commands to aid criminals. However, it's perfectly fine for in-game medics to aid criminals and side with criminals, because EMS is not considered an official faction.
Consequently, it's never guaranteed that the IG medics will help police.
Pretty much the above.
In most places there's generally tight cooperation between the emergency services (which primarily would involve the fire and rescue service [ARFD], emergency medical service [nothing "official" yet] and the police [ARPD]).
All of them work towards public safety, security and health.
All 3 are (like around the real world) governmental organisations.
In contrast, our medics tend to be more freelance and boundless.
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Then I'm up for creating a Medical Dept.
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Then I'm up for creating a Medical Dept.
Yea. : )
I'm always up for new developments in the server.
I am sure that ARFD & ARPD would support; a month or so back we had a message from Argonath's (currently unofficial) CIA, who were interested in setting up in VC:MP.
Just one question is, who all could fill the places?
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Ave as head medic :D
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our medics tend to be more freelance and boundless.
That's because they are.
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Ave as head medic :D
The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
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The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
/me
/c me
/c em
/c l
/c s
/c w
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The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
An official Medic faction means you will have to work alongside ARPD. So it pretty much strikes out players in criminal factions.
We dont have enough players with a non-criminal background to fill positions for both ARFD and a medic department.
Also, having an active squad is more important than filling lead positions.
Anyway, this idea will be implemented.
It brings more balance, as cops do not have the ability to heal on-field, whereas criminals do (through drugs, paid ofc....cops always get free stuff eh? :D ).
All type of HP generation (that is: medic, first-aid, drugs, food) will be done in steps. So upon healing the HP will increase at a slow rate (3 HP per second).
Same with getkevlar, buykevlar or restock.
This is to avoid healing between combat, which is not allowed anyway.
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/me
/c me
/c em
/c l
/c s
/c w
Learn the difference between roleplay commands and actual /c heal
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Can't wait to see it in action, aXXo.
In contrast, our medics tend to be more freelance and boundless.
That's because they are.
:P
That's why it was said...
An official Medic faction means you will have to work alongside ARPD. So it pretty much strikes out players in criminal factions.
... Originally set up in the form of a governmental service ("free" access to vehicles, equipment and facilities).
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In real-life........
Lold..
RL=/=Argonath
But yes, nice idea indeed.
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In real-life........
Lold..
RL=/=Argonath
But yes, nice idea indeed.
Maybe not, but you can pick ideas off of Real life. Or use real life as an example in your idea, I don't see any problem with that.
Your argument = Invalid
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Maybe not, but you can pick ideas off of Real life. Or use real life as an example in your idea, I don't see any problem with that.
Your argument = Invalid
Well maybe, but it is obvious Argonath and Real Life does not match.
Argonath- world of its own.
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Well maybe, but it is obvious Argonath and Real Life does not match.
Argonath- world of its own.
Read my post again and think. If you can't figure out what I mean, think harder.
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If an idea is good, then it is good.
Real life is not even a constraint, so give up the useless debate please, thank you very much... :)
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Ok, in the sakes of avoiding useless arguing and stuff, lets say youre right.