Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: stormeus on January 27, 2012, 07:09:04 pm

Title: Police and First-Aid
Post by: stormeus on January 27, 2012, 07:09:04 pm
In real-life inb4 not RLRP, police officers carry first-aid kits if they have to respond to a medical emergency, and then call medics for further assistance. My idea is that on spawn, a police officer gets one first-aid kit. If they must heal someone (/c medic), a police officer can also carry out /c heal if they have a first-aid kit.

Now, police first-aid, unlike EMS medical attention, should only heal between 10 and 20 HP, and their first-aid kit is used up. They'll have to use /c restock to get a new one. Police officers do not receive money. The way I see it, the police officer can call for any additional medical attention if needed. It might also give a slight boost to roleplay between VCPD and EMS. For example:

In the middle of a shootout outside the bank

Officer1 has been shot and critically injured.
Officer1 is calling for medical attention! (Bank)
** Officer2 hastily drags Officer1.
** Officer2 takes out a first-aid kit.
(To Officer2) You have given first-aid to Officer1. You should alert on-staff medics.
** Officer1 feels a little better, but is still in serious pain.
[Emergency] Officer2: We have an officer who needs urgent medical attention near the bank.
[Emergency] Medic1: 10-4, responding.
** Medic1 arrives.
(To Medic1) You have healed Officer1. Cost: $100
Title: Re: Police and First-Aid
Post by: Kessu on January 27, 2012, 07:26:06 pm
This idea I like VERY much   :bow:
Title: Re: Police and First-Aid
Post by: Klaus on January 27, 2012, 07:27:39 pm
I guess it would work, if the cop doesn't wanna just use drugs
Title: Re: Police and First-Aid
Post by: stormeus on January 27, 2012, 07:32:24 pm
I guess it would work, if the cop doesn't wanna just use drugs

Some of us don't use drugs because they're, hmm... illegal. :roll:
Title: Re: Police and First-Aid
Post by: Skrillex on January 27, 2012, 09:07:54 pm
Wow, that's a really cool idea, but not all cops are patched with First Aid. What I know is that cop cars are always patched with First-Aid,
Every time you'll get into a cop car, you'll get a first aid kit.
Title: Re: Police and First-Aid
Post by: stormeus on January 27, 2012, 11:24:36 pm
Wow, that's a really cool idea, but not all cops are patched with First Aid. What I know is that cop cars are always patched with First-Aid,
Every time you'll get into a cop car, you'll get a first aid kit.

I was thinking something like this, but then you'd have to keep track of all the cop cars, all the cop cars that had first-aid, and figuring out when/how to restock first-aid kits in them.

I figured it would be easier to just tie it to the existing /c restock
Title: Re: Police and First-Aid
Post by: Jaga848 on January 27, 2012, 11:50:17 pm
I like the idea. :)
Title: Re: Police and First-Aid
Post by: ~Legend~ on January 28, 2012, 12:56:57 am
Would be quite useful, I think.

One thing that has been missed in VC with medics is that, they can easily take sides if they wished. Criminals are able to befriend a medic and use them in fight situations.

Of course, in real life medics (paramedics etc.) along with other emergency personnel are bound by strict laws.
In-game police can't use their script tools for corruption (rulebreaking aside).
Title: Re: Police and First-Aid
Post by: Klaus on January 28, 2012, 03:23:19 am
Of course, in real life medics (paramedics etc.) along with other emergency personnel are bound by strict laws.
In-game police can't use their script tools for corruption (rulebreaking aside).
What do you mean by this exactly?
Title: Re: Police and First-Aid
Post by: stormeus on January 28, 2012, 04:41:31 am
What do you mean by this exactly?

An in-game police officer would be violating server rules and the law by using their scripted commands to aid criminals. However, it's perfectly fine for in-game medics to aid criminals and side with criminals, because EMS is not considered an official faction.

Consequently, it's never guaranteed that the IG medics will help police.
Title: Re: Police and First-Aid
Post by: Ave on January 28, 2012, 09:50:50 am
I don't like it at all.

There's no need to have 2 healing classes on the server. It puts normal medic character into even more trouble with the usage.
Title: Re: Police and First-Aid
Post by: Kessu on January 28, 2012, 11:06:38 am
If medic is aiding a criminal, he becomes a criminal and therefore cops should try to arrest the medic also.
Title: Re: Police and First-Aid
Post by: ~Legend~ on January 28, 2012, 12:00:26 pm
An in-game police officer would be violating server rules and the law by using their scripted commands to aid criminals. However, it's perfectly fine for in-game medics to aid criminals and side with criminals, because EMS is not considered an official faction.

Consequently, it's never guaranteed that the IG medics will help police.

Pretty much the above.

In most places there's generally tight cooperation between the emergency services (which primarily would involve the fire and rescue service [ARFD], emergency medical service [nothing "official" yet] and the police [ARPD]).

All of them work towards public safety, security and health.
All 3 are (like around the real world) governmental organisations.

In contrast, our medics tend to be more freelance and boundless.
Title: Re: Police and First-Aid
Post by: Ave on January 28, 2012, 12:06:10 pm
Then I'm up for creating a Medical Dept.
Title: Re: Police and First-Aid
Post by: ~Legend~ on January 28, 2012, 12:13:33 pm
Then I'm up for creating a Medical Dept.

Yea. : )

I'm always up for new developments in the server.
I am sure that ARFD & ARPD would support; a month or so back we had a message from Argonath's (currently unofficial) CIA, who were interested in setting up in VC:MP.

Just one question is, who all could fill the places?
Title: Re: Police and First-Aid
Post by: Kessu on January 28, 2012, 12:17:26 pm
Ave as head medic :D
Title: Re: Police and First-Aid
Post by: Klaus on January 28, 2012, 03:13:01 pm
our medics tend to be more freelance and boundless.
That's because they are.
Title: Re: Police and First-Aid
Post by: Ave on January 28, 2012, 05:04:13 pm
Ave as head medic :D
The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
Title: Re: Police and First-Aid
Post by: Marcell on January 29, 2012, 12:12:17 pm
The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
/me
/c me
/c em
/c l
/c s
/c w
Title: Re: Police and First-Aid
Post by: Call_me_Dad on January 29, 2012, 03:06:03 pm
The problem is I'm not going to be a one-man company.
Even if there would be a few players working as medics, it's still hard to attract with a character that has just one scripted command.
An official Medic faction means you will have to work alongside ARPD. So it pretty much strikes out players in criminal factions.
We dont have enough players with a non-criminal background to fill positions for both ARFD and a medic department.
Also, having an active squad is more important than filling lead positions.


Anyway, this idea will be implemented.
It brings more balance, as cops do not have the ability to heal on-field, whereas criminals do (through drugs, paid ofc....cops always get free stuff eh? :D ).

All type of HP generation (that is: medic, first-aid, drugs, food) will be done in steps. So upon healing the HP will increase at a slow rate (3 HP per second).
Same with getkevlar, buykevlar or restock.
This is to avoid healing between combat, which is not allowed anyway.

Title: Re: Police and First-Aid
Post by: Ave on January 29, 2012, 03:38:02 pm
/me
/c me
/c em
/c l
/c s
/c w
Learn the difference between roleplay commands and actual /c heal
Title: Re: Police and First-Aid
Post by: ~Legend~ on January 29, 2012, 07:09:34 pm
Can't wait to see it in action, aXXo.


In contrast, our medics tend to be more freelance and boundless.

That's because they are.

:P
That's why it was said...

An official Medic faction means you will have to work alongside ARPD. So it pretty much strikes out players in criminal factions.

... Originally set up in the form of a governmental service ("free" access to vehicles, equipment and facilities).

Title: Re: Police and First-Aid
Post by: Huntsman on January 31, 2012, 11:34:27 am
Code: [Select]
In real-life........
Lold..

RL=/=Argonath

But yes, nice idea indeed.
Title: Re: Police and First-Aid
Post by: Kessu on January 31, 2012, 04:15:16 pm
Code: [Select]
In real-life........
Lold..

RL=/=Argonath

But yes, nice idea indeed.
Maybe not, but you can pick ideas off of Real life. Or use real life as an example in your idea, I don't see any problem with that.

Your argument = Invalid
Title: Re: Police and First-Aid
Post by: Huntsman on January 31, 2012, 04:24:16 pm
Maybe not, but you can pick ideas off of Real life. Or use real life as an example in your idea, I don't see any problem with that.

Your argument = Invalid

Well maybe, but it is obvious Argonath and Real Life does not match.

Argonath- world of its own.
Title: Re: Police and First-Aid
Post by: Kessu on January 31, 2012, 05:07:22 pm
Well maybe, but it is obvious Argonath and Real Life does not match.

Argonath- world of its own.
Read my post again and think. If you can't figure out what I mean, think harder.
Title: Re: Police and First-Aid
Post by: Call_me_Dad on January 31, 2012, 08:37:15 pm
If an idea is good, then it is good.
Real life is not even a constraint, so give up the useless debate please, thank you very much... :)
Title: Re: Police and First-Aid
Post by: Huntsman on February 01, 2012, 01:56:41 pm
Ok, in the sakes of avoiding useless arguing and stuff, lets say youre right.
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