Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: STALKER41 on February 12, 2012, 12:06:32 am

Title: Situation/Moment
Post by: STALKER41 on February 12, 2012, 12:06:32 am
A command wich would show a certain action.Example:
/me destroys the VCPD windows.
/c situ(ation) The windows got broken and flew everywhere.
=
STALKER destroys the VCPD windows.
The windows got broken and flew everywhere.
Title: Re: Situation/Moment
Post by: stormeus on February 12, 2012, 07:47:11 am
Sounds like /c em in SA:MP. Good roleplayers could accomplish an effect something like this without it.
Title: Re: Situation/Moment
Post by: Ave on February 12, 2012, 10:39:12 am
Not bad
Title: Re: Situation/Moment
Post by: Verz on February 12, 2012, 11:11:49 am
A good idea.
Title: Re: Situation/Moment
Post by: brian1996 on February 12, 2012, 11:28:23 am
even though i dont want samp crap to come in to VCMP but this is a idea i really like
Title: Re: Situation/Moment
Post by: STALKER41 on February 12, 2012, 12:17:17 pm
What? I didn't take it from SA:MP
Title: Re: Situation/Moment
Post by: ~Legend~ on February 12, 2012, 05:09:48 pm
I can't say if it will be an essential tool, but maybe one that will add a bit of extra to what's going on.

Sometimes roleplays from the smallest beginnings are the best.

even though i dont want samp crap to come in to VCMP but this is a idea i really like

There's nothing wrong with SA:MP or any other part of Argonath having an influence here.
We're all under the same name, after all.
Title: Re: Situation/Moment
Post by: brian1996 on February 12, 2012, 11:14:36 pm
that isnt actually the problem its just that more people want vcmp to become a more sampish
Title: Re: Situation/Moment
Post by: Klaus on February 12, 2012, 11:32:18 pm
that isnt actually the problem its just that more people want vcmp to become a more sampish
VCMP will always be VCMP. I know what you mean, but trust me it won't happen.
Title: Re: Situation/Moment
Post by: Skrillex on February 13, 2012, 04:14:39 pm
Sounds nice, but for that we have /me or /c me.
Title: Re: Situation/Moment
Post by: STALKER41 on February 13, 2012, 06:07:19 pm
Sounds nice, but for that we have /me or /c me.
the /me won't succeed without this.
Title: Re: Situation/Moment
Post by: Kessu on February 13, 2012, 08:41:21 pm
the /me won't succeed without this.
the /me command is what the script is build on. /me is completely fine even without this being implemented, but is a nice idea tho'
Title: Re: Situation/Moment
Post by: LSPD_drug deler on February 13, 2012, 09:58:43 pm
(http://29.media.tumblr.com/tumblr_lltzgnHi5F1qzib3wo1_400.jpg)
also you're the man who think about the ideas. :eek:

GooD idea mate :redface:
Title: Re: Situation/Moment
Post by: Skrillex on February 15, 2012, 02:14:08 pm
I don't really know, it'll be a pretty decent addition to the server, but there's /me already. I don't think that this is necessary really.
Title: Re: Situation/Moment
Post by: STALKER41 on February 15, 2012, 03:10:51 pm
I don't really know, it'll be a pretty decent addition to the server, but there's /me already. I don't think that this is necessary really.
Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" . And others want from this command something like "There was a voice from the dark" i.e. /c situ(ation) There was a voice from the dark.
Title: Re: Situation/Moment
Post by: Kessu on February 15, 2012, 05:02:09 pm
Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" . And others want from this command something like "There was a voice from the dark" i.e. /c situ(ation) There was a voice from the dark.
Can create too much confusion if used wrong.

Needs to be tweaked somehow
Title: Re: Situation/Moment
Post by: stormeus on February 15, 2012, 08:45:43 pm
Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" .

/me shoots a window. Shards of glass fly through the room.

The above accomplishes the same effect, does it not?

Also, I've seen /em (SA:MP's version of this idea) being used for IC/OOC terms, which isn't what it was created for. I don't see this as a necessary addition.
Title: Re: Situation/Moment
Post by: Klaus on February 15, 2012, 08:49:27 pm
I don't care much for this idea TBH. Even if it was added, I wouldn't use it much.
Title: Re: Situation/Moment
Post by: Huntsman on February 18, 2012, 09:48:53 am
It's not about getting /EM out of SAMP, it's the fact that /EM (The actual /do) or /c sit in this situation, is a part of roleplay.
For some people let me clear it out..


/me shoots the carlock
Max.Cipone shoots the carlock
/c sit Carlock is no longer functional
Carlock is no longer functional (Max.Cipone)
Title: Re: Situation/Moment
Post by: stormeus on February 18, 2012, 02:44:20 pm
/c me shoots the car lock. It no longer works.
/me shoots the car lock. It no longer works.



/c me shoots the car lock.
/me shoots the car lock.

/c me has damaged the car lock.
/me has damaged the car lock.



/c me shoots the car lock.
/me shoots the car lock.

/c me opens the car door after damaging it.
/me opens the car door after damaging it.



Accomplishes the same effect. The problem isn't that it's SA:MP ZOMGWTFBBQKFCMCD, but that:
Title: Re: Situation/Moment
Post by: Kessu on February 18, 2012, 03:41:23 pm
Accomplishes the same effect. The problem isn't that it's SA:MP ZOMGWTFBBQKFCMCD, but that:
  • The effect that this script accomplishes can already be done with existing scripts.
  • This script will probably be used at first, then decline like it did in SA:MP, and become used for S/F and IC/OOC.
  • You don't see people creating "situations" with existing commands, and this command doesn't give them much incentive to do so.
Pretty much nailed it
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