Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: STALKER41 on February 12, 2012, 12:06:32 am
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A command wich would show a certain action.Example:
/me destroys the VCPD windows.
/c situ(ation) The windows got broken and flew everywhere.
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STALKER destroys the VCPD windows.
The windows got broken and flew everywhere.
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Sounds like /c em in SA:MP. Good roleplayers could accomplish an effect something like this without it.
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Not bad
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A good idea.
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even though i dont want samp crap to come in to VCMP but this is a idea i really like
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What? I didn't take it from SA:MP
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I can't say if it will be an essential tool, but maybe one that will add a bit of extra to what's going on.
Sometimes roleplays from the smallest beginnings are the best.
even though i dont want samp crap to come in to VCMP but this is a idea i really like
There's nothing wrong with SA:MP or any other part of Argonath having an influence here.
We're all under the same name, after all.
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that isnt actually the problem its just that more people want vcmp to become a more sampish
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that isnt actually the problem its just that more people want vcmp to become a more sampish
VCMP will always be VCMP. I know what you mean, but trust me it won't happen.
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Sounds nice, but for that we have /me or /c me.
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Sounds nice, but for that we have /me or /c me.
the /me won't succeed without this.
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the /me won't succeed without this.
the /me command is what the script is build on. /me is completely fine even without this being implemented, but is a nice idea tho'
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(http://29.media.tumblr.com/tumblr_lltzgnHi5F1qzib3wo1_400.jpg)
also you're the man who think about the ideas. :eek:
GooD idea mate :redface:
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I don't really know, it'll be a pretty decent addition to the server, but there's /me already. I don't think that this is necessary really.
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I don't really know, it'll be a pretty decent addition to the server, but there's /me already. I don't think that this is necessary really.
Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" . And others want from this command something like "There was a voice from the dark" i.e. /c situ(ation) There was a voice from the dark.
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Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" . And others want from this command something like "There was a voice from the dark" i.e. /c situ(ation) There was a voice from the dark.
Can create too much confusion if used wrong.
Needs to be tweaked somehow
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Read the title. This will be a command for Situation/Moment . /me is only for something like "STALKER fell down" .
/me shoots a window. Shards of glass fly through the room.
The above accomplishes the same effect, does it not?
Also, I've seen /em (SA:MP's version of this idea) being used for IC/OOC terms, which isn't what it was created for. I don't see this as a necessary addition.
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I don't care much for this idea TBH. Even if it was added, I wouldn't use it much.
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It's not about getting /EM out of SAMP, it's the fact that /EM (The actual /do) or /c sit in this situation, is a part of roleplay.
For some people let me clear it out..
/me shoots the carlock
Max.Cipone shoots the carlock
/c sit Carlock is no longer functional
Carlock is no longer functional (Max.Cipone)
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/c me shoots the car lock. It no longer works.
/me shoots the car lock. It no longer works.
/c me shoots the car lock.
/me shoots the car lock.
/c me has damaged the car lock.
/me has damaged the car lock.
/c me shoots the car lock.
/me shoots the car lock.
/c me opens the car door after damaging it.
/me opens the car door after damaging it.
Accomplishes the same effect. The problem isn't that it's SA:MP ZOMGWTFBBQKFCMCD, but that:
- The effect that this script accomplishes can already be done with existing scripts.
- This script will probably be used at first, then decline like it did in SA:MP, and become used for S/F and IC/OOC.
- You don't see people creating "situations" with existing commands, and this command doesn't give them much incentive to do so.
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Accomplishes the same effect. The problem isn't that it's SA:MP ZOMGWTFBBQKFCMCD, but that:
- The effect that this script accomplishes can already be done with existing scripts.
- This script will probably be used at first, then decline like it did in SA:MP, and become used for S/F and IC/OOC.
- You don't see people creating "situations" with existing commands, and this command doesn't give them much incentive to do so.
Pretty much nailed it