Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: kitt85711 on March 01, 2012, 05:46:49 am

Title: Some Ideas
Post by: kitt85711 on March 01, 2012, 05:46:49 am
I have a few suggestions.

Maybe add a taze command and mace command for cops. When you taze someone it will freeze them for a few seconds. If you mace someone it gives them the drunk screen because when your maced its hard to see. Might want to add drunk levels a distance. For instant, if im really close to someone and i mace them they should have like the maximum level of the drunk screen, if im far away but i can still do it it should be a light drunk screen.

When you say !commands there's one that says "heathhelp" it doesn't do anything when I say the command and if your looking for "health" just add an L to that  "heath".

Another Idea, when pirates come to leave things maybe it could be random instead of smuggling what you want. Or another feature, you can smuggle what ever they leave behind. First Idea example: When they leave just drugs you can't get weps or jewels. Second Idea Example: If they leave like weps and just drugs you might get a little bit of both or something like that.

A few more, when your alone in argonath server, its hard to make money, so you should make a command just /c work you have to be a certain place though and you have to apply for the jobs not on the forums but in the game. And when you say /c work it will give you some money so you can start with, but only limited because people will just spam /c work over and over again.


Gun Licence to add a little more to the role playing feature

That's all I have for right now. I think I will be posting more ideas soon.

[EDIT] Oh yeah, I saw the topic with the government. Instead of having people apply for it or people who were at argo for a long time, have the people vote. Like a real election.
Title: Re: Some Ideas
Post by: stormeus on March 01, 2012, 12:37:36 pm
Maybe add a taze command and mace command for cops. When you taze someone it will freeze them
Stopped reading there, no. Forces RP, against the Vision.

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When you say !commands there's one that says "heathhelp" it doesn't do anything when I say the command and if your looking for "health" just add an L to that  "heath".
Just a typo, should be fixed.

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Another Idea, when pirates come to leave things maybe it could be random instead of smuggling what you want. Or another feature, you can smuggle what ever they leave behind. First Idea example: When they leave just drugs you can't get weps or jewels. Second Idea Example: If they leave like weps and just drugs you might get a little bit of both or something like that.
I'm okay with this.

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A few more, when your alone in argonath server, its hard to make money, so you should make a command just /c work you have to be a certain place though and you have to apply for the jobs not on the forums but in the game. And when you say /c work it will give you some money so you can start with, but only limited because people will just spam /c work over and over again.
No, it's a multiplayer server. Multiplayer interaction should be expected.

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Gun Licence to add a little more to the role playing feature
Discussed before in many different servers over a long time, including VC:MP. No.

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Oh yeah, I saw the topic with the government. Instead of having people apply for it or people who were at argo for a long time, have the people vote. Like a real election.
No. The President is Gandalf and the Prime Minister is Aragorn. That's it.
Title: Re: Some Ideas
Post by: Kessu on March 01, 2012, 12:45:13 pm
I agree with stormeus except one yes to no.

And try "heathelp"
Title: Re: Some Ideas
Post by: Rapture on March 01, 2012, 01:58:55 pm
No to all of them to be honest, why, you may ask?

Because I like the way it is now.
Title: Re: Some Ideas
Post by: kitt85711 on March 01, 2012, 02:03:37 pm
They're just ideas, nothing is going to be perfect in anything so you got people to help add suggestions and tweaks for instance the typo, just a tweak. I didn't expect to be judged like a yes and no just glad you added why...
Title: Re: Some Ideas
Post by: Kessu on March 01, 2012, 06:48:01 pm
They're just ideas, nothing is going to be perfect in anything so you got people to help add suggestions and tweaks for instance the typo, just a tweak. I didn't expect to be judged like a yes and no just glad you added why...
My why's were provided by Stormeus, exception of one case.

I like the people of having freedom to choose what they smuggle instead of random.
Title: Re: Some Ideas
Post by: Marcell on March 04, 2012, 11:03:41 am
Another Idea, when pirates come to leave things maybe it could be random instead of smuggling what you want. Or another feature, you can smuggle what ever they leave behind. First Idea example: When they leave just drugs you can't get weps or jewels. Second Idea Example: If they leave like weps and just drugs you might get a little bit of both or something like that.
it would be cool to have random smuggle outcomes, but it needs to be scripted such way that 50 ppl smuggle gains advantage in prize over 2 ppl smuggle
Title: Re: Some Ideas
Post by: Green-Eye on March 21, 2012, 07:00:28 pm
I usually see potential in every idea, however I see flaws in these ones except for the Smuggling Idea. I think that it is a rather good idea, because it would add that real-world effect. To come and claim what other Adventures have left behind, or were un-able to carry. However the issue of spliting the loot still comes in, and we all know some people mutha dudes are just greedy.
Title: Re: Some Ideas
Post by: JDC on March 26, 2012, 02:01:15 pm
I'll say it out straight... all ideas are poor and unqualified with the exception of smuggling.

Perhaps adequate changes to smuggling in RS2 could turn it into something that affects all sides of the population, including direct effects on law enforcement.
Title: Re: Some Ideas
Post by: brian1996 on March 27, 2012, 02:08:55 pm
Perhaps adequate changes to smuggling in RS2 could turn it into something that affects all sides of the population, including direct effects on law enforcement.
i like this
Title: Re: Some Ideas
Post by: Marcell on April 06, 2012, 09:16:02 am
I'd like to have some randomness in smuggling like single player RPG games do (no new kids, I know RPG game these days is a FPP with XP for killing oponnents in multiplayer mode), it would be cool to have max-min reward (so if currently 2 people smuggling get 2000$, you could get 50% value minus or plus, thus 1000 or 3000) and chance to get auto wanted perhaps, with cops getting alerted (some fishmenso saw you n' all..)
Title: Re: Some Ideas
Post by: stormeus on April 06, 2012, 02:38:37 pm
with cops getting alerted (some fishmenso saw you n' all..)

That's how it was before, and it was pretty bad. Cops in the middle of a roleplay would swarm to boats, cars, and helicopters and do their pew pew pew when they get to the docks. It's a more natural experience, IMO, when the police have to patrol the docks on their own.
Title: Re: Some Ideas
Post by: brian1996 on April 06, 2012, 04:09:06 pm
That's how it was before, and it was pretty bad. Cops in the middle of a roleplay would swarm to boats, cars, and helicopters and do their pew pew pew when they get to the docks. It's a more natural experience, IMO, when the police have to patrol the docks on their own.
Nothing has changed. they still shoot you when your there and they still ruin your RP situation
Title: Re: Some Ideas
Post by: stormeus on April 06, 2012, 04:43:36 pm
Nothing has changed. they still shoot you when your there and they still ruin your RP situation

Well we had a pretty nice RP bust yesterday.
Title: Re: Some Ideas
Post by: ferrari32 on April 06, 2012, 04:44:51 pm
How about electing mayors?
Title: Re: Some Ideas
Post by: Marcell on April 06, 2012, 09:18:47 pm
That's how it was before, and it was pretty bad. Cops in the middle of a roleplay would swarm to boats, cars, and helicopters and do their pew pew pew when they get to the docks. It's a more natural experience, IMO, when the police have to patrol the docks on their own.
yeah I know, but it would be kinda balanced if it was random
50/50 chance

but you're right too, no point of it if cops can just patrol
Title: Re: Some Ideas
Post by: SugarD on April 07, 2012, 12:30:15 am
You could always mix both those scenarios. Have a fake 911 call go out where someone stated they saw what was happening. No auto-suspect, but gives cops a chance to investigate if they choose to, and puts a risk on those trying to not get caught, but still allows them to get away. If cops investigate and they can't find anything illegal happening, they would just leave and no one gets busted.
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