Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: lionz on September 15, 2007, 07:09:18 pm

Title: Police Partners 0.2.2
Post by: lionz on September 15, 2007, 07:09:18 pm
In new scripts, we should have police partners. It should be given like a passport at City hall. When you type /invent, it should be there. when you and your partner want to start work together patrolling, both type /startpart (for startpartner) and then it PM's u saying "You have started duty with your partner". It should only be avaliabe to people in ARPD. When patrolling together, the suspects u kill, half goes to the partner straight away. That way u build up a bond, and get some extra cash. to end partnership for the day, /stoppart (stop partner).
Title: Re: Police Partners 0.2.2
Post by: Austin on September 15, 2007, 07:18:10 pm
thats a pretty good idea
Title: Re: Police Partners 0.2.2
Post by: Carhartt on September 15, 2007, 07:49:57 pm
Nice idea, but you also should have the power to change the partner.
Title: Re: Police Partners 0.2.2
Post by: Newspaper on September 15, 2007, 07:50:15 pm
Nice idea lionz, i like it..
Title: Re: Police Partners 0.2.2
Post by: lionz on September 15, 2007, 07:53:58 pm
Thanks Newspaper :)

Oh and Carhartt, if you wish to change your partner, you must go down to City Hall or get a City Hall admin to /cancelpart <ID> for both people, then you can get new partners
Title: Re: Police Partners 0.2.2
Post by: Carhartt on September 15, 2007, 08:17:27 pm
Ok, thats nice.
Title: Re: Police Partners 0.2.2
Post by: Chill on September 15, 2007, 08:27:58 pm
Awsome, best idea this week ^^
Title: Re: Police Partners 0.2.2
Post by: Sonny on September 15, 2007, 09:25:46 pm
This could be a great idea. If there weren't so many flaws... I mean, what if you get in an argue with your partner, really huge one and have to wait one week or more for an admin... You should be able to quit the partnership immediately. With /partner quit or whatever...
Title: Re: Police Partners 0.2.2
Post by: DeeJay on September 16, 2007, 02:31:04 am
Nice idea!!!!  :banana:
Title: Re: Police Partners 0.2.2
Post by: Duneseek on September 16, 2007, 03:41:04 am
Nice Idea, But what if no city hall admins on??
Title: Re: Police Partners 0.2.2
Post by: BiteMe on September 16, 2007, 05:11:42 am
Great idea Lionz :)
:ps: You should have posted in SA Ideas :poke:
Title: Re: Police Partners 0.2.2
Post by: lionz on September 16, 2007, 05:34:44 am
If your angry with your partner, just wait, like in real life :). ill post it in sa ideas
Title: Re: Police Partners 0.2.2
Post by: Sonny on September 16, 2007, 12:22:04 pm
Wow... Never thought of it like that. :P
Title: Re: Police Partners 0.2.2
Post by: Jcstodds on September 16, 2007, 01:27:37 pm
You dont need to have scripts for this. If you have a good partner, they should share half of money anyway.  :)

 
Title: Re: Police Partners 0.2.2
Post by: lionz on September 16, 2007, 01:59:54 pm
but it gives it more RP. Also something else came into mind, when talking with /r it says both names. so like [NS]Lionz,[Rstar]Charus: blah blah blah. Its good RP :)
Title: Re: Police Partners 0.2.2
Post by: Hess on September 16, 2007, 02:27:18 pm
Wow, I like this idea ;)


 :ps: Why not under SA: Ideas?
Title: Re: Police Partners 0.2.2
Post by: Vice on September 16, 2007, 02:34:20 pm
The idea is not bad, but it doesnt need to built in, in the new script, coz it can be role-played. So this would be just plus work for the scripters.
Title: Re: Police Partners 0.2.2
Post by: Jakez on September 16, 2007, 02:45:46 pm
Yeah Hank and me can handle criminals just fine  :roll:
Title: Re: Police Partners 0.2.2
Post by: lionz on September 17, 2007, 12:24:11 am
But Hank is a super human cop and same as u  :bow: This is more for the beginners and cadets :)
Title: Re: Police Partners 0.2.2
Post by: Decy on September 17, 2007, 08:51:59 pm
I dont need a partner, i go on duty with Mr Desert Eagle .50, thats all i need for the job  :lol:
Title: Re: Police Partners 0.2.2
Post by: Trix on September 18, 2007, 12:34:55 pm
The idea is not bad, but it doesnt need to built in, in the new script, coz it can be role-played. So this would be just plus work for the scripters.

I agree with this, you and your partner may not always be on at the same times so what happens then? If you rp it like you can do now when that person goes you can carry on with another, and plus I believe this idea may cause arguments and hatred, Because most people will want to be with the best / the person they like most so on, and even if you and someone else agrees to be partners theres always going to be someone you wants to be with that person too....
Title: Re: Police Partners 0.2.2
Post by: lionz on September 19, 2007, 01:28:15 am
if ur not on at the same time, u dont start work with them. if u have an argument, dont start cop work with them, i explained that in the first post in thread... its more pointed towards cadets and trainees ;)
Title: Re: Police Partners 0.2.2
Post by: Hess on September 19, 2007, 10:19:22 am
I wonder if there could also be a script like this but with swat teams :m4:

That would be cool :D
Title: Re: Police Partners 0.2.2
Post by: Trix on September 19, 2007, 01:24:27 pm
if ur not on at the same time, u dont start work with them. if u have an argument, dont start cop work with them, i explained that in the first post in thread... its more pointed towards cadets and trainees ;)

I didn't mean it like that I mean like say if I'm partners with Hank we do our work so on and were on at similar times... then theres times I'd be on and Hanks not and sometimes the other way round or if one leaves or if ones doing a different Rp (Citizen). what happens then?
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