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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Huntsman on April 09, 2012, 09:08:48 pm

Title: Limited size for Gang HQ's
Post by: Huntsman on April 09, 2012, 09:08:48 pm
I HAVE AN AMAZING IDEA THERE BROS! I HAVE NO IDEA HOW I GOT IT, I WAS SIMPLY STARRING AT THE PC SCREEN AND SOMEONE SHOT IT TO MY HEAD!
"Cough"

Anyways, on the serious side...

How about Gang HQ's would have a limited stock size? Gang HQ's stock size would depend on how big the area of the HQ is, every HQ would have bigger/smaller stock size. For example
[LOL] gets a HQ at the biker shack
Biker shack is indeed a small place

/c hqstock

Weapons that can fit in HQ:

10 Shotguns with not more than 1000 ammo
5 Assault rifles with 500 ammo
15 Hand guns with w/e ammo

Basically it would make it a little bit more difficult to criminals, since now they have like 5000000000 stubbies in their HQ's and dont give a shit  :lol:
And after all, it would increase roleplay






P.S

Quote
SOMEONE SHOT IT TO MY HEAD!

My head hurts
Title: Re: Limited size for Gang HQ's
Post by: Lherekov on April 09, 2012, 10:55:40 pm


Basically it would make it a little bit more difficult to criminals, since now they have like 5000000000 stubbies in their HQ's and dont give a shit

Those 500000000 stubbies aren't free... so we do give a shit. By the way, this stock limit would take from us the weapons that we paid for.



Title: Re: Limited size for Gang HQ's
Post by: Rapture on April 10, 2012, 03:36:54 am
Looking at the DC Headquarters, it's a quite large building, lol.
Title: Re: Limited size for Gang HQ's
Post by: Call_me_Dad on April 10, 2012, 05:37:46 am
Gang HQs dont exist in next version.







Basements.






Also, something like this would require admins to analyze each property to determine how much can it store...
That would be hard.
Title: Re: Limited size for Gang HQ's
Post by: Kessu on April 10, 2012, 05:52:43 pm
imo it "nerfs" criminal ability so much it doesn't even make sense...

And let's be honest, any HQ would run out of weapons in matter of few days (not all, but the most used ones) without storing them constantly.
Title: Re: Limited size for Gang HQ's
Post by: stormeus on April 10, 2012, 06:15:19 pm
imo it "nerfs" criminal ability so much it doesn't even make sense...

And let's be honest, any HQ would run out of weapons in matter of few days (not all, but the most used ones) without storing them constantly.

Well look on the bright side: now you can have multiple gang HQs scattered across Vice City. No more running to Prawn Island when you run out of stubby ammo. :lol:
Title: Re: Limited size for Gang HQ's
Post by: Huntsman on April 10, 2012, 06:44:42 pm
Well, it could have like 3 options

Small - Not much can fit
Medium- Average size
Large- Big size

I dont think admins would have any pain deciding which one to use

Also


Those 500000000 stubbies aren't free... so we do give a shit. By the way, this stock limit would take from us the weapons that we paid for.





Youre loosing them in 2.0 anyways, arent you?
Title: Re: Limited size for Gang HQ's
Post by: Klaus on April 10, 2012, 07:57:24 pm
This seems a pretty pointless idea if you ask me.
Title: Re: Limited size for Gang HQ's
Post by: Jaga848 on April 10, 2012, 08:56:40 pm
This seems a pretty pointless idea if you ask me.
Title: Re: Limited size for Gang HQ's
Post by: Marcell on April 10, 2012, 09:30:59 pm
makes sense without making it

basically what's the point if criminals will store guns anyways
like you run out of 30000 shotgun shells, you'll restock anyways so what's the point
Title: Re: Limited size for Gang HQ's
Post by: Call_me_Dad on April 10, 2012, 11:21:26 pm
Weapon storage does not work like you people are assuming.
It does not work like Gang HQs in v1.9x.

You do not pay for the stored weapons, you get them free. (from smuggle)

When you smuggle weapons from shack, you dont get the weapons directly.
You get weapon crates of size - tiny, small, big or huge depending on number of people smuggling with you.
These crates are to be stored in your private properties or Hotel rooms.
Once stored, you (or any player with the key to your house) can take the weapons from the house.

You can not buy weapons and then store them in your house.
The weapons you buy from ammunation are provided to you directly. Since scripts can not determine the ammo you are holding, storing these weapons is not an option.
Title: Re: Limited size for Gang HQ's
Post by: stormeus on April 10, 2012, 11:43:38 pm
You can not buy weapons and then store them in your house.
The weapons you buy from ammunation are provided to you directly. Since scripts can not determine the ammo you are holding, storing these weapons is not an option.

Are the players still able to store weapons by buying them at Ammunation, which then gets stored directly into their properties? Otherwise, it alienates anyone wishing to live 100% legally.
Title: Re: Limited size for Gang HQ's
Post by: Call_me_Dad on April 11, 2012, 08:51:39 pm
Otherwise, it alienates anyone wishing to live 100% legally.
It is possible to buy a house near an Ammunation  :roll:

Anyway, why would 100% legit citizen lifestyle demand an arsenal of weapons stored at their crib?
Title: Re: Limited size for Gang HQ's
Post by: stormeus on April 11, 2012, 10:55:16 pm
why would 100% legit citizen lifestyle demand an arsenal of weapons stored at their crib?

In case EAF knocks on their doorstep for protection moneys. :roll:
Title: Re: Limited size for Gang HQ's
Post by: Morphine on April 12, 2012, 12:11:11 am
In case EAF knocks on their doorstep for protection moneys. :roll:

sounds like a challenge
Title: Re: Limited size for Gang HQ's
Post by: Klaus on April 12, 2012, 12:58:40 am
This is Vice City. There is no 100% legit citizen.
Title: Re: Limited size for Gang HQ's
Post by: stormeus on April 12, 2012, 01:07:22 am
This is Vice City. There is no 100% legit citizen.

97%***
Title: Re: Limited size for Gang HQ's
Post by: JDC on April 12, 2012, 09:09:05 am
This is Vice City. There is no 100% legit citizen.

I knew we were all illegal immigrants all along. :neutral:
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