Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Dexter on April 23, 2012, 12:04:01 am

Title: /argoradio question
Post by: Dexter on April 23, 2012, 12:04:01 am
Might be that someone have already talked about this one but here we go again then.

As Argonath Radio DJ I am being annoyed that often this command does not work and it makes my status (with all other Argo Radio Djs) bit more pointless. I have heard that this is caused because script does not load or something. But as not sure about it I decided to make this  topic to bring up this problem as I really want to dj to many people and this command helps on that a lot.
Title: Re: /argoradio
Post by: SafetyMoose on April 23, 2012, 12:21:43 am
Developers wont do anything about it, I have given up since obv no one gives a fuck.
Title: Re: /argoradio
Post by: Ted on April 23, 2012, 12:33:02 am
They can still load up the site in their browsers and listen no?
Title: Re: /argoradio
Post by: Hevar. on April 23, 2012, 01:05:41 am
Hahah!! This most be third topic about /argoradio script is not loaded and must be added to the auto-script load fille.

That beacuse that script needs to load manuel by a manager. And if a scripter add it to config then that takes alot of place. I think the script is already full. I think there is 16/16 now. It's likely because SA:MP still has a limit of 16 filterscripts. So there is no place for auto load script. That means /argoradio script needs to load by a manager,ye ofc that is sad there is no managers online. But.... Managers got a life too so they are busy sometimes. But scripter are still trying to find a solve to fix this so this get a auto load. But why is people so lazy? just ESC then open a new tab then enter Argoradio website and just tune in.

btw... Its not a matter of limits, its a matter of loading these scripts on start up.

Guys!! Just wait untill RS5 and lets see =)
Title: Re: /argoradio
Post by: Dexter on April 23, 2012, 01:43:42 am
They can still load up the site in their browsers and listen no?

You do realize how lazy this community can be sometimes?  :lol:

But yeah hopefully this can be fixed then with RS5 or something.
Title: Re: /argoradio
Post by: SafetyMoose on April 23, 2012, 02:20:37 am
They can still load up the site in their browsers and listen no?

yeah, but they dont because they are lazy. I already attempted to get people to do this and got 1 person.
Title: Re: /argoradio
Post by: JDC on April 23, 2012, 10:02:18 am
Will having the radio script auto-loaded really take up a lot of script space? :trust:
Title: Re: /argoradio
Post by: Ted on April 23, 2012, 12:53:06 pm
You can't automatically load something if the limit has already been reached in this suspected case filterscripts as i once said in a similar topic before.

Title: Re: /argoradio
Post by: zater112 on April 26, 2012, 09:43:49 pm
Hahah!! This most be third topic about /argoradio script is not loaded and must be added to the auto-script load fille.

That beacuse that script needs to load manuel by a manager. And if a scripter add it to config then that takes alot of place. I think the script is already full. I think there is 16/16 now. It's likely because SA:MP still has a limit of 16 filterscripts. So there is no place for auto load script. That means /argoradio script needs to load by a manager,ye ofc that is sad there is no managers online. But.... Managers got a life too so they are busy sometimes. But scripter are still trying to find a solve to fix this so this get a auto load. But why is people so lazy? just ESC then open a new tab then enter Argoradio website and just tune in.

btw... Its not a matter of limits, its a matter of loading these scripts on start up.

Guys!! Just wait untill RS5 and lets see =)

True Its Just around the cornor, guys just wait and see do you think they reset our money just for fun ? no because theres a hell of many new scripts which would make better to play :)
Title: Re: /argoradio
Post by: SugarD on April 27, 2012, 05:12:13 am
You can't automatically load something if the limit has already been reached in this suspected case filterscripts as i once said in a similar topic before.
None of the developers have bothered to say if that's the reason why or not, though. They haven't commented on the situation at all.
Title: Re: /argoradio
Post by: Ted on April 27, 2012, 09:20:52 am
You've got the website use that. If you don't want to use the site(Like the old days) then tough titties. Sick of hearing about this bloody radio...

None of the developers have bothered to say if that's the reason why or not, though. They haven't commented on the situation at all.

Well i hope so it'll put an end to these topics.
Title: Re: /argoradio
Post by: Dexter on April 27, 2012, 01:21:09 pm
You've got the website use that. If you don't want to use the site(Like the old days) then tough titties. Sick of hearing about this bloody radio...

Well i hope so it'll put an end to these topics.

Excuse me but what are you up to? I made this topic because I happen to be intrested of this radio thing. If you are not intrested then why you even post here. Because comments like that are just not needed.

Also about using website..Yeah it is created for use but so is this script.

Hopefully people will get more active on radio.
Title: Re: /argoradio
Post by: JDC on April 27, 2012, 01:25:53 pm
Perhaps an incentive would be adding more features that can be used only with the website and not with the ingame radio script.
Title: Re: /argoradio
Post by: Ted on April 27, 2012, 03:48:42 pm
What am i up to? Not sure what your getting at.

What I'm saying is there is all this fuss yet the site is still available and is just as good.
Title: Re: /argoradio
Post by: SugarD on April 27, 2012, 05:45:11 pm
Ted, the problem is that sometimes people are too lazy to open their web browser, or don't like to because they have crappy computers that can't handle both GTA:SA with SA:MP and a web browser open at the same time. It's also easier to just use the command in-game and call it good, which users will tend to prefer because it's much faster.

If the website can get a 24/7 stream going even when DJ's are offline, I could definitely see this topic catching more attention guys and girls. ;)
Title: Re: /argoradio
Post by: Ted on April 27, 2012, 05:50:45 pm
Alright i understand yous two.

@Dexter I didn't say i wasn't interested but what i am saying is I'm simply sick of seeing all these topics regarding the radio. It'll be sorted as and when people have the time there is much going on right now. Also stick to one topic!
Title: Re:
Post by: JDC on April 27, 2012, 08:26:29 pm
If we want people to use the site more, then let's give them a reason to choose it over the ingame script. Perhaps keeping some features exclusive to the site will help.
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 01:27:14 am
As I am understanding from JDc is that radio script should be removed.Now that I do not support at all myself. And point again is that people are lazy. I only see true Argo radio fans using website. Now as we have script we do have more listeners. I myself have tried to tell them to go and visit the site but obviously not many of them does that. Andif this gets removed from script..I fear that they will stick on their user tracks and give a damn about radio anymore because somehow it seems to be too hard to open one site for it.. Sad but true.
Title: Re: /argoradio
Post by: JDC on April 28, 2012, 01:55:11 am
My proposal: Keep the script with only the listening feature, all others such as shoutouts and requests are exclusive to the website. No ingame requests.
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 02:39:58 am
My proposal: Keep the script with only the listening feature, all others such as shoutouts and requests are exclusive to the website. No ingame requests.

This I agree with
Title: Re: /argoradio
Post by: Gimli on April 28, 2012, 04:31:55 am
Issue fixed as of the next server restart.

If we want people to use the site more, then let's give them a reason to choose it over the ingame script. Perhaps keeping some features exclusive to the site will help.
The advantage of that being? :conf:
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 04:34:04 am
Issue fixed as of the next server restart.

Gratitude  :bow:
Title: Re: /argoradio
Post by: Gimli on April 28, 2012, 04:35:09 am
Gratitude  :bow:
Now you can go back to DJing! While eating Maitokalekeito of course.. ;)
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 04:38:58 am
Now you can go back to DJing! While eating MaitokalAkeito of course.. ;)

 :lol:

That for sure would sound exotic if I eat and try to talk same time in radio. But I'll try that. I think I owe you that much now  :razz:
Title: Re: /argoradio
Post by: JDC on April 28, 2012, 08:55:25 am
The advantage of that being? :conf:
The website actually being used by people other than the DJs, not to mention you will have to actually exert some effort so you can get a song played. :D

My proposal: Keep the script with only the listening feature, all others such as shoutouts and requests are exclusive to the website. No ingame requests.
Title: Re: /argoradio
Post by: Gimli on April 28, 2012, 12:41:11 pm
The website actually being used by people other than the DJs, not to mention you will have to actually exert some effort so you can get a song played. :D
The advantage of that being? :D
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 12:55:56 pm
The advantage of that being? :D

Probably just that people will get similar with website. Removal of ingame requests makes them to go to website to make their wishes. Tho it does not help to that people tend to be lazy and might just affect badly. They can tune on ingame but can't make requests..result might be that they rage and turn radio off. Can't possibly make everyone happy..ever  :skull:
Title: Re: /argoradio
Post by: JDC on April 28, 2012, 01:58:58 pm
Can't possibly make everyone happy..ever  :skull:
Exactly.

Although it strikes me odd if having a separate Argonath subdomain / site and it only being used by DJs. It should get more visitors.
Title: Re: /argoradio
Post by: Ted on April 28, 2012, 02:03:37 pm
Probably just that people will get similar with website. Removal of ingame requests makes them to go to website to make their wishes. Tho it does not help to that people tend to be lazy and might just affect badly. They can tune on ingame but can't make requests..result might be that they rage and turn radio off. Can't possibly make everyone happy..ever  :skull:

Lesson for life. You get nowhere being lazy.
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 02:14:21 pm
Lesson for life. You get nowhere being lazy.

Really hope that was not directed to me but all lazy people out there. And your stament is very true.
Title: Re: /argoradio
Post by: Ted on April 28, 2012, 02:26:16 pm
Really hope that was not directed to me but all lazy people out there. And your stament is very true.

Of course not. I quoted your post as both of our comments can be linked.
Title: Re: /argoradio
Post by: SugarD on April 28, 2012, 06:33:17 pm
Although it strikes me odd if having a separate Argonath subdomain / site and it only being used by DJs.
Agreed. I bet it would get many more visitors if it was at, say, "http://radio.argonathrpg.com/", or something to that effect. As it currently stands, the URL for Argo Radio has changed so freaking many times, I'm not really surprised that there are very few listeners. Those that don't actively check the forums...especially that section of it...would not be aware of the constant URL changes over the last couple years. In fact, IIRC, one of the URL's is still active, but the site is no longer maintained, so it looks like it's still the correct one for some that didn't realize the changed domain. Putting it on an official Argo subdomain would not only bring URL stability, but it would make it much easier for users to find, and there would be much less confusion. Couple that with a topic in the News And Announcements board about the change, and voila! Users will be attracted to it. Slap on a 24/7 offline stream, which ShoutCast 1 and 2 both support, and your listeners will tune in even when you aren't there DJ'ing. That will bring even more listeners since not everyone is online when the DJ's are because of time zone differences. These small changes could greatly impact Argo Radio in a positive way.

Another thing that may help, although would take more effort, is try to find ways to get it streaming IG with other MP mods in the Argo community. LU is researching a method as we speak, but I'm not sure what the other servers are up to. If you can find a way to get them on board, though...then you have a better chance at attracting both new and old listeners back to your shows. ;)
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 06:41:53 pm
www.argonathradio.com (http://www.argonathradio.com)

I think link itself is not a problem.
Title: Re: /argoradio
Post by: SugarD on April 28, 2012, 06:47:24 pm
www.argonathradio.com (http://www.argonathradio.com)

I think link itself is not a problem.
Don't forget http://www.argonath-radio.com/ (http://www.argonath-radio.com/), http://www.argonath-radio.eu/ (http://www.argonath-radio.eu/), http://www.argonathradio.eu/ (http://www.argonathradio.eu/), and so forth. It's been a problem for years. There's nothing wrong with the current URL, but as said, it ends up changing due to issues over the years. It hasn't had strong stability because of that, plus it's reliant on an outside source from the community to stay up, which includes someone footing the bill. If it were on a subdomain, it would be free to host since it does not affect the cost of Argo's domains, and would rely on the community itself rather than another service, which is how Argo works with everything else.
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 07:37:57 pm
We radio people are then being segregated  :(
Title: Re: /argoradio
Post by: SugarD on April 28, 2012, 07:41:22 pm
We radio people are then being segregated  :(
You're not being segregated. You guys are understandably trying your best to keep things up and active despite hardships you have faced. That's not your fault. If anything it shows your dedication to bringing Argo quality radio-style music. Good job on that. :)

My suggestions are purely just to help you guys out, and prevent any of those hardships from happening again, nothing more. I'm not against what you guys do. If anything, I want to see it improved too! Argonath Government Radio rocks!
Title: Re: /argoradio
Post by: Dexter on April 28, 2012, 07:44:05 pm
Argonath Government Radio rocks!

 :rockstar:
SimplePortal 2.3.7 © 2008-2025, SimplePortal