Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: PMP on September 22, 2007, 02:03:47 pm

Title: Scripted drugs[done]
Post by: PMP on September 22, 2007, 02:03:47 pm
OK, this has been discussed many times.
Let's discuss it a bit more.  :)
Title: Re: Scripted drugs
Post by: Andre9977 on September 22, 2007, 02:06:31 pm
No,...
Lets RP it...
Title: Re: Scripted drugs
Post by: PMP on September 22, 2007, 09:20:20 pm
No,...
Lets RP it...
You admins always say that.
I'm going to start RP the money to.
Title: Re: Scripted drugs
Post by: moneris0 on September 23, 2007, 05:00:32 am
this will be great so my drug business can actually deal with SOMETHING
Title: Re: Scripted drugs
Post by: Fred Pepper on September 23, 2007, 05:07:22 am
This would be cool :D You can take the drugs, and the screen goes wavy and blury, then you pass out, or something
Title: Re: Scripted drugs
Post by: BiteMe on September 23, 2007, 06:07:06 am
How would people get the drugs if there were scripted drugs?
Title: Re: Scripted drugs
Post by: Goodblue on September 23, 2007, 09:12:44 am
own weedfield and make command !chop weed pm from admin: u have chopped down 500 grams of weed u have to wait 2 hours to chop again  (it have to grow again  :) )  !sell weed (Goodblue sells weed in packs of 25/100/200 grams)

max grams u can hold 500grams.

or something  :redface:
Title: Re: Scripted drugs
Post by: PMP on September 23, 2007, 01:24:55 pm
this will be great so my drug business can actually deal with SOMETHING
thats my point.
own weedfield and make command !chop weed pm from admin: u have chopped down 500 grams of weed u have to wait 2 hours to chop again  (it have to grow again  :) )  !sell weed (Goodblue sells weed in packs of 25/100/200 grams)
sort of but yes, it has to do with the weedfields

Let me explain you the real life drug pyramid:

producer:
It's the guy who grows weeds
|
V
distributer:
Never sells to consumers but to dealers, He's that guy that you see on films trading large amounts of money for equally large amounts of drugs
|
V
Dealers:
Now this are the street guys, they handle the small amounts, they never carry large stashes
|
V
Comsumers:
The potheads, they can be all kinds of people from old grannys with glaucoma to youngsters at school back yard

Sometimes the producer and the distributer are the same person.
Title: Re: Scripted drugs
Post by: Jnn on September 23, 2007, 02:30:52 pm
If that weedfield thing really happens, I think other some other placrs should be for making drugs too. Like cherry poppers or smth.. :)
Title: Re: Scripted drugs
Post by: PMP on September 23, 2007, 04:08:53 pm
If that weedfield thing really happens, I think other some other placrs should be for making drugs too. Like cherry poppers or smth.. :)
Hopefully, weedfield will be the first profitable business. Maybe more scripted items later to make other shops profitable.
Like, vinyl's from vinyl countdown, or drinks, ect...
Title: Re: Scripted drugs
Post by: EliteTerm on September 23, 2007, 09:24:46 pm
What about Boomshine "drunkness" that can be used when you take weed it alters your vision so police officers can see erratic behavior or something.
Title: Re: Scripted drugs
Post by: PMP on September 23, 2007, 09:34:06 pm
What about Boomshine "drunkness" that can be used when you take weed it alters your vision so police officers can see erratic behavior or something.
yes that blur is excellent. although after a bit you get used to it and start driving quite normally. :neutral:

I wished that blur could be used.
Title: Re: Scripted drugs
Post by: moneris0 on September 23, 2007, 09:55:35 pm
getting used to it is normal like if ur stoned and drive 4 the first time, u drive.... STONY, then if u drive alot while stoned, u drive better then normal.


that blur idea is from Saint's Row btw  :D
Title: Re: Scripted drugs
Post by: PMP on September 23, 2007, 10:25:40 pm
getting used to it is normal like if ur stoned and drive 4 the first time, u drive.... STONY, then if u drive alot while stoned, u drive better then normal.


that blur idea is from Saint's Row btw  :D
I'm sure it is from Boomshine Saigon mission. :neutral:
Title: Re: Scripted drugs
Post by: Watti on September 30, 2007, 12:08:33 am
PMP... :)... its already Scripted.... /me
Title: Re: Scripted drugs
Post by: PMP on September 30, 2007, 01:10:43 pm
PMP... :)... its already Scripted.... /me
No watti, thats a /me command.

We are talking about drugs being like money.
Title: Re: Scripted drugs
Post by: moneris0 on October 02, 2007, 07:04:51 am
yes, and actually HAVE it in ur pockets but when u die while wanted, ur drugs are confiscated unless u buy a warehouse to store it in :)

but u dont lose any if ur killed while NOT wanted.

or, the confiscated drugs can be in a place in the police HQ so u can rob SOME of the drugs back but then ur wanted agian.


some ideas for hard work ^^
Title: Re: Scripted drugs
Post by: Goodblue on October 02, 2007, 07:30:55 am
!buyweed <person who sells> <how much grams>

!buyweed Goodblue 25

PM from admin: U have bought 25 grams weed from Goodblue.

PM from admin: U earn 15$ from Goodblue2

!invent

PM from admin: 25 gram weed.

 :razz:

!smoke weed

PM from admin: U have smoked 5 gram weed.

!invent

PM from admin: 20 gram weed
_______________________________________ _______________________________________ ____

No good idea? Ok nvm...

Title: Re: Scripted drugs
Post by: PMP on October 02, 2007, 12:49:27 pm
thats actually a good idea.
Title: Re: Scripted drugs
Post by: RockyBalboa on October 02, 2007, 01:59:23 pm
it would sure be great with Drug script.. :cop:
Title: Re: Scripted drugs
Post by: Jnn on October 02, 2007, 03:21:31 pm
Maybe you could get health after smoking weed or using some other drug?

I don't mind using /me command but real drugs wouldn't be bad idea either I guess..
Title: Re: Scripted drugs
Post by: Rusty on October 02, 2007, 06:07:46 pm
Get those mad Slow Motion Pills i think they we'r in Vice City anyway if so add them as a pickup drug but costs Money? Be mental seeing a Player going in Slow Motion.
Title: Re: Scripted drugs
Post by: moneris0 on October 03, 2007, 05:52:11 am
and Caffeine pills... it gives u Unlimited Sprint

or makes u go in fast motion

then after u feel.... :gd:
Title: Re: Scripted drugs
Post by: PMP on October 04, 2007, 09:33:36 pm
that way we could arrest people on drug possession.
Title: Re: Scripted drugs
Post by: moneris0 on October 06, 2007, 04:15:04 am
yes and confiscation...


and maybe get a confiscation rob function in the VCHQ

so u can rob 25% of ur conficated drugs
Title: Re: Scripted drugs
Post by: Trobby888 on October 14, 2007, 08:39:48 am
Make a type of drug which makes your person slowly re-generate hp and  re-generates depending on the amount taken. There should be several different types of drugs which have different effects on the person.

And also make it so that people can store drugs in their own places. In the meantime, if your person gets jailed, you loses all the drug possession. Also people who get killed will drop the drugs down, and they stay on the ground for a certain amount of time before they disappear. If the cops pick up the dropped drugs, they can take them to the Arpd hq and get money for quarantining the drugs.

There's a problem with the slow motion thingy. It may desync you as you are running at a different time interval as the other players.
Title: Re: Scripted drugs
Post by: moneris0 on October 26, 2007, 12:57:11 am
WTF?
lol

i think argonath has given up cuz theres no severs to play in at ALL i cant even see the servers in VCMP or SAMP ar... ANYTING!!!!  :mad:

Title: Re: Scripted drugs
Post by: Jnn on October 26, 2007, 03:25:25 am
VCMP is down atm

MTA:VC & SAMP are running.

So nope, Argonath hasn't given up. :roll:
Title: Re: Scripted drugs
Post by: BlackBird on October 26, 2007, 03:32:08 am
I dont Like this idea....
i Normally act like i wanna buy them ask "can i see it/sample it first" type /me grabs Suitcase/bag of drugs and runs.
This would Take the Fun RP aspect out of it
My oppinion if you all learn to RP it better =P
it's Loads of Fun if you be creative about it

thats wat Argonath is all about.


and then...and then you cant sell Fake Drugs either =P
 /ad For Sale high Quality Cocaine

*cough* the Cocaine is actually rat Poisin *cough*

or or....

/ad Selling Weed!!!!!!

weed: AKA- Catnip XD

Come on Guys
if its Scripted in then theres Only so many possibilitys to do.
wheres the Fun in that?
Argonath is all about havin the Fun and being creative with your RP

btw

FOR SALE!!! One Used Hippie Bong! FOund in Gandalfs Magical Hippie Van! =P
yeah yeah...cause Gandalf really = Hippie!!!!
Fo Realzil =P
XD



-Dark Pheonix
Title: Re: Scripted drugs
Post by: Mex on October 26, 2007, 04:53:58 am
Dark the script wouldnt be anywhere near as simple as !sellweed nick
There would be alot more to it than that, it wouldnt ruin the roleplay either.
Title: Re: Scripted drugs
Post by: BlackBird on October 26, 2007, 05:06:02 am
Dark the script wouldnt be anywhere near as simple as !sellweed nick
There would be alot more to it than that, it wouldnt ruin the roleplay either.
:(
Thanks Mex....
i typed that for like 15 minutes and you jsut ruined the party....as USUAL!!!
=P
j/k

i know. but i think we should keep it the way it is.
Title: Re: Scripted drugs
Post by: PMP on October 26, 2007, 09:34:32 pm
Dark the script wouldnt be anywhere near as simple as !sellweed nick
There would be alot more to it than that, it wouldnt ruin the roleplay either.
Yeah, like weedfields or w/e production. The management of weed fields to produce more, that would add a strategy not even existant in Singleplayer.
And weed missions to get wed, the icecream van to sell it on the streets. cops busting people for drug possesion, more importance to bribes to keep the drugs instead of losing them.
Maybe health recovery with drugs, if they took those health icons of the game -.-
etc...
Title: Re: Scripted drugs
Post by: Kitsune on November 02, 2007, 07:35:54 am
I would like to have scripted drugs that ACTUALLY DO SOMETHING, like regen hp. What I don't like about old style rp drugs is that you use your money to buy "drugs" then your like "Oh kool I have drugs" (which you can't do anything with). Everything else you pay for can be used such as Taxi, property, Hitman, Weapons, etc but drugs are just something that you have atm. I think smoking giving you regen is a very good idea.

Oh lol I thought of another idea, similar. Drugs can give you HP regen but what about that instant hit of HP that you somethimes need O_o. Well, you could make it so when you buy things like food such as pizza and donuts, you can keep then in stock (till you die or leave server) and when you need some hp, you type !eat and you get some hp. This I like because then you ACTUALLY DO SOMETHING with pizza, unlike before where people bought pizza and are like, "/me is eating pizza, yummmm ^^".

You could make it like each type of food is worth different units like this:
Donut = 1
Pizza = 5
Soft Drink = 2
Beer = 2
Hotdog = 3

And you can use !food command to check your food:
Player: !food
*PM You are carrying 8 units of food.

Then say each unit of food could be 5hp so if you want to regen only 30 hp you use !eat x:
Player: !eat 6
*PM You eat 6 units of food. You gain 30hp.

Just /me'ing things is fun, but scripting them is much better. Moreover, when you use !eat command, you can also say "/me eats pizza" if you really wanted to ^^.

And for those of you who say scripting such things ruins RP, NO IT DOESN'T! It integrates it more into the game, besides, I'm sure more people would want to buy food and drugs if they actually gave you hp ^^. Customer gets hp, Dealer gets more customers, everyone is happy, what exactly is being "ruined" here = ="?

Oh kool, I though of another idea:
Say you want to sell food/drugs but you don't want to spend $50 000 on a shop or stock. Easy, go to pizza store, buy maybe $500 worth of pizza. Now you can go to random people in VC and you could do this (Player1 is guy who bought a lot of food, Player2 random player he found):
Player1: You want to buy some food,  I got a lot?
Player2: How much?
Player1: $20 each unit.
Player2: I'll have 5 units please.
Player2: !send Player1 $100
Player1: !sendfood Player2 5
Player2: Thnx ^^
Player1: np
*Player1 goes searching for more random players...

Same things can be done with drugs. But obviously, if you want to make a profit, you sell the food for more than you bought it ^^. That way buyers decide if they would take the time to go all the way to the nearest food store, or simply buy it off some random for a little more money ;).

By having such a system, you are introducing new ways for people to RP which were not possible with old scripts (especially in MTA) ^^.
Title: Re: Scripted drugs
Post by: Call_me_Dad on November 02, 2007, 10:20:58 am
nice idea
this will bring about price rise to the server if every1 sells food for profit
and also we have the /me command for begging for food :)
Title: Re: Scripted drugs
Post by: Kitsune on November 02, 2007, 10:54:18 am
I think to avoid people running away without paying or people paying then seller runs away, you could make it like this:
Seller: You want to buy some food,  I got a lot?
Buyer: How much?
Seller: $20 each unit.
Buyer: I'll have 5 units please.
Seller: !sellfood Buyer 5 100
*PM To Seller: You have requested to sell you 5 units of food to Buyer for $100, awaiting response...
*PM To Buyer: Seller has requested to sell you 5 units of food to you for $100, type <!yesfood Seller> to accept or <!nofood Seller> to decline.
Buyer: !yesfood Seller
*PM To Buyer: You have bougth 5 units of food from Seller for $100.
*PM To Seller: Buyer has bougth 5 units of food off you for $100.
Buyer: Thnx ^^
Seller: np
*Seller goes searching for more random players...

If Seller does not respond within 20 seconds, the <!sellfood Buyer 5 100> request automatically does <!nofood Seller>.

If a player wants to send another player food but for free, then you would do this:
John: Hey you got some spare food?
Pete: !sellfood John 5 0
*PM To Pete: You have requested to sell you 5 units of food to John for $0, awaiting response...
*PM To John: Pete has requested to sell you 5 units of food to you for $0, type <!yesfood Pete> to accept or <!nofood Pete> to decline.
John: !yesfood Pete
*PM To John: You have bougth 5 units of food from Pete for $0.
*PM To Pete: John has bougth 5 units of food off you for $0.
John: k thnx
Title: Re: Scripted drugs
Post by: Goodblue on November 02, 2007, 12:42:23 pm
That should be better  :D most ppl running away if they got the stuff they need (I always kill that person who robs me :evil: )
Title: Re: Scripted drugs
Post by: gunnie on November 02, 2007, 12:43:51 pm
could be nice, but all ppl can buy food cheaper in shops... so why buying more expensive?

Also watch the other topic about healthhackers with that anti hp hackideas
Title: Re: Scripted drugs
Post by: Kitsune on November 02, 2007, 12:54:01 pm
Quote
could be nice, but all ppl can buy food cheaper in shops... so why buying more expensive?
...
Quote
Same things can be done with drugs. But obviously, if you want to make a profit, you sell the food for more than you bought it ^^. That way buyers decide if they would take the time to go all the way to the nearest food store, or simply buy it off some random for a little more money .

Quote
Also watch the other topic about healthhackers with that anti hp hackideas
That has nothing to do with this topic, why are you bringing up that topic?
Title: Re: Scripted drugs
Post by: PMP on November 02, 2007, 08:27:47 pm
What if drugs gave you instant health but if you use them too much, you will get addicted and will start to slowly loose health if you don't take drugs again.
That drugs darkside could be a cool educational tool.
Title: Re: Scripted drugs
Post by: Kitsune on November 03, 2007, 03:31:28 am
Yeah, thats a good idea, we need to keep it realistic, having too much drugs should have a negative effect.

PiMP, you just made me remember something. In an old Duke Nukem game, when you get the drug pickup, you get max hp but your hp slowly goes back to what it originally was. That means if you were in a fight with low hp, you could take a hit of drugs and keep fighting till your hp starts getting back to low again then run off to buy food instead of using about 18 units of food ^^.

Oh yea to make it realistic, you should not be able to keep on eating. Oh heres an idea, make it like WoW. To eat you cannot move, you must stand still and to eat each unit of food it takes 5 seconds (1 unit of food regens 5 hp), regening 1 hp every second. So if you were on 10hp, you would have to eat 18 units of food (to get max health) which would take 90 seconds. However if you move while eating, you automatically cancel the eating.

This way it won't be like on dm servers where people run around fighting then quickly hide then type !heal when there a bit low. This way they would have to stand still which means they cannot be near anyone trying to kill them :)

We could have different affects for different drugs for example (forgive my misspelling of drug names):

Marajuana: Constant regen of up to (100 - originalhp). After you have gained (100 - originalhp), hp goes back to original value gradually. I say (100 - originalhp) intead of just untill you get to 100hp becuase otherwise if you were being attacked, that means you can constantly regen as long as the other player attacks you before you hit 100hp. If while a player is lose hp to get back to orignial but is attacked and gets under original hp, the negative regen stops.
example of Mara...
Player has 50 hp
Player smokes
Player begins to regen
Player regens up (100 - originalhp)
Player begins to lose hp gradually to get to original

Extesy: Instant hit of about 20 hp but after a while, gradually lose up to (20 + 5*1). If you take another pill while still regening, you will reduce up to (20 + 5*2). The basic formula is ([HP LOST BY NEGATIVE REGEN]=20 + 5*[AMOUNT OF PILLS TAKEN DURING REGEN]).
example of Ex...
Player has 50 hp
Player takes pill
Player gains 20hp (now 70hp)
Player begins to lose hp gradually lose up to (20 + 5*1) which gets him/her to 45hp

example of constant Ex...
Player has 10 hp
Player takes pill
Player gains 20hp (now 30hp)
Player takes pill
Player gains 20hp (now 50hp)
Player takes pill
Player gains 20hp (now 70hp)
Player takes pill
Player gains 20hp (now 90hp)
Player takes pill
Player gains 20hp (now 100hp)
Player begins to lose hp gradually lose up to (20 + 5*5 = 45) and as 10hp - 45hp is less than zero (-35hp), this means he/she will die due to negative regen if he does not get atleast 36hp from another source such as food/paramedic/pickup/etc.

The main points are below:
-Food regens gradually hp with no negative effect but must stand still to eat.
-Extesy gives instant hits of hp but makes you lose hp over time, losing more hp the more pills you take.
-Marajuana gives you regen but you can move or fight while regening (unlike food) but you grdually lose hp once positive regen is over.

I'll add this is too
-Taking Marajuana constantly just increases the rate of your positive and negative regen, it does not change to amount you gain/lose.

Oh i just though of another idea, ill go make a topic on it now, it's related to storing your food/drugs at places you own ^^.

Ok I would like to add something else. You should not be able to carry 1000 units of food as that would not be unrealistic, there should be a limit to what you can carry. The same goes for drugs (although you should be able to store more drugs).
Title: Re: Scripted drugs
Post by: PMP on November 04, 2007, 02:08:37 pm
And don't forget Ice or met amphetamines. Nefarious, quick regen after a while it goes like sudden death, 1 hp, totally fucked.

But if we could save players stats we could also store the adiction info on the player increasing the long term effect of drugs.
Title: Re: Scripted drugs
Post by: Call_me_Dad on November 05, 2007, 06:46:02 am
wont this idea(HP regeneartion) clash with the HP hack detection?
Title: Re: Scripted drugs
Post by: PMP on November 05, 2007, 02:46:06 pm
wont this idea(HP regeneartion) clash with the HP hack detection?
Well, if the drug effect script is affecting a player the detection script won't scan that player during drug use. and that won't be abused cause first, hackers don't use cheats, second drugs take hp so it will take the hacked hp.
Title: Re: Scripted drugs
Post by: BlackBird on November 05, 2007, 06:10:56 pm
And don't forget Ice

 :wow:
ICEBoy is a drug!!!
OMG  ;) :razz:
Title: Re: Scripted drugs
Post by: PMP on November 05, 2007, 06:12:13 pm
:wow:
ICEBoy is a drug!!!
OMG  ;) :razz:
lol, never thought of it.
Title: Re: Scripted drugs
Post by: Kitsune on November 06, 2007, 06:47:14 am
Quote
wont this idea(HP regeneartion) clash with the HP hack detection?

I've disscussed with Mex ways to bypass this anti-cheat, he still working on it. I not saying it here though, I don't think it is a good idea to make a post on how to bypass the VCMP anti HP Cheat...

hypothetical/me posts on how to bypass the VCMP anti HP Cheat
*Watti checks topic
*Watti says : OMG ....... get this TF out of teh forum ....... don't post such things!!!!!
*Watti says : This is your FIRST official warning!

sorry Watti, just an example :lol:
Title: Re: Scripted drugs[done]
Post by: the hoobinator on January 07, 2008, 12:57:17 am
why dont you input leagal drugs too like aspirn
Title: Re: Scripted drugs[done]
Post by: PMP on January 07, 2008, 01:05:54 am
good idea
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