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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on May 01, 2012, 12:57:59 am

Title: Permament skins
Post by: Marcell on May 01, 2012, 12:57:59 am
so I had this idea...why not have a skin system like in SAMP, if you die/relog, 5 seconds after you spawn you get frozen + your skin gets changed to the one you adapted to your character...you could switch this option off so stuff stays like it's now (default spawn skin)...also unsure if it's scriptable but it would be even cooler if we could buy rcon skins - I guess it should work if script sets your skin to 0, waits 6 seconds, and sets it to 150, right?
Title: Re: Permament skins
Post by: Klaus on May 01, 2012, 01:06:30 am
Adding an automatic /c loadskin after spawning could be added, though they'd have to be frozen otherwise it can cause the floating c*** bug. About skins over ID106 I'm not sure about, as it gets more complicated.
Title: Re: Permament skins
Post by: Marcell on May 01, 2012, 01:20:38 am
Adding an automatic /c loadskin after spawning could be added, though they'd have to be frozen otherwise it can cause the floating c*** bug. About skins over ID106 I'm not sure about, as it gets more complicated.
ye i know, i said they need to be frozen, else they could enter a car for example...however there needs to be delay between freezing, since in some properties while you spawn, your character spawns in middle-air and changing skin middle-air blocks entering cars until you press jump key...easy to 'fix' but newbies wouldn't know you can just jump to fix the bug
Title: Re: Permament skins
Post by: stormeus on May 01, 2012, 09:53:16 pm
Skins above 106 could be supported by having any player whose skin is above 106 have their skin set to 0, then their original skin, whenever a player connects.

As for this idea I'm cool with it. However, would you have to buy a skin before setting it to load permanently or not? How would you enable/disable permanent skin loading, and when would you be allowed to do so?
Title: Re: Permament skins
Post by: Marcell on May 02, 2012, 12:09:48 am
Well how I understand it myself

/c buyskin
skin is stored + you wear it on your ass automatically
now, in your inventory info, the skin is there...if you relog and spawn, you can type /c getskin (since I don't think its possible to make it load properly right after you spawn, is it), you get frozen for 2 seconds, skin changes, you get unfrozen...  you can /c getskin anytime you want, and in case you want to change clothes you go buy another skin (and /c getskin will change to that skin too) or just /c loadskin from your prop (/c getskin will change to that skin anytime later)

hope you get the point lol
Title: Re: Permament skins
Post by: Klaus on May 02, 2012, 12:15:12 am
^Sounds good
Title: Re: Permament skins
Post by: Marcell on May 02, 2012, 12:17:35 am
I forgot to say, /c getskin should eject you out of car so you don't get floating cunt bug
Title: Re: Permament skins
Post by: ~Legend~ on May 03, 2012, 09:22:02 pm
Would really like this idea.

Just thinking on the problem when (sometimes?) new players joining the server after skin change only see the player's original skin, or at times - though this differs a little - a player might appear invisible to them.
Title: Re: Permament skins
Post by: Marcell on May 03, 2012, 11:51:16 pm
Would really like this idea.

Just thinking on the problem when (sometimes?) new players joining the server after skin change only see the player's original skin, or at times - though this differs a little - a player might appear invisible to them.
I know
however currently this problem exists as well - if as medic I change skin, new player joins, he will see me in medic skin. that being said I don't really mind, plus since there will be /c getskin command, you could just type it again if any new players join.
Title: Re: Permament skins
Post by: Klaus on May 04, 2012, 12:02:04 am
there will be /c getskin command, you could just type it again if any new players join.
Simples.
Title: Re: Permament skins
Post by: SugarD on May 04, 2012, 02:02:51 am
Why not also implement the saving of skins that you are wearing, but didn't buy, after server relog too? Then for duty skins, the scripts could detect the skin and automatically set the player to that duty so users who crash can immediately get back into the fun. :)
Title: Re: Permament skins
Post by: Marcell on May 04, 2012, 02:27:32 am
Why not also implement the saving of skins that you are wearing, but didn't buy, after server relog too? Then for duty skins, the scripts could detect the skin and automatically set the player to that duty so users who crash can immediately get back into the fun. :)
what do you mean? you still just choose the duty skin from spawn menu, with exception for FBI duty perhaps
Title: Re: Permament skins
Post by: SugarD on May 04, 2012, 02:54:56 am
what do you mean? you still just choose the duty skin from spawn menu, with exception for FBI duty perhaps
Well if skins purchased are reloaded upon joining the server, theoretically you could make that work for all skins, duty included, so that when a user who was doing a job left the server, upon their return they are wearing the skin again, and have the duty active again, similar to how SA:MP does it. I don't know if that's at all possible or feasible in this version, but just felt it was worth adding to the overall idea.
Title: Re: Permament skins
Post by: Marcell on May 04, 2012, 03:05:50 pm
Well if skins purchased are reloaded upon joining the server, theoretically you could make that work for all skins, duty included, so that when a user who was doing a job left the server, upon their return they are wearing the skin again, and have the duty active again, similar to how SA:MP does it. I don't know if that's at all possible or feasible in this version, but just felt it was worth adding to the overall idea.
I get what do you mean but I don't get the point of idea since you choose duties form spawn screen...so it's like you're saving 3 seconds you will spent on scrolling skins
Title: Re: Permament skins
Post by: Huntsman on May 04, 2012, 06:01:54 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?
Title: Re: Permament skins
Post by: Willy on May 04, 2012, 07:07:42 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?

This comment was of no use in this topic. If a addition of a script/module spices up the gameplay, it will be and must be added. People consider SAMP vs VCMP as a 100 years war between France and England during medieval ages (reference Age  of kings mission: joan of arc).
Title: Re: Permament skins
Post by: Kessu on May 04, 2012, 07:12:05 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?
Do not stick your nose in stuff you know nothing of.

I like this idea very much, since I can get my favourite skin  :roll:
Title: Re: Permament skins
Post by: Marcell on May 04, 2012, 08:37:51 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?
lol
no comment
Title: Re: Permament skins
Post by: SugarD on May 05, 2012, 05:18:32 am
I never said anything against SA:MP. I said scripts should enhance roleplay, not do it for us. SA:MP has, by accident and discovery of new features, crossed this line. It wasn't on purpose, but it is to be fixed in SA:MP RS5. I never once said servers shouldn't be like SA:MP. I said they shouldn't make the same mistakes other servers did.
Title: Re: Permament skins
Post by: Jaga848 on May 05, 2012, 10:28:05 am
I like this idea very much, since I can get my favourite skin  :roll:
Title: Re: Permament skins
Post by: Huntsman on May 05, 2012, 03:26:02 pm
Do not stick your nose in stuff you know nothing of.

I like this idea very much, since I can get my favourite skin  :roll:

Keep telling that to yourself
Title: Re: Permament skins
Post by: Marcell on May 31, 2012, 01:28:34 am
BUMPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
Title: Re: Permament skins
Post by: Morphine on June 01, 2012, 11:09:40 am
To further enhance loading skins while in a vehicle, the ID of the vehicle the player would find himself in at the time of loading the skin could be stored into an array and in the process of loading the skin, the player would/could be ejected and then set back into the same car. There would be no difference visually because ejecting and inserting a player into a car simultaneously takes less than a millisecond.
Title: Re: Permament skins
Post by: Hellrocker on June 22, 2012, 06:35:09 pm
It seems like a cool idea to have the skin option similar to SA:MP but I'm going to have to disagree with this idea. There is not nearly as many Skins in VC as there are in SA. And buying skins for VC would be annoying. Aside from mostly being a Police Officer, I sometimes use skins, and generally I do not always choose the same skin. I also feel that it is better if the player is able to choose from a wide variety of skins, that way they will be more satisfied there is one they like. Not to mention in SA;MP is a real pain to find the skin you want.
Title: Re: Permament skins
Post by: SugarD on June 22, 2012, 06:37:27 pm
It seems like a cool idea to have the skin option similar to SA:MP but I'm going to have to disagree with this idea. There is not nearly as many Skins in VC as there are in SA. And buying skins for VC would be annoying. Aside from mostly being a Police Officer, I sometimes use skins, and generally I do not always choose the same skin. I also feel that it is better if the player is able to choose from a wide variety of skins, that way they will be more satisfied there is one they like. Not to mention in SA;MP is a real pain to find the skin you want.
What if users could store these skins like in SA:MP?
Title: Re: Permament skins
Post by: stormeus on June 22, 2012, 11:10:30 pm
Done for 1.95, and here's how it will work:

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