Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: S1mon on June 03, 2012, 11:16:02 pm

Title: Fireman mission bugs
Post by: S1mon on June 03, 2012, 11:16:02 pm
1. When you get fire, sometimes /sit stops the HP leak. So that command can be abused sometimes.
2. If you caught fire on you and run to stop it, you loose HP until end, and get death animation for 5-6 times in a row sometimes
3. If you died in a mission, and did not rejoined until it's end, earned cash is lost..
Title: Re: Fireman mission bugs
Post by: Conroy on June 04, 2012, 12:19:42 am
1. When you get fire, sometimes /sit stops the HP leak. So that command can be abused sometimes.
2. If you caught fire on you and run to stop it, you loose HP until end, and get death animation for 5-6 times in a row sometimes
3. If you died in a mission, and did not rejoined until it's end, earned cash is lost..

1. Already fixed in RS5, needs some final tweeking
2. Already fixed in RS5
3. If you die, your previous roleplaying life is over, why should you still get money ?
Title: Re: Fireman mission bugs
Post by: SugarD on June 04, 2012, 02:45:11 am
If the first situation is abused, it will lead to an automatic server ban.
Title: Re: Fireman mission bugs
Post by: Thijs272 on June 05, 2012, 06:28:50 pm
I know another bug, when you have weapons in your hand, then join the mission, your pre-weapons are saved, whatever than happens (Opcode crash or game crash), but if you leave (quit the game) you lose your pre-weapons.
Title: Re: Fireman mission bugs
Post by: SugarD on June 05, 2012, 07:22:40 pm
I know another bug, when you have weapons in your hand, then join the mission, your pre-weapons are saved, whatever than happens (Opcode crash or game crash), but if you leave (quit the game) you lose your pre-weapons.
I believe that bug affects all weapons that are pre-saved by any duty applicable when automatically changed by the scripts. The system wasn't really coded on how to handle players' weapons after crashes, so it just needs a few additional checks added. Hopefully they'll remember to fix this in SA:MP RS5. :)
Title: Re: Fireman mission bugs
Post by: S1mon on June 05, 2012, 09:11:57 pm
I believe that bug affects all weapons that are pre-saved by any duty applicable when automatically changed by the scripts.

Most of times, a police officer will get his pre-duty weapons, exepting cases of server crash (there all can happed) and cases of copban - player looses all pre-duty weapons + pre-duty skin
Title: Re: Fireman mission bugs
Post by: SugarD on June 05, 2012, 10:15:44 pm
Most of times, a police officer will get his pre-duty weapons, exepting cases of server crash (there all can happed) and cases of copban - player looses all pre-duty weapons + pre-duty skin
They did begin working on trying to solve those issues at some point, but many times after a relog, there can still be issues.
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