Argonath RPG - A World of its own
GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: SugarD on June 04, 2012, 03:48:49 am
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I would like to hear from you, the users of VC:MP, on positive suggestions you have for VC:MP FDVC. I know some don't visit our forums, or are unaware of their presence, so I figured I would give this topic in here a try.
So, getting to the point here, what would you suggest to improve VC:MP FDVC? How can we get more involved with the community, in your opinion, and what else can we do to better promote a positive image to you? Do you see any problems that you have an idea of resolution for? Is there a script-related issue that is preventing you from roleplaying with us? Is there something that "puts you off" about us that makes you not want to roleplay with us? Let us know with a reply here!
Please note, negative comments will not be tolerated. If you see an issue you would like to address, do it in a non-attacking way with constructive criticism...not moaning or flaming. We want to hear from you, but we also don't want people getting upset or feeling bullied! :)
Submitted respectfully to the users of this community,
Commissioner J. Schappell
Argonath RPG Fire Department
http://arfd.argonathrpg.com/ (http://arfd.argonathrpg.com/)
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Firemen have no real script support (atleast in this version), so everything you do with them is roleplay (not a bad thing at all). In 2.0, if I recall correctly, there's a firemen script support coming and then maybe firemen becomes more popular. (No suggestions in this post, sorry :()
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Firemen have no real script support (atleast in this version), so everything you do with them is roleplay (not a bad thing at all). In 2.0, if I recall correctly, there's a firemen script support coming and then maybe firemen becomes more popular. (No suggestions in this post, sorry :()
You are correct, and no worries. Comments like that are welcome since they help others understand the current situation in a positive way. :)
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I did apply. Hoping for some sort of position. Legend seems lonely on that safe list.
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I did apply. Hoping for some sort of position. Legend seems lonely on that safe list.
Have you checked your application lately? I haven't seen any recent or active ones. :S
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Please feel free to post any relevant comments that you might have - we're really interested to know what you have to say.
At the moment the FDVC is still somewhat "under construction", and likely to be fully open to the public come 2.0.
Starting early should give us plenty of time to lay the foundations. :)
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Please feel free to post any relevant comments that you might have - we're really interested to know what you have to say.
At the moment the FDVC is still somewhat "under construction", and likely to be fully open to the public come 2.0.
Starting early should give us plenty of time to lay the foundations. :)
Agreed! It may be a work in progress, but we are happy to hear from the rest of the community! :)
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Have you checked your application lately? I haven't seen any recent or active ones. :S
Yea I have.
The reason is why I haven't replied for a while in my application.
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come 2.0.
lol'ed
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lol'ed
Why are you laughing?
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Because it's axxo and his 2.0 :lol:
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Because it's axxo and his 2.0 :lol:
He wasn't the only dev, and it belongs to Argo, not him. I still fail to see how that is funny in any way at all. :conf:
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He wasn't the only dev, and it belongs to Argo, not him. I still fail to see how that is funny in any way at all. :conf:
Oh my god :D
axxo has been working on 2.0 forever now, and everytime he sets a deadline it only goes further :lol:
we love you axxo <3
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He wasn't the only dev, and it belongs to Argo, not him. I still fail to see how that is funny in any way at all. :conf:
Pretty much an inside joke between all VC:MP regulars.
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Right...
Anyway, back to the suggestions... o.0
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Could we have a Fire Medic Van while we're on the topic of suggestions?
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Could we have a Fire Medic Van while we're on the topic of suggestions?
Only vehicles included in original VC can be used in multiplayer, with exception of mods.
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SPO Alex, going off of what Kessu said, what vehicle would you suggest?
Would a red/yellow FBI Rancher like what SA:MP uses work? I know it can be repainted in VC, although I'm not sure if VC:MP can set it different colors itself.
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Pulse/Alex - If you were referring to the ambulance model, we had a special one put in for the FDVC on the 2.0 beta.
That could be carried forward.
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lol'ed
:rofl:
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Please stay on topic everyone. :)
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Please stay on topic everyone. :)
Sorry. Well, with some new scripting abilities, the firefighter function might get some more use, not in this version 'tho.
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By that I mean like an Ambulance or whatever you suggest as long as Firemen Medics can drive it. Make sure it does look realistic.
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By that I mean like an Ambulance or whatever you suggest as long as Firemen Medics can drive it. Make sure it does look realistic.
I don't see a reason why they shouldn't have an Ambulance :D
Any other vehicles you would suggest for Medics and/or Firefighters too? :)
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Any other vehicles you would suggest for Medics and/or Firefighters too? :)
Hunter :D
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Hunter :D
Lol armed air rescues! :lol:
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Well, IMO Firefighters are patched up pretty good in 2.0, as they have a script to extinguish cars that burn ( not every car ofc ). They also have a red maverick, they got the trollmobile, it's all pretty good for now, if possible to give them red F.B.I Ranchers if possible, if not possible, atleast give them red F.B.I Washingtons or if this isn't also possible, give them 3 firetrucks, 2 mavericks ( as in 2.0 ), script, add them to /c em(ergency radio) and give them 2-3 Red Landstalkers. Also, what about adding some Voodoos ( in haiti ofc ) ? :redface: Also, why don't set the Escobar Mini-Firefighter Branches with 2-3 firetrucks per branch?
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very nice idea shadow :)
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Well, IMO Firefighters are patched up pretty good in 2.0, as they have a script to extinguish cars that burn ( not every car ofc ). They also have a red maverick, they got the trollmobile, it's all pretty good for now, if possible to give them red F.B.I Ranchers if possible, if not possible, atleast give them red F.B.I Washingtons or if this isn't also possible, give them 3 firetrucks, 2 mavericks ( as in 2.0 ), script, add them to /c em(ergency radio) and give them 2-3 Red Landstalkers. Also, what about adding some Voodoos ( in haiti ofc ) ? :redface: Also, why don't set the Escobar Mini-Firefighter Branches with 2-3 firetrucks per branch?
AFAIK Voodoos crash others' games - looking back at 2.0, so adding them would just be a mess.
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Voodoo's are gang cars.
Firetrucks used on airports are usually yellow/greenish.
About other reasonable picks:
(http://k14.img-up.net/17reuyi.PNG)
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and blue maverick.. for medics.. :P
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I think on the whole - looking back at 2.0 beta - we're pretty much sorted with vehicles; have quite a good fleet spread out between the 3 branches.
The FDVC doesn't have any cars/4x4s right now, but I don't know if it would be a necessity.
Perhaps the more it expands the greater its requirements would be.
In real life you may see firefighting units built up predominantly of volunteers in smaller towns, only on standby for emergency call outs.
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and blue maverick.. for medics.. :P
I don't see why not. They do rescues via the air too! :)
@The vehicles: I'm loving this! The airport suggestion is an awesome idea too!
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There was a discussion going on months ago about the vehicle model limit. Supposedly, server crashes over some limit. aXXo/Klaus must know better about the limit value. Apart from model limit, their was a vehicles-in-server limit too I guess... Not sure about it though.
So, Lesser models are better. Why do fire fighters need these cars, after all they are fire fighters, not rappers or Politicians. They need to put out the fire, not cruise in red cars all around the city.
The owner/president of Fire department can buy any car and then paint it red. Why fuss about adding more models?
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Voodoo were meant to be haitian main car :)
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There was a discussion going on months ago about the vehicle model limit. Supposedly, server crashes over some limit. aXXo/Klaus must know better about the limit value. Apart from model limit, their was a vehicles-in-server limit too I guess... Not sure about it though.
So, Lesser models are better. Why do fire fighters need these cars, after all they are fire fighters, not rappers or Politicians. They need to put out the fire, not cruise in red cars all around the city.
The owner/president of Fire department can buy any car and then paint it red. Why fuss about adding more models?
I had actually suggested the FBI Rancher because it can be used as a "Battalion Truck", just like in SA:MP, for Command purposes, as well as off-road rescues, etc. I didn't really expect the Voodoo suggestion, though! :lol:
As for the other vehicles, I recommended the FBI Rancher over the others because it also has a light+siren to distinguish it as an emergency service vehicle, since VC:MP isn't capable at this time of adding such on vehicles that don't have it by default.
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Just as a heads-up, the Voodoo hydraulics do not synch properly in VC-MP, thus causing everyone who 'sees' the car jump to crash.
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Just as a heads-up, the Voodoo hydraulics do not synch properly in VC-MP, thus causing everyone who 'sees' the car jump to crash.
It's likely a collisions-sync issue just like the trains in GTA3:MTA. I'd assume that the upcoming version, or one shortly thereafter, would likely fix this problem. :)
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I don't see where it actually be a use to anyone. VC-MP cannot predouce fire out of no where and then let fireman axestinguse it.
So this is no use.
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I don't see why you are so limited? Why you try to limit the roleplay to scripts? If you remind ( or you were banned that time ) in 2.0, whenever a car burns, it's fire is set on loop, and firefighters receive an alert message about location, and there is also a command to extinguish called /c extinguish and you can even catch fire! Now, if you want to limit to scripts, then go for it. You can even roleplay firefighter job, as for example, extinguishing a building.
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I don't really limit my roleplay to scripts. I just want to say that firefighters won't be popular, thats at least what I think.
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Firefighters were actually the most preferred job after cops during the 2.0 beta.
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Firefighters were actually the most preferred job after cops during the 2.0 beta.
Really? I was at the 2.0 Beta, but I didn't see any fire fighters... maybe once.
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I just want to say that firefighters won't be popular, thats at least what I think.
That's the whole issue. Argonath RPG was very late in the game at adding firefighting roleplays, groups, and support. That's why ARFD exists. :)
Really? I was at the 2.0 Beta, but I didn't see any fire fighters... maybe once.
That's why we have requested such support. SA:MP used to have the same issue, but now it's becoming quite popular, although controlling the "rebels" are still an issue too. :lol:
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Fireman shouldn't be harmed by fire. I mean look at what they wear. A molotov or flamethrower shouldn't hurt a Fireman in any way. If this was implemented, I can see a lot more people playing as a Fireman.. :devroll:
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:devroll:
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Fireman shouldn't be harmed by fire. I mean look at what they wear.
Not really. If a firefighter runs head first into a fire, they could end up suffering from bad burns.
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Fireman shouldn't be harmed by fire. I mean look at what they wear. A molotov or flamethrower shouldn't hurt a Fireman in any way. If this was implemented, I can see a lot more people playing as a Fireman.. :devroll:
The clothing they wear is fire-resistant, but not fire-proof. ;)
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So, something can be done to make them fire resistant. Maybe the flame stuff takes less of their hp then they do to normal skins. Maybe they get free 20 armour. Just don't put command like /c extinguish or something.
Klaus's idea actually sounds interesting. Think it this way, all skin types have certain benefits that are only unique to them. Like every civilization in Age of empires or Civilization.
Cops get free armour and weps, Firemen are like Targarians from Game of Thrones(resistant to fire), Haitian nigga skin doesn't requires tools to steal the car or can run faster then average skins and can rob people in less time or can pick dead people's cash from longer distance. Cubans using millee weps take 20+ hp then normal skins(cubans are great fighters, they fight like mens) and get decent advantage in millee fighting stuff(gypsies). What were other skins? Citizens: They are nabs, they don't have any special abilities. Drivers may get superior car/bike handling or less collateral damage when rammed by other cars or something. I just wrote what came in my mind. Worker skin might carry a pack of tools with themselves which can fix things(cars and bikes and also HELI'S) without taking them to the station. But still they will have to buy the equipments from the PNS anyway. These advantages can be think over and over if they have to be implemented, I just gave some example.
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So, something can be done to make them fire resistant.
Not sure if it's scriptable in the current version of VC:MP, but not a bad idea. I'd imagine though that it might be a good idea for users to do something to "put on" their fire-resistant uniforms to avoid burns more easily. :)
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Not sure if it's scriptable in the current version of VC:MP, but not a bad idea. I'd imagine though that it might be a good idea for users to do something to "put on" their fire-resistant uniforms to avoid burns more easily. :)
I think only FDVC staff should be able to /godmode on :D
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Why don't simply spawn them with 25 armour and roleplay that is the fire resistant suit ? also /c restock avability for 25 armour.
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So, something can be done to make them fire resistant. Maybe the flame stuff takes less of their hp then they do to normal skins. Maybe they get free 20 armour. Just don't put command like /c extinguish or something.
Klaus's idea actually sounds interesting. Think it this way, all skin types have certain benefits that are only unique to them. Like every civilization in Age of empires or Civilization.
Cops get free armour and weps, Firemen are like Targarians from Game of Thrones(resistant to fire), Haitian nigga skin doesn't requires tools to steal the car or can run faster then average skins and can rob people in less time or can pick dead people's cash from longer distance. Cubans using millee weps take 20+ hp then normal skins(cubans are great fighters, they fight like mens) and get decent advantage in millee fighting stuff(gypsies). What were other skins? Citizens: They are nabs, they don't have any special abilities. Drivers may get superior car/bike handling or less collateral damage when rammed by other cars or something. I just wrote what came in my mind. Worker skin might carry a pack of tools with themselves which can fix things(cars and bikes and also HELI'S) without taking them to the station. But still they will have to buy the equipments from the PNS anyway. These advantages can be think over and over if they have to be implemented, I just gave some example.
Cool idea..
Oh about the armor idea, nah. Kevlar vests stops bullets. We're talking about making the Fireman class resistant to fire (Not bullets/explosions etc).
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I think only FDVC staff should be able to /godmode on :D
:lol:
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Thought I might as well post this here. :)
Below is the current logo - or at least, a concept design - of the FDVC.
It's based off the original from GTA: VC and though it's a better version, it's not quite perfect.
(http://wiki.argonathrpg.eu/images/f/fe/VCMP_FDVC_Logo.png)
Sometime along the way it's likely to be re-designed, but before doing that I thought I'd ask if anyone would be interested in designing a nice logo for our fire department?
If you can make a good one, we'd really appreciate it. A better quality version of the current logo would be perfect, and who knows, you may end up seeing your work headlining an official Argonath organisation (+ government may top up your bank account :D).
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Well just as I'm thinking after a FDVC Fire RP which was one of the best I've had, we could use a few more red ranchers as Equipment trucks. Just the 2 seat ones we don't need the FBI ranchers...
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Well just as I'm thinking after a FDVC Fire RP which was one of the best I've had, we could use a few more red ranchers as Equipment trucks. Just the 2 seat ones we don't need the FBI ranchers...
The problem with the 2-seater Ranchers is that they don't have any lights or sirens to denote them as emergency vehicles. That is why I suggested the FBI Rancher be painted red and renamed for that same usage.
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I'll start giving out some suggestions when I actually see players play as firemen, let alone roleplay putting out fires and doing the regular fireman duty
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The problem with the 2-seater Ranchers is that they don't have any lights or sirens to denote them as emergency vehicles. That is why I suggested the FBI Rancher be painted red and renamed for that same usage.
This car, as well as Sabre Turbo, cannot be painted by normal means. You would have to use modifications to change its color. It is black by default.
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This car, as well as Sabre Turbo, cannot be painted by normal means. You would have to use modifications to change its color. It is black by default.
That is a game restriction, but not a model restriction. VC:MP Squirrel is able to repaint it red, although single-player will not allow you to. It's locked to the carcols.dat file in singleplayer, but the model itself is not pre-defined with a specific color.
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That is a game restriction, but not a model restriction. VC:MP Squirrel is able to repaint it red, although single-player will not allow you to. It's locked to the carcols.dat file in singleplayer, but the model itself is not pre-defined with a specific color.
No, it is a model restriction... Sabre Turbo and FBI Rancher don't support any colors, if you set a specific color for them in the script, they will still spawn with their 'paintjobs' texture... If you however replace the car with a custom model, it will start supporting the new color
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No, it is a model restriction... Sabre Turbo and FBI Rancher don't support any colors, if you set a specific color for them in the script, they will still spawn with their 'paintjobs' texture... If you however replace the car with a custom model, it will start supporting the new color
It's not a model restriction because I've set the FBI Rancher via VC:MP Squirrel before. The Sabre Turbo I believe is, though.
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It's not a model restriction because I've set the FBI Rancher via VC:MP Squirrel before. The Sabre Turbo I believe is, though.
FBI Washingtons are customizable. FBI Ranchers are not.
(http://i.imgur.com/eHvl6.jpg)
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FBI Washingtons are customizable. FBI Ranchers are not.
(http://i.imgur.com/eHvl6.jpg)
IIRC it's a secondary color that has to be set to change the color.
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IIRC it's a secondary color that has to be set to change the color.
I did, these are the color pairs that I used:
(http://i.imgur.com/b2aFr.jpg)
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I'll see if I can figure out what I did later then. I have some screens of it somewhere, but I don't have a clue where on my laptop they are right now.
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The thing is we need a vehicle that looks the role....
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Firetrucks are good enough, there isn't a necessity for any more vehicles until the FD grows in personnel.
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Just a little bump to the top.
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Just my two cents :redface: Fireman jobs are not popula because there is auto job like SA:MP :banana: . maybe it could be added to the sever, or maybe to avoued money hungrys make it start every 1 hour or if a car from someone else blows-up it starts a mission :) and maybe another truck at the station, ;)
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In upcoming scripts, AFAIK when car sets on fire (what car does is random) it automatically starts fireman job. If none takes the job, car goes boom.
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So in conclusion, no one wants to roleplay as a fireman since its boring so we'll just make it another possibility to get money from the script.
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So in conclusion, no one wants to roleplay as a fireman since its boring so we'll just make it another possibility to get money from the script.
Medics have the ability to make money by scripted methods. Nobody roleplays them either.
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Medics have the ability to make money by scripted methods. Nobody roleplays them either.
Some people never roleplay smuggling, robbing the bank, using drugs, should we as well remove all these systems? People will eventually RP when they are qualified for it, but it's harder if there is no script support. It IS possible to RP a fire-man "pretending" to have boiling fires in houses and blowing cars, but it eventually gets boring.
So, if your plan to create a fire department would ever be implemented (good idea by the way), do you think that anyone capable would actually put it in practice? Do people CURRENTLY play as medics and do it in a roleplay way besides than spamming /c heal? No, they don't, so I think that firefighters will just become like free-cops "find fire, shut it off spamming a command" and while there aren't fires rather screw around and ram people with these monsterous fire trucks.
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A major reason why Firefighting is also not popular in the server is because it's generally a "newer" roleplay idea compared to some others in Argo, and it's also very tough for new players to understand besides from going to a call and shooting water at a group of flames. Considering the server currently has absolutely no support other than one Engine and a uniform for the job, it's likely that many may not try hard to roleplay it until it's more established and better explained, whether through roleplay or script support.
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IMO just see what happens with the firefighter script that was also tested in (open) beta of 2.0 and improve (if need be) from there. No point in making assumptions about things you just simply cannot know before-hand.
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IMO just see what happens with the firefighter script that was also tested in (open) beta of 2.0 and improve (if need be) from there. No point in making assumptions about things you just simply cannot know before-hand.
That's the general idea. In all honesty, it's not like we can't tweak or change it if there are problems. :)
As for the organization itself, VC:MP FDVC is seeking unique individuals who wish to help it grow and form within Argo VC:MP... *Cough cough*