Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Kessu on October 12, 2012, 12:40:12 pm
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This idea is basically a copied 911, BUT the sender of the message would be anonymous and untraceable.
Let's take an example:
Hypothetically speaking, if DC and EAF were enemies, we'd obviously want drug deals and such go wrong as often as possible to run the enemy out of business, right?
Well, let's say that I heard a rumour that Nylez is doing a drug deal with say, harryoconnor and I know when it's going to happen and where it's going to happen. Now, I wouldn't want myself to be busted for telling the cops a newsflash like this, since of course it would raise suspicions of where I gathered the info.
Now I would type something along the lines of /c tip Nylez & harry are doing a drug deal near Vice Point Dispensary
Cops would see something along the lines of this: Anonymous tips received: Nylez & harry are doing a drug deal near Vice Point Dispensary
I think it would be a nice addition to create some nice roleplay situations, and of course ARPD can do a /c ad Anonymous tipper will get a reward for doing such act blabla and blabla :D
Before you think of "what would happen if someone spammed the /c tip all the time?" Press F8, send it to [email protected] or contact an admin in MSN.
Discuss :cool:
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I like the idea.
Because when a neutral player would tell the cops that EAF is doing something illegal and EAF finds out, the person will be shot to death, for sure.
Same goes for DC btw.
And when the tip is correct, people can get arrested or killed.
The tip-giver could get a percentage of the profit made during the moveout of the cops.
Let's say 10 percent.
Anyone giving false tips, could get suspected as well, due to the cops knowing who gave the tip.
Nice idea Kessu, too bad about the example though =D.
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I like the idea.
Because when a neutral player would tell the cops that EAF is doing something illegal and EAF finds out, the person will be shot to death, for sure.
Same goes for DC btw.
:devroll:
Anyone giving false tips, could get suspected as well, due to the cops knowing who gave the tip.
That would not be possible, since the call is anonymous and untraceable. Police would need to consider what to check, and what not to check.
The tip-giver could get a percentage of the profit made during the moveout of the cops.
Let's say 10 percent.
This I like, but as the call is untraceable/anonymous... It would be up to cops to share part of the reward.
Nice idea Kessu, too bad about the example though =D.
:lol:
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I like the idea.
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That would not be possible, since the call is anonymous and untraceable.
If it's anonymous, nothing changes compared to /c 911 imo.
You can also use /c 911 anonymously.
If you want to add extra roleplay, these tips OR /c 911 should not work anonymously.
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If it's anonymous, nothing changes compared to /c 911 imo.
You can also use /c 911 anonymously.
If you want to add extra roleplay, these tips OR /c 911 should not work anonymously.
/c 911 gives out your name and location on use AFAIK. /c tip would not give either, only the tip of the crime ;)
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/c 911 is not anonymous as it it spams the main chat with the bigass message that says "BLABLA NEEDS EMERGENCY HELP AT CAFE ROBINA" or w/e.
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Oh derp, my bad.
Well let's script it then!
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/c 911 was already converted to an anonymous system. Only emergency service officials (police, firefighters, and medics) would be able to see messages, and the person calling 911 would see a message saying that their call has been processed.
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So anyway back to the actual idea, I think it's pretty good.
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http://www.youtube.com/watch?v=sHIPF1ioZOg
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http://www.youtube.com/watch?v=sHIPF1ioZOg
CARL HOWS SAN FIERROOO
Ok, so i suppose you are getting referrence.
Also, i actually like the idea of anonymus calling.
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I like the idea, but i wouldnt like to see you getting ten percent of the bust ;s
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I like the idea, but i wouldnt like to see you getting ten percent of the bust ;s
Thanks for clearing out WHY you wouldn't like it.
A civilian should be rewarded for reporting a criminal to the cops, to make it get easier for those cops.
It's like real life, giving out a specific amount of money for giving the tip that leads the cops straight to a criminal, so why not in Argonath RPG?
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Thanks for clearing out WHY you wouldn't like it.
A civilian should be rewarded for reporting a criminal to the cops, to make it get easier for those cops.
It's like real life, giving out a specific amount of money for giving the tip that leads the cops straight to a criminal, so why not in Argonath RPG?
Because this is not 911 call. This is anonymous, so how could the cops know who to reward, if they never knew the caller? In the original idea, no payment was supposed to happen to either side, except for cop getting the criminal one way or another.
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Because this is not 911 call. This is anonymous, so how could the cops know who to reward, if they never knew the caller? In the original idea, no payment was supposed to happen to either side, except for cop getting the criminal one way or another.
I thought all this time it was just anonymous for other civilians and/or criminals ...
But if it's REALLY anonymous, meaning including cops, then the reward thing doesn't work, indeed.
Maybe it could be inplanted in the /c 911 command way, then.
Anyhow, back to this idea.
Now cops randomly pull over civilians for a routine check, which causes annoyance on itself, a lot.
Maybe cops should interrogate civilians passing by, if they saw anything suspicious on their way, along with asking for driving licenses etc.
I'm only wondering if people would use the anonymous call a lot, because /c 911 is also barely used.
People just shout in main chat that they're attacked and cops are on their way.
Of course, this must be changed, but is it possible to change that?
I hope this anonymous call changes it, but it's very doubtful.
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I thought all this time it was just anonymous for other civilians and/or criminals ...
But if it's REALLY anonymous, meaning including cops, then the reward thing doesn't work, indeed.
Maybe it could be inplanted in the /c 911 command way, then.
Anyhow, back to this idea.
Now cops randomly pull over civilians for a routine check, which causes annoyance on itself, a lot.
Maybe cops should interrogate civilians passing by, if they saw anything suspicious on their way, along with asking for driving licenses etc.
I'm only wondering if people would use the anonymous call a lot, because /c 911 is also barely used.
People just shout in main chat that they're attacked and cops are on their way.
Of course, this must be changed, but is it possible to change that?
I hope this anonymous call changes it, but it's very doubtful.
It can be used against yourself too :redface:
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Thanks for clearing out WHY you wouldn't like it.
A civilian should be rewarded for reporting a criminal to the cops, to make it get easier for those cops.
It's like real life, giving out a specific amount of money for giving the tip that leads the cops straight to a criminal, so why not in Argonath RPG?
Argo =/=
Besides, if you submit an information anonymously, you arent going to receive an award, otherwise the anonymous thingey looses the whole point
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The whole point of this script is so you can rat on people without anyone knowing it was you. It's not about getting money from the police for being some sort of neighbourhood watch.
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We do get a decent number of 911s, people make use of it.
One thing that I often get are "anonymous" calls, or mysterious calls tipping us off about something about to happen... already happened... and every now and then we get the average psycho calling in too. : D
Of course, it would be down to the way it is roleplayed. Some police pick up their phones (/c call) when on duty while others choose not to. Hopefully the officer has enough experience to treat a call as anonymous if that's how the caller wanted it to be - though then again, you could come up with another roleplay about "the FBI traced the call" etc. and it would never be fully anonymous.
Depends if it would be all round better to have a new script for it.
In real life there are several ways of leaving an anonymous message to law enforcement - be it through some phone line or by dropping a note at the station, it's possible. But I am not sure, if the police really wanted to, whether it's possible to trace the origin of the phone calls that come in "anonymously". I wouldn't be surprised if it is, but they wouldn't find the need to in good faith and plus, usually there are no big issues with people giving anonymous messages though sometimes it can be suspicious.
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Reminds me of the idea of being able to use Payphones, since they're pretty much anonymous and can't be tracked.
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Reminds me of the idea of being able to use Payphones, since they're pretty much anonymous and can't be tracked.
Yeah, the payphones idea (think there was one, maybe even suggested by you lol) did sound fairy cool.
If any shop needed extra goods, was a little cast aside at the moment telephone cards could be added to facilitate this idea.
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Calling 911 from payphone could be made anonymous, therefore kind-of combining the ideas :trust:
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It's like real life,
Argonath is more based on GTA than real life. So, according to GTA, no.