How is the game actually? Been thinking about buying it but haven't done it yet due to my limited economy.
Full limb dismemberment and decapitation reward particularly effective strikes, and your weapons and armour will be covered in blood by the end of a match. Both first and third-person options are available depending on your preference; I favoured the up-close-and-personal approach so I could savour the sinew and cartilage whenever I’d graciously freed a foe of his cumbersome limbs.
Matching the visual brutality are some of the most gut-wrenching sound effects heard outside of a Hostel torture-porn movie. Men scream, whimper and gurgle as blood fills their throats. The twang of metal on metal is perfectly captured, but most fun of all are the various taunts and voice commands. The actors behind these must have screamed themselves hoarse during the recording session, and charging into battle with 15 other players all activating their “CHAAAAAARGE!!!†button at once never fails to get me chuckling like a drunken fool. This is some of the best voice-acting of the year, boggling for a game from such a small studio.
It looks and sounds great, but how does Chivalry play? This is a game all about melee weapons, so how the hell do you translate that to mouse and keyboard control? Pretty damn well, apparently. Longbows and crossbows control just like a normal shooter, except they take a little while to ready up. Swords, maces and axes require an entirely different set of buttons. Right mouse button is used to block, but you also need to aim your reticule at the incoming blow to ensure you head it off. Left mouse is used as a standard horizontal slashing attack, mouse wheel down is a thrusting jab, while mouse wheel up is a powerful overhead blow. Sounds simple, right? It’s anything but. This game is frickin’ hard. The problem is that you can’t hold a block indefinitely, which means you must block at just the right moment.
Players can also feint their attacks with Q, tricking you into blocking early, then leaving you wide open for a follow up swipe when your block drops. There are also combos and kicks, and it’s possible to duck under or jump over incoming swings. Finally, a stamina meter that melts away for each blocked blow stops turtling.
Each class has a different role to play in the game’s brilliant objective mode, which plays out very much like a Middle Aged version of Enemy Territory’s phased maps. Each level is broken into several key areas, and to unlock the next you’ll need to do something suitably evil. It could be pushing a wagon filled with rotting corpses into a castle’s water supply, moving a battering ram up to the gate or murdering 50 villagers as you burn their village to the ground. Environmental animations and superb sound effects make each objective feel infinitely more satisfying than standing next to a flag. Watching a team of archers manning the walls of a castle, pouring boiling oil on the battering ram below, while dozens of knights and vanguards face off in duels around the gates is every wannabe knight’s wet dream. A handful of other game types help to round out the variety, with Free for All, King of the Hill, Team Deathmatch and Last Team standing, but don’t be surprised if the server you’re inhabiting spontaneously erupts into an ad-hoc duel mode if the majority agree to it.
Game looks completly same as Mont&Blade wich is much better than thiswrong and wrong
Game looks completly same as Mont&Blade wich is much better than this