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Fireman job

sseebbyy · 9620

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Offline ~Legend~

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Reply #30 on: January 06, 2014, 05:14:52 pm
Firefighter skin has different color than civilian, so it'd bug out for any player joining to server _after_ you went on duty so no, it wouldn't make any sense to create a script like that.

The colours of the blips (minimap) and name (in chat, above character head) did become bugged early on when the option to go undercover without /c kill and /kill was available.
But I think we managed to work towards a solution, and people could go from being a civilian direct to undercover (FBI/VCID) and then even to normal police, with implementation of /c duty cop option to help SWAT and FBI change back.

The colours seemed to change and remain consistent. We tested it with the medic skin as well - going from police to undercover to medic, through different scripted rights.
Yellow/white - blue - yellow/white - red... took a bit of playing around, but ended up appearing correctly to all players.


Offline Kessu

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Reply #31 on: January 06, 2014, 05:40:23 pm
It appears correctly to all players online, but anyone who connects after your blip changed color will see your original color.

So if you started as a cop you get light blue, you go FBI and undercover ur civilian's yellowish. Now if someone connected they'd still see you as light blue.


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Offline ~Legend~

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Reply #32 on: January 11, 2014, 12:25:43 am
It appears correctly to all players online, but anyone who connects after your blip changed color will see your original color.

So if you started as a cop you get light blue, you go FBI and undercover ur civilian's yellowish. Now if someone connected they'd still see you as light blue.

The colours of the blips (minimap) and name (in chat, above character head) did become bugged early on when the option to go undercover without /c kill and /kill was available.
But I think we managed to work towards a solution...

We eventually managed to find a fix, I think. Initially it wasn't working, but we found out how to change from civilian to police to undercover to medic and so on, all in one go without /c kill, getting the colours to change.
In the end we stuck with it as it seemed to work. It takes a bit of testing.


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Reply #33 on: January 11, 2014, 12:39:27 pm
/c kill isn't relevant in changing blips, in 1.95d (last version before 2.1) it was indeed desynced for those who connected after you changed your blip color.

Blame VCMP sync about it, not scripters :(


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Offline Call_me_Dad

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Reply #34 on: June 14, 2015, 08:14:30 am
These kinds of systems are not easy to make, and take time to script. They likely want to focus on getting the initial release out first before adding massive features or changes like that.
I believe someone found a successful way to do this a long time ago in 0.3zr2, however I'm not sure how well it would work in 0.4, nor am I aware of the performance of it. If 0.4 supports fire objects without causing damage, you *might* be able to float one over the vehicle's hood. Stormeus could probably give better insight into something like this, though, as he is involved in the mod's development itself.
VCMP 0.4 can create Molotov explosions, so we don't have to rely on vehicles for the fire's visual effects.



Offline SugarD

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Reply #35 on: June 14, 2015, 10:59:36 am
VCMP 0.4 can create Molotov explosions, so we don't have to rely on vehicles for the fire's visual effects.
Awesome!



 


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