I like the idea of a Hitman job, but not everyone can be a hitman.
A hitman is a quiet hunter, and should meet some rules in Argonath. This could be a hidden job with a NPC in the dark world meeting the NPC use /applyjob, what meets the players requirements of having a high respect level, weapons, passport (to ensure we meet roleplay purposes).
Player side:
- Any player who holds passport / license may use /setbounty on a player id, with a minimum of $5k+ so no poor offers.
Hitman side:
- Bounty stores in the Hitmans list such as they use a command /hitlist and displays "[Player Name] - [Why] Tried to kill my family" - [Reward] $5000+" .
- Hitman chooses inside the bounty list /acceptbounty id, once accepted them move to Hitmans Job
Hitmans Job
Hitman can find that player in a roleplay manner without any force of death match, approach the target in a appropriate way. If they target is aware and armed, I see it as a self defense mechanism without any death match if the target is threatened in their own life scenario. If dead - that is the end, if the target kills hitman then hitmans respect level should be decreased for a failure and no reward is given nor paid for.
if the hitman fails, the accepted bounty. Then the Hit stays as is for the next hitman to have a chance until completed.
Targets task - if Alive or is aware of a hit
It be good if the target does contact police, provide a description and if a name etc. to trace down hitman
If their in a group then perhaps they can take into their own hands for protection gang.