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Public IV:MP 0.1 test powered by Azellus Games

Tai · 1748

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Offline [NP]Monte Montague

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Reply #15 on: March 23, 2011, 08:50:14 pm
So you tried customizing it? :)

Yer the font and size.
in settings

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Offline Devin

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Reply #16 on: March 23, 2011, 08:54:23 pm
A problem when running that client, if I get to a bit of a distance from another player, when they drive back to me or I drive to them we are both desynced.
Vehicles dont keep sync with each player if you get quite a distance from one another.



Offline hAWK.

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Reply #17 on: March 24, 2011, 09:36:35 pm
I just can't see what are the differences between this and the version we play at the moment, only some UI improvements (menu, player list, etc.).



Offline TaiTopic starter

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Reply #18 on: March 24, 2011, 09:38:56 pm
A problem when running that client, if I get to a bit of a distance from another player, when they drive back to me or I drive to them we are both desynced.
Vehicles dont keep sync with each player if you get quite a distance from one another.
Its not really the sync it is actually the streamer which makes problems.

I just can't see what are the differences between this and the version we play at the moment, only some UI improvements (menu, player list, etc.).
Thats GUI which allows us to make a realistic Digital Speedometer, not just some text on the screen. More with images, you will see if it is done. But other changes are mainly scripting possibilities we dont use on the Test server. Oh and for sure much of the sync was approved, except the Weaponary one.



Offline hAWK.

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Reply #19 on: March 24, 2011, 09:46:47 pm
So you can use images in game like you said for speedometer?



Offline TaiTopic starter

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Reply #20 on: March 25, 2011, 07:06:52 am
So you can use images in game like you said for speedometer?
Positiv



Offline Dorg

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Reply #21 on: March 25, 2011, 01:48:21 pm
I can't do nothing there :neutral:


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Offline Pude

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Reply #22 on: March 25, 2011, 06:31:21 pm
I can't do nothing there :neutral:

Use /v to spawn cars, or throw molotovs with /wep  :evil:

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