plz read this all......
I would like to introduce a new concept for VC:MP
The idea is to merge some of the most wanted prospects of RPG:-1) Jobs
2) Property Income
3) Business
If some one owns a business property, he can recruit employees for his business (maximum 2 employees per business). Players can apply for jobs by contacting the owners either on forums or ingame.
The employees will have to work in order to get their income. The more the employees work, the more income property generates. The income is collected by the owner of the place and distributed between his employees and keeps a part with himself
What kind of Job:-
The job that the boss or the employees do to generate business income will be delivery jobs. As every business needs goods and stock to function, The stock delivery can be assigned as a mini mission. The employees will have to collect and deliver stock to the place where they work.
How it works:-
The stock arrives at vice city periodically (say after every 10 minutes) at different randomly selected location. The stock can be a pickup.
When the stock arrives, message displays- <Stock has arrived at “placeâ€ÂÂ> (where place is a randomly selected location)
all the employees rush to the place to collect the pickup
The aim is to collect the stock and deliver it to your work-place
So there is always a lot of competition between different employees to reach and deliver the stock before anyone else does.
When an employ delivers the stock to the business property, the property generates a certain amount of income.
This income can only be collected by the owner of the place, not by the employ
Therefore the employ does not get paid on the spot.
When the owner of the property comes online, he can collect the income and pay his employees accordingly with the !send command or whatever is there
Thus the owner and employees can decide a fixed salary per month or whatever, and the boss pays them accordingly
Since many employees will rush for the stock, only 1 player will get it, therefore money making will not be so easy
The income generated by properties will be different
Eg- Amount generated per delivery (just an example, values can be set later)
Malibu – 500$ per Delivery
Pay ‘n’ Spray- 100$ per delivery
Pizza Shop- 250$ per delivery
Tarbrush Café- 200$ per delivery
Construction Yard- 250$ per delivery
This is just an example, values can be set later according to the price and popularity of the property
Rules:
1) To do the jobs, you have to be in citizen skin
2) You can have only 1 job
3) Maximum 2 employees for 1 business
Also, if a person who is possessing the stock gets killed by:-
a) Another employee- in this case the stock is passed to the murderer automatically
b) Cop, drowns, leaves the game, kicked, banned- the stock destroys, and the employees wait for the next stock to arrive.
Related Commands:
!stock - gives the information of stock
Eg.- <The stock will arrive in 4.8 minutes>
Or, <The stock is currently in Vice-port>
Or, <The stock is currently with nick at Vice-point>
!job - Shows the job status of nick
Eg.- <You work at Malibu Club>
Or, <you are currently unemployed>
!vacancy - Shows job vacancy for a place
Eg.- <There is 1 vacancy for jobs>
Or, <There is no Job Vacancy>
!givejob <nickorid> - to recruit an employee
!fire <nickorid> - To remove an employee from your business
!takecash - Collect the money generated at your business
ASPECTS:
1) this idea doesn’t make money making easy, as there will be a lot of competition between different employees
2) A true sense of real life in Gaming limits
3) It does not lead to idle money making, as money generated is proportional to the work u do
4) as jobs are not created from Mid-Air, it will create a situation where players will have to search for a job, just like in real life
5) it creates a sort of interrelation between business and employees, both depend on each other to gain profits
plz do post about any abuses/disadvantages/suggestions u can think of.
thank you for reading all .... :gd: