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Interested in extending Argonath? - Five:M

Devin · 3779

0 Members and 1 Guest are viewing this topic.

Offline DevinTopic starter

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on: April 12, 2015, 05:26:54 pm

Hey you there!, we will be extending to Five:M in the future,

What is FiveM?

Quote from: http://fivem.net/
FiveM is a planned multiplayer modification for Grand Theft Auto V which, much in the lines of popular modifications in the past, offers an advanced multiplayer environment for people to play on dedicated servers with user-made game modes. It builds on the solid multiplayer framework set by the Rockstar Studios themselves as part of the RAGE engine, which has gone through rigorous testing since its first release in 2008, adding high-level customizability features.

An initial release is expected within 2 months of the release of the Windows version of GTA V itself, which will feature all the essential features one will need, such as the lovely features listed below.

Unlike the primary offering for multiplayer included with GTA V, FiveM relies on dedicated servers for connecting players to one another. This eliminates any connection issues that can, will and have occurred in the past trying to connect a session filled with players to one another.

FiveM also distinguishes itself from GTA:Online by allowing not only custom levels consisting of placed objectives around the existing map, but also allowing large-scale scripting of game modes, extension scripts and nearly anything imaginable. And, as the game itself gets researched further and further, the possibilities will only grow.

However, not only scripts and custom levels can be created - once art asset export tools get released for the game, FiveM is already prepared to stream your content dynamically to players on your server. Unlike some modifications in the past and present, these streaming assets will load only when required, allowing players to play nearly instantly without having to await large downloads. Even more so, as the streaming system is inherited from the game itself, it supports anything the game does!

Code-based resources will be able to be created using well-known languages and tools - dynamic and simple scripting with Lua or advanced and tool-assisted programming with any primary .NET language such as C#? It's your choice! All environments interoperate with one another freely, and usable and clean APIs are offered for both languages. In fact, you might already be familiar with the calls in either API used from earlier GTA scripting toolsets.

Initial releases will have a player cap equal to the one GTA:Online will ship with (which is expected to be somewhere around 30), however as more optimizations are made to the modified game engine these limits will be expanded eventually. One also does not have to worry about feeling alone, as outside of your 29+ opponents, partners or co-conspirators, the world will also be filled with the AI vehicles, pedestrians and perhaps even animals you know and love from classical GTA!

FiveM also builds on years of experience maintaining a popular 'game enhancement' project for a popular first-person shooter game series, namely the infamous 'alterIWnet' and 'fourDeltaOne' projects. People familiar with these modifications will also know of a varied set of anti-cheating measures which will most likely get rid of a higher percentage of cheaters than Rockstar will in the game itself on PC. :-)

Now we are searching for the following:
  • Experienced scripters LUA / C#
  • Creative persons, Eg: Ideas, graphics etc
  • Moderator positions (Future)

You will need to have:
  • a legal copy of GTA V for PC in the near future
  • Scripting abilities! (LUA/C#)
  • Able to work in a team
  • A smile on your face!

* = Needed, we also need normal people to discuss and interact with, you can help but Someone who can script will be accepted faster.



Interested?
Send @Traser   a Personal Message
And/Or
Add Traser on skype: Djjaspertje



For now i can't share any more information!  :rolleyes:




Original Topic: http://www.argonathrpg.eu/index.php?topic=109024



Offline Exterminator

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Reply #1 on: April 12, 2015, 05:35:35 pm
Assuming that somebody manages to make a stable multiplayer for GTA V in the next year (Or 3 years), why did you guys choose FiveM?


Philip_Ancelotti - Clans & Groups Moderator - Ancelotti Boss


Offline Traser

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Reply #2 on: April 12, 2015, 05:48:00 pm
Assuming that somebody manages to make a stable multiplayer for GTA V in the next year (Or 3 years), why did you guys choose FiveM?

We have a Direct connection with the Development behind Five:MP, it has the possibility to give us a flat surface to build a good Roleplay server.




Offline Traser

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Reply #3 on: April 19, 2015, 07:37:25 pm
I am still searching! :)




Offline calyx

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Reply #4 on: April 23, 2015, 05:17:08 am
I hope It will have Pedestrians/ AI yeah!! :jackson: :jackson: :jackson: :jackson: :jackson:



Offline Louis_Keyl

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Reply #5 on: April 25, 2015, 03:49:19 am
Is the smile on the face REALLY mandatory? I mean, it's not like you guys are going to see it or anything... that I know of.

When it's ready I might be able to help here and there.




Offline Toreto

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Reply #6 on: April 25, 2015, 05:19:38 pm
when it will be ready to play ?



Offline Marcel

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Reply #7 on: April 25, 2015, 05:57:20 pm
Consider my help available, especially with C#.




 


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