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"Poll" - /Spawnreset

Lustigkurre · 9224

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Offline Ted

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Reply #105 on: January 18, 2014, 01:50:43 pm
Voted for Graveyard! Sound epic! There is like one in each city! So it's perfect!

Imagine when you die and u respawn:
"[SERVER]: You have been resurfaced from the grave. Go and eat brains."

Maybe come Halloween :)

Spawning at the nearest hospital would be better.



Offline LustigkurreTopic starter

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Reply #106 on: January 18, 2014, 01:50:57 pm
Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...

You do realize that much of the stuff people are complaining about now are things that players themselves wanted, do you?

Run a server even for a year or two, add each and every idea that the players ask for, and see how much of a clusterf**k it becomes. There is a reason the developers are developers, and you are not. It's up to them to find that balance.

I would like to see the topic with random hospital spawn suggestion and the huge amount of players agreeing on it, if it existed.


"lustigkurre - he's too f**king creepy"


Offline LustigkurreTopic starter

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Reply #107 on: January 18, 2014, 01:56:01 pm
Everyone is just expressing his opinion, it isn't like this topic is admins vs players.

So it's a coincident that the few players supporting random hospital spawn are admins? I believe admins support it because it makes their job a little easier.

"lustigkurre - he's too f**king creepy"


Offline AK47

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Reply #108 on: January 18, 2014, 01:56:28 pm
Spawning at the nearest hospital would be better.

ALL HAIL TED

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Offline Gimli

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Reply #109 on: January 18, 2014, 02:03:13 pm
I believe "Spawn at nearest hospital" is a good compromise between the developer's wishes of spawning at a random hospital and our (the players) wishes to spawn wherever.
I agree, we shall be reviewing the spawn system and this might just be a good compromise

...or perhaps a mixture of hospital/graveyard :P

"The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience."
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Offline Pingster

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Reply #110 on: January 18, 2014, 02:07:15 pm
Unless you consider someone respawning and doing their best to punch you a revenge kill attempt, spawning at the nearest hospital will not increase RKing.

Them having to drive to ammu-nation first, then back... well, doesn't matter where they spawned then, does it?


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Mr. Goobii

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Reply #111 on: January 18, 2014, 03:36:56 pm
...or perhaps a mixture of hospital/graveyard :P


I would like to see graveyards! I have never in my SA:MP gaming career seen any server that has any usage of graveyards like this!  :D



Offline Jaka_Lah

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Reply #112 on: January 18, 2014, 04:26:20 pm
So it's a coincident that the few players supporting random hospital spawn are admins? I believe admins support it because it makes their job a little easier.
Or maybe you're just being a bit judgemental?
Unless you consider someone respawning and doing their best to punch you a revenge kill attempt, spawning at the nearest hospital will not increase RKing.

Them having to drive to ammu-nation first, then back... well, doesn't matter where they spawned then, does it?
Carkill, car bomb, punching, if in LV you can also heli kill, blow him the fuck up with a plane.. there are ways.



Offline Pingster

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Reply #113 on: January 18, 2014, 06:23:00 pm
Good point, carkill is an actual threat.


Oh well, it's not like you can script a utopia where breaking rules is just impossible. Guess we have to deal with problems the old fashioned way, by interacting with people who will interact with other people who will stop these problems. Part of what Argonath is about anyway, player interactions.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Pandalink

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Reply #114 on: January 18, 2014, 07:02:26 pm
Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...
We had a single topic made by someone who didn't think his "idea" through even for a moment.

You do realize that much of the stuff people are complaining about now are things that players themselves wanted, do you?
Oh yea, I remember all those topics where the cops wanted to be forced to stay in a dead city against their will.
When will it finally be understood that some features of RS5 are just near-universally disliked and unwanted except by the devs who spent time making them.

Run a server even for a year or two, add each and every idea that the players ask for, and see how much of a clusterf**k it becomes.
No shit, but if your server is hemorrhaging players and nearly your entire userbase is calling for a change to something, you'd have to be a fool not to do something about it.

There is a reason the developers are developers, and you are not. It's up to them to find that balance.
They're developers because they know how to script. That doesn't make them pro at game design, it makes them pro at coding.

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Offline JDC

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Reply #115 on: January 18, 2014, 07:24:51 pm
We had a single topic made by someone who didn't think his "idea" through even for a moment.
I've seen the occasional instance of complaining vs. state cars in /p, so the sentiment should be more than just one not very-well-thought-of topic.

Oh yea, I remember all those topics where the cops wanted to be forced to stay in a dead city against their will.
At the time (I was privy to inside discussion about jurisdictions between the higher ARPD command as early as 2010, even before some players supported it publicly), it seemed like a good idea and quite some people wanted cops from their respective PDs to attend more to their own cities, and for ways to populate the other cities. Not even I anticipated the current outcome.

I don't like the jurisdiction system either, you know. Getting players to populate another city is nice, but rendering them powerless in the rest of the map is just frustrating.

When will it finally be understood that some features of RS5 are just near-universally disliked and unwanted except by the devs who spent time making them.
No shit, but if your server is hemorrhaging players and nearly your entire userbase is calling for a change to something, you'd have to be a fool not to do something about it.
I believe the HQ has made it clear that they are listening for changes and will get to work on the rest after they finish implementing the core components of RS5 in order to fully compensate for the 4 months' data loss.

They're developers because they know how to script. That doesn't make them pro at game design, it makes them pro at coding.
Not only the coding developers have input regarding how the game design will go, but also the rest of the HQ. One example was myself when I was a Manager assigned to manage administration, I was not one of those who coded but I had significant influence over the features, and I won't be surprised if all the other servers work the same way or similar.

Naturally, an HQ member who specializes in observing player behavior rather than coding scripts would also be able to bring together ideas that the coding developers' scripts are based on, based on their active experience in IG administration. Otherwise it would be a waste of (human) resources.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Jaka_Lah

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Reply #116 on: January 18, 2014, 07:42:22 pm



Offline Leon.

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Reply #117 on: January 24, 2014, 03:47:34 am
The revengekilling shouldn't really be an issue with an admin team :P



 


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