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Goodbye Orange Dots

Teddy · 9578

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Offline Seskom

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Reply #90 on: July 16, 2015, 01:28:02 am
Nah, the cops are meant to be marked (they're in uniform after all).

As for the penalty for killing non-suspects, obviously if you have no name colours then it should be removed if they are in combat (as Teddy said he had added). However, this must come with the caveat that basically unsuspected people be absolutely allowed to open fire on cops, since the same would be true in reverse the moment a suspect fires a weapon (at anyone or anything). It's not a big deal in theory, it's just on the cops to not whine about DM.

As you can identify the officers by their looks I think it would be fair if the name was same color as the rest.


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Offline Rick.

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Reply #91 on: July 16, 2015, 02:01:09 am
Nice



Offline Rusty

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Reply #92 on: July 16, 2015, 07:20:21 am
also for group leaders to see who their men killed(for example.)

Only a couple reasons come to mind as to why some would want /crime to remain.  Should be a law enforcement command only.

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Offline Exterminator

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Reply #93 on: July 16, 2015, 07:31:56 am
Only a couple reasons come to mind as to why some would want /crime to remain.  Should be a law enforcement command only.

It's not exactly easy to misuse /crime. The biggest one would be someone referencing some else's crime in roleplay, which depending on the situation might just be a bad rper who'd make other incidents anyway.
Crime should remain, if not for anything else then out of sheer curiosity.


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Offline Mr. Goobii

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Reply #94 on: July 16, 2015, 07:50:55 am
What about make /crime only shows your own crime. Remove the ability to check
othera



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Reply #95 on: July 16, 2015, 08:18:15 am
What about make /crime only shows your own crime. Remove the ability to check
othera

What's wrong with being able to see other's crimes?


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Offline Vitorrio

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Reply #96 on: July 16, 2015, 08:50:25 am
You will still be able to see name tags, just now suspects will appear as normal civilians.

I know I answered this in-game, but just for other's reference, no this will remain.
Well, sounds like a challenge. More realistic. Criminals do hide in crows. Cops don't see in real life a dot over each criminal. That would have been easier. Maybe, too easy. So, good luck with that.

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Reply #97 on: July 16, 2015, 08:51:22 am
Oh, is this only for SAMP?

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Reply #98 on: July 16, 2015, 09:09:45 am



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Reply #99 on: July 16, 2015, 11:31:55 am
/crime is an important tool for working out the result of a fight between two non-police groups.

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Reply #100 on: July 16, 2015, 05:22:51 pm
What's wrong with being able to see other's crimes?

Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.


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Reply #101 on: July 16, 2015, 05:37:36 pm
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.
You know suspects are listed in /mdc right? We don't have to /crime the whole server..



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Reply #102 on: July 16, 2015, 05:47:34 pm
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.

We got directives to NOT do that by ARPD commands. We do not work like that...

But I agree that all kind of power to prevent such action should be taken, /crime is useless now on and I don't see why civilians would even need to know OTHERS crime except for maybe his own.. /area is annoying, but we have to deal with it...



Offline Mang

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Reply #103 on: July 16, 2015, 09:46:55 pm
/crime isn't useless, if I see a suspect, I want to know what his crime is before engaging him, it's a completely different situation if he killed a federal agent compared to if he evaded from a traffic stop.



Offline Spike.

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Reply #104 on: July 16, 2015, 09:54:20 pm
To be honest the following things should all be in the MDC.

  • People's criminal records
  • House/Vehicle Checks
  • Wanted People
  • BOLOs
  • Add Charges
  • In-Mates
  • Inter-Agency Warrants
  • Latest 911 calls

And remove the following commands:

/su
/crime
/area (/rhl must be removed)



 


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