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RS4.1 Through Non Biased Eyes (Maybe a bit biased)

FARQ3X · 1907

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Offline [NP]Monte Montague

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Reply #15 on: April 02, 2016, 04:47:31 am
Should not be thinking this or that is superior.
Change happens.

What we need to recognize is what was good and what was bad.

Good:
- Many players (why?, that's another little investigation)
- Actual thought put into the commands that existed given the technological constraints at the time. Especially stressing that commands were uniformed, simple and not complex, user friendly
- Economy yes...even if super inflated.
- Nice little things like the wide choice of /use stuff

Bad
- "RS5 coming soon" which meant less improvement and mostly bitching about bugs, and failure of developers to deliver on constant failed time dead lines etc etc.
- Player vs player mentality (which hasn't changed in my opinion)
- Certain people who were hell bent on causing misery to others and going too far / Cyber harassment.
- Economy - Super inflated and thus people constantly moaning about it and instead of actual economics approach taken in regards to it, it was just like "ok we take cash away" or "we print more money".
- buggy as fuck
- dm orientated "player has a hit on him"
- scammers galore.

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Offline Ellz121

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Reply #16 on: April 02, 2016, 05:03:51 am
RS5 has already fixed so many of the old RS4 problems. We say we like some specific things about RS4 because we became so accustomed to them.

RS5.2 will blow us all away and we won't even here another word about RS4. 

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Offline Teddy

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Reply #17 on: April 02, 2016, 06:08:55 am
As a scripter:

RS4 has to be one of the worst things I've ever seen. I legitimately cringe and have urges to mutilate baby chickens every time I read over it's source code. The fundamentals of programming and in general, logic were entirely ignored.

Code: [Select]
if (Integer_1 > 50000) {
        if (Integer_6 != (61904723 + Integer_1)) {
            Integer_6 = 61904723 + Integer_1;
}
}


This is part of the gem left by those developers. The entire script is like this. No consistency, no documentation, and probably the most poorly written thing I have ever seen in my life. The system was designed in such a way that it was only a matter of time before things completely broke down and we started to see that at the end of RS4.

RS5, from a developer standpoint is a beauty with of course it's own flaws, it isn't perfect!
Code: [Select]
if (PlayerNearPlayer(playerid, i, MAX_INTERACTION_RANGE, true))
{
PlayersNearBy++;
}

Our code is understandable and follows a style guide so it remains consistent throughout and best of all: it can last forever with little maintenance. RS5 overtime in fact will only get better rather than start to break down performance and code wise.

What we saw today was absolutely chaotic, so many different pieces needing fixing and maintaining that simply wasn't worth it. RS5 is "plug and play". We can set it up somewhere else, deploy a single database and it's up and running no problems. RS4 isn't.

So from a pure scripter standpoint, RS5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>*10000000000000 RS4.

With that said, we also got some ideas of what we're missing in RS5 from RS4 and do have plans to integrate them into RS5.2 (don't worry, they're minor and won't delay us any bit).

Now from a player standpoint I feel that RS5 has far more potential that RS4. There's more possibility there to do great things. While I admit, the nostalgia set in quick. You should've been on TeamSpeak. You can even ask Devin, I sounded way too excited when I finally managed to get RS4 running locally and first jumped in and saw that login screen. It hit me so quickly and it was just simply awesome. I do like RS4 and the features it had but I must admit RS5 is simply the superior and not just because I am one who helped create it... but because it's something that can be special.

and lastly, from someone who's played RS5.2... ha neither RS5 or RS4 can even be compared on the same scale. It's revolutionary far beyond just our community and is largely based on the principle of being able to be something special for each and every person. That means as a player I can make RS5.2 my own experience. We can call it a world of our own. Something never before achievable because of limitations and restrictions that simply no longer exist anymore. As a player, that is f**cking exciting. As a developer, it's been an absolute headache trying to get but well worth it.

Rest in peace RS4. You will be forever in our hearts but never again on our screens.



Offline Huntsman

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Reply #18 on: April 02, 2016, 09:22:34 am
I think that yesterday has pretty much shown the key difference between RS4 and RS5. RS4 was made in such a way that it was more CNR orientated rather than RP, as evident by players action in the gamemode. RS5 is more RP and seriousness orientated. Which is better is for you to decide.

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Offline Kaze

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Reply #19 on: April 02, 2016, 01:13:24 pm
With that said, we also got some ideas of what we're missing in RS5 from RS4 and do have plans to integrate them into RS5.2 (don't worry, they're minor and won't delay us any bit).

Care to elaborate? Best news I've heard so far.



Offline Teddy

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Reply #20 on: April 03, 2016, 05:39:11 am
Care to elaborate? Best news I've heard so far.

We're not prepared to leak these details yet. One of the most obvious, would be reintroduction of a lottery system. Some others are aesthetics and minor functionality that we really liked.



Offline Manoni

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Reply #21 on: April 03, 2016, 11:26:45 am
One of the most obvious, would be reintroduction of a lottery system.

"admen pls make lotto!!1"


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Offline Grizz

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Reply #22 on: April 03, 2016, 12:24:51 pm
"admen pls make lotto!!1"

"argomillions xDDDDDDDDD"

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Offline eymas

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Reply #23 on: April 03, 2016, 12:27:13 pm
I would host lotteries on request if we can use negative amounts  :)



Offline TiMoN

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Reply #24 on: April 03, 2016, 01:39:49 pm
I would host lotteries on request if we can use negative amounts  :)
I can always relate;



Offline FARQ3XTopic starter

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Reply #25 on: April 03, 2016, 02:55:36 pm
Day later everyone wakes up from Nostalgia and phrases the same thing differently.



 


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