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[IV:MP-BETA] Bounties and GPS tracker implementation

Surena · 3847

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Offline skillz

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Reply #15 on: October 02, 2019, 06:51:35 am
I like the idea of a Hitman job, but not everyone can be a hitman.

A hitman is a quiet hunter, and should meet some rules in Argonath. This could be a hidden job with a NPC in the dark world meeting the NPC use /applyjob, what meets the players requirements of having a high respect level, weapons, passport (to ensure we meet roleplay purposes).


Player side:
- Any player who holds passport / license may use /setbounty on a player id, with a minimum of $5k+ so no poor offers. 


Hitman side:
- Bounty stores in the Hitmans list such as they use a command /hitlist and displays "[Player Name] - [Why] Tried to kill my family" - [Reward] $5000+" .
- Hitman chooses inside the bounty list /acceptbounty id, once accepted them move to Hitmans Job


Hitmans Job
 Hitman can find that player in a roleplay manner without any force of death match, approach the target in a appropriate way. If they target is aware and armed, I see it as a self defense mechanism without any death match if the target is threatened in their own life scenario. If dead - that is the end, if the target kills hitman then hitmans respect level should be decreased for a failure and no reward is given nor paid for.

if the hitman fails, the accepted bounty. Then the Hit stays as is for the next hitman to have a chance until completed.

Targets task - if Alive or is aware of a hit
It be good if the target does contact police, provide a description and if a name etc. to trace down hitman

If their in a group then perhaps they can take into their own hands for protection gang.

Jack Parker
LCPD Chief of Police
N.O.O.S.E Commander


Offline SurenaTopic starter

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Reply #16 on: October 02, 2019, 05:10:50 pm
Spoiler for Skillz quote:
I like the idea of a Hitman job, but not everyone can be a hitman.

A hitman is a quiet hunter, and should meet some rules in Argonath. This could be a hidden job with a NPC in the dark world meeting the NPC use /applyjob, what meets the players requirements of having a high respect level, weapons, passport (to ensure we meet roleplay purposes).


Player side:
- Any player who holds passport / license may use /setbounty on a player id, with a minimum of $5k+ so no poor offers. 


Hitman side:
- Bounty stores in the Hitmans list such as they use a command /hitlist and displays "[Player Name] - [Why] Tried to kill my family" - [Reward] $5000+" .
- Hitman chooses inside the bounty list /acceptbounty id, once accepted them move to Hitmans Job


Hitmans Job
 Hitman can find that player in a roleplay manner without any force of death match, approach the target in a appropriate way. If they target is aware and armed, I see it as a self defense mechanism without any death match if the target is threatened in their own life scenario. If dead - that is the end, if the target kills hitman then hitmans respect level should be decreased for a failure and no reward is given nor paid for.

if the hitman fails, the accepted bounty. Then the Hit stays as is for the next hitman to have a chance until completed.

Targets task - if Alive or is aware of a hit
It be good if the target does contact police, provide a description and if a name etc. to trace down hitman

If their in a group then perhaps they can take into their own hands for protection gang.

Only high ranked criminals may set a bounty for money or respect. Becoming an high ranked criminal will differ from how it used to go through weed only though.
We are even thinking to let high ranked criminals be set based on activity and status on the streets (like a Boss of a crime family definetly has higher status than poor guys trying to make a living with stolen meth or weed). Not to mention, bounties do not correspond to instant manslaughter in roleplay, it can be robbery and/or destroying properties/vehicles too.

As for target tasks; targets will be most likely other criminals not civilians so I do not see how a criminal can (or will) snitch himself (example: for producing weed) while he was robbed or killed for the bounty set.
Basically if you want to kill or steal from civilians it will be considered a kidnap and that will follow a different procedure.

Signed,

- Kerrar


 


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