/c me shoots the car lock. It no longer works.
* stormeus shoots the car lock. It no longer works.
/c me shoots the car lock.
* stormeus shoots the car lock.
/c me has damaged the car lock.
* stormeus has damaged the car lock.
/c me shoots the car lock.
* stormeus shoots the car lock.
/c me opens the car door after damaging it.
* stormeus opens the car door after damaging it.
Accomplishes the same effect. The problem isn't that it's SA:MP ZOMGWTFBBQKFCMCD, but that:
- The effect that this script accomplishes can already be done with existing scripts.
- This script will probably be used at first, then decline like it did in SA:MP, and become used for S/F and IC/OOC.
- You don't see people creating "situations" with existing commands, and this command doesn't give them much incentive to do so.