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Game modifications (MODS) : reminder

Gandalf · 7637

0 Members and 1 Guest are viewing this topic.

Offline Dark_Soprano

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Reply #30 on: July 06, 2012, 03:05:09 pm
MMNNNNN... I have some MODS (cars,guns) and i take ban for them so i delte all GTA and i want to install again but i dont know where to get again :( can anyone say me wheere to get id Please? ?



Offline memphisraines

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Reply #31 on: July 06, 2012, 05:07:08 pm
MMNNNNN... I have some MODS (cars,guns) and i take ban for them so i delte all GTA and i want to install again but i dont know where to get again :( can anyone say me wheere to get id Please? ?

Go to your friendly neighborhood eBay and buy a copy. Surely they can't be more than a few bucks.

As far as ELM, I think it may actually be the best visual mod as it enhances the gameplay not only of the person with it installed but also others since everyone can see it. Granted those without ELM-enabled car mods will have a default vehicle with flashing lights that look like sh*t, but it still adds to the game since emergency vehicles can use them for added visibility just like irl.

Other than firefighter or maybe police, I don't use ped mods because I like to see the same peds as everyone else. Seeing different peds would seriously hurt my experience.

I seriously can't think of an emergency vehicle (at least the ones I interact with/see regularly) I don't have modded: Pierce Arrow engine and ladder, Suburban for FBI Rancher/FD Rancher, the mandatory Crown Vics for PD, Tahoe for PD Rancher, then some other regular cars like a '12 Dodge 3500 tow truck, '08 F-350 for Landstalker, and Dodge Baja truck for the civ Rancher. I try to pick models that are as close in form and functionality to the default counterparts, like (in Argo at least) I wouldn't put a brush truck on a utility and run through downtown LS with my ELM going expecting people to get out of the way cause all they would see is a utility truck with flashing lights being driven by an idiot yelling at them to move, and using /s1-3 while doing that would probably lead to a report for script abuse.

Practice responsible modding I think is the key here.

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Offline Aca

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Reply #32 on: July 06, 2012, 08:18:00 pm



Само слога Србина спасава!!!


Offline Wrath_of_Fire

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Reply #33 on: July 12, 2012, 08:28:43 am
I have weapon mods..It only changed weapon skins,but not their power..Should i delete those mods ?



Offline memphisraines

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Reply #34 on: July 17, 2012, 12:59:12 am
Those would probably be fine since it's just a graphical change

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Offline Nathan_Alexandrov

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Reply #35 on: July 17, 2012, 04:22:13 am
There are only two things that Argo hands down does not allow and that is mods that:

Notably change the COL model

Change the handling settings

Just a note to all the people who have quickly read this seen a pic with custom models and thought omfg you aren't allowed that, you cannot tell unless you are in game and can prove that it is effecting the game.

Some models will cause frame rate to decrease this is due to you do not have a computer that can run HQ mods on SA hence it will make you slower in game. In short crap PC no mods.



Offline Halt

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Reply #36 on: December 01, 2012, 10:30:33 pm
There are only two things that Argo hands down does not allow and that is mods that:

Notably change the COL model

Change the handling settings

Just a note to all the people who have quickly read this seen a pic with custom models and thought omfg you aren't allowed that, you cannot tell unless you are in game and can prove that it is effecting the game.

Some models will cause frame rate to decrease this is due to you do not have a computer that can run HQ mods on SA hence it will make you slower in game. In short crap PC no mods.

That sums it all up I think.



 


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