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Thoughts & Suggestions

Devin · 9954

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Offline DiFronzo

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Reply #60 on: June 29, 2014, 10:39:33 am
Problem:
Inactivity in San Fierro.

Solution/Idea:
I thought about ways to make San Fierro more active and attractive:

1. New players will also spawn in San Fierro International.

All the new players spawn in Los Santos, and not in San Fierro.
This way, they will be aware of what's in Los Santos and almost never leave it.
If new players will spawn in San Fierro, San Fierro will get more attention.

2. Add more shops.
Los Santos has 2 ammunition s while San Fierro only has one,
it has 5 clothing shops while San Fierro only has 3.
In addition, there are some type of clothing shops that don't exist in San Fierro, like Victim.
It would be helpful if San Fierro will also have some, at least one.

3. More fire missions.
Most of the fire missions are around or close to Los Santos, therfore, firefighters always wait for a mission
in Los Santos Fire Department, and not in San Fierro Fire Department.
Some locations I thought about:
Gant Bridge, The building in Missionary Hill, Easter Basin, Kincaid Bridge (A burning train).

4. Add more more attractions.
Add some unique attractions to San Fierro, that other cities don't have.
Also remove some of Los Santos's to San Fierro.


Same things can also be done on Las Venturas if needed.



Offline beLTa

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Reply #61 on: June 29, 2014, 10:52:47 am
Problem:
Inactivity in San Fierro.

Solution/Idea:
I thought about ways to make San Fierro more active and attractive:

Why you want to make SF more active? You bought a house there or any shop?


H O N O U R A B L E   R E T I R E D


Offline DiFronzo

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Reply #62 on: June 29, 2014, 03:02:47 pm
Why you want to make SF more active? You bought a house there or any shop?
Why would I want SF to be active after I bought a house?
And no, it just bothers me that it is an awesome city but not active.



Offline beLTa

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Reply #63 on: June 29, 2014, 03:05:31 pm
Why would I want SF to be active after I bought a house?
And no, it just bothers me that it is an awesome city but not active.

That would not be a good idea and who said SF is not an active city? I also can see most of the players in LS because this is the main area. So, If you want to make SF more active then now, do something good. Have a good day, Jimmy.  ;)

H O N O U R A B L E   R E T I R E D


Offline Stivi

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Reply #64 on: June 29, 2014, 03:28:28 pm
Problem:
Inactivity in San Fierro.

Solution/Idea:
I thought about ways to make San Fierro more active and attractive:

1. New players will also spawn in San Fierro International.

All the new players spawn in Los Santos, and not in San Fierro.
This way, they will be aware of what's in Los Santos and almost never leave it.
If new players will spawn in San Fierro, San Fierro will get more attention.

2. Add more shops.
Los Santos has 2 ammunition s while San Fierro only has one,
it has 5 clothing shops while San Fierro only has 3.
In addition, there are some type of clothing shops that don't exist in San Fierro, like Victim.
It would be helpful if San Fierro will also have some, at least one.

3. More fire missions.
Most of the fire missions are around or close to Los Santos, therfore, firefighters always wait for a mission
in Los Santos Fire Department, and not in San Fierro Fire Department.
Some locations I thought about:
Gant Bridge, The building in Missionary Hill, Easter Basin, Kincaid Bridge (A burning train).

4. Add more more attractions.
Add some unique attractions to San Fierro, that other cities don't have.
Also remove some of Los Santos's to San Fierro.


Same things can also be done on Las Venturas if needed.
1. I believe ther was such thing in RS4, won't really bring much of attention to it anyway.
2. It has been confirmed by HQ members that there will be no ammunations set, others then the ones  that are official ( /in SinglePlayer ). There's an official Victim in 'Fierro.
3.This will really not bring more players, it will bring more firemen, more ram, more sirens. For me, no.
4.There's a skate-park in SF, mapped. And a underground parking.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline LoHi

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Reply #65 on: June 29, 2014, 07:16:01 pm
Problem:
/local chat is hard to read/understand when in a large roleplay with multiple conversations going on at once.

Solution/Idea:
Change /localchat's color slightly depending on the distance. Also consider /me, /em, /shout and /whisper.

No mercy for the weak, no pity for the dying, no tears for the slain.


Offline Lustigkurre

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Reply #66 on: July 05, 2014, 10:35:32 am
Problem: Can't turn off helpchat

Solution/Idea: /h off

"lustigkurre - he's too f**king creepy"


Offline wweman14

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Reply #67 on: July 06, 2014, 02:20:03 am
Problem: The Medic Duty is not so useful. 

Solution/Idea: When you get into a shootout or something of the sort, you die instantly and you spawn and lose everything. What if there was a different system? When you lose all HP, you are given a choice to either 1. Spawn at Random/Job/Home etc, or to wait for a medic. If the player selects medic, whoever is on medic duty will be informed of the situation and will go to the player and revive them, and they will have all weapons etc, but they will spawn with 5 hp or so, and they have to go to a place to regain health. This will raise the amount of medics, the importance of the job, expand RP and more money to medics. Credits given to Pablo Escobar for idea :D

Ricky Gvardia


Offline Pablo Escobar

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Reply #68 on: July 06, 2014, 02:23:33 am
Problem:No items avaible in interios

Solution/Idea: adding old stuff to interior like whiskey vodka dildo etc anything to interiors.



As long as there is a demand for heroine,cocaine, there will always be a Pablo Escobar


Offline wweman14

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Reply #69 on: July 06, 2014, 02:39:58 am
Problem:No items avaible in interios

Solution/Idea: adding old stuff to interior like whiskey vodka dildo etc anything to interiors.
To add to that, when whoever buys something like that say in a business, that will automatically go to the business owner.

Ricky Gvardia


Offline Pablo Escobar

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Reply #70 on: July 06, 2014, 02:45:37 am
Problem: /containers

Solution/Idea: /ct , it'll better solution to write everytime /containers /containers ,its just annoying..



As long as there is a demand for heroine,cocaine, there will always be a Pablo Escobar


Offline Cyril

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Reply #71 on: July 06, 2014, 02:10:04 pm
Problem: /containers

Solution/Idea: /ct , it'll better solution to write everytime /containers /containers ,its just annoying..

The only problem here is that you are lazy...




Offline Pandalink

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Reply #72 on: July 06, 2014, 04:24:57 pm
The only problem here is that you are lazy...
His proposed change is an improvement whatever angle you look at it.
Stop trying to provoke people for no reason.

Panda Araatus  -  Sovereign Overseer  -  The Araatus Yakuza


Offline AK47

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Reply #73 on: July 06, 2014, 05:41:20 pm
Shortening it down is laziness.

Former SA:MP Property Administrator
Former Senior SA:MP Administrator


Offline LoHi

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Reply #74 on: July 06, 2014, 09:40:28 pm
Problem:The Medic Duty is not so useful.

Solution/Idea:When you get into a shootout or something of the sort, you die instantly and you spawn and lose everything. What if there was a different system? When you lose all HP, you are given a choice to either 1. Spawn at Random/Job/Home etc, or to wait for a medic. If the player selects medic, whoever is on medic duty will be informed of the situation and will go to the player and revive them, and they will have all weapons etc, but they will spawn with 5 hp or so, and they have to go to a place to regain health. This will raise the amount of medics, the importance of the job, expand RP and more money to medics. Credits given to Pablo Escobar for idea :D

I love this idea, but for the love of god, don't bold and underline such a long answer, it's unreadable.

No mercy for the weak, no pity for the dying, no tears for the slain.


 


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