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Keybinds - I need opinions on it from everyone.

Astaroth · 8211

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Offline AstarothTopic starter

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Reply #45 on: March 19, 2014, 09:11:10 pm
I was just trying to make it easier for everyone here, no need to argue about it. -_-
If it cannot be allowed then fine, let it be. :D



Offline Jaka_Lah

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Reply #46 on: March 19, 2014, 09:26:04 pm
If they do that, admin will take some actions.
And if they abuse keybinds, admin will take some action.



Offline Rusty

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Reply #47 on: March 19, 2014, 09:26:46 pm
Don't see why they shouldn't be allowed, keybinds don't exactly give an advantage to the person using it unless being able to post a message quicker is considered that.  Spamming them wouldn't pose a issue as most binds are for /me actions and other local chats plus we do have a anti-spam kick.  CamHack is allowed providing users with many advantages yet binding a command with text is forbidden?   :neutral2:

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Offline Jaka_Lah

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Reply #48 on: March 19, 2014, 09:31:09 pm

Okay I understand both sides;
A person can set their keybinds to
* Jaka_Lah pulls out a desert eagle
* Jaka_Lah aims at the person
* Jaka_Lah pulls the trigger three times

but people don't even roleplay it anyway, I mean holy shit, there have been so many times where someone just pulled a gun out of their rectum. It isn't a bad thing, even if this happens, at least people will start roleplaying it, and if someone abuses it you can just freaking report him, it isn't that hard, it can be useful and easily controlled



Offline Oliver

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Reply #49 on: March 19, 2014, 10:10:18 pm
]

but people don't even roleplay it anyway, I mean holy shit, there have been so many times where someone just pulled a gun out of their rectum.

yes because it totally takes 10 seconds for someone to take out a pistol in real life, and they stay completely still while doing that as well

You don't need to /me something that other people see you doing anyway - opening doors, driving cars, taking out weapons, shooting at someone etc. /me is only there to show the actions that people wouldn't normally see.



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Reply #50 on: March 19, 2014, 10:58:53 pm
Keybinds should not be disallowed, simply because of anti-spam measures implemented such as Sauron...
The Sauron antispam itself is not 100% effective, but is there to provide support to what existing admin protection we have. There are ways to get around it, and we should not fall back on it for all situations involving spam.

All keybinds would do is increase roleplay. RP is fine as it currently is, but if people are allowed to use keybinds to show simple things that would be hard to type over and over like the description of their character what is the issue ? I do not see it...
Quantity and speed do not equal quality. All keybinds would do is degrade roleplay by turning it from something creative into something that people would just spam, and I'm not talking about things like writing a f**king essay just to open a door, although that can be included too.

Remember, in order to push forward for a better future we have to not be so closed mind about ideas that may seem "SRS RP" when in reality they are not hurting anyone.....
Except that this is a server where we do not keep porting "SRS RP" ideas over from those servers.

just giving veteran players a bit more freedom..... no new player will go "z0mg srs rp server" if when they walk up to a group of gang members and see "/em Emmet is 25 years old looking with gang tattoos"...
1. Most of the new players who are already familiar with roleplay are from one of those servers anyway.
2. It doesn't make any sense to write /me or /em for something already immediately visible, like skins and animations.
3. "Freedom" does not equate to allowing measures that would only degrade roleplay, or provide security threats and unfair advantages.



They were already creative when they came up with the content, that they save it on a keybind for future re-use is simply a convenience.
You could say that /s1-3 /m1-3 were creative lines at the time of their conception, but did their addition increase the quality, rather than quantity of roleplay itself? No.

Agreed, but then again, isn't that the whole point of keybinds? Portraying your character best with less effort (keybinds instead of typing it out or Ctrl+V).
Less effort, yes. Better portrayal, no. Players just spamming a keybind and copy-pasting things they've done plenty times before, rather than using their imagination and creativity to best suit the situation (as every situation is unique) is not a better portrayal at all.



Totally support this, just because as emmet said, describing yourself over and over again isn't fun, I mean think about needing to write down all the miranda rights, f**k that.
Describing yourself over and over again is usually done by those who are not skilled enough to properly convey their character through its portrayal, rather than an exposition. (hint: Google narrative exposition) Another one of their bad habits is "overkill", like writing a f**king essay just to open a door or perform other simple and completely visible actions.

Also, I was one of the FBI Agents from an older generation that predated the addition of /mir. At the time, even the lowest-ranked FBI Agent could perfectly recite the Miranda rights from memory. Embodying the character's portrayal took actual skill, not some keybinds you spam from a button.

And if they abuse keybinds, admin will take some action.
It's absurd to allow this-and-that just because "oh we have admins, they'll take action anyway". Admins already have enough on their plates and are not machines, no need to flood them further with unnecessary workload.

and if someone abuses it you can just freaking report him, it isn't that hard, it can be useful and easily controlled
Not to mention you have little idea of how admin work actually works, based on how you argue for adding something that is ostensibly easily controllable, when in reality all it would do is add a dozen unnecessary and/or time-consuming reports per admin. Take this from someone who did not only perform admin work, but also trained others to do it.



Now, a little recap of the quotes you need to keep in mind for this topic:

As if the administration already has enough on their plate, they would have to investigate every keybind reports to see if they're valid or not.
How pressing a key that will send constantly the same sentence is improving roleplay in any way?
It just makes it more predictable and annoying.
No. Just no. The usage of keybinds does not improve roleplay and this is exactly another reason why they are not added, so get that delusion out of your heads. In fact, it only degrades the roleplay by making people too lazy and/or uncreative to type out what they have to do.

A good roleplayer is someone who can portray their character best with less effort, not someone who spams pre-defined "roleplay" lines from some keybind.
The Server Owners have already given an answer on this many, many, many times
The reason why we're not allowing keybinds as players is gonna try to use it to gain advantages over other players, and we want it to be a fair play ingame. Also it can be used to flood players wiht it, for an example /pm (even with Sauron, they would be flooded big time). Therefor, [sic] we will not allow it.
You don't need to /me something that other people see you doing anyway - opening doors, driving cars, taking out weapons, shooting at someone etc. /me is only there to show the actions that people wouldn't normally see.

The most important part is interacting with others and meeting people from around the world.

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Offline AK47

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Reply #51 on: March 19, 2014, 11:13:27 pm
2. It doesn't make any sense to write /me or /em for something already immediately visible, like skins and animations.

A note, just because I'm wearing a ballaskin, doesn't mean I'm a balla wearing purple clothes.

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Offline Oliver

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Reply #52 on: March 19, 2014, 11:39:25 pm
A note, just because I'm wearing a ballaskin, doesn't mean I'm a balla wearing purple clothes.

so don't use the balla skin?

It might be because I'm a shitty roleplayer with no creativity whatsoever when it comes to visuals, but wearing a skin and then spamming /em with how you look completely different like a special little snowflake just causes confusion. New people coming into the situation won't know what your character actually looks like and most people involved in the situation simply won't care. If you choose a skin, stick to it and if you can't find anything you like, make a compromise and pick something closest to the thing you're looking for.

If the "/em RandomNegro looks about 25, has gang tattoos, is shirtless and wearing baggy jeans and boxers so low that you can see his ass crack etc etc" is absolutely vital to how you play your role as your character, you're just a bad roleplayer with tunnel vision.



Offline AstarothTopic starter

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Reply #53 on: March 19, 2014, 11:47:57 pm
Everything that was asked, was answered. And I think the main questions already were. Now It's up to the HQ to decide if this should be allowed or disallowed. Just seriously, read through the pages and you will find everything you need, no need to continue this.



Offline Petarda

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Reply #54 on: March 20, 2014, 12:03:03 am
As far as I know many servers have command to see how does the other person looks like, that could be useful sometimes.


through its portrayal, rather than an exposition. (hint: Google narrative exposition)
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Reply #55 on: March 20, 2014, 12:46:54 am
I dont think people who are going to spam an IP or just flood care if keybinds are allowed or not :rofl:
OT: Dont really mind with keybinds being allowed altough some do have a point it can get quite annoying... And the server spam :P



Offline Devin

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Reply #56 on: March 20, 2014, 12:54:58 am
If one wishes to describe their character in detail at the start of a roleplay, they can do so.
If someone wants to describe every detail of their character such as hair colour and so on, they're free to do so.

Keep in mind that there is no way to say your method of roleplay is right and someone elses method is wrong because that don't follow the exact same methods.

That is what makes roleplay entertaining, meeting new people that share different views on roleplay, others that have different techniques and along the way you begin to catch on to the way others do things which then counts towards the evolution of your roleplay and roleplay skills in future.



Some users would like to be able to use keybinds for logical purposes like describing themselves, of course that sounds perfectly reasonable; However you do not need to describe yourself every single time you meet someone either.

With that being said, I will discuss this with the rest of the SA:MP HQ and see if we can come to a consensus about the matter.



Offline Stivi

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Reply #57 on: March 20, 2014, 07:00:48 am
I dont think people who are going to spam an IP or just flood care if keybidinds are allowed or not :rofl:

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Offline AstarothTopic starter

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Reply #58 on: March 20, 2014, 11:26:04 am
If one wishes to describe their character in detail at the start of a roleplay, they can do so.
If someone wants to describe every detail of their character such as hair colour and so on, they're free to do so.

Keep in mind that there is no way to say your method of roleplay is right and someone elses method is wrong because that don't follow the exact same methods.

That is what makes roleplay entertaining, meeting new people that share different views on roleplay, others that have different techniques and along the way you begin to catch on to the way others do things which then counts towards the evolution of your roleplay and roleplay skills in future.



Some users would like to be able to use keybinds for logical purposes like describing themselves, of course that sounds perfectly reasonable; However you do not need to describe yourself every single time you meet someone either.

With that being said, I will discuss this with the rest of the SA:MP HQ and see if we can come to a consensus about the matter.
Thaaank you, kind sir. Now noany argues :D



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Reply #59 on: March 20, 2014, 12:05:23 pm
Okay I understand both sides;
A person can set their keybinds to
* Jaka_Lah pulls out a desert eagle
* Jaka_Lah aims at the person
* Jaka_Lah pulls the trigger three times

but people don't even roleplay it anyway, I mean holy shit, there have been so many times where someone just pulled a gun out of their rectum. It isn't a bad thing, even if this happens, at least people will start roleplaying it, and if someone abuses it you can just freaking report him, it isn't that hard, it can be useful and easily controlled

It only happens because some people think that way. Why the heck do you need to use /me on things, that can be animated within the game?



 


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