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RS5 updates and bug fixes

Zaila · 1885

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Offline ZailaTopic starter

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Reply #15 on: April 05, 2014, 11:05:48 am
This might take some time because it's harder than expected to identify the problem and i have to leave in a couple of minutes....

Sorry guys, we will try to get this fixed as soon as possible.

In the mean time, you can connect to the test server on 95.141.37.186:7778 and play if you want to, but your stats will not be loaded from the main server and anything you gain there will not be moved over to the main server once it's up.


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Offline Trevor.

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Reply #16 on: April 05, 2014, 11:25:32 am
Nice job zaila



Offline Trevor.

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Reply #17 on: April 05, 2014, 11:28:42 am
95.141.37.186:777 this ip is also not working



Offline Jeremy.

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Reply #18 on: April 05, 2014, 11:30:03 am
95.141.37.186:777 this ip is also not working

Works fine for me.

HostName: Argonath RPG - RS5 Public Beta
Address:  95.141.37.186:7778
Players:  1 / 100
Ping:     52
Mode:     Rock Stars RPG 5.0
Map:      San Andreas

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Offline Axison

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Reply #19 on: April 05, 2014, 12:16:35 pm
Good Work!


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Offline Smith

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Reply #20 on: April 05, 2014, 01:00:06 pm
In the meantime, join Paruni!
95.141.37.186:7780



Offline Dutchy

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Reply #21 on: April 05, 2014, 01:22:06 pm
Great progress, sheep! Say, when you planning on adding /giveweapon?


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Reply #22 on: April 05, 2014, 02:01:06 pm
Many of you here (who have no experience with scripting, programming, or developing) do not understand the painstaking amount of effort that goes into properly developing a server, and most of you will never fully understand. Therefore, the least we can do is give you an idea of what it takes.

The simplest features literally take only a few lines of command and can be done almost instantly. Features with medium to advanced complexity, which form most of the important parts of a server, can take a lot more.

First, there is the actual scripting itself. This is where the idea is first translated into code, and given life on the server.
Next, there is debugging and testing. Once the idea is first seen to work, developers (and testers) run it through different tests to see if it will handle well. Many errors are found here, but there are also errors which may not surface on the test server and are usually seen after a script goes live.
After that, the scripts are uploaded. If certain (new) errors are found when the scripts are subjected to the (ab)use of many players, the previous version (if any) may be reloaded, while the new script is refined again (and again).

If a developer will not be stressed by the actual coding / testing, then perhaps it would be by the fact that the features (and bugs) they create will affect hundreds of players, and that they are under constant pressure from players who can scrutinize nearly every feature of a command system while creating pages of bug reports.

Keep in mind that all of that is being done for you, without any salary or real special benefits in exchange. Also keep in mind that developers are humans, and can be demotivated if all they see are players shitting on their work. Conversely, they may be more motivated (whether they admit it, or not) if they know that there are those players who actually appreciate the time and effort they put in.

This is why I remind players; take a moment to thank your developers.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Axison

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Reply #23 on: April 05, 2014, 02:10:49 pm
Many of you here (who have no experience with scripting, programming, or developing) do not understand the painstaking amount of effort that goes into properly developing a server, and most of you will never fully understand. Therefore, the least we can do is give you an idea of what it takes.

The simplest features literally take only a few lines of command and can be done almost instantly. Features with medium to advanced complexity, which form most of the important parts of a server, can take a lot more.

First, there is the actual scripting itself. This is where the idea is first translated into code, and given life on the server.
Next, there is debugging and testing. Once the idea is first seen to work, developers (and testers) run it through different tests to see if it will handle well. Many errors are found here, but there are also errors which may not surface on the test server and are usually seen after a script goes live.
After that, the scripts are uploaded. If certain (new) errors are found when the scripts are subjected to the (ab)use of many players, the previous version (if any) may be reloaded, while the new script is refined again (and again).

If a developer will not be stressed by the actual coding / testing, then perhaps it would be by the fact that the features (and bugs) they create will affect hundreds of players, and that they are under constant pressure from players who can scrutinize nearly every feature of a command system while creating pages of bug reports.

Keep in mind that all of that is being done for you, without any salary or real special benefits in exchange. Also keep in mind that developers are humans, and can be demotivated if all they see are players shitting on their work. Conversely, they may be more motivated (whether they admit it, or not) if they know that there are those players who actually appreciate the time and effort they put in.

This is why I remind players; take a moment to thank your developers.
I haven't seen anyone shitting on this topic yet, all i saw is "good work" or similar comments.


Angels of Death MC | Argonath Veterans| Music Enthusiast


Offline JDC

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Reply #24 on: April 05, 2014, 02:42:54 pm
I haven't seen anyone shitting on this topic yet, all i saw is "good work" or similar comments.

That doesn't mean players should not be reminded of those basic facts. After more than 100 pages of discussion stalled by moaners who don't know how to appreciate anything done for them "Let's Get Real", people will have to keep these facts in mind.

I greatly appreciate those players who know how to give thanks for the effort put in to make sure they have a good playing experience.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Axison

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Reply #25 on: April 05, 2014, 02:47:45 pm
That doesn't mean players should not be reminded of those basic facts. After more than 100 pages of discussion stalled by moaners who don't know how to appreciate anything done for them "Let's Get Real", people will have to keep these facts in mind.

I greatly appreciate those players who know how to give thanks for the effort put in to make sure they have a good playing experience.
I agree with that, however its been a while since anybody complained about Rs5 (besides the major bugs which are being fixed), but I still thank the developers for their tremendous amount of effort in presenting and fixing RS5.


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Offline Stivi

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Reply #26 on: April 05, 2014, 02:49:17 pm
I agree with that, however its been a while since anybody complained about Rs5 (besides the major bugs which are being fixed), but I still thank the developers for their tremendous amount of effort in presenting and fixing RS5.
:rofl:



Glad to hear, cheers!

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline ZailaTopic starter

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Reply #27 on: April 05, 2014, 02:51:03 pm
The problem we are facing is that the server is crashing on start up, and the crash logs is just saying unknown error which means we have no ideawhat's actually causing it to crash.

We might have an idea of what is going on, but it requires either Conroy, xcasio or Gandalf to reupload all scripts again which is dragging out in time.

Another developer will update this topic as soon as the server is back again.


All PMs saying "Look at my unban request!!11" will be ignored.

In need of assistance? Please send me a forum PM instead of contacting me ingame. Whenever i am ingame, i'm most likely busy with something else which means i wont be able to help you there and then.


Offline Trevor.

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Reply #28 on: April 05, 2014, 03:01:22 pm
OK zaila no problem and we are proud to you that you're giving you;re best in you're work



Offline Axison

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Reply #29 on: April 05, 2014, 03:26:55 pm
:rofl:
You are starting to piss me off now.


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